Village Guard Swordsman
Level 75 guards posted at floor 3 village gates in full plate, faces obscured, armed with long steel blades. Per their own tooltip, protect the population centers from what roams the Over City Ruins, but only while the sun is up.
System message
[ NOT YET ENCOUNTERED ]
You haven't met this one yet, crawler. Records unseal as you read. The dungeon appreciates your impatience but does not reward it.
Level
75B2C3
Physical
Decked head-to-toe in plate mail with an obscured face, bulky and tall, armed with a long steel blade; stands unmoving like a statue when not provokedB2C3
Location
Reactivate with the evacuation's second precursor burst and move back out to their regular street positions; per Mordecai, all of them are down to a single life point apieceB2C25
The swordsmen depot warehouse, hundreds strong in silent formation, standing directly beneath Remex's own second-floor lairB2C23
Outside the burned temple through the day, then a building shared with other guard squads on the same street as the magistrate's headquarters, after darkB2C21
A residential street near the Apito Education Center, moving in on the frozen Eunice before Carl draws them offB2C20
Also posted inside the town's administrative building, at the third-floor landing and the base of the stairs up to the magistrate's reception office; Carl and Donut never do learn how they get up thereB2C18
Paired at the small waist-high gate leading out of a floor 3 village and into the ruinsB2C3
System message
No data on this one yet. It either hasn't mattered, or it is about to.
System message
Stats unknown. Rest assured the dungeon has precise figures on exactly how underwhelming they are.
System message
No spells or skills on record. Punching things very hard is not a skill until the dungeon says it is.
History by chapter
Book 2
Chapter 3
- LOCATION Location: Paired at the small waist-high gate leading out of a floor 3 village and into the ruins
- PHYSICAL Appearance: Decked head-to-toe in plate mail with an obscured face, bulky and tall, armed with a long steel blade; stands unmoving like a statue when not provoked
- TAG Mob: Floor 3 village gate guard; per its own tooltip, tasked with protecting population centers from the creatures who roam the Over City Ruins, but only while the sun is up
- LEVEL Level: 75
Chapter 18
- TAG Mob: A system-wide announcement a few days earlier quietly buffed their strength; Carl braces for a fight when Miss Quill calls them, unsure how much stronger they've actually gotten
- LOCATION Location: Also posted inside the town's administrative building, at the third-floor landing and the base of the stairs up to the magistrate's reception office; Carl and Donut never do learn how they get up there
Chapter 20
- LOCATION Location: A residential street near the Apito Education Center, moving in on the frozen Eunice before Carl draws them off
Chapter 21
- TAG Mob: Two posted outside the burned Apito Education Center ignore Carl, Donut, and Ricky Joe all day, never moving or looking up despite the earlier aggro; at nightfall they abruptly leave, joining other groups of swordsmen filing into a building on the magistrate's own street
- LOCATION Location: Outside the burned temple through the day, then a building shared with other guard squads on the same street as the magistrate's headquarters, after dark
Chapter 23
- LOCATION Location: The swordsmen depot warehouse, hundreds strong in silent formation, standing directly beneath Remex's own second-floor lair
- TAG Mob: In overnight "stasis" per Mordecai, invulnerable and showing no dots on the map, recharging off a ceiling soul crystal until roughly forty minutes before the faux sunrise wakes them
Chapter 25
- LOCATION Location: Reactivate with the evacuation's second precursor burst and move back out to their regular street positions; per Mordecai, all of them are down to a single life point apiece
- TAG Mob: The depot's own guards deactivate entirely when Remex's EMP-like burst hits, their armor and swords crashing to the ground like discarded junk the instant Carl falls through the collapsing floor above them
Relationships
- Carl:
Even now the settlement's magistrate in name, has no confidence they'll recognize his authority once they wake; rings the building's exterior with dynamite rather than risk being caught inside when they doB2C23
Takes his hardest punch square on without staggering, though it dents the armor; both turn hostile and mark him a troublemaker, then one of their sword swings meant for him instead cleaves the recovering Salvatore in halfB2C20
Refuse Miss Quill's order to arrest him and Donut over the corpse on her desk; per Mordecai's theory of their collective mind, having already seen Carl carrying both the corpse and his Gate Pass that morning counts as clearing himB2C18
Examines one at the gate; Mordecai warns him off ever fighting one directlyB2C3
System message
No known associates. Loners have historically excellent odds. That was sarcasm.
History by chapter
Book 2
Chapter 3
- RELATIONSHIP Carl: Examines one at the gate; Mordecai warns him off ever fighting one directly
Chapter 18
- RELATIONSHIP Carl: Refuse Miss Quill's order to arrest him and Donut over the corpse on her desk; per Mordecai's theory of their collective mind, having already seen Carl carrying both the corpse and his Gate Pass that morning counts as clearing him
Chapter 20
- RELATIONSHIP Carl: Takes his hardest punch square on without staggering, though it dents the armor; both turn hostile and mark him a troublemaker, then one of their sword swings meant for him instead cleaves the recovering Salvatore in half
Chapter 23
- RELATIONSHIP Carl: Even now the settlement's magistrate in name, has no confidence they'll recognize his authority once they wake; rings the building's exterior with dynamite rather than risk being caught inside when they do
Kills
System message
Leaderboard
No rank revealed yet at this position.