Items
| Name | Summary |
|---|---|
| Bandages | A new find out of Carl's Silver Adventurer Box: they stop Bleed effects. |
| Boxers | Carl's boxers: the closest thing to pants he brought into the apocalypse. |
| Crawler Biscuit | Dungeon rations for crawlers, acquired a hundred at a time. |
| Crown of the Sepsis Whore | A cat-sized jeweled tiara with a swirling purple centerstone, a magnificent stat line, and a horrifying clause. |
| Dynamite | Sticks of dynamite from the Silver Goblin Box, with a lighter to match. |
| Fingerless Gloves | Common fingerless gloves from a Bronze Adventurer Box. At least his fists are dressed. |
| Goblin Murder Dozer | A goblin-built, steam-powered tractor on tank treads with a spinning spiked wheel on the front, built to mow down crawlers. |
| Goblin Pass | A goblin-skull brand that grants safe passage through goblin territory, at a price paid in fairy damage and dignity. |
| Healing Potion | A small corked red bottle that restores at least half your health. Per the description, it does nothing for poison or succubus-inflicted gonorrhea, so wrap it up, bucko. |
| Leather Jacket | Carl's heavy leather jacket, grabbed on the way out the window. His entire upper-body wardrobe. |
| Lighter | The lighter that came with the dynamite. |
| Poor Llama Skin | The skin of a Bad Llama, quality: poor. Donut claimed it with loot priority. |
| Uncooked Llama Steak | An uncooked steak looted from a Bad Llama. The dungeon filed it under Food Items. |
| Mana Potion | A potion of mana from a Bronze Adventurer Box. The name is all the documentation Carl has. |
| Marlboro Reds | Half a pack of Marlboro Reds that survived the apocalypse in Carl's pocket. Strictly rationed. |
| Baggie of Trailer Park-Grade Meth | Two baggies of trailer park-grade meth, looted from a llama, filed by the dungeon under Pharmaceuticals. Carl laughed out loud. |
| Nightgaunt Cloak | A black, hooded cloak of leathery demon-wing skin stretched over fingerbones, with pointed ears on the hood. Extremely valuable, per Mordecai. |
| Pet Biscuit | Feeds pet-based classes for a full day, and pets find them irresistible, so only pull out one at a time. |
| Pink Crocs | Beatrice's pink Crocs, barely fitting Carl's feet, pressed into apocalypse service. |
| Poison Antidote | Antidotes from the Silver Adventurer Box; the name is the documentation. |
| Poker | A literal fireplace poker: a wrought iron stick with a screw-on point at the end. |
| Rat Pelt | Pelts from the oversized rats of floor 1, accumulating a few at a time. |
| Scatterer Carapace | A carapace dropped by a Scatterer, the bread-loaf cockroach of floor 1. Its arrival created Carl's Crafting Items menu. |
| Scatterer Hemolymph | Vials of the white goo that leaks out of a killed Scatterer, identified by the interface as an alchemy crafting material. |
| Scroll of Heal Critter | A rolled-up scroll from the Bronze Pet Box. Carl hasn't had a chance to read the fine print. |
| Silver Ring | A plain silver ring out of Carl's Silver Adventurer Box that adds +1 constitution. No fancier name than that. |
| Talisman of the Slate Butterfly | A little silver butterfly collar charm from Donut's Gold Magic Item Box, said to commemorate a sad tale neither Carl nor Donut knows. |
| Toad Cudgel | A stick. Officially a weapon; it looks like a three-quarter length baseball bat shaped by someone with only a vague idea of what baseball is. |
| Toe Ring of the Splatter Skunk | An uncomfortable, self-adjusting enchanted toe ring that makes its wearer dramatically stronger and slightly embarrassed. |
| Torch | Torches by the score, for the stretches of dungeon that don't light themselves. |
| Trollskin Shirt | A form-fitting, cool-to-the-touch shirt of trollskin; per Mordecai, one of the best under-armor tanking garments in the dungeon and a Platinum-or-Legendary find in a Gold box. |
| Zippo | Carl's own Zippo, in his pocket since before the world ended. His second lighter, counting the goblin one. |
A new find out of Carl's Silver Adventurer Box: they stop Bleed effects.
records
Carl's boxers: the closest thing to pants he brought into the apocalypse.
records
Dungeon rations for crawlers, acquired a hundred at a time.
records
A cat-sized jeweled tiara with a swirling purple centerstone, a magnificent stat line, and a horrifying clause.
records
Sticks of dynamite from the Silver Goblin Box, with a lighter to match.
records
Common fingerless gloves from a Bronze Adventurer Box. At least his fists are dressed.
records
A goblin-built, steam-powered tractor on tank treads with a spinning spiked wheel on the front, built to mow down crawlers.
records
A goblin-skull brand that grants safe passage through goblin territory, at a price paid in fairy damage and dignity.
records
A small corked red bottle that restores at least half your health. Per the description, it does nothing for poison or succubus-inflicted gonorrhea, so wrap it up, bucko.
records
Carl's heavy leather jacket, grabbed on the way out the window. His entire upper-body wardrobe.
records
The lighter that came with the dynamite.
records
The skin of a Bad Llama, quality: poor. Donut claimed it with loot priority.
records
An uncooked steak looted from a Bad Llama. The dungeon filed it under Food Items.
records
A potion of mana from a Bronze Adventurer Box. The name is all the documentation Carl has.
records
Half a pack of Marlboro Reds that survived the apocalypse in Carl's pocket. Strictly rationed.
records
Two baggies of trailer park-grade meth, looted from a llama, filed by the dungeon under Pharmaceuticals. Carl laughed out loud.
records
A black, hooded cloak of leathery demon-wing skin stretched over fingerbones, with pointed ears on the hood. Extremely valuable, per Mordecai.
records
Feeds pet-based classes for a full day, and pets find them irresistible, so only pull out one at a time.
records
Beatrice's pink Crocs, barely fitting Carl's feet, pressed into apocalypse service.
records
Antidotes from the Silver Adventurer Box; the name is the documentation.
records
A literal fireplace poker: a wrought iron stick with a screw-on point at the end.
records
Pelts from the oversized rats of floor 1, accumulating a few at a time.
records
A carapace dropped by a Scatterer, the bread-loaf cockroach of floor 1. Its arrival created Carl's Crafting Items menu.
records
Vials of the white goo that leaks out of a killed Scatterer, identified by the interface as an alchemy crafting material.
records
A rolled-up scroll from the Bronze Pet Box. Carl hasn't had a chance to read the fine print.
records
A plain silver ring out of Carl's Silver Adventurer Box that adds +1 constitution. No fancier name than that.
records
A little silver butterfly collar charm from Donut's Gold Magic Item Box, said to commemorate a sad tale neither Carl nor Donut knows.
records
A stick. Officially a weapon; it looks like a three-quarter length baseball bat shaped by someone with only a vague idea of what baseball is.
records
An uncomfortable, self-adjusting enchanted toe ring that makes its wearer dramatically stronger and slightly embarrassed.
records
Torches by the score, for the stretches of dungeon that don't light themselves.
records
A form-fitting, cool-to-the-touch shirt of trollskin; per Mordecai, one of the best under-armor tanking garments in the dungeon and a Platinum-or-Legendary find in a Gold box.
records
Carl's own Zippo, in his pocket since before the world ended. His second lighter, counting the goblin one.
records
System message