Items
| Name | Summary |
|---|---|
| 201st Security Group Uniform | The black button-up shirt Carl strips off Vicente's headless corpse, cut like a military ODU and eerily similar to Carl's own old Coast Guard uniform. Carries two patches: a hand-sewn shoulder patch (crossed lightning bolt and wand grasped by a talon, with a tree behind it) reading '201st Security Group - Magical Ops,' and a machine-stitched nameplate reading 'Vicente.' No rank insignia or army affiliation anywhere on it. Carl keeps it to show Mordecai. |
| Adjustable Mass Storage Backpack | Katia's own gold boss box prize, functionally an upgrade on the Ugly Ass Backpack Carl built her back on floor 3: adjustable, unbreakable, and fitted with retractable stilts for faster loading. Gives her a stability enhancement while worn and lets her add large amounts of mass much more quickly. No in-game tooltip is shown; the description comes entirely from Katia's own account. |
| Advanced Bomber's Studio | A personal-space room that simulates explosive tests and provides a specialty bench for examining and modifying explosives. |
| Akula Neighborhood Map | Looted from The Bugbear's Delight's own hidden control panel. Populates the whole submarine on Carl's screen the instant he takes it, showing which sections are flooded or dry and marking every corpse and mob dot he hadn't seen before, including a red dot moving between the bridge and somewhere beyond the Water Quadrant entirely. |
| Alarm Module | A ready-to-go trap from Donut's Gold Sapper's Box, no tinkering required. One of two Trap Modules found in the box, alongside a Spike Module. |
| Alchemy Workstation | One of two tables looted from the Rev-Up bottling room, identified by its own tooltip name. |
| Altitude-Based Deployment Device | The dial-fitted release mechanism inside a dud Dirigible Gnome egg-bomb, tagged Broken once looted. Rusted enough to have failed on both bombs dropped on Carl's party, killing a Feral Goose that happened to be sealed inside one instead of releasing its payload. Carl keeps it, curious about the dial apparatus. |
| Map: The Necropolis of Anser | A paper scroll found on a table in a hidden hieroglyph-carved room beneath Hump Town's City Hall, directly above the Necropolis of Anser's subterranean quadrant. Installs the tomb's catacomb layout into Carl's map and his whole party's the instant he picks it up, then dissipates into dust. One of two such maps for the subterranean quadrant; per the rival Tomb Raiders crawler team, both were lost. |
| Anti-Air Rocket | A pineapple-shaped explosive the Dromedarians of Hump Town carry slung on a string from a homemade launcher tube, tagged by Carl's UI as "Guided" while unarmed. The UI won't let him examine one any further. |
| Apothecary's Beanie | A benefactor-box beanie that lets its wearer cast I Need My Personal Space. |
| Armorer's Table | A crafting table Carl redeems with one of his two free tier-one table coupons at the J.CO Donuts and Coffee safe room. Turns a piece of scrap Carl shapes at an engineering table into something the system actually recognizes as wearable gear, letting the wearer equip it and add its mass to their own body. |
| Arrow of Enthusiastic Double Gonorrhea | A magical arrow coated in a disease that repeatedly burns and heals its victim's genitals. |
| Automaton Table | A level-5 table designed for automaton work, left for Carl in a Valtay vessel studio. |
| Baby Uno | A larger, heavier wheeled bomb containing three boom jugs, goblin oil, gunpowder, and Carl's remaining hobgoblin pus. |
| Back Alley Mouser | A stuffed animal owned by Daniel Bautista 2, which Katia plans to use in a hurried Donut facsimile. |
| Bandages | A new find from Carl's haul of loot boxes: they stop Bleed effects. |
| Banger Spheres | Baseball-sized ammunition Carl casts at his engineering table out of scrap salvaged from the two Dwarven Industrial Light-Duty Automatons he demolished at Banshee Station, a few hundred made in one sitting after trying several sizes. The interface only auto-names the batch at that specific baseball size. Loads into his xistera for ranged use; he has other shapes in mind, spiked ones included, not built yet. |
| Bates Tactical Boots | A brand-new pair of Bates zip-up tactical boots, identical to the service boots Carl wore on active duty, boxed with socks. The Maestro's parting gift, meant as a jab; Carl's soles have long since acclimated to going barefoot, and shoes would cost him buffs and skills that only work bare-footed. |
| Battery Fabricator | A dwarven machine on display at Limp Richard's Sundries, about the size of a microwave, priced at 75,000 gold with no room to haggle. Its own tooltip admits it isn't fully understood: taken from a dwarven automaton factory, it turns a handful of mana potions and one of its included metal blocks into a charged battery. Comes packaged with 50 of the metal blocks. Carl wants it on sight but can't justify the price. |
| Belt of Buoyancy | A simple belt Donut receives inside her own upgraded silver I'm Wet Box, wrapping around her stomach to keep her from sinking. Only works in water, which does nothing to improve her opinion of it. |
| Big Top Ticket | A ticket looted off Terror the Clown's corpse, alongside Clown Meat and 35 gold. What it's redeemable for isn't stated. |
| Black Powder | Old-school, coarse black powder looted in bulk from barrels in the goblin engineers' workshop, distinct from the smokeless powder used in modern firearms. |
| Blitz Stick | A hallucinogen sold at the Desperado Club, magically addictive per Mordecai's own warning. Quint gives Carl three for free, unprompted, calling them a substitute for the earth tobacco he can't source yet. |
| Blown Heavy-Duty Fuse | Junk loot from the same hidden control panel that deactivated The Bugbear's Delight, looted alongside the Akula's own neighborhood map. |
| The Bolt of Ophiotaurus | The single item inside the silver benefactor box Katia's sponsor, Princess Formidable, sends her: one crossbow bolt out of a set of 100. Fires like an ordinary bolt against anything except a deity; a direct hit to a god's own eye pauses that deity's invulnerability for fifteen seconds. Carl reads it as a none-too-subtle sign that Formidable isn't especially fond of her own brother. |
| Bolt-Thrower's Workshop | A crafting table Mordecai buys while restocking the party's crafting room, meant to eventually mass-produce explosive and other magical crossbow bolts for Katia. He tells Carl that once it's leveled up a few more times it'll let them build her real ammunition, calling it a sapper's table in the same breath, though the text never confirms whether that's meant as this table's own name or just a loose nickname distinct from Carl's existing Sapper's Table. |
| Bolts of Petrify Rock Class | A set of ten crossbow bolts from Katia Grim's emergency benefactor box, sent by Princess Formidable. Each hit locks the target in place with a sixty-second petrify timer that resets on a fresh hit; the magic itself dissipates in a puff of smoke once spent. Used to hold the parasite-controlled Chris Andrews 2 still while the party tries to work out what to do with him. |
| Boom Jar Babies | One of four kinds of wheeled bombs used in the escape from the Rage Elemental. |
| Borough Field Guild | A persistent item off the Tuskling Dominatrix's corpse that outlines quadrants and adds monster-type tooltips to a ring of terrain around the borough boss arena. Printed as "Borough Field Guild" in its own title line, though its flavor text calls itself "the trusty field guide." |
| Boxers | Carl's boxers: the closest thing to pants he brought into the apocalypse. |
| Breed to Come | An Andre Norton science fiction paperback, one of Limp Richard's own well-worn stock at his floor 4 general store; he's read it a few dozen times. Traded to Carl for five of his own Louis L'Amour westerns. |
| Vial of Brindle Grub Hemolymph | A vial of goo drained from a killed Brindle Grub, identified by the interface as an alchemy material, same shape of drop as floor 1's Scatterer Hemolymph. |
| Broken Leash | A metal, chain-linked dog leash Carl grabs off a mummified corpse in the Hoarder's garbage room and loops around her throat to strangle her. Snaps mid-fight; the broken half stays wrapped around his own fist. |
| Bronze Adventurer Box | A bronze adventurer loot box; Carl opens two, receiving three Potions of Healing, Common Fingerless Gloves, and a Potion of Mana between them. |
| Bronze Pet Box | A bronze-colored pet loot box that opens into a Scroll of Heal Critter and ten Pet Biscuits. |
| Bronze Weapon Box | A bronze weapon loot box; Carl opens two, receiving a Toad Cudgel from one and a Poker from the other. |
| Bucket of Pink Glitter | Not a vial, not a cup: a full bucket of pink glitter, from Carl's Bronze Crafter's Box. Some of it escapes onto the Enhanced Crafting Studio floor before he can even get it into his inventory; per his own experience, glitter like this never fully goes away. |
| Burn Gel | A flammable gel Carl brews at his crafting table from moonshine and a paste Mordecai worked out with him during the five-day interrogation, after Carl mentioned once setting hand sanitizer on fire back on Earth. Burns hot, bright, and with little smoke, though its toothpaste-like consistency makes it too slow to apply in most fights. Carried in a plastic bag stuffed into a funnel for piping it on like cake decoration. |
| Cactus Plant | A small, yellow-spiked cactus in a clay pot, from Carl's Silver Earth Box. Still carries a Home Depot price tag reading $3.99; Carl has no idea why it was chosen for him. |
| Prism Industries Capacitating and Focusing Goggles | A one-of-a-kind, large, round pair of arm-less sunglasses, custom-made and personally signed by Princess D'Nadia of the Prism Kingdom as a gift for Donut, delivered inside her first Benefactor Box. Magically stays fixed to Donut's face despite having no arms and nothing to grip her squashed nose. Beyond the environmental and dark-vision protection any pair of goggles might offer, it catches and focuses any energy-based spell that starts from the eyes, letting Donut split and aim a spell like Magic Missile in multiple directions at once and bank unused charge from one shot into the next. |
| Carl's Doomsday Scenario | The item Carl's Sheol Glass Reaper Case transforms into the instant the trapped soul crystal inside it detonates. Its own tooltip names it an unstable custom explosive, made by combining a massively overloaded soul crystal and a Sheol Glass Reaper Case, powerful enough to level a whole city and its suburbs, and warns it can no longer be stabilized. Carl manages to pull it into his inventory in the two seconds before it would have gone off, but can't safely take it back out; the moment he does, it explodes. |
| Carl's Fake Pocket Watch | A hand-carved copy of the mirrored pocket watch Henrik uses to signal Commandant Kane, made from memory at Carl's sapper's bench in about thirty seconds. Never meant to survive close inspection, only a glance, which turns out to be all it needs to convince Leon the ambassador. Carl keeps it afterward. |
| Modified Missile | A missile Carl builds at his level-four sapper's table with Mordecai's help. Meant to reach higher altitudes than the party's own commercially-bought anti-air rockets, which top out around 500 feet and work best under 300; untested until Carl plans to try one against the borough boss Ruckus. |
| 100,000 Gold Coin Casino Chip | A black poker chip splotched with pink and purple, a familiar dagger logo at its center, that comes out of Carl's Platinum Lucky Bastard Box in place of the lottery ticket he expected. Feels like it weighs about 15 pounds despite its size. A comp chip: it can't be sold, transferred, or redeemed directly for gold, and must instead be played at the High Roller's Roulette Table or the Wheel of Fortune at the Desperado Club Casino. Mordecai has never seen one before. |
| Cat Tree | A large cat tree from Donut's Silver Earth Box, with multiple scratching posts, platforms, and a round hammock; bigger and fancier than the one she had back in Carl and Beatrice's apartment. Arrives unassembled; Carl puts off building it until later. |
| Celestial Grenade | An old weapon of the nuns of Enyo, dating back to a time when gods competed openly for worshippers. Triggering one summons the wielder's own patron god into the area for sixty seconds, granting the wielder a Divine Intervention buff in the process; a wielder with no patron summons a random god instead, without the buff. Mordecai calls them very expensive and rare, more commonly seen around floor nine. Maggie My, controlling Chris Andrews 2's body, pulls one meaning to trigger it against the party before Carl intercepts it; who exactly she meant to target isn't confirmed here. |
| Cheat Code Potion | A potion from Carl's Silver Boss Box with a short shelf life, generated with a 17-minute countdown before it expires. Bumps one recently used combat or magic skill by three levels, chosen at random and permanent. |
| Chum Bomb | Triple-ply garbage bags stuffed with dead bodies and fused, eighth-strength hob-lobbers tipped with hobgoblin pus, all wired to a single detonator. Dropped from the flying house near the necropolis's drain to pull the Concierge Sharks away from Carl's team before their dive to the Akula. |
| Cinnamon Stick | One of the herbs Mordecai stole from the Belly-Rubbed Pug's kitchens back at chapter 8, now itemized for the first time: a potion ingredient, used whole in a Mordecai-walked recipe to cure Mongo's spike wounds. |
| Clown Meat | A loot pull off Terror the Clown's corpse, alongside a Big Top Ticket and 35 gold. No further description given yet. |
| Coal | Fuel for the Goblin Copper Chopper's steam engine, looted in bulk from the engineers' workshop stockpile. |
| Coffee Shop Author Kit | A magical paper, quill, and inkwell set out of Carl's Gold Makeup Sex is the Best Sex box, meant for scribes and arcanists who write scrolls for sale. The paper mirrors a second scratchpad tab: anything written on one shows up on the other, and a properly written spell can be sold as a scroll from a market kiosk. Carl lacks the skill to write anything more than doodles, and Mordecai tells him to just sell the set instead. |
| Community Pool | A powerful scroll that transfers one touched party member's infection to another target. |
| Ring of Constitution | A second, unnamed ring of constitution, this one out of Carl's Boss Box and worth +2. No fancier name than that, same as the first one. |
| Cowboy Hat | A random loot-box drop, tossed straight into Carl's inventory unworn. |
| Coupon for a free tier one crafting table | Two of seven paper coupons in the Platinum box the AI's Cuck Aquaman achievement grants Carl, Donut, and Katia Grim alike. Redeems for a free tier-one crafting table, same 250,000-gold value cap and no-combining rule as the other coupons in the set. |
| CrawlCon Badge | A plastic special-guest badge on a red lanyard, awarded from Carl's CrawlCon fan box. |
| Crawler Biscuit | Dungeon rations for crawlers, acquired a hundred at a time. |
| Credit Chit | An undescribed card-like object Donut receives as an extra item while looting Hunter The Talent. |
| Crown of the Sepsis Whore | A cat-sized jeweled tiara with a swirling purple centerstone, a magnificent stat line, and a horrifying clause. |
| Depth Charge | Ready to load into barrel launchers Louis and Firas install on the flying house. Held in reserve as a last resort during the dive to the Akula, not to be used unless Carl explicitly calls for it. |
| Desperado Pass | A brand tattoo granted by a Bronze Asshole's Box, burned onto wherever the dungeon picks (Donut's shoulder, Carl's neck). Grants access to something called the Desperado Club, and permanently rules out ever getting a Vanquisher pass instead. |
| Dexterity Bracelet | A bracelet from a Silver Adventurer Box, worn on Donut's front leg, granting +2 Dexterity. No interface name is given beyond that. |
| Dirty Little Phased Bolt | Crossbow ammunition Carl pulls out of Katia's shoulder after Hekla shoots her with it, mixed in among ordinary arrows. A Phased item: invisible, and undetectable except by touch. Per its own tooltip, built for a crossbow assassin, it stacks Temporary Amnesia and Suffering Bleed onto its target, draining them down to 10% health on the first hit and 1% on a second; a victim who then dies gets logged as dying from an alternate cause, denying the shooter's target both experience credit and, if the victim is a fellow crawler, a Crawler Killer skull. Carl pulls two out of Katia; the second comes out with a splintered, broken shaft. |
| Dirty Shirley | An alcoholic take on a Shirley Temple, established crawler bar culture per Louis Santiago 2: ever since a recap-show clip of a drunk crawler calling out Lucia Mar over one, crawlers order a Dirty Shirley as the first drink in a new bar to test the bartender. |
| Dolores Doesn't Splat | A potion Mordecai offers as the only fall remedy he can brew on short notice, an easy formula, a five-minute brew, enough materials on hand for two doses. He warns Carl won't like the effect. |
| Double Healing Potion | A potion Mordecai secretly mixed the night before, per Carl's own account; never shown being crafted, and its ingredients or method are never given. Mordecai claims it cures a parasitic infestation, and it seems to: drinking it while infested kicks off a stream of vomited dead worms almost immediately. |
| Dr. Ratchet’s Guide to Building Automatons for Fun and Profit | An autographed paperback guide to building automatons, left on an Automaton Table for Carl. |
| Drakea's Enchanted Kerchief of Disorder | A black bandana with a white paisley pattern, pulled from Carl's gold boss box for the Lusca kill. Named for the crawler Drakea, author of the 22nd edition Dungeon Anarchist's Cookbook. Can be worn around the neck, in the hair, or over the face, and grants +5 to Detect Traps, a once-every-five-hours cast of a level-15 Tripper spell, and the Remote Detonator benefit. Carl ties it around his head on the spot. |
| Drink Ticket | A little red paper from Carl's Bronze Asshole's Box, redeemable at the Desperado Club for a free "drink," scare quotes included. |
| The Dungeon Anarchist's Cookbook | Carl's pick out of nine prizes on The Prize Carousel, chosen on a hunch after its cover, marked with an anarchy circle-A, catches the light the same way an object once did right before saving his life. Its own tooltip plays it off as a joke book of chicken and goblin recipes by Anonymous. Flipping past the first page trips Carl's Escape Plan skill, which surfaces hidden text underneath the joke description: a direct address to whoever holds it, promising together they'll burn it all to the ground. |
| Dungeon Gold Rush | Donut's lottery scratch-off ticket, pulled from her Platinum Lucky Bastard Box. Six spots, red and green with a troll-like creature throwing gold coins in the corner. Each scratch applies a random effect, good or bad, to her next attack against a mob. One-hour cooldown between scratches; can't be used inside a safe room. |
| Dwarven Battery | Found in the wreckage of the two Dwarven Industrial Light-Duty Automatons Carl blows apart off Banshee Station. Both copies come back reading as "damaged" on the menu; nothing further about what they power or how is given. |
| Dwarven Industrial Light-Duty Automaton | A pair found sitting inactive against the far wall of a supposed boss room off Banshee Station, mistaken at first for lumps of wall. Bulldozer-sized, black-and-silver, blocky humanoid contraptions built for simple labor like hauling ore, not combat, though their own card notes crawlers wouldn't stand a chance if they were turned on. Carrying no minimap dot at all while off, the same way the floor 3 depot's inactive swordsmen guards did. Carl blows both apart with hobgoblin dynamite for crafting materials. |
| Dynamite | Sticks of dynamite from the Silver Goblin Box, with a lighter to match. |
| Earth Hobby Potion | A potion the Syndicate Government requires be awarded to every crawler who picks a domestic class, per the Indigenous Species Protection Act. Optional to drink, can't be sold or transferred, and grants a random Level Three skill in an Earth-based hobby, useful or not, excluding any hobby the drinker already has. Both Carl and Donut receive one from their Silver Earth Boxes and drink theirs the same chapter. |
| Book of Lore – Commonwealth of the Bahamas | A hardback reference book for the Bahamas, with monster descriptions and statistics. |
| Enchanted Anarchist's Battle Rattle | A black, sleeveless canvas jacket with a faint purple glow, one of three items from Carl's platinum Spicy box. Offers only modest protection on its own, but its real value is upgrade-patch capacity: as it stands it grants +1 to all base stats, access to the Desperado Club and the Naughty Boys Employment Agency, and +50% range and accuracy for thrown explosives, with the base stat bonus rising for every compatible patch sewn on. Not yet worn as the chapter ends; Carl still needs to attach the small Earth patch that came with it first. |
| Enchanted Anklet of the Fallen Oak | A wooden anklet strung with three seed-pod-like beads that click when shaken, looted off one of three dead crawlers on floor 3 and worn by Donut on her back leg, hidden in her fur. Grants +1 Dexterity, +1 Constitution, and +3 to the skill Double Tap; its own description isn't a fan of anklets generally, calling them jangly, garish distractions. |
| Enchanted Auto Buckler of the Peach Pit | Katia's wrist-worn arm bracer, finally identified by name once its full tooltip comes up: a metal buckler that snaps into place on command, either through the hotlist or by shaking the wrist that wears it. Carries a Shatter enchantment, giving any attack that lands on it a small chance to disarm the attacker outright. Katia hands it over to Carl once her new riot shield makes it redundant for her; he straps it on in her place. |
| Enchanted BigBoi Boxers | A white pair of underwear covered in little red hearts, out of Carl's Boss Box for the Krakaren Clone kill. Self-sizing, built for size-altering were-creatures called BigBois. Grants +2 Constitution and a castable Protective Shell spell. |
| Enchanted Collar Charm of the Effete Bourgeoisie | A settlement-control charm that grants bonuses from an attached settlement gem and lets its wearer direct that settlement's guards. |
| Enchanted Fang Caps of the Expectorating Tizheruk | A pair of metallic caps out of Donut's Platinum Quest Box, styled like loose vampire teeth. A Fleeting item, meant to be installed over a wearer's own incisors and disappearing the moment they're removed. Boosts melee bite damage by 50%, with a chance per bite to inflict Poisoned or Paralyzed status. Comes in pairs, and Mongo's type can wear up to six pairs at once, a trait unique to him; Donut decides they don't suit her own fighting style and means to give them to him instead. |
| Enchanted Fur Brush of the Ecclesiastic | Donut's own boss box prize from the Krakaren Clone kill, working the same way as Carl's pedicure kit: ten minutes of nightly brushing grants +2 Constitution for 30 hours. Received unused as the chapter ends. |
| Enchanted Gnome FarSeerer | A white, pipe-and-gear-covered telescope, one of the inventions credited with giving the Dirigible Gnomes air superiority: mounted on a Gnomish Dreadnaught, it improves gravity-bomb accuracy by 75%. Found by Flint out in the dunes among wreckage from an earlier war and mounted on Skarn's rooftop. Lets its user inspect distant objects as if examining them up close; any gnome it's pointed at gets a notice they're being watched. Carl pays Skarn a gold coin to use it on the Wasteland Fortress. |
| Enchanted Hammer of Fast Forward | A small enchanted ball-peen hammer with no stated magical effect. |
| Enchanted Handcuffs | A pair of red velvet novelty handcuffs out of Carl's first Silver Savage Box, requiring at least 200 strength to break by force. No physical key: the item's own user locks and unlocks them magically at will, with an optional safe word or phrase that disengages them instantly. |
| Enchanted Mongoliensis Saddle | Donut's prize from her own Platinum fan box, adjusted to fit a Cat species rider: a blue and red, tassel-covered saddle with no straps, reins, or other proper riding gear, just a seat and a pommel. Magically affixes itself to a Mongoliensis, turning it into a mount, and grants the rider +15% offensive spell damage and Anti-Piercing Resistance, while the mount itself gets +20% Constitution plus +20% melee damage whenever the saddle is occupied. Clicks onto Mongo over his loud, bucking protest; nobody attempts to actually ride him yet. |
| Enchanted Necklace of the Haute Bourgeoisie | Pulled from Carl's Platinum Tyrant's Box: an item that marks its wearer as ruling one or more settlements, one gem per settlement owned, on a rank scale where this is the second rung up. Losing a settlement by the time its floor collapses loses its gem too; keeping one pays out gold every ten days and unlocks extra perks tied to that particular town. Taking a Large-sized Settlement is the requirement to move up a rank, which carries every gem already earned along with it. |
| Enchanted Night Wyrm's Ring of Divine Suffering | A green glass band set with a red jewel, granting +5% to all stats and the Marked for Death skill. Won by Frank Q from a legendary box early in his own run, at the cost of everything that followed, and handed off to Carl unprompted as Frank's own idea of revenge for his daughter's death. |
| Enchanted Obsidian Bracelet of the Raggle Rouser | A three-times-upgraded obsidian bracelet with a one-in-two chance of breaking if upgraded again. It grants Constitution, Dexterity, fire resistance, and a level-10 Fireball cast every twenty minutes. |
| Enchanted Repeating Crossbow of the Scavenger Mother of Mothers | Hekla's own signature weapon, looted by Katia the instant her reanimated corpse-minion state ends. A unique repeating crossbow, gold in color and carved with a vulture motif, startlingly light for its size. Never runs out of its own basic ammunition, though other ammo types can be loaded without their bonuses applying. Usable only by a female; damage and firing speed both scale up 25 percent per female party member, up to thirty, and it adds +15 Dexterity and +10 Strength to its wielder along with a bonus to base damage from strength and level. It also casts a spell called Birth Defect on monsters that generate or birth other monsters. Weaker in Katia's hands than it had been in Hekla's, per Carl, though he's already scheming ways to make the most of it. |
| Enchanted Robe | Arwick's robe, which improves movement and gives a small Constitution bonus. |
| Enchanted Roll of Never-ending Duct Tape | A fifty-meter roll of extra-durable, fabric-based tape from Carl's silver fan box, regenerating at a rate of one meter an hour back up to its full length. Its own flavor text jokes about Ted Bundy and Vesta Stoudt before landing in Carl's hands; he puts it to immediate use rigging Wynne's corpse. |
| Enchanted Shade Gnoll Riot Forces Crowd Control Shield | A tall, curved, absurdly light riot shield out of Katia's Platinum Fan Box, stamped "Get Back" in Syndicate Standard, with a small viewing window built into the top. Adds 5 percent Constitution and 5 levels of the Rooted in Place skill, and upgrades her Rush ability into a wide-cone version called Crowd Blast usable every five minutes instead of once a day. Requires the Rush ability to equip at all. Katia takes it in place of her old wrist buckler, which can't be worn alongside it. |
| Enchanted Shade Gnoll Riot Forces Telescoping Crowd Control Baton | The second item out of Katia's Platinum Fan Box, mistaken for a baseball bat at first glance: an unassuming police baton that telescopes from 25 centimeters out to 3 meters and automatically casts a level-five Cone of Knockback, once every five minutes, if swung at ten or more similar mobs at once. Examined and picked up but not shown being equipped. |
| Enchanted Silver Bracelet of the Ab-solar | A silver bracelet with purple, garlic-shaped gems that protects Donut from vampirism and lycanthropy. |
| Enchanted Stick of Cascadia’s Screams | An enchanted metal rod whose description says correct use can produce a magical result. |
| Enchanted Tiara of Mana Genita | A crystal tiara with white jewels, pulled from one of Donut's opened boxes to replace the crown she lost fleeing floor 3. Grants +3 Intelligence, better mob detection on the map, and removes automatic hostility from worshippers of the goddess Mana Genita. Not as strong as the crown it replaces, per Carl, but still a real upgrade. |
| Enchanted Toe Ring of the Leprous Bandit | A unique ring out of Carl's Platinum Spicy Box, its own lore card telling of a human thief who infected a planet's alien regents, the Forsoothed, with a disease deadly only to them, breaking a starvation-siege on his own people. Grants two stacked benefits, Sticky Feet and Super Spreader, valued by Mordecai as almost legendary tier for carrying two enchantments in one item. Carl wears it on his left pinky toe. |
| Enchanted Venomous Elven Rock Chucker | A light artillery contraption made from poisonous bamboo. It throws up to 300 kilograms and gives its projectiles Poison Cloud, with a ninety-second cooldown. |
| Enchanted Wrestling Belt of the Great Gorgo | A gold championship-style wrestling belt, the contents of a Platinum Slam Master box Katia earns for killing enough mobs using her own momentum. Adds 5 percent Strength and 5 percent Constitution, plus a passive called Avalanche: while her whole body is in motion, striking a living creature counts as though hit by twice her actual mass, an effect that never transfers to a weapon. Its flavor text names its wrestler namesake as Christopher Alan Pallies, the Great Gorgo; neither Carl nor Katia has heard of him. |
| Enemy of the Church Tattoo | A permanent Diwata church-enemy tattoo that cannot be covered up and can be removed only by killing Diwata or removing the marked arm. |
| Ochre Line Engineer's Key | Looted off Gore-Gore's corpse after the ochre line derailment, along with 498 gold and two other items. The kind of key Katia proposed stealing back at chapter 11 as one possible way to force a party onto a moving train's locked engine car past a stalled line's blockage; unused as this chapter ends. |
| Engineer's Table | One of the tables looted from the goblin engineers' workshop, identified by name only once Carl's new Determine Value skill let him sort his inventory by worth. |
| Coupon for a free tier one environmental upgrade | Two of seven paper coupons in the Platinum box the AI's Cuck Aquaman achievement grants Carl, Donut, and Katia Grim alike. Redeems for a free tier-one personal space upgrade, capped at 250,000 gold in value and unable to be combined with a second coupon on one item. |
| Extinction Sigil Tattoo | A small lizard-foot tattoo branded under Carl's left eye by his Platinum Asshole's Box, granted for wiping out an entire species (the Wall Monitors) in one attack. Removes automatic hostility from lizard-class creatures' natural enemies toward him, but any lizard-class mob deals 20% more damage to him, and Wall Monitors specifically deal 150% more; can only be hidden with a cover-up sleeve, which does him no good on his face. |
| Enchanted Fae Scale Quadruped Crupper of the Fleet | Donut's first piece of armor, out of a Bronze Boss Box: light, flexible scale mail made of Fae Steel, draped over her hindquarters like a skirt with a slot for her tail. +2 dexterity; not much protection, but it does make her ass look pretty, per the item description. |
| Fail Safe | A trap add-on that sends Carl a notification when its trap is disabled or triggered. |
| Feather Fall Potion | A potion offered among the Masquerade prize-counter stock. |
| Fingerless Gloves | Common fingerless gloves from a Bronze Adventurer Box. At least his fists are dressed. |
| Fireball or Custard | Carl's lottery scratch-off ticket, pulled from his Platinum Lucky Bastard Box. Five spots, red on one side and pink on the other with a cartoon dragon in the corner. Scratched mid-battle, each spot has a 50/50 chance to cast a level-15 Fireball or a glob of healing Strawberry Custard at the nearest red-tagged mob. Thirty-minute cooldown between scratches. |
| Florin's Modified Mossberg | Florin's own shotgun, reworked at some point since his book-2 leaderboard debut into an enchanted, magical weapon that Carl believes, without confirmation, now has unlimited ammunition. |
| Fragmenting Potion Ball | A hardened rubber ball, about twenty of them crafted by Mordecai at his newly upgraded alchemy table, meant to have a full potion vial poured into it and then be thrown at an enemy; potions work on mobs thrown rather than drunk, per Mordecai, though he can't explain why. Breaks apart if thrown too hard or handled roughly once loaded. Needs gossamer thread to make, which Mordecai plans to buy at the Desperado Club; his table upgrades ahead will let him produce them faster and eventually a hundred at a time. |
| Framed Photo of Beatrice | Donut's prize from her own gold fan box: a small framed print of the same Instagram photo that made Carl break up with Beatrice back on Earth, Bea laughing in a bikini on her ex-boyfriend Brad's lap. Voted on and chosen deliberately by fans to needle Carl. Donut, oblivious to the history, is thrilled with it and sets it up beside her cat tree that night; Mongo hisses at it. |
| Free Weights | Round free weights Carl pulls from his inventory along with a pile of other unnamed items, clearing floor space in the safe room's restaurant for a plan he hasn't explained yet. No origin given. |
| Fulgurite | The inventory system's own name for the larger, intact chunks of clear glass Carl loots from the shattered Lika statue, formed when the sandcastle's contents were transmuted. |
| Gangway Chock | Carl's own name for a train car fortification he fabricated at the engineering workbench: a giant, rectangular slab of metal with rounded edges, wedged into a gangway to seal it off. Made from a swordsman guard's breastplate thinned to about a fifth of an inch, which let him size it up big while keeping it something he could still pull in and out of his inventory. Heavy enough that it would shatter an ordinary foot, and too wide for anything but a tiny monster to slip past. |
| Gate Pass | A paper found in GumGum's inventory after her death, signed by Magistrate Featherfall, that keeps the town's Swordsman guards off the holder's back over minor crimes as long as they're not too overt about it. Only valid within the township that issued it. Carl calls it basically a get-out-of-jail card and keeps it. |
| Ghazi's Letter to Tish | Several handwritten pages addressed to Tish, ending mid-sentence with a page missing. Insists hope isn't lost, describes the sand ooze's own split loyalties, and lays out the Gate of the Feral Gods' full mechanics along with a separate, standalone way to open a portal to the Nothing using the winding box alone. Katia Grim hands it to Carl once the party regroups in Pandinus. |
| Gnomish Drop Bear | An early, underpowered Dirigible Gnome fast-attack biplane, nose painted with a screaming, koala-like face, only a handful left in service. Famously has trouble reaching home again after dropping its payload, which is why most carry rapid-deploying escape balloons. Doesn't drop bombs; its standard payload is something else entirely. One attacks Carl's party outside Hump Town; Carl's own hob-lobber detonates too low and behind it to be a confirmed hit, but its engine starts smoking and it flees rather than pressing the attack. |
| Gnomish Knock-Knock | A refrigerator-sized fuel-air bomb, the Dirigible Gnome Bombardier Squads' main weapon in an earlier war, seen dangling under a hovering gnome scout craft through the Enchanted Gnome FarSeerer. Famously unstable, detonated on an adjustable, altitude-tuned fuse; only a handful reportedly remain. Skarn confirms one of these destroyed his own home village. |
| Goblin Copper Chopper | Human-sized steam contraption with an attached sidecar, built to order by the workshop engineers as Carl's half of the meth trade with Rory and Lorelai. Interface classifies it as a Contraption. |
| Goblin Murder Dozer | A goblin-built, steam-powered tractor on tank treads with a spinning spiked wheel on the front, built to mow down crawlers. |
| Goblin Pass | A goblin-skull brand that grants safe passage through goblin territory, at a price paid in fairy damage and dignity. |
| Goblin Steam Rocket | A pressurized goblin steam boiler, the size of a two-liter bottle, crafted by Carl at his own workbench and fitted with a pressure valve for a roughly thirty-second forward propulsion burst. He made two, test-fired one safely beforehand, and Katia straps the second to herself during the Lusca fight for a rocket-assisted ascent. |
| Gold Apparel Box | A glowing gold apparel loot box containing the Enchanted Nightgaunt Cloak of Stoutness and the Enchanted Trollskin Shirt of Pummeling. |
| Gold Benefactor Box | A sponsor-awarded box presented to Carl when the Plenty becomes his new sponsor. |
| Gold Boss Box | A gold boss loot box that opens into Drakea's Enchanted Kerchief of Disorder. |
| Gold Crowd Control Box | A gold crowd-control loot box containing Enchanted Spiked Kneepads of the Shade Gnoll Riot Forces, three Scrolls of Confusing Fog, and five Potions of Iron Skin. |
| Gold Hunter-Killer Box | A sixth-floor box awarded with the repeatable Hunter-Killer achievement. |
| Gold I'm Wet Box | A gold loot box awarded for surviving a dive more than 1,000 meters below the surface; it opens into a Ring of Water Breathing. |
| Gold Junkie's Box | A box awarded for first using an artifact of Divine Suffering. |
| The Goo-Inator 3000 | A silver, oversized-lollipop-shaped shaping tool from Carl's Silver Mechanic's Box, used at a workbench to shape materials into something else. Comes with a warning to keep the business end away from your face. |
| Good Healing Potion | A step up from an ordinary healing potion, starting to show up in Carl's adventurer-box loot. Per Mordecai, receiving them at all is a sign Carl is progressing well. |
| Good Health Potion | A healing potion carried by Bravvo. |
| Good Mana Refill | A potion that restores 200 mana gradually over two minutes. |
| Gorgon Marital Aid | A spatula-shaped tool from Carl's Silver Mechanic's Box. A hardening and de-hardening tool, usable only at a workbench, that fuses joints or adjusts the plasticity of rigid materials without affecting their strength. |
| Growler Gary's Hand | A severed left hand, harvested from Growler Gary's regenerating body, that works as a biometric key on the twin consoles that start an Interdiction Rapid-Response Railway Repair Cart. The console rejects a right hand outright, and pulling a seated hand away shuts the cart back off, so each one has to stay in place for good once it's used. |
| Stuffed Grulke Infantry Figure | A brown frog beanie in a spiked helmet, still tagged, one of Bautista's common-tier Jaxbrin Amusements figures and the same species Mordecai is currently shape-shifted into. He hands one over to Carl as a keepsake. By its own tooltip it's the most common figure in the whole Grulke line, sold in essentially every waystation kinder shop and worth next to nothing to a collector. |
| Hair of the Dog | An anti-alcohol potion, part of Quint's trade with Mordecai for the pharmacist's starter kit. Handed to Donut to snap her out of a two-sip drunk on a Dirty Shirley. |
| Heal Scroll | A one-time-use healing scroll, distinct from Carl's existing Scroll of Heal Critter. No cooldown between reads, and can be used on another crawler instead of only yourself. |
| Healing Potion | A small corked red bottle that restores at least half your health. Per the description, it does nothing for poison or succubus-inflicted gonorrhea, so wrap it up, bucko. |
| Hob-lobber | A hobgoblin-made round bomb, a hair smaller than a baseball but dense and heavy, sold at Hobgobs and Boom Sticks. Comes in two kinds: impact-enchanted, dangerous enough that Hob-Lobbing Lobbers use almost nothing else and you must not drop them, and fused, impact-resistant and stable, lit like a stick of dynamite then thrown. Yield is an eighth of a hobgoblin stick, or half a goblin stick. Carl buys a case of 25 fused ones, the last Pustule has in stock. |
| Hobgoblin Disco Ball | A hobgoblin smoke curtain soaked in an invisibility potion, made at Carl's sapper's table using a recipe he stole from the Dungeon Anarchist's Cookbook, though he plans to pretend he stumbled onto it himself. Its own tooltip warns the caster isn't immune to the effect, unlike a regular smoke curtain: it fills the air with thick, multi-colored, sound-reactive smoke that blinds everyone inside it, thrower included. Set off by accident in the crafting room when robot Donut knocks it to the floor, coating Carl, Mordecai, and the common area in a technicolor dust residue. |
| Hobgoblin Dynamite | A box of it turns up in Carl's Bronze Boss Box for killing Heather, the first he's seen: white sticks rather than the red ones goblin dynamite comes in, with a larger yield and much more stability. |
| Hobgoblin Pus | A blob of C4-like explosive found in the goblin engineers' workshop, detonated with a magical trigger rather than a wick. Only a small amount was there, but Carl reads it as the real prize of the room. |
| Hobgoblin Smoke Curtain | A round, fused smoke bomb Pustule brings to the Narwhal, sold as much better than the goblin smoke bombs. Carl buys a ten pack. Lives up to the billing during the magistrate's-roof approach: two of them fill the alley and rooftop with fog thick enough to hide Carl, Donut, and two clockwork Mongos from a pack of krasue at close range. |
| Holy Goopers | Potion balls made with blessed water, healing potion, and coagulant that badly burn vampires. |
| "How may I hurt you?" Button | A pinback button looted off a dead Jikininki in car 15, worn as part of its janitor conductor uniform. |
| Hunter Territory Map | A paper map taken from Hunter Arwick, showing the Hunting Grounds' faction territories, crawler positions, and individual hunter claims. |
| Hunting Trophy | A severed hunter hand that can be exchanged for prizes at the Butcher's Masquerade. |
| I Take it All Back - Potion | A potion that removes the effects of Scolopendra's Transmutation spell. |
| Ink Pouch | Loot dropped by a few of the Brain Boilers Carl and Donut kill while grinding outside the skyfowl settlement. Mordecai gets excited to see them, though the text doesn't say why. |
| Interdiction Auxiliary Railway Repair Cart | The most common of three cart types found parked in station 75's small rail yard: a powered flatbed, main-passenger-line gauged, meant to carry extra personnel and supplies as backup for the larger Rapid-Response Carts rather than serve as a primary response vehicle. Runs off third-rail or battery power, includes a portal track selector, and unlike the Rapid-Response Carts doesn't need a gnoll to operate it. Carl takes one engine apart for parts with Katia's help. |
| Interdiction Rapid-Response Railway Repair Cart | The main workhorse vehicle of the Hobgoblin Interdiction Team, found in a set of ten, never used, parked in station 75's rail yard. Main-passenger-line gauged, with seating up front, cargo space behind, and a raised, ladder-accessed driver's cabin. Its front-mounted blade doubles as a dual-destination selectable portal wide enough to swallow a whole subway car, meant to clear wrecks off the line by scooping everything on the track into either a trainyard or the abyss. Requires a pair of gnoll hands on two separated key consoles to start, since the corporation running the Iron Tangle doesn't trust hobgoblins to run one unescorted. Carl and the party get one running using Growler Gary's own severed hands, meaning to send several down colored lines to pull stranded crawlers out of the abyss. |
| Invisibility Potion | Found tucked inside a Yellow Line Reward Room prize suitcase. Its own in-game description offers nothing beyond 'Guess what this does,' so its actual effect is still untested on the page. |
| Jelly Bomb | Carl's homemade landmine, built at his Sapper's Table using the Gorgon Marital Aid to form its spiked plunger, modeled loosely on old naval contact mines from a cookbook recipe he reworked just enough to pass off as his own. An oblong metal tube packed with hob-lobbers plus a stick of hobgoblin dynamite for good measure, its casing scored into triangles for extra shrapnel; a depressed spike smashes an impact-detonated hob-lobber inside to set the whole thing off. The interface's chosen name seems to be a jelly donut pun rather than any credit to Carl himself, who tweaked the recipe just enough to claim the idea as his own. Built in a pair for the party's first attempt at derailing an Iron Tangle train. |
| Jellyfish Salve | A five-application lotion bottle from Carl's silver boss box off Ruckus, paired with the same prize plus healing scrolls in Donut's own box. Removes the pain portion of the Kill Me Now It Hurts debuff from a Pain Amplifier Jelly's sting, though not the accompanying one-minute healing block. |
| Ji-Hoon's Armor | The armor looted from Ji-Hoon's body, with individual pieces each providing a few stat-point boosts. |
| Carl's Jug O' Boom | Carl's own homemade incendiary: a torch corked into a jug of Rev-Up moonshine spiked with goblin oil. Tossed and lit, it shatters and splashes burning fuel over a wide area. The interface named it after him. Carl himself calls it a Boom Jug in casual speech. |
| Just Wait Until Your Daddy Gets Home – Wheeled Bomb | A fortified cart-mounted thermobaric explosive Carl built to spread Fear through its blast radius. |
| Ring of Constitution | A +15 Constitution ring Katia Grim pulled from a loot box early in her run, the main reason her Constitution reads as high as 51 despite a weak Strength score. No fancier name given than that. |
| Katia's Facsimile Winding Box | A convincing fake of the real Mysterious Winding Box, fabricated by Katia piece by piece inside her own inventory while ostensibly learning to use an engineering table. Swapped for the genuine artifact when she hugged Carl and Donut goodbye at the Desperado Club, then staked out publicly in the sand dune atop the bowl, alongside two facsimile watches, as bait while the real gate did its actual work elsewhere. |
| Kayak | A double-paddle kayak Carl carries in his inventory, salvaged earlier from the floating house's garage. First actually used to get himself and a shark-shocked Donut back to shore once the immediate danger in the Water Quadrant's ocean passes. |
| Khaki Pants | A blood-stained pair of women's khaki pants, looted by Frank Q off one of the crawlers he killed and handed over to Carl. Too small to wear. |
| Kimaris | A charred, unbroken glass case Carl finds half-buried in the debris of the collapsed municipal building, one of Miss Quill's stuffed-animal figures: a plush armored man riding a black horse, tagged with the name Kimaris. The case surviving barely a foot from the explosion suggests it's enchanted. |
| Laminak Rev-Up Consultant Elite Corpse | Alchemy Material looted off a dead Laminak Rev-Up Consultant Elite. Its own description calls the creature's 'essence' valuable, but only the body itself actually drops. |
| Leather Jacket | Carl's heavy leather jacket, grabbed on the way out the window. His entire upper-body wardrobe. |
| The Left Fang of the Green Sultan | One of a matched pair of enchanted sabers, dropped by Eva into the gore on the engine cab floor during the fight when Donut raised Hekla from the dead and left behind there afterward. Carl finds it, forgotten in the muck, while rigging the abandoned vermillion engine with explosives and pockets it. Its enchantment only works with both sabers reunited, so alone it carries no buffs at all. |
| Legendary Pet Box | A large pet loot box of carved silver and gold, with clockwork gears and a musical fanfare, that contains 500 Pet Biscuits and an Enhanced Pet Biscuit. |
| Legendary Skill Potion | A potion from the Maestro's own clan stock, offered as a parting gift to Frank Q and Maggie My. Drinking it would raise Frank's Find Crawler skill to level 15, or higher with the right class. |
| Letter from the Council | Found alongside the winding box in the leather satchel Carl steals from Ghazi. Signed by twelve names, it identifies the entity Ghazi actually summoned as the banished lesser deity Psamathe rather than Yarilo, warns that she likely means to occupy Quetzalcoatlus, and orders Ghazi to banish himself and the entire necropolis into the Nothing with the winding box rather than let that happen. A furious handwritten postscript from Tish is written beneath it. |
| Letter from the Glass Wizard | Found on Commandant Kane's corpse alongside his gold and mysterious watch, signed Ghazi. Demands Kane stop bombing, since the strikes are weakening a temple's walls without harming the letter's author; claims to hold the Gate of the Feral Gods' winding box and to have already worked out how to open a portal with it alone, threatening to throw the world into the void rather than let Quetzalcoatlus leave the temple. |
| Lighter | The lighter that came with the dynamite. |
| Lightning Scroll | A scroll that casts a lightning attack. |
| Lika Love Doll Head | The surviving glass head, forced out of Carl's inventory once Gwen's team breaks the sandcastle's crystallization spell from within its own stairwell chamber. No longer glass: a latex sex doll head with fangs, a full head of bone-white hair, and a sparkly barrette reading "Wet for you." Talks, and turns out to be possessed by half of the withering spirit of Psamathe. |
| Little Hat | A little hat with a flower, part of Terror the Clown's costume, looted off its corpse along with its red wig. |
| Live Ammo Ball | A Dirigible Gnome ranged munition: a clamshell sphere fired from a gnomish Tickle Stick or lobbed by hand, holding a live, stasis-shielded creature that pops out on impact. Works on the same principle as a pet carrier, so an unbroken ball can be looted and carried in a crawler's own inventory. Carl's own experience with these balls has been a running joke since the Ralph fight on floor two: every one he's personally encountered has held a frenzied gerbil. |
| Poor Llama Skin | The skin of a Bad Llama, quality: poor. Donut claimed it with loot priority. |
| Uncooked Llama Steak | An uncooked steak looted from a Bad Llama. The dungeon filed it under Food Items. |
| Loita's Rebreather | The small, cat-collar-sized breathing device Loita wore around her neck instead of Zev's full diving suit, looted off her corpse. Only usable by a knee-high, gilled creature, and not worth much, but Carl keeps it anyway. |
| Magic Workshop | A personal-space room where one user at a time can train spells and Mordecai can make some higher-level potions. |
| Magical Canister | A legendary-box applicator that sprays a prepared herbicide as a fine magical mist. |
| Magical Collar | A black, magical collar from Donut's Gold Pet Box, fitted onto Mongo over his loud objections. Keeps his orange dot visible on the map no matter where he is. |
| Magical Detonator | A stick, shaped like underarm deodorant, found in the goblin workshop next to the Hobgoblin Pus. Break off the tip and stick it into an explosive to arm a remote, timed charge. Carl calls his last one the Hobgoblin Detonator when he sorts his inventory by value. |
| Magical Longsword | Bravvo's magical longsword, which grants two Constitution. |
| Magical Pet Carrier | A 15,000-gold purchase for Mongo, over his and Donut's own reluctance, meant to let him actually rest instead of standing guard over the party all night. A brown box the size of a Rubik's Cube with a fire-hydrant symbol etched on the side; Donut can zap him into it from her inventory and call him back out with a button press. |
| Main Driveshaft | A rare, expensive component needed to build Spider Stalkers. |
| Mairmei Mushroom | The chapter-6 City Hall mushrooms, finally named. Mordecai has never encountered this particular strain before and keeps them to study once Carl hands them over. |
| Major Charlie | A potion that raises Intelligence by ten for thirty seconds, then lowers it by ten for five minutes. |
| Makeup Table | A crafting table Katia Grim buys on a tip from Mordecai, built for sculpting a Doppelganger's own face and body rather than metal or potions. Raised to level three by spending both of her held table-upgrade coupons, it lets her project the face of any monster, crawler, or NPC she's met onto its glass to copy, save up to three finished looks to call up again later, and sit at it without the usual pain of reshaping herself. A level-five upgrade is said to add a full-sized mirror so she can sculpt the rest of her body just as easily. |
| Mana Potion | A potion of mana from a Bronze Adventurer Box. The name is all the documentation Carl has. |
| Mana Toast | A burned triangle of toast, one per crawler, popped out of an unplugged toaster in a floor-2 safe room. Its own properties text is dismissive: it's toast, it refills mana, that's it. |
| Map of the Stars | The persistent drop off Mimic Rex's corpse, a city boss, found sitting alone atop the pile of gore left in trainyard E. Populates a large stretch of the map with boss locations and descriptions, the step up from the Neighborhood Map and Borough Field Guide Carl already carries. Carl already knew what it would be from the cookbook and from Mordecai before he even picked it up. |
| Marlboro Reds | Half a pack of Marlboro Reds that survived the apocalypse in Carl's pocket. Strictly rationed. |
| Master Pen Key | A key looted off the corpse of the kobold who pressed the button releasing the caged Danger Dingoes. Magically attuned to the kobold race, it opens any individual cage of both the fighters and the bait animals held within the kobold fighting pits; a non-kobold gets exactly one use out of it before it breaks. |
| Meat Hooks Scroll | A scroll looted off Vicente's corpse, for a spell called Meat Hooks: it summons every nearby carnivorous pet-class monster away from their owners and to the source of the caster's own burning stench. It's the spell Vicente cast to lure Mongo into the ambush. Donut keeps it unread and unused on Carl's advice, since it might be useful again later. |
| Memorial Crystal | A crystal made from a fallen god or demigod that can hold powerful knowledge and can be charged through kills while worn or installed on equipment. |
| Metalworking Table | One of several new crafting tables Mordecai buys while restocking the party's crafting room during his first day back. He tells Carl he'll explain what it's for later; the chapter ends before he does. |
| Baggie of Trailer Park-Grade Meth | Two baggies of trailer park-grade meth, looted from a llama, filed by the dungeon under Pharmaceuticals. Carl laughed out loud. |
| MOAB | A bomb launcher Carl, Brandon, and Chris spend about five hours building onto a scavenged bike trailer towed behind the Goblin Copper Chopper: a ski-jump ramp with half-pipe channels and shock-absorbing coasters that lets Donut roll wheeled bombs off the back at speed. Carl spray-paints "Mother of All Bombs" on the side; Brandon argues the name is technically wrong and pushes for "Bomb Chicken" instead. |
| Mordecai's Special Brew | A potion Mordecai crafts at his newly upgraded, level-three alchemy table, combining a Gold Standard Healing Potion and the Troll's Second Wind into thirty seconds of near-immortal healing and regeneration. Not true invulnerability: it won't stop a one-hit kill like decapitation or an explosion. Costs about ten hours added to the drinker's potion sickness timer, and a drinker can never take more than two in a dungeon run; Mordecai has only managed to brew two so far and wants at least four more. |
| Mordecai's Train Map | A large roll of paper Mordecai keeps by his alchemy table, plotting every known Iron Tangle train station as the party learns it. Grown enough by this chapter that Carl compares looking it over to a DIY wiring diagram; the group's main reference for planning routes across the floor's lines. |
| Mysterious Letter | A used Suppurating Eye scroll, a common lich spell that lets its caster see and hear anything happening near a spilled bodily fluid, working like a planted camera. The blood soaking it is the caster's own, deliberately spilled onto a document he expected to be picked up by whoever investigated GumGum's death, which is how he overheard Carl in the safe room. Only works out of the holder's inventory. Carl and Donut use it as bait, leaving it out in the open near the magistrate's building while staging a decoy plan out loud. |
| Mysterious Watch | Looted from Commandant Kane's corpse, alongside gold and a letter from someone calling himself the Glass Wizard. Per Juice Box's earlier account, the gnomish Commandant held one of the Gate of the Feral Gods' two matching pocket watches; this is almost certainly that piece, though Carl doesn't examine it closely enough on the page to confirm it. |
| Mysterious Winding Box | The third piece of the Gate of the Feral Gods, stolen from Ghazi's own bag after Carl punches him out. A heavy, old wooden case with a glass window, two knobs, and two round cutouts sized for the two matching pocket watches; its own tooltip only says to place both watches inside and activate it to find out what happens. Carl doesn't test it, already knowing from a scholars' council's own letter to Ghazi, found in the same bag, that it can banish a place into the Nothing. |
| Neighborhood Field Guide Map | A map from Claude Sludgington's body that marks naiad-held stretches of river and safer crossings. |
| Neighborhood Map | A persistent, non-vanishing scrap of paper dropped by a Neighborhood boss's corpse that auto-populates roughly a square mile of the looter's minimap. |
| The Night Wyrm's Nasty Little Web of Suffering | A spiderweb tattoo granted after use of an artifact of Divine Suffering. |
| Nightgaunt Cloak | A black, hooded cloak of leathery demon-wing skin stretched over fingerbones, with pointed ears on the hood. Extremely valuable, per Mordecai. |
| Nightmare II | The salvaged Gnomish Drop Bear biplane Langley's team dragged back from the Bactrian ruins, originally named Death Trap by its gnome pilot and repainted by Carl before he flies it. Carries a rear-facing gunner's seat, twin emergency recovery balloons for a vertical, runway-free launch, and just enough fuel from Carl's own canisters to reach the grounded remains of the Wasteland's floating house. |
| Nitro Sludge | Small inert blocks that release a great deal of oxygen when vaporized at sufficient heat, allowing them to amplify a correctly constructed explosion. |
| Oh Shit Babies | Last-resort wheeled bombs made from two boom jars, a full-sized gunpowder satchel, and dynamite. |
| Opposite Day | A five-time-use ring that throws a spell back at its caster; Prepotente's copy ping-ponged the Community Pool counter against Viscount Fog's matching ring until both were stunned into Fragility. |
| Oversized Butcher Knife | One of a matched pair of giant butcher knives Terror the Clown wielded, one in each hand; both looted whole off its corpse. |
| Padded Mallet | A large padded mallet bought at Limp Richard's Sundries on floor 4, the only purchase the party makes there besides the books. Listed at 250 gold; Donut haggles Limp Richard down to 150. No stated use yet. |
| Partial Map of the Sixth Floor | Found while looting Quetzalcoatlus's corpse in the now-dry necropolis, part of Gwendolyn Duet and Tran's team's own subterranean expedition. Shows coordinates for multiple sixth-floor locations; its contents beyond that aren't detailed on the page. |
| Pawna's Cries | A limited-shelf-life potion from Carl's benefactor box that can add three levels to a selected spell or skill. |
| Pawna's Tears | A unique potion out of Carl's Legendary Deity's Box, granted for surviving being physically stepped on by a god. Adds plus five to any one spell or skill of the drinker's choosing, the choice made at the moment of drinking rather than fixed in advance. Per Mordecai, the single best piece of loot Carl has found since entering the dungeon, not counting the pet biscuit; its rounded, ornate bottle smokes faintly and visibly unnerves him. |
| Enchanted Pedicure Kit of the Sylph | A little black zippered folder holding 12 foot-care tools, from Carl's Platinum Shoe Box. Nightly barefoot use in a Safe or Personal Space grants bare-foot damage, a Smush bonus, unbreakable feet, and trap-alarm buffs, but only while barefoot. |
| Coupon for a free Personal Space, upgraded to level three | One of seven paper coupons in the Platinum box the AI's veto-compensation achievement grants Carl, Donut, and Katia Grim alike. Redeems for a free, pre-upgraded level-three personal saferoom space. |
| Pet Biscuit | Feeds pet-based classes for a full day, and pets find them irresistible, so only pull out one at a time. |
| Starter Kit | A large chest of chemicals and herbs Quint sells as everything a crawler needs to start their own pharmaceutical empire, normally out of reach until the fifth or sixth floor. Mordecai trades Carl's Rev-Up Moonshine for one to grow his own war chest of potion supplies, not something handed to Carl or Donut themselves. |
| Pig Harness | A weird leather harness looted off the Tuskling Dominatrix's corpse, system-labeled and unexamined. |
| Pink Boa | The pink feather boa Big Tina wears. |
| Pink Crocs | Beatrice's pink Crocs, barely fitting Carl's feet, pressed into apocalypse service. |
| Platinum Asshole’s Box | A platinum box Katia opens after gaining experience for flooding Larracos. |
| Platinum Fan Box | A fan box awarded to Carl with the Double-Billed achievement. |
| Platinum Sharpening Stone | A short-shelf-life enhancement stone out of Carl's own Platinum Quest Box, meant to be rubbed onto a spiked weapon. Adds bonus damage scaling with the wielder's level plus one point to every existing stat buff already on the weapon, without creating new ones. Carl applies it to his gauntlet immediately, gaining a point each of strength and dexterity and a slightly longer, meaner-looking set of spikes. |
| Platinum Spicy Box | A platinum loot box containing an Enchanted Anarchist's Battle Rattle, a small Earth patch, and an unenchanted sewing kit with white and red thread. |
| Platinum Venison Box | A platinum box awarded to Carl on arriving at the sixth floor. |
| Unenchanted Pliers | A plain, unenchanted pair of pliers from Carl's Bronze Crafter's Box, the reward for his Martha Stewart! achievement. |
| Poison Antidote | Antidotes from the Silver Adventurer Box; the name is the documentation. |
| Poison Dart Trap Kit | Part of the haul from a boss box Donut opens off-page this chapter, alongside a batch of healing scrolls. Unused and undescribed beyond its own name. |
| Poker | A literal fireplace poker: a wrought iron stick with a screw-on point at the end. |
| Pollyslog Arm | A severed pollyslog forelimb, still sizzling faintly with the creature's own acid where it gripped Carl's gangway chock before the train doors took it off. No stated use yet. |
| Poor Dingo Pelt | A pelt looted off a killed Danger Dingo, floor 2's version of floor 1's rat pelts. |
| Poor Lemur Skin | A pelt looted off a killed Former Circus Lemur, matching the naming convention of floor 2's Poor Dingo Pelts. |
| Potion of Bloodlust | A berserking potion out of Carl's own silver Pacifist's Box: doubled strength and movement speed, halved dexterity and constitution, a stacking speed bonus for every kill landed while it's active, and a debuff that strips away any sense of where the drinker is or why they're fighting. Mordecai says he's seen it wipe out half a party before and warns Carl not to touch it; Carl agrees and puts both doses away unused. |
| Potion of Charm Animal | A potion brewed for a specific animal using a liter of that animal's blood. |
| Potion of Determine Value | A potion from Carl's share of the boss box loot off Ralph's kill, drunk immediately for another level in his Determine Value skill. Named for its specific effect this time, rather than as a generic Skill Potion like the two identical boosts he's received before. |
| Potion of Dinosaur Repellent | A joke potion from Carl's loot: drink it if attacked by a pack of dinosaurs, and it makes them eat you last, for a full 30 hours. Mordecai's own reaction to seeing it appear is a wary "uh-oh." |
| Potion of Half Splat | A fall-damage potion out of a Silver Skydiver's Box, per Mordecai a real step down from an actual Featherfall spell: it stops a fall from killing outright, but the drinker still lands at only 5% health. |
| Potion of Iron Skin | A potion from the Gold Crowd Control Box that doubles physical armor for five minutes. |
| Potion of Levitation | A potion that raises its drinker into the air for up to twice their Intelligence in seconds. |
| Princess Donut the Queen Anne Chonk | Veriluxx RealPet Companions' licensed toy replica of Donut, sent as a product sample tied to her new sponsorship: a battery-powered, roughly three-quarter-scale robot cat with fur that feels like rat hair, built on tech only a little ahead of pre-collapse Earth. Its onboard AI runs an unsettling, only-loosely-Donut personality, prone to creepy non sequiturs, and its marketing promise of being nearly indestructible does not survive contact with Mongo. |
| Proximity Trigger | A dime-sized black trigger box on a long wire, ten of which came from Carl's Gold Sapper's Box. Using a Sapper's Table, it can be attached to any non-static trap to set activation conditions like countdowns or mob-type triggers. |
| Purrfect Cat Treats | Odette admits, backstage after the interview, that this particular bag was doctored: something in it gave Donut a temporary point-and-a-half boost to wisdom and a few confidence-related stats, meant to sharpen her for the camera. |
| PVP Coupon | A black ticket stamped with a gold-leaf skull, printed with the name of one specific crawler on its back. Redeeming it against that named crawler pays out a run of loot boxes and, up to three times each, a bonus player level and a Platinum Adventurer Box. Handed out inside a Savage Box whenever a crawler earns a Crawler Killer skull, one coupon per party member the killer belonged to at the time. |
| Quan Ch's Ring of Strength | A plain plus-two ring of strength, one of three rings looted off Quan Ch's severed hand. Carl notes this type was common loot on the first two floors. |
| Quan Ch's Severed Arm | Torn from Quan Ch's own body at the shoulder when Carl grabs and yanks it just as Quan tries to rocket-launch away mid-fight, the two forces together tearing the limb free rather than Carl's pull alone. Ends with Carl holding the whole limb, three rings still on its fingers. What the rings do, if anything, is unconfirmed. |
| Quiet Slippers | A pair of slippers pulled from Carl's Bronze Assassin's Box. He can't wear them; no reason given. |
| Rapid Detox | A white, frothy potion Mordecai brews at his upgraded crafting table to sober up Louis Santiago 2 and Firas M. Clears alcohol and most drugs (Blitz excepted) and, for the rest of the floor, makes drinking or getting high again cause violent illness instead. Normally used to treat alcoholism, and to torture prisoners. |
| Rat Pelt | Pelts from the oversized rats of floor 1, accumulating a few at a time. |
| Red Wig | Terror the Clown's red, curly-haired wig, looted off its corpse along with its little flowered hat. |
| Repair Bench | Found sitting out in the open at station 75's looted repair station, left behind by whoever cleared the rest of the place out. Carl takes it, along with the plain tables, empty tool shelves, and empty boxes left in the same room. |
| Bicycle-Powered Blender | One of the Rev-Up bottling room's two stationary bikes, its pulley system identified as a foot-powered blender: pedaling spins a bladed lid screwed onto a glass jar clamped to a small platform. Found packed away with spare jars and a smoothie recipe. |
| Rev-Up Immunity Smoothie | A ten-dose smoothie Carl blends mid-fight from a jug of moonshine and a laminak fairy corpse, following the recipe found in last chapter's bottling room. Grants temporary immunity to health-seeping conditions and communicable disease, but comes with a Buzzed debuff attached. |
| Rev-Up Immunity Smoothie Recipe | A recipe sheet found with the bottling room's blender kit, for a two-ingredient smoothie meant to grant immunity to the Taint debuff and something called the Vigorous Measles before fighting the neighborhood boss. |
| Rev-Up Magic Hair Restoration | A bottle looted off Gore-Gore's corpse alongside his gold and engineer's key. Another appearance of the Rev-Up brand name on floor 4, following the Rev-up Vitamin Shots found the same chapter; unexamined and unused as the chapter ends. |
| Rev-Up Toilet-Grade Moonshine | 180-proof moonshine looted off clurichaun bodies in clay jugs, distilled from Brindle Grub slime trails and a secret ingredient. Explosively flammable, and sought after by drinking establishments on several of the deeper floors. |
| Rev-Up Pamphlet | A trifold recruitment pamphlet looted off a clurichaun body, pitching a definitely-not-a-pyramid-scheme moonshine sales opportunity. Not magical, just paper. |
| Rev-Up Smoothies! Invigorating! Banner | A cotton-like cloth banner spotted hanging half-collapsed by one corner in the Rev-Up bottling room, advertising a discontinued smoothie product line. |
| Rev-up Vitamin Shots | Despite the name, a drunk rather than injected dose: a powerful, race-specific sedative handed out one at a time to the Iron Tangle's migrating mobs by a Pooka boss at each five-stop tunnel, meant to keep them compliant and looping the train lines on schedule. Doesn't take effect until swallowed on the far side of a one-way portal back to the mob's own station; missing a dose in time is reported to cause a physical change in the user. |
| Reward Room Prize Suitcase | The 'prize' handed out by a train line's Reward Room: an actual passenger's own lost luggage, matched to whatever number a crawler calls out between 1 and 200. Must be manually unzipped rather than opened like a loot box, and can't be pulled into inventory until then. Carl's own case turned out to hold women's clothing, high heels, Delaware travel brochures, and two potions tucked in a pocket. Donut's case, unzipped only a couple inches, turned out to be rigged with a fire ant trap that ended up killing conductor Vernon. |
| Ring of Water Breathing | A glowing blue ring that lets its wearer breathe both underwater and on land at once, at the cost of -1 Charisma. Per Mordecai, wearing it outside of water grows the wearer gills and turns their skin slimy, so it's best left off except when actually needed. Pulled from the Gold I'm Wet Box, and identical copies go to Carl, Katia, and Tran. |
| Rockard's Ring of Sniping | An amber-stoned ring looted off Quan Ch's severed hand, named after the infamous glory-stealing crawler Rockard. Stacks two passive benefits, Ripe and Loaded, both built around spotting easy targets on the map rather than fighting anything head-on. |
| Royal Chariot | A tracked, two-seat dune vehicle built by Carl and Katia Grim at the engineering and metalworking tables, named by Donut before it even had a system description. Officially tagged by the game itself as "Tracked All-Terrain Suicide Machine. The Royal Chariot – Contraption," whose own flavor text mocks its missing roll cage and questionable center of gravity. Quiet, fast over sand and snow alike, and light enough in two disassembled halves to carry in Carl's own inventory. |
| Royal Hat | Ferdinand's oversized magical gold turban, topped with a long white feather. |
| Ruby Necklace | An unenchanted necklace looted off a tuskling Carl killed himself, reading as pretty valuable on his inventory list. |
| Ruckus's Buzzsaw | The borough boss Ruckus's main weapon: a twenty-five-foot cable-mounted stick lined with ten spinning buzzsaw blades. Powered by the same type of dwarfish battery that runs the Royal Chariot; pulling the battery shuts it off. Lighter than it looks; Carl and Katia loot it whole from the wreckage the day after Ruckus dies. |
| The Sackett Family Saga | A shrink-wrapped set of 18 paperback Westerns by Louis L'Amour, from Carl's Silver Earth Box. His father owned a whole shelf of L'Amour books growing up; Carl used to sneak them as a kid, but never read this particular series. |
| Sapper's Table | A workbench from Carl's Gold Sapper's Box, built like his Engineer's and Alchemy tables. Explosive items or traps built here can't lose stability or be prematurely set off. |
| Sappy Gold Ring | An unenchanted gold band, the third and last ring looted off Quan Ch's severed hand, stuck fast on the index finger since well before this fight. The system's own description dismisses it as worthless, but a faded inscription inside the band reads 'For Daddy.' |
| Satchel of Gunpowder | From Carl's second Silver Goblin Box, alongside more dynamite and a lighter. Contents unexamined. |
| Scatterer Carapace | A carapace dropped by a Scatterer, the bread-loaf cockroach of floor 1. Its arrival created Carl's Crafting Items menu. |
| Scatterer Hemolymph | Vials of the white goo that leaks out of a killed Scatterer, identified by the interface as an alchemy crafting material. |
| Scrap Metal | Hunks of gnarled metal, fried cogs, and broken wheels pulled from the two Dwarven Industrial Light-Duty Automatons Carl demolishes off Banshee Station, once they cool down. Close to fifteen tons collected, less than half of the pair's total mass, meant for the crafting bench and better train defenses. |
| Scroll of Confusing Fog | A scroll from the Gold Crowd Control Box that fills a room with a mist visible only to mobs. |
| Scroll of Heal Critter | A rolled-up scroll from the Bronze Pet Box. Carl hasn't had a chance to read the fine print. |
| Scroll of Upgrade | A scroll out of Carl's Platinum Quest Box with a 20-minute shelf life once picked up. Reading it upgrades one random currently-equipped item, small or huge. Mordecai warns that stripping down to a single item first to try to game which piece gets picked never actually works well. |
| Scroll of Water Breathing | A consumable scroll granting underwater breathing for a number of seconds equal to the reader's Intelligence times three; doesn't protect against swimmer's ear or being eaten by an undead barracuda. Turns up in Carl's, Donut's, and Katia Grim's boss boxes alike, common enough on floor 5 that Mordecai reads it as a hint the floor is full of poison and water hazards. |
| Sea Breeze Candle | A scented candle from Donut's Silver Earth Box, boxed like an Amazon delivery and labeled Sea Breeze, though it doesn't actually smell like the sea. Reminds Donut of Beatrice, who used to burn candles constantly despite worrying about her catching fire near them. |
| Seize the Day Toothpaste | A travel-sized tube of cherry-flavored, enchanted toothpaste, the actual prize buried inside Carl's Platinum Big Daddy Box alongside a plain toothbrush. Its label plays up the ordinary confidence boost of minty-fresh breath, then undercuts the joke: what it actually grants is a 30-hour buff of triple damage to boss monsters, or quadruple against a Province, Country, or Floor Boss, usable only inside a safe room. Good for five brushings total. |
| Sheol Brick | A hardened black brick pulled from a fuel chest in the Nightmare Express's cab, about fifty to a box. Its own item description dodges the question before admitting the truth: these are the shriveled corpses of nonviable Lesser Demon babies, used as an extremely long, hot-burning fuel source for steam boilers. |
| Sheol Glass Reaper Case | Identified by its own tooltip once Carl opens it to retrieve Kimaris: a protective case forged in the fires of Sheol, the World Dungeon's mysterious 15th level, built and sold by traveling Spider Reaper Minions. Meant to keep whatever's stored inside safe against most, but not all, forms of abuse, with a small stated risk of blasting whoever opens it with a Sheol Fire spell each time it's opened, though the stored item itself stays protected regardless. Carl empties it out, then repurposes the case to physically contain Remex's cracking, vibrating soul crystal as the building's evacuation countdown runs; it can't be pulled back into inventory with the crystal inside, and is left behind, still closed around the gem, as the chapter ends. |
| Shredder Babies | Wheeled shrapnel bombs with long wicks, built to tear apart grub pupa mounds. |
| Shrink Wand | A wand with ten charges, offered at the Masquerade prize counter. |
| Enchanted Shuriken of Bloodlust | A set of 100 small, fragile black throwing stars from Carl's Boss Box for the Juicer kill, the same kind sold at any knife shop or swap meet. Enchanted so every hit against a given monster type compounds an 8% damage bonus against that type. |
| Silver Adventurer Box | A silver adventurer loot box that contains two Poison Antidotes, 100 Crawler Biscuits, and 20 Torches. |
| Silver Goblin Box | A silver goblin loot box containing five sticks of dynamite, a lighter, and a Satchel of Gunpowder. |
| Silver Ring | A plain silver ring out of Carl's Silver Adventurer Box that adds +1 constitution. No fancier name than that. |
| Silver Siege Master Box | A prize box awarded for attacking a boss monster with siege equipment from a distance. |
| Silver Summary Judgement Box | A silver loot box awarded for winning a Syndicate Court action; each of Carl's seven boxes contains a gold piece, one Stock Certificate, and a photograph. |
| Size-Up Potion | An expensive potion that reveals selected facts about a mob after more than thirty seconds. |
| Skill Potion | A potion from Carl's gold Looter Box that adds a single level to a specific skill. His added a level to Determine Value. |
| Slingshot | A mundane slingshot looted off a clurichaun, borrowed out of Donut's haul for Carl to practice with. Barely does any damage, but he's getting consistent with the headshots. |
| Slippery Slope | A trap that makes its target slip and fall into nearby water. |
| Goblin Smoke Bomb | A deflagration-type grenade that fills a 10-meter radius with opaque, multi-colored smoke for three minutes. Examined and used for the first time this chapter, planted lit as part of a booby trap. |
| Song of Skedaddle | Bard sheet music offered for ten hunter hands at the Masquerade prize counter. |
| Soul Crystal | A golf ball-sized, amber gem floating in the middle of Remex's chamber, tethered to him by a thread of golden light and sending a second stalk of light down through a hole in the floor to the guards below. Examined as C-Grade elf technology, described in its own tooltip as working like a wireless charger that runs on the soul power of everything killed nearby rather than electricity, and used to top off the settlement's swordsmen guards each night. The tooltip notes some of that stored power also leeches into something else, without saying what. Shatters and stops working if touched by living flesh. Per Remex, the crystal and the roof above it, which acts as an antenna, together make up what he calls the Amplifier. |
| Sparkler | A low-powered noisemaker Carl invents while experimenting with weaker explosives: just a wick and fuse pulled from a hob-lobber. Does almost no damage, makes little sound, but throws sparks for about five seconds, useful for startling a target's dot to hostile red without giving away a real attack. |
| Spike Module | A ready-to-go trap from Donut's Gold Sapper's Box, no tinkering required. One of two Trap Modules found in the box, alongside an Alarm Module. |
| Spiked Kneepads | Slip-on knee bracers from the Gold Crowd Control Box, made from Thorn Cadaver skin and spikes. Not pants, but the first protective gear Carl's had for his legs. |
| Steam Engineer's Key | A large bronze key looted off a dead engineer's body inside the Nightmare Express's own cab. Grants access to Iron Tangle employee-only areas and actions on all 400 of the Tangle's steam-type trains, a broader grant than the single-line engineer's key Carl already carries off Gore-Gore's corpse. |
| Stock Certificate | One share of common stock in a publicly-traded company, each certificate physically different (paper, an inscribed egg, glass) and each from a company based in the home system of a different plaintiff in the lawsuit against Carl. Worth roughly 10 credits per share, traded via something called the I.R.F. Mordecai calls it strange for a crawler to be given anything with real credit value at all. Carl receives seven, one per Silver Summary Judgement box. |
| Strength Rings | A pair of rings looted off Nica Bautista's corpse, each showing only '+2 to strength' when examined; no interface name is given for them beyond that. |
| Summoning Trap | A recyclable trap that summons two town guards or minions from the current floor when triggered. |
| Superb Constitution Buff Potion | A stat potion Mordecai crafts for Donut at his newly upgraded alchemy table, orange and bubbly, permanently raising Constitution by a random 1 to 4 points. Capped at two drunk per crawler for the whole dungeon run, a hard rule the game's own tooltip jokes is there because more would be cheating. A separate, much rarer type called a Cosmic Buff can raise a random stat by a flat 10 points instead, and isn't subject to the same two-potion cap, though Mordecai doesn't know the recipe. |
| Surefire | A small, bottle-cap-sized crafting item out of Carl's Gold Sniper's Box, sold in a case of 25. Adds the "Guided" status to any projectile, powered or not, usable on a wide range of crafting tables; doesn't add range on its own. Explains, after the fact, the same "Guided" tag Carl saw on the Dromedarians' own unarmed anti-air rockets back at Hump Town's gate. |
| Swordsman Guard's Breastplate | One of three massive, unenchanted iron breastplates looted off Village Guard Swordsmen at some earlier, unspecified point, alongside a matching helmet and one of their giant swords; all carry relatively low value. Roughly the size of an opened umbrella and up to two and a half inches thick, too heavy for a pre-dungeon human to budge but easy enough for Carl now. Too big to simply hand off to Katia Grim as armor. The first one becomes Carl's test piece at his new engineering table, earning him the Martha Stewart! achievement. |
| Coupon for a table upgrade | Two of seven paper coupons in the Platinum box the AI's Cuck Aquaman achievement grants Carl, Donut, and Katia Grim alike. Redeems for an upgrade to a crafting table; unlike the personal space and environmental coupons, none of the three crawlers spend theirs this chapter. |
| Talisman of the Slate Butterfly | A little silver butterfly collar charm from Donut's Gold Magic Item Box, said to commemorate a sad tale neither Carl nor Donut knows. |
| Tape Measure | A standard tape measure from Carl's Bronze Crafter's Box, the reward for his Martha Stewart! achievement. |
| The Forever War | A paperback by Joe Haldeman, traded from Limp Richard's own stock at his floor 4 general store for one of Carl's Louis L'Amour westerns. |
| The Lathe of Heaven | A paperback by Ursula K. Le Guin, traded from Limp Richard's own stock at his floor 4 general store for one of Carl's Louis L'Amour westerns. |
| Thistle Rot | Another of the herbs Mordecai stole from the Belly-Rubbed Pug's kitchens back at chapter 8, now itemized for the first time: a few branches, added to a potion five seconds after its cinnamon stick as part of the recipe that cures Mongo. |
| Throwing Knives | A bandolier of six small, black-handled throwing knives looted off a killed Former Circus Lemur, the same type the lemurs throw at crawlers on sight. |
| Toad Cudgel | A stick. Officially a weapon; it looks like a three-quarter length baseball bat shaped by someone with only a vague idea of what baseball is. |
| Toe Ring of the Splatter Skunk | An uncomfortable, self-adjusting enchanted toe ring that makes its wearer dramatically stronger and slightly embarrassed. |
| Tome of Bang Bro | A spellbook out of Carl's Bronze Boss Box for killing Miss Quill, teaching the spell Bang Bro. Read the same chapter it's found. |
| Spell Book of Heal Critter | A spellbook from Donut's share of the boss box loot off Ralph's kill. Teaches Heal Critter as a permanent spell, unlike the one-shot Scroll of Heal Critter Carl already carries. |
| Tome of Minion Army | A spellbook out of Donut's silver Beguiler Box, teaching Minion Army, a 50-spell-point spell that turns hostile enemies to fight for the caster instead. She can't afford the cost yet and the book won't teach a spell she can't cast. |
| Tome of Wisp Armor | A spellbook from Carl's Bronze Boss Box, teaching a 5-mana defensive spell he can't yet afford to cast. |
| Toraline Root Vegetable | A sweet-potato-like alchemy material that only grows in lava-covered dirt, per its own tooltip, which openly mocks the vegetable as nearly useless and terrible-tasting. Very rare but low actual value; neither Carl nor Mordecai has encountered one before. The sole contents of a Silver Benefactor Box from the Open Intellect Pacifist Action Network. |
| Torch | Torches by the score, for the stretches of dungeon that don't light themselves. |
| Torn Book Page | A single sheet ripped from a cleric's journal, looted off Henrik's corpse in the Akula's bridge. One side carries half of a love poem for the cleric's aunt; the other describes the Wailing Shrieker ghost type, which Carl reads as explaining exactly why Henrik's team needed a flesh-granting spell rather than simply trying to kill Quetzalcoatlus outright. |
| Train Conductor's Souvenir Hat | A plain, non-magical blue and white toddler-sized hat, reward from Carl's I’m on a train! achievement, embroidered with the words "I rode the Iron Tangle." |
| Trollskin Shirt | A form-fitting, cool-to-the-touch shirt of trollskin; per Mordecai, one of the best under-armor tanking garments in the dungeon and a Platinum-or-Legendary find in a Gold box. |
| Tuxedo Jacket | A tuskling's tent-sized, blood-soaked tuxedo jacket, picked up off the arena floor after the fight. Smells like hot diarrhea. |
| Ugly Ass Backpack With a Completely Useless Design that Only an Idiot Would Wear | An open-topped, basket-shaped backpack Carl builds at his new Armorer's Table out of reinforced dingo-hide straps, sized to still fit through a train car's tight aisle. Made for Katia Grim: its shallow lip lets it hold loose contents that count toward her mass once she equips it, so she can reshape herself around whatever raw metal Carl loads inside. |
| Ultra-Stabilized, Size-adjustable, race-adjustable alleviating sleep apparatus | A 250,000-gold bed upgrade that provides full rest after two hours and gives a 30-hour Good Rest bonus. |
| Uncle Morty's Insta Lawn-Kill and Undead Repellant, Extra-Strength Edition | A flammable anti-undead weedkiller Mordecai mixed to kill Odious Creepers. |
| Upgrade Patch. Small. | A half-dollar-sized patch depicting the planet Earth, one of three items from Carl's platinum Spicy box, meant to be sewn onto an eligible garment like the Enchanted Anarchist's Battle Rattle. Grants +5% Strength and immunity from cloud-based attacks once affixed, but is a fleeting item: removing it later destroys it. Not yet sewn on as the chapter ends. |
| Upgrade Patch. Medium. | A medium garment patch made from Spider Reaper Minion thread silk, granting Constitution, explosive damage, Dangerous Explosives Handling, and a merchant discount when affixed. |
| Upgrade Patch. Medium. | A black garment patch marked with the Midnight Epicure that grants Carl protection from vampirism and lycanthropy. |
| Upgrade Patch. Small. | A small garment patch depicting the twelve flaming arrows of the Skyfowl hero Radiant Star, granting Dexterity and ranged-projectile damage when affixed to eligible clothing. |
| Used Vial | A potion vial dropped by a Red Cornet mid-fight, the same size and shape as a normal one but inert: it doesn't puff away on its own, and a smear of golden liquid clings to the bottom like honey rather than pouring out. Carl can't get the system to describe it and smashes it open trying, at which point it disappears the normal way, taking whatever it was with it. |
| Gnomish Legate Balloon | A black-and-gold striped hot-air balloon, one of the last of an old class of neutral peacekeeping vehicles the Dirigible Gnomes once flew before their two wars, its own card calling it perhaps the oldest craft still aboard the Wasteland. Shielded, decorated with ribbons and flags, big enough for five or six people in its basket. Carries Leon and his own sniper and pilot escort down to collect Wynne. |
| Valtay Corporation Neural Enhancer #275 | A single pill, identical in appearance to Carl's first Valtay neural enhancer, the sole contents of his latest Bronze Benefactor Box from the Valtay Corporation. Carries the same permanent-change and missing-neural-interface warnings as before. Installs one interface upgrade: a toggleable current elevation and airspeed readout, which Carl finds cluttered and hard to configure until he narrows it down to relative surface speed and a sea-level-adjusted altitude gauge. |
| Valtay Corporation Neural Enhancer #544 | A single blue and yellow capsule, the sole contents of Carl's first-ever Bronze Benefactor Box, sent by his sponsor the Valtay Corporation. Its listing warns the change it makes to the brain is permanent and can't be unequipped or undone, and separately warns Carl doesn't have a Valtay Neural Interface installed, though his current wetware works with it regardless. Installs a single interface upgrade once swallowed: the ability to identify and analyze subspace portals. |
| Vermillion Key | Looted off Hekla's corpse at Carl's urging, since the game requires the crawler who landed the kill to do the looting. Needed to fully disengage the Vermillion engine car from the rest of the train; the party had already worked around needing a key just to close the two engine doors, but full disengagement still required one. |
| Vile Dill | A potion ingredient Mordecai needs to brew an antiparasitic capable of killing the Infiltrator controlling Chris Andrews 2. Not yet found by chapter's end, whether through the market interface or by asking around the Desperado Club. |
| Voca Nye | An item Daniel Bautista 2 used the last of, the purple variant specifically, to neutralize the station 435 Kravyad's hypnotize spell. Nothing about what it is or what its other variants do is given beyond the name. |
| Enchanted War Gauntlet of the Exalted Grull | A charcoal-colored, right-handed wrist bracer from Carl's Gold Brawler Box that transforms into a spiked orcish-steel gauntlet when his hand is clenched into a fist. Easily the best loot he's found since his shirt and cloak. |
| Weapon Oil: Weeping Wound | A potion meant to be applied to edged weapons, making the resulting wound bleed longer. Came five to a box from one of the two Asshole Boxes. |
| Wire Cage Materials Cart | A brand-new, dumpster-sized wheeled bin with chain-link walls and a side loading door, found empty and untouched in the room off Banshee Station that Carl mistakes for a boss room. Heavy but liftable; he rolls it into his inventory whole. |
| Xistera | Carl's prize from his own gold fan box: a large, banana-shaped wicker-look scoop, actually made of a light metallic substance, worn strapped to the wrist and forearm. It's the hand basket from jai alai (in-game name Cesta Punta), used to catch and hurl a ball, or in Carl's case anything that fits, hard and fast. A pull-ring retracts the whole scoop into a metal bracer over his forearm, compatible with his gauntlet. Not magical, but well made; replaces the slingshot as his ranged option. |
| Enchanted Xistera Extension Slot | A curved, wicker-look, unique attachment that slides onto the end of a xistera, sent to Carl inside an Emergency Platinum Benefactor Box from the Open Intellect Pacifist Action Network. Custom-built to fit a decapitated love doll's head and greatly extend how far it can be thrown, with the head magically returned once the slot is removed from the xistera. |
| Yam | An unexplained sponsor gift. Carl thanks 'mystery aliens' for it on arrival, unsure what it's for; Mordecai takes it to search his own recipes for a use. |
| Yog's Special Chain | A chain created from Imani's scroll, which can be any length up to 1,000 feet, is light as a feather, and lasts 30 hours. |
| Zippo | Carl's own Zippo, in his pocket since before the world ended. His second lighter, counting the goblin one. |
The black button-up shirt Carl strips off Vicente's headless corpse, cut like a military ODU and eerily similar to Carl's own old Coast Guard uniform. Carries two patches: a hand-sewn shoulder patch (crossed lightning bolt and wand grasped by a talon, with a tree behind it) reading '201st Security Group - Magical Ops,' and a machine-stitched nameplate reading 'Vicente.' No rank insignia or army affiliation anywhere on it. Carl keeps it to show Mordecai.
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Katia's own gold boss box prize, functionally an upgrade on the Ugly Ass Backpack Carl built her back on floor 3: adjustable, unbreakable, and fitted with retractable stilts for faster loading. Gives her a stability enhancement while worn and lets her add large amounts of mass much more quickly. No in-game tooltip is shown; the description comes entirely from Katia's own account.
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A personal-space room that simulates explosive tests and provides a specialty bench for examining and modifying explosives.
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Looted from The Bugbear's Delight's own hidden control panel. Populates the whole submarine on Carl's screen the instant he takes it, showing which sections are flooded or dry and marking every corpse and mob dot he hadn't seen before, including a red dot moving between the bridge and somewhere beyond the Water Quadrant entirely.
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A ready-to-go trap from Donut's Gold Sapper's Box, no tinkering required. One of two Trap Modules found in the box, alongside a Spike Module.
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One of two tables looted from the Rev-Up bottling room, identified by its own tooltip name.
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The dial-fitted release mechanism inside a dud Dirigible Gnome egg-bomb, tagged Broken once looted. Rusted enough to have failed on both bombs dropped on Carl's party, killing a Feral Goose that happened to be sealed inside one instead of releasing its payload. Carl keeps it, curious about the dial apparatus.
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A paper scroll found on a table in a hidden hieroglyph-carved room beneath Hump Town's City Hall, directly above the Necropolis of Anser's subterranean quadrant. Installs the tomb's catacomb layout into Carl's map and his whole party's the instant he picks it up, then dissipates into dust. One of two such maps for the subterranean quadrant; per the rival Tomb Raiders crawler team, both were lost.
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A pineapple-shaped explosive the Dromedarians of Hump Town carry slung on a string from a homemade launcher tube, tagged by Carl's UI as "Guided" while unarmed. The UI won't let him examine one any further.
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A benefactor-box beanie that lets its wearer cast I Need My Personal Space.
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A crafting table Carl redeems with one of his two free tier-one table coupons at the J.CO Donuts and Coffee safe room. Turns a piece of scrap Carl shapes at an engineering table into something the system actually recognizes as wearable gear, letting the wearer equip it and add its mass to their own body.
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A magical arrow coated in a disease that repeatedly burns and heals its victim's genitals.
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A level-5 table designed for automaton work, left for Carl in a Valtay vessel studio.
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A larger, heavier wheeled bomb containing three boom jugs, goblin oil, gunpowder, and Carl's remaining hobgoblin pus.
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A stuffed animal owned by Daniel Bautista 2, which Katia plans to use in a hurried Donut facsimile.
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A new find from Carl's haul of loot boxes: they stop Bleed effects.
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Baseball-sized ammunition Carl casts at his engineering table out of scrap salvaged from the two Dwarven Industrial Light-Duty Automatons he demolished at Banshee Station, a few hundred made in one sitting after trying several sizes. The interface only auto-names the batch at that specific baseball size. Loads into his xistera for ranged use; he has other shapes in mind, spiked ones included, not built yet.
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A brand-new pair of Bates zip-up tactical boots, identical to the service boots Carl wore on active duty, boxed with socks. The Maestro's parting gift, meant as a jab; Carl's soles have long since acclimated to going barefoot, and shoes would cost him buffs and skills that only work bare-footed.
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A dwarven machine on display at Limp Richard's Sundries, about the size of a microwave, priced at 75,000 gold with no room to haggle. Its own tooltip admits it isn't fully understood: taken from a dwarven automaton factory, it turns a handful of mana potions and one of its included metal blocks into a charged battery. Comes packaged with 50 of the metal blocks. Carl wants it on sight but can't justify the price.
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A simple belt Donut receives inside her own upgraded silver I'm Wet Box, wrapping around her stomach to keep her from sinking. Only works in water, which does nothing to improve her opinion of it.
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A ticket looted off Terror the Clown's corpse, alongside Clown Meat and 35 gold. What it's redeemable for isn't stated.
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Old-school, coarse black powder looted in bulk from barrels in the goblin engineers' workshop, distinct from the smokeless powder used in modern firearms.
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A hallucinogen sold at the Desperado Club, magically addictive per Mordecai's own warning. Quint gives Carl three for free, unprompted, calling them a substitute for the earth tobacco he can't source yet.
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Junk loot from the same hidden control panel that deactivated The Bugbear's Delight, looted alongside the Akula's own neighborhood map.
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The single item inside the silver benefactor box Katia's sponsor, Princess Formidable, sends her: one crossbow bolt out of a set of 100. Fires like an ordinary bolt against anything except a deity; a direct hit to a god's own eye pauses that deity's invulnerability for fifteen seconds. Carl reads it as a none-too-subtle sign that Formidable isn't especially fond of her own brother.
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A crafting table Mordecai buys while restocking the party's crafting room, meant to eventually mass-produce explosive and other magical crossbow bolts for Katia. He tells Carl that once it's leveled up a few more times it'll let them build her real ammunition, calling it a sapper's table in the same breath, though the text never confirms whether that's meant as this table's own name or just a loose nickname distinct from Carl's existing Sapper's Table.
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A set of ten crossbow bolts from Katia Grim's emergency benefactor box, sent by Princess Formidable. Each hit locks the target in place with a sixty-second petrify timer that resets on a fresh hit; the magic itself dissipates in a puff of smoke once spent. Used to hold the parasite-controlled Chris Andrews 2 still while the party tries to work out what to do with him.
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One of four kinds of wheeled bombs used in the escape from the Rage Elemental.
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A persistent item off the Tuskling Dominatrix's corpse that outlines quadrants and adds monster-type tooltips to a ring of terrain around the borough boss arena. Printed as "Borough Field Guild" in its own title line, though its flavor text calls itself "the trusty field guide."
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Carl's boxers: the closest thing to pants he brought into the apocalypse.
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An Andre Norton science fiction paperback, one of Limp Richard's own well-worn stock at his floor 4 general store; he's read it a few dozen times. Traded to Carl for five of his own Louis L'Amour westerns.
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A vial of goo drained from a killed Brindle Grub, identified by the interface as an alchemy material, same shape of drop as floor 1's Scatterer Hemolymph.
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A metal, chain-linked dog leash Carl grabs off a mummified corpse in the Hoarder's garbage room and loops around her throat to strangle her. Snaps mid-fight; the broken half stays wrapped around his own fist.
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A bronze adventurer loot box; Carl opens two, receiving three Potions of Healing, Common Fingerless Gloves, and a Potion of Mana between them.
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A bronze-colored pet loot box that opens into a Scroll of Heal Critter and ten Pet Biscuits.
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A bronze weapon loot box; Carl opens two, receiving a Toad Cudgel from one and a Poker from the other.
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Not a vial, not a cup: a full bucket of pink glitter, from Carl's Bronze Crafter's Box. Some of it escapes onto the Enhanced Crafting Studio floor before he can even get it into his inventory; per his own experience, glitter like this never fully goes away.
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A flammable gel Carl brews at his crafting table from moonshine and a paste Mordecai worked out with him during the five-day interrogation, after Carl mentioned once setting hand sanitizer on fire back on Earth. Burns hot, bright, and with little smoke, though its toothpaste-like consistency makes it too slow to apply in most fights. Carried in a plastic bag stuffed into a funnel for piping it on like cake decoration.
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A small, yellow-spiked cactus in a clay pot, from Carl's Silver Earth Box. Still carries a Home Depot price tag reading $3.99; Carl has no idea why it was chosen for him.
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A one-of-a-kind, large, round pair of arm-less sunglasses, custom-made and personally signed by Princess D'Nadia of the Prism Kingdom as a gift for Donut, delivered inside her first Benefactor Box. Magically stays fixed to Donut's face despite having no arms and nothing to grip her squashed nose. Beyond the environmental and dark-vision protection any pair of goggles might offer, it catches and focuses any energy-based spell that starts from the eyes, letting Donut split and aim a spell like Magic Missile in multiple directions at once and bank unused charge from one shot into the next.
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The item Carl's Sheol Glass Reaper Case transforms into the instant the trapped soul crystal inside it detonates. Its own tooltip names it an unstable custom explosive, made by combining a massively overloaded soul crystal and a Sheol Glass Reaper Case, powerful enough to level a whole city and its suburbs, and warns it can no longer be stabilized. Carl manages to pull it into his inventory in the two seconds before it would have gone off, but can't safely take it back out; the moment he does, it explodes.
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A hand-carved copy of the mirrored pocket watch Henrik uses to signal Commandant Kane, made from memory at Carl's sapper's bench in about thirty seconds. Never meant to survive close inspection, only a glance, which turns out to be all it needs to convince Leon the ambassador. Carl keeps it afterward.
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A missile Carl builds at his level-four sapper's table with Mordecai's help. Meant to reach higher altitudes than the party's own commercially-bought anti-air rockets, which top out around 500 feet and work best under 300; untested until Carl plans to try one against the borough boss Ruckus.
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A black poker chip splotched with pink and purple, a familiar dagger logo at its center, that comes out of Carl's Platinum Lucky Bastard Box in place of the lottery ticket he expected. Feels like it weighs about 15 pounds despite its size. A comp chip: it can't be sold, transferred, or redeemed directly for gold, and must instead be played at the High Roller's Roulette Table or the Wheel of Fortune at the Desperado Club Casino. Mordecai has never seen one before.
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A large cat tree from Donut's Silver Earth Box, with multiple scratching posts, platforms, and a round hammock; bigger and fancier than the one she had back in Carl and Beatrice's apartment. Arrives unassembled; Carl puts off building it until later.
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An old weapon of the nuns of Enyo, dating back to a time when gods competed openly for worshippers. Triggering one summons the wielder's own patron god into the area for sixty seconds, granting the wielder a Divine Intervention buff in the process; a wielder with no patron summons a random god instead, without the buff. Mordecai calls them very expensive and rare, more commonly seen around floor nine. Maggie My, controlling Chris Andrews 2's body, pulls one meaning to trigger it against the party before Carl intercepts it; who exactly she meant to target isn't confirmed here.
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A potion from Carl's Silver Boss Box with a short shelf life, generated with a 17-minute countdown before it expires. Bumps one recently used combat or magic skill by three levels, chosen at random and permanent.
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Triple-ply garbage bags stuffed with dead bodies and fused, eighth-strength hob-lobbers tipped with hobgoblin pus, all wired to a single detonator. Dropped from the flying house near the necropolis's drain to pull the Concierge Sharks away from Carl's team before their dive to the Akula.
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One of the herbs Mordecai stole from the Belly-Rubbed Pug's kitchens back at chapter 8, now itemized for the first time: a potion ingredient, used whole in a Mordecai-walked recipe to cure Mongo's spike wounds.
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A loot pull off Terror the Clown's corpse, alongside a Big Top Ticket and 35 gold. No further description given yet.
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Fuel for the Goblin Copper Chopper's steam engine, looted in bulk from the engineers' workshop stockpile.
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A magical paper, quill, and inkwell set out of Carl's Gold Makeup Sex is the Best Sex box, meant for scribes and arcanists who write scrolls for sale. The paper mirrors a second scratchpad tab: anything written on one shows up on the other, and a properly written spell can be sold as a scroll from a market kiosk. Carl lacks the skill to write anything more than doodles, and Mordecai tells him to just sell the set instead.
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A powerful scroll that transfers one touched party member's infection to another target.
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A second, unnamed ring of constitution, this one out of Carl's Boss Box and worth +2. No fancier name than that, same as the first one.
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A random loot-box drop, tossed straight into Carl's inventory unworn.
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Two of seven paper coupons in the Platinum box the AI's Cuck Aquaman achievement grants Carl, Donut, and Katia Grim alike. Redeems for a free tier-one crafting table, same 250,000-gold value cap and no-combining rule as the other coupons in the set.
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A plastic special-guest badge on a red lanyard, awarded from Carl's CrawlCon fan box.
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Dungeon rations for crawlers, acquired a hundred at a time.
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An undescribed card-like object Donut receives as an extra item while looting Hunter The Talent.
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A cat-sized jeweled tiara with a swirling purple centerstone, a magnificent stat line, and a horrifying clause.
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Ready to load into barrel launchers Louis and Firas install on the flying house. Held in reserve as a last resort during the dive to the Akula, not to be used unless Carl explicitly calls for it.
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A brand tattoo granted by a Bronze Asshole's Box, burned onto wherever the dungeon picks (Donut's shoulder, Carl's neck). Grants access to something called the Desperado Club, and permanently rules out ever getting a Vanquisher pass instead.
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A bracelet from a Silver Adventurer Box, worn on Donut's front leg, granting +2 Dexterity. No interface name is given beyond that.
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Crossbow ammunition Carl pulls out of Katia's shoulder after Hekla shoots her with it, mixed in among ordinary arrows. A Phased item: invisible, and undetectable except by touch. Per its own tooltip, built for a crossbow assassin, it stacks Temporary Amnesia and Suffering Bleed onto its target, draining them down to 10% health on the first hit and 1% on a second; a victim who then dies gets logged as dying from an alternate cause, denying the shooter's target both experience credit and, if the victim is a fellow crawler, a Crawler Killer skull. Carl pulls two out of Katia; the second comes out with a splintered, broken shaft.
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An alcoholic take on a Shirley Temple, established crawler bar culture per Louis Santiago 2: ever since a recap-show clip of a drunk crawler calling out Lucia Mar over one, crawlers order a Dirty Shirley as the first drink in a new bar to test the bartender.
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A potion Mordecai offers as the only fall remedy he can brew on short notice, an easy formula, a five-minute brew, enough materials on hand for two doses. He warns Carl won't like the effect.
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A potion Mordecai secretly mixed the night before, per Carl's own account; never shown being crafted, and its ingredients or method are never given. Mordecai claims it cures a parasitic infestation, and it seems to: drinking it while infested kicks off a stream of vomited dead worms almost immediately.
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An autographed paperback guide to building automatons, left on an Automaton Table for Carl.
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A black bandana with a white paisley pattern, pulled from Carl's gold boss box for the Lusca kill. Named for the crawler Drakea, author of the 22nd edition Dungeon Anarchist's Cookbook. Can be worn around the neck, in the hair, or over the face, and grants +5 to Detect Traps, a once-every-five-hours cast of a level-15 Tripper spell, and the Remote Detonator benefit. Carl ties it around his head on the spot.
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A little red paper from Carl's Bronze Asshole's Box, redeemable at the Desperado Club for a free "drink," scare quotes included.
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Carl's pick out of nine prizes on The Prize Carousel, chosen on a hunch after its cover, marked with an anarchy circle-A, catches the light the same way an object once did right before saving his life. Its own tooltip plays it off as a joke book of chicken and goblin recipes by Anonymous. Flipping past the first page trips Carl's Escape Plan skill, which surfaces hidden text underneath the joke description: a direct address to whoever holds it, promising together they'll burn it all to the ground.
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Donut's lottery scratch-off ticket, pulled from her Platinum Lucky Bastard Box. Six spots, red and green with a troll-like creature throwing gold coins in the corner. Each scratch applies a random effect, good or bad, to her next attack against a mob. One-hour cooldown between scratches; can't be used inside a safe room.
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Found in the wreckage of the two Dwarven Industrial Light-Duty Automatons Carl blows apart off Banshee Station. Both copies come back reading as "damaged" on the menu; nothing further about what they power or how is given.
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A pair found sitting inactive against the far wall of a supposed boss room off Banshee Station, mistaken at first for lumps of wall. Bulldozer-sized, black-and-silver, blocky humanoid contraptions built for simple labor like hauling ore, not combat, though their own card notes crawlers wouldn't stand a chance if they were turned on. Carrying no minimap dot at all while off, the same way the floor 3 depot's inactive swordsmen guards did. Carl blows both apart with hobgoblin dynamite for crafting materials.
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Sticks of dynamite from the Silver Goblin Box, with a lighter to match.
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A potion the Syndicate Government requires be awarded to every crawler who picks a domestic class, per the Indigenous Species Protection Act. Optional to drink, can't be sold or transferred, and grants a random Level Three skill in an Earth-based hobby, useful or not, excluding any hobby the drinker already has. Both Carl and Donut receive one from their Silver Earth Boxes and drink theirs the same chapter.
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A hardback reference book for the Bahamas, with monster descriptions and statistics.
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A black, sleeveless canvas jacket with a faint purple glow, one of three items from Carl's platinum Spicy box. Offers only modest protection on its own, but its real value is upgrade-patch capacity: as it stands it grants +1 to all base stats, access to the Desperado Club and the Naughty Boys Employment Agency, and +50% range and accuracy for thrown explosives, with the base stat bonus rising for every compatible patch sewn on. Not yet worn as the chapter ends; Carl still needs to attach the small Earth patch that came with it first.
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A wooden anklet strung with three seed-pod-like beads that click when shaken, looted off one of three dead crawlers on floor 3 and worn by Donut on her back leg, hidden in her fur. Grants +1 Dexterity, +1 Constitution, and +3 to the skill Double Tap; its own description isn't a fan of anklets generally, calling them jangly, garish distractions.
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Katia's wrist-worn arm bracer, finally identified by name once its full tooltip comes up: a metal buckler that snaps into place on command, either through the hotlist or by shaking the wrist that wears it. Carries a Shatter enchantment, giving any attack that lands on it a small chance to disarm the attacker outright. Katia hands it over to Carl once her new riot shield makes it redundant for her; he straps it on in her place.
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A white pair of underwear covered in little red hearts, out of Carl's Boss Box for the Krakaren Clone kill. Self-sizing, built for size-altering were-creatures called BigBois. Grants +2 Constitution and a castable Protective Shell spell.
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A settlement-control charm that grants bonuses from an attached settlement gem and lets its wearer direct that settlement's guards.
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A pair of metallic caps out of Donut's Platinum Quest Box, styled like loose vampire teeth. A Fleeting item, meant to be installed over a wearer's own incisors and disappearing the moment they're removed. Boosts melee bite damage by 50%, with a chance per bite to inflict Poisoned or Paralyzed status. Comes in pairs, and Mongo's type can wear up to six pairs at once, a trait unique to him; Donut decides they don't suit her own fighting style and means to give them to him instead.
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Donut's own boss box prize from the Krakaren Clone kill, working the same way as Carl's pedicure kit: ten minutes of nightly brushing grants +2 Constitution for 30 hours. Received unused as the chapter ends.
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A white, pipe-and-gear-covered telescope, one of the inventions credited with giving the Dirigible Gnomes air superiority: mounted on a Gnomish Dreadnaught, it improves gravity-bomb accuracy by 75%. Found by Flint out in the dunes among wreckage from an earlier war and mounted on Skarn's rooftop. Lets its user inspect distant objects as if examining them up close; any gnome it's pointed at gets a notice they're being watched. Carl pays Skarn a gold coin to use it on the Wasteland Fortress.
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A small enchanted ball-peen hammer with no stated magical effect.
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A pair of red velvet novelty handcuffs out of Carl's first Silver Savage Box, requiring at least 200 strength to break by force. No physical key: the item's own user locks and unlocks them magically at will, with an optional safe word or phrase that disengages them instantly.
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Donut's prize from her own Platinum fan box, adjusted to fit a Cat species rider: a blue and red, tassel-covered saddle with no straps, reins, or other proper riding gear, just a seat and a pommel. Magically affixes itself to a Mongoliensis, turning it into a mount, and grants the rider +15% offensive spell damage and Anti-Piercing Resistance, while the mount itself gets +20% Constitution plus +20% melee damage whenever the saddle is occupied. Clicks onto Mongo over his loud, bucking protest; nobody attempts to actually ride him yet.
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Pulled from Carl's Platinum Tyrant's Box: an item that marks its wearer as ruling one or more settlements, one gem per settlement owned, on a rank scale where this is the second rung up. Losing a settlement by the time its floor collapses loses its gem too; keeping one pays out gold every ten days and unlocks extra perks tied to that particular town. Taking a Large-sized Settlement is the requirement to move up a rank, which carries every gem already earned along with it.
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A green glass band set with a red jewel, granting +5% to all stats and the Marked for Death skill. Won by Frank Q from a legendary box early in his own run, at the cost of everything that followed, and handed off to Carl unprompted as Frank's own idea of revenge for his daughter's death.
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A three-times-upgraded obsidian bracelet with a one-in-two chance of breaking if upgraded again. It grants Constitution, Dexterity, fire resistance, and a level-10 Fireball cast every twenty minutes.
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Hekla's own signature weapon, looted by Katia the instant her reanimated corpse-minion state ends. A unique repeating crossbow, gold in color and carved with a vulture motif, startlingly light for its size. Never runs out of its own basic ammunition, though other ammo types can be loaded without their bonuses applying. Usable only by a female; damage and firing speed both scale up 25 percent per female party member, up to thirty, and it adds +15 Dexterity and +10 Strength to its wielder along with a bonus to base damage from strength and level. It also casts a spell called Birth Defect on monsters that generate or birth other monsters. Weaker in Katia's hands than it had been in Hekla's, per Carl, though he's already scheming ways to make the most of it.
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Arwick's robe, which improves movement and gives a small Constitution bonus.
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A fifty-meter roll of extra-durable, fabric-based tape from Carl's silver fan box, regenerating at a rate of one meter an hour back up to its full length. Its own flavor text jokes about Ted Bundy and Vesta Stoudt before landing in Carl's hands; he puts it to immediate use rigging Wynne's corpse.
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A tall, curved, absurdly light riot shield out of Katia's Platinum Fan Box, stamped "Get Back" in Syndicate Standard, with a small viewing window built into the top. Adds 5 percent Constitution and 5 levels of the Rooted in Place skill, and upgrades her Rush ability into a wide-cone version called Crowd Blast usable every five minutes instead of once a day. Requires the Rush ability to equip at all. Katia takes it in place of her old wrist buckler, which can't be worn alongside it.
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The second item out of Katia's Platinum Fan Box, mistaken for a baseball bat at first glance: an unassuming police baton that telescopes from 25 centimeters out to 3 meters and automatically casts a level-five Cone of Knockback, once every five minutes, if swung at ten or more similar mobs at once. Examined and picked up but not shown being equipped.
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A silver bracelet with purple, garlic-shaped gems that protects Donut from vampirism and lycanthropy.
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An enchanted metal rod whose description says correct use can produce a magical result.
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A crystal tiara with white jewels, pulled from one of Donut's opened boxes to replace the crown she lost fleeing floor 3. Grants +3 Intelligence, better mob detection on the map, and removes automatic hostility from worshippers of the goddess Mana Genita. Not as strong as the crown it replaces, per Carl, but still a real upgrade.
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A unique ring out of Carl's Platinum Spicy Box, its own lore card telling of a human thief who infected a planet's alien regents, the Forsoothed, with a disease deadly only to them, breaking a starvation-siege on his own people. Grants two stacked benefits, Sticky Feet and Super Spreader, valued by Mordecai as almost legendary tier for carrying two enchantments in one item. Carl wears it on his left pinky toe.
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A light artillery contraption made from poisonous bamboo. It throws up to 300 kilograms and gives its projectiles Poison Cloud, with a ninety-second cooldown.
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A gold championship-style wrestling belt, the contents of a Platinum Slam Master box Katia earns for killing enough mobs using her own momentum. Adds 5 percent Strength and 5 percent Constitution, plus a passive called Avalanche: while her whole body is in motion, striking a living creature counts as though hit by twice her actual mass, an effect that never transfers to a weapon. Its flavor text names its wrestler namesake as Christopher Alan Pallies, the Great Gorgo; neither Carl nor Katia has heard of him.
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A permanent Diwata church-enemy tattoo that cannot be covered up and can be removed only by killing Diwata or removing the marked arm.
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Looted off Gore-Gore's corpse after the ochre line derailment, along with 498 gold and two other items. The kind of key Katia proposed stealing back at chapter 11 as one possible way to force a party onto a moving train's locked engine car past a stalled line's blockage; unused as this chapter ends.
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One of the tables looted from the goblin engineers' workshop, identified by name only once Carl's new Determine Value skill let him sort his inventory by worth.
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Two of seven paper coupons in the Platinum box the AI's Cuck Aquaman achievement grants Carl, Donut, and Katia Grim alike. Redeems for a free tier-one personal space upgrade, capped at 250,000 gold in value and unable to be combined with a second coupon on one item.
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A small lizard-foot tattoo branded under Carl's left eye by his Platinum Asshole's Box, granted for wiping out an entire species (the Wall Monitors) in one attack. Removes automatic hostility from lizard-class creatures' natural enemies toward him, but any lizard-class mob deals 20% more damage to him, and Wall Monitors specifically deal 150% more; can only be hidden with a cover-up sleeve, which does him no good on his face.
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Donut's first piece of armor, out of a Bronze Boss Box: light, flexible scale mail made of Fae Steel, draped over her hindquarters like a skirt with a slot for her tail. +2 dexterity; not much protection, but it does make her ass look pretty, per the item description.
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A trap add-on that sends Carl a notification when its trap is disabled or triggered.
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A potion offered among the Masquerade prize-counter stock.
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Common fingerless gloves from a Bronze Adventurer Box. At least his fists are dressed.
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Carl's lottery scratch-off ticket, pulled from his Platinum Lucky Bastard Box. Five spots, red on one side and pink on the other with a cartoon dragon in the corner. Scratched mid-battle, each spot has a 50/50 chance to cast a level-15 Fireball or a glob of healing Strawberry Custard at the nearest red-tagged mob. Thirty-minute cooldown between scratches.
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Florin's own shotgun, reworked at some point since his book-2 leaderboard debut into an enchanted, magical weapon that Carl believes, without confirmation, now has unlimited ammunition.
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A hardened rubber ball, about twenty of them crafted by Mordecai at his newly upgraded alchemy table, meant to have a full potion vial poured into it and then be thrown at an enemy; potions work on mobs thrown rather than drunk, per Mordecai, though he can't explain why. Breaks apart if thrown too hard or handled roughly once loaded. Needs gossamer thread to make, which Mordecai plans to buy at the Desperado Club; his table upgrades ahead will let him produce them faster and eventually a hundred at a time.
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Donut's prize from her own gold fan box: a small framed print of the same Instagram photo that made Carl break up with Beatrice back on Earth, Bea laughing in a bikini on her ex-boyfriend Brad's lap. Voted on and chosen deliberately by fans to needle Carl. Donut, oblivious to the history, is thrilled with it and sets it up beside her cat tree that night; Mongo hisses at it.
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Round free weights Carl pulls from his inventory along with a pile of other unnamed items, clearing floor space in the safe room's restaurant for a plan he hasn't explained yet. No origin given.
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The inventory system's own name for the larger, intact chunks of clear glass Carl loots from the shattered Lika statue, formed when the sandcastle's contents were transmuted.
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Carl's own name for a train car fortification he fabricated at the engineering workbench: a giant, rectangular slab of metal with rounded edges, wedged into a gangway to seal it off. Made from a swordsman guard's breastplate thinned to about a fifth of an inch, which let him size it up big while keeping it something he could still pull in and out of his inventory. Heavy enough that it would shatter an ordinary foot, and too wide for anything but a tiny monster to slip past.
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A paper found in GumGum's inventory after her death, signed by Magistrate Featherfall, that keeps the town's Swordsman guards off the holder's back over minor crimes as long as they're not too overt about it. Only valid within the township that issued it. Carl calls it basically a get-out-of-jail card and keeps it.
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Several handwritten pages addressed to Tish, ending mid-sentence with a page missing. Insists hope isn't lost, describes the sand ooze's own split loyalties, and lays out the Gate of the Feral Gods' full mechanics along with a separate, standalone way to open a portal to the Nothing using the winding box alone. Katia Grim hands it to Carl once the party regroups in Pandinus.
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An early, underpowered Dirigible Gnome fast-attack biplane, nose painted with a screaming, koala-like face, only a handful left in service. Famously has trouble reaching home again after dropping its payload, which is why most carry rapid-deploying escape balloons. Doesn't drop bombs; its standard payload is something else entirely. One attacks Carl's party outside Hump Town; Carl's own hob-lobber detonates too low and behind it to be a confirmed hit, but its engine starts smoking and it flees rather than pressing the attack.
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A refrigerator-sized fuel-air bomb, the Dirigible Gnome Bombardier Squads' main weapon in an earlier war, seen dangling under a hovering gnome scout craft through the Enchanted Gnome FarSeerer. Famously unstable, detonated on an adjustable, altitude-tuned fuse; only a handful reportedly remain. Skarn confirms one of these destroyed his own home village.
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Human-sized steam contraption with an attached sidecar, built to order by the workshop engineers as Carl's half of the meth trade with Rory and Lorelai. Interface classifies it as a Contraption.
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A goblin-built, steam-powered tractor on tank treads with a spinning spiked wheel on the front, built to mow down crawlers.
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A goblin-skull brand that grants safe passage through goblin territory, at a price paid in fairy damage and dignity.
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A pressurized goblin steam boiler, the size of a two-liter bottle, crafted by Carl at his own workbench and fitted with a pressure valve for a roughly thirty-second forward propulsion burst. He made two, test-fired one safely beforehand, and Katia straps the second to herself during the Lusca fight for a rocket-assisted ascent.
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A glowing gold apparel loot box containing the Enchanted Nightgaunt Cloak of Stoutness and the Enchanted Trollskin Shirt of Pummeling.
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A sponsor-awarded box presented to Carl when the Plenty becomes his new sponsor.
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A gold boss loot box that opens into Drakea's Enchanted Kerchief of Disorder.
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A gold crowd-control loot box containing Enchanted Spiked Kneepads of the Shade Gnoll Riot Forces, three Scrolls of Confusing Fog, and five Potions of Iron Skin.
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A sixth-floor box awarded with the repeatable Hunter-Killer achievement.
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A gold loot box awarded for surviving a dive more than 1,000 meters below the surface; it opens into a Ring of Water Breathing.
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A box awarded for first using an artifact of Divine Suffering.
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A silver, oversized-lollipop-shaped shaping tool from Carl's Silver Mechanic's Box, used at a workbench to shape materials into something else. Comes with a warning to keep the business end away from your face.
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A step up from an ordinary healing potion, starting to show up in Carl's adventurer-box loot. Per Mordecai, receiving them at all is a sign Carl is progressing well.
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A healing potion carried by Bravvo.
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A potion that restores 200 mana gradually over two minutes.
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A spatula-shaped tool from Carl's Silver Mechanic's Box. A hardening and de-hardening tool, usable only at a workbench, that fuses joints or adjusts the plasticity of rigid materials without affecting their strength.
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A severed left hand, harvested from Growler Gary's regenerating body, that works as a biometric key on the twin consoles that start an Interdiction Rapid-Response Railway Repair Cart. The console rejects a right hand outright, and pulling a seated hand away shuts the cart back off, so each one has to stay in place for good once it's used.
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A brown frog beanie in a spiked helmet, still tagged, one of Bautista's common-tier Jaxbrin Amusements figures and the same species Mordecai is currently shape-shifted into. He hands one over to Carl as a keepsake. By its own tooltip it's the most common figure in the whole Grulke line, sold in essentially every waystation kinder shop and worth next to nothing to a collector.
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An anti-alcohol potion, part of Quint's trade with Mordecai for the pharmacist's starter kit. Handed to Donut to snap her out of a two-sip drunk on a Dirty Shirley.
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A one-time-use healing scroll, distinct from Carl's existing Scroll of Heal Critter. No cooldown between reads, and can be used on another crawler instead of only yourself.
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A small corked red bottle that restores at least half your health. Per the description, it does nothing for poison or succubus-inflicted gonorrhea, so wrap it up, bucko.
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A hobgoblin-made round bomb, a hair smaller than a baseball but dense and heavy, sold at Hobgobs and Boom Sticks. Comes in two kinds: impact-enchanted, dangerous enough that Hob-Lobbing Lobbers use almost nothing else and you must not drop them, and fused, impact-resistant and stable, lit like a stick of dynamite then thrown. Yield is an eighth of a hobgoblin stick, or half a goblin stick. Carl buys a case of 25 fused ones, the last Pustule has in stock.
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A hobgoblin smoke curtain soaked in an invisibility potion, made at Carl's sapper's table using a recipe he stole from the Dungeon Anarchist's Cookbook, though he plans to pretend he stumbled onto it himself. Its own tooltip warns the caster isn't immune to the effect, unlike a regular smoke curtain: it fills the air with thick, multi-colored, sound-reactive smoke that blinds everyone inside it, thrower included. Set off by accident in the crafting room when robot Donut knocks it to the floor, coating Carl, Mordecai, and the common area in a technicolor dust residue.
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A box of it turns up in Carl's Bronze Boss Box for killing Heather, the first he's seen: white sticks rather than the red ones goblin dynamite comes in, with a larger yield and much more stability.
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A blob of C4-like explosive found in the goblin engineers' workshop, detonated with a magical trigger rather than a wick. Only a small amount was there, but Carl reads it as the real prize of the room.
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A round, fused smoke bomb Pustule brings to the Narwhal, sold as much better than the goblin smoke bombs. Carl buys a ten pack. Lives up to the billing during the magistrate's-roof approach: two of them fill the alley and rooftop with fog thick enough to hide Carl, Donut, and two clockwork Mongos from a pack of krasue at close range.
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Potion balls made with blessed water, healing potion, and coagulant that badly burn vampires.
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A pinback button looted off a dead Jikininki in car 15, worn as part of its janitor conductor uniform.
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A paper map taken from Hunter Arwick, showing the Hunting Grounds' faction territories, crawler positions, and individual hunter claims.
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A severed hunter hand that can be exchanged for prizes at the Butcher's Masquerade.
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A potion that removes the effects of Scolopendra's Transmutation spell.
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Loot dropped by a few of the Brain Boilers Carl and Donut kill while grinding outside the skyfowl settlement. Mordecai gets excited to see them, though the text doesn't say why.
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The most common of three cart types found parked in station 75's small rail yard: a powered flatbed, main-passenger-line gauged, meant to carry extra personnel and supplies as backup for the larger Rapid-Response Carts rather than serve as a primary response vehicle. Runs off third-rail or battery power, includes a portal track selector, and unlike the Rapid-Response Carts doesn't need a gnoll to operate it. Carl takes one engine apart for parts with Katia's help.
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The main workhorse vehicle of the Hobgoblin Interdiction Team, found in a set of ten, never used, parked in station 75's rail yard. Main-passenger-line gauged, with seating up front, cargo space behind, and a raised, ladder-accessed driver's cabin. Its front-mounted blade doubles as a dual-destination selectable portal wide enough to swallow a whole subway car, meant to clear wrecks off the line by scooping everything on the track into either a trainyard or the abyss. Requires a pair of gnoll hands on two separated key consoles to start, since the corporation running the Iron Tangle doesn't trust hobgoblins to run one unescorted. Carl and the party get one running using Growler Gary's own severed hands, meaning to send several down colored lines to pull stranded crawlers out of the abyss.
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Found tucked inside a Yellow Line Reward Room prize suitcase. Its own in-game description offers nothing beyond 'Guess what this does,' so its actual effect is still untested on the page.
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Carl's homemade landmine, built at his Sapper's Table using the Gorgon Marital Aid to form its spiked plunger, modeled loosely on old naval contact mines from a cookbook recipe he reworked just enough to pass off as his own. An oblong metal tube packed with hob-lobbers plus a stick of hobgoblin dynamite for good measure, its casing scored into triangles for extra shrapnel; a depressed spike smashes an impact-detonated hob-lobber inside to set the whole thing off. The interface's chosen name seems to be a jelly donut pun rather than any credit to Carl himself, who tweaked the recipe just enough to claim the idea as his own. Built in a pair for the party's first attempt at derailing an Iron Tangle train.
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A five-application lotion bottle from Carl's silver boss box off Ruckus, paired with the same prize plus healing scrolls in Donut's own box. Removes the pain portion of the Kill Me Now It Hurts debuff from a Pain Amplifier Jelly's sting, though not the accompanying one-minute healing block.
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The armor looted from Ji-Hoon's body, with individual pieces each providing a few stat-point boosts.
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Carl's own homemade incendiary: a torch corked into a jug of Rev-Up moonshine spiked with goblin oil. Tossed and lit, it shatters and splashes burning fuel over a wide area. The interface named it after him. Carl himself calls it a Boom Jug in casual speech.
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A fortified cart-mounted thermobaric explosive Carl built to spread Fear through its blast radius.
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A +15 Constitution ring Katia Grim pulled from a loot box early in her run, the main reason her Constitution reads as high as 51 despite a weak Strength score. No fancier name given than that.
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A convincing fake of the real Mysterious Winding Box, fabricated by Katia piece by piece inside her own inventory while ostensibly learning to use an engineering table. Swapped for the genuine artifact when she hugged Carl and Donut goodbye at the Desperado Club, then staked out publicly in the sand dune atop the bowl, alongside two facsimile watches, as bait while the real gate did its actual work elsewhere.
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A double-paddle kayak Carl carries in his inventory, salvaged earlier from the floating house's garage. First actually used to get himself and a shark-shocked Donut back to shore once the immediate danger in the Water Quadrant's ocean passes.
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A blood-stained pair of women's khaki pants, looted by Frank Q off one of the crawlers he killed and handed over to Carl. Too small to wear.
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A charred, unbroken glass case Carl finds half-buried in the debris of the collapsed municipal building, one of Miss Quill's stuffed-animal figures: a plush armored man riding a black horse, tagged with the name Kimaris. The case surviving barely a foot from the explosion suggests it's enchanted.
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Alchemy Material looted off a dead Laminak Rev-Up Consultant Elite. Its own description calls the creature's 'essence' valuable, but only the body itself actually drops.
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Carl's heavy leather jacket, grabbed on the way out the window. His entire upper-body wardrobe.
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One of a matched pair of enchanted sabers, dropped by Eva into the gore on the engine cab floor during the fight when Donut raised Hekla from the dead and left behind there afterward. Carl finds it, forgotten in the muck, while rigging the abandoned vermillion engine with explosives and pockets it. Its enchantment only works with both sabers reunited, so alone it carries no buffs at all.
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A large pet loot box of carved silver and gold, with clockwork gears and a musical fanfare, that contains 500 Pet Biscuits and an Enhanced Pet Biscuit.
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A potion from the Maestro's own clan stock, offered as a parting gift to Frank Q and Maggie My. Drinking it would raise Frank's Find Crawler skill to level 15, or higher with the right class.
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Found alongside the winding box in the leather satchel Carl steals from Ghazi. Signed by twelve names, it identifies the entity Ghazi actually summoned as the banished lesser deity Psamathe rather than Yarilo, warns that she likely means to occupy Quetzalcoatlus, and orders Ghazi to banish himself and the entire necropolis into the Nothing with the winding box rather than let that happen. A furious handwritten postscript from Tish is written beneath it.
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Found on Commandant Kane's corpse alongside his gold and mysterious watch, signed Ghazi. Demands Kane stop bombing, since the strikes are weakening a temple's walls without harming the letter's author; claims to hold the Gate of the Feral Gods' winding box and to have already worked out how to open a portal with it alone, threatening to throw the world into the void rather than let Quetzalcoatlus leave the temple.
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The lighter that came with the dynamite.
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A scroll that casts a lightning attack.
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The surviving glass head, forced out of Carl's inventory once Gwen's team breaks the sandcastle's crystallization spell from within its own stairwell chamber. No longer glass: a latex sex doll head with fangs, a full head of bone-white hair, and a sparkly barrette reading "Wet for you." Talks, and turns out to be possessed by half of the withering spirit of Psamathe.
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A little hat with a flower, part of Terror the Clown's costume, looted off its corpse along with its red wig.
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A Dirigible Gnome ranged munition: a clamshell sphere fired from a gnomish Tickle Stick or lobbed by hand, holding a live, stasis-shielded creature that pops out on impact. Works on the same principle as a pet carrier, so an unbroken ball can be looted and carried in a crawler's own inventory. Carl's own experience with these balls has been a running joke since the Ralph fight on floor two: every one he's personally encountered has held a frenzied gerbil.
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The skin of a Bad Llama, quality: poor. Donut claimed it with loot priority.
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An uncooked steak looted from a Bad Llama. The dungeon filed it under Food Items.
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The small, cat-collar-sized breathing device Loita wore around her neck instead of Zev's full diving suit, looted off her corpse. Only usable by a knee-high, gilled creature, and not worth much, but Carl keeps it anyway.
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A personal-space room where one user at a time can train spells and Mordecai can make some higher-level potions.
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A legendary-box applicator that sprays a prepared herbicide as a fine magical mist.
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A black, magical collar from Donut's Gold Pet Box, fitted onto Mongo over his loud objections. Keeps his orange dot visible on the map no matter where he is.
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A stick, shaped like underarm deodorant, found in the goblin workshop next to the Hobgoblin Pus. Break off the tip and stick it into an explosive to arm a remote, timed charge. Carl calls his last one the Hobgoblin Detonator when he sorts his inventory by value.
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Bravvo's magical longsword, which grants two Constitution.
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A 15,000-gold purchase for Mongo, over his and Donut's own reluctance, meant to let him actually rest instead of standing guard over the party all night. A brown box the size of a Rubik's Cube with a fire-hydrant symbol etched on the side; Donut can zap him into it from her inventory and call him back out with a button press.
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A rare, expensive component needed to build Spider Stalkers.
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The chapter-6 City Hall mushrooms, finally named. Mordecai has never encountered this particular strain before and keeps them to study once Carl hands them over.
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A potion that raises Intelligence by ten for thirty seconds, then lowers it by ten for five minutes.
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A crafting table Katia Grim buys on a tip from Mordecai, built for sculpting a Doppelganger's own face and body rather than metal or potions. Raised to level three by spending both of her held table-upgrade coupons, it lets her project the face of any monster, crawler, or NPC she's met onto its glass to copy, save up to three finished looks to call up again later, and sit at it without the usual pain of reshaping herself. A level-five upgrade is said to add a full-sized mirror so she can sculpt the rest of her body just as easily.
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A potion of mana from a Bronze Adventurer Box. The name is all the documentation Carl has.
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A burned triangle of toast, one per crawler, popped out of an unplugged toaster in a floor-2 safe room. Its own properties text is dismissive: it's toast, it refills mana, that's it.
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The persistent drop off Mimic Rex's corpse, a city boss, found sitting alone atop the pile of gore left in trainyard E. Populates a large stretch of the map with boss locations and descriptions, the step up from the Neighborhood Map and Borough Field Guide Carl already carries. Carl already knew what it would be from the cookbook and from Mordecai before he even picked it up.
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Half a pack of Marlboro Reds that survived the apocalypse in Carl's pocket. Strictly rationed.
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A key looted off the corpse of the kobold who pressed the button releasing the caged Danger Dingoes. Magically attuned to the kobold race, it opens any individual cage of both the fighters and the bait animals held within the kobold fighting pits; a non-kobold gets exactly one use out of it before it breaks.
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A scroll looted off Vicente's corpse, for a spell called Meat Hooks: it summons every nearby carnivorous pet-class monster away from their owners and to the source of the caster's own burning stench. It's the spell Vicente cast to lure Mongo into the ambush. Donut keeps it unread and unused on Carl's advice, since it might be useful again later.
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A crystal made from a fallen god or demigod that can hold powerful knowledge and can be charged through kills while worn or installed on equipment.
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One of several new crafting tables Mordecai buys while restocking the party's crafting room during his first day back. He tells Carl he'll explain what it's for later; the chapter ends before he does.
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Two baggies of trailer park-grade meth, looted from a llama, filed by the dungeon under Pharmaceuticals. Carl laughed out loud.
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A bomb launcher Carl, Brandon, and Chris spend about five hours building onto a scavenged bike trailer towed behind the Goblin Copper Chopper: a ski-jump ramp with half-pipe channels and shock-absorbing coasters that lets Donut roll wheeled bombs off the back at speed. Carl spray-paints "Mother of All Bombs" on the side; Brandon argues the name is technically wrong and pushes for "Bomb Chicken" instead.
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A potion Mordecai crafts at his newly upgraded, level-three alchemy table, combining a Gold Standard Healing Potion and the Troll's Second Wind into thirty seconds of near-immortal healing and regeneration. Not true invulnerability: it won't stop a one-hit kill like decapitation or an explosion. Costs about ten hours added to the drinker's potion sickness timer, and a drinker can never take more than two in a dungeon run; Mordecai has only managed to brew two so far and wants at least four more.
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A large roll of paper Mordecai keeps by his alchemy table, plotting every known Iron Tangle train station as the party learns it. Grown enough by this chapter that Carl compares looking it over to a DIY wiring diagram; the group's main reference for planning routes across the floor's lines.
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A used Suppurating Eye scroll, a common lich spell that lets its caster see and hear anything happening near a spilled bodily fluid, working like a planted camera. The blood soaking it is the caster's own, deliberately spilled onto a document he expected to be picked up by whoever investigated GumGum's death, which is how he overheard Carl in the safe room. Only works out of the holder's inventory. Carl and Donut use it as bait, leaving it out in the open near the magistrate's building while staging a decoy plan out loud.
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Looted from Commandant Kane's corpse, alongside gold and a letter from someone calling himself the Glass Wizard. Per Juice Box's earlier account, the gnomish Commandant held one of the Gate of the Feral Gods' two matching pocket watches; this is almost certainly that piece, though Carl doesn't examine it closely enough on the page to confirm it.
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The third piece of the Gate of the Feral Gods, stolen from Ghazi's own bag after Carl punches him out. A heavy, old wooden case with a glass window, two knobs, and two round cutouts sized for the two matching pocket watches; its own tooltip only says to place both watches inside and activate it to find out what happens. Carl doesn't test it, already knowing from a scholars' council's own letter to Ghazi, found in the same bag, that it can banish a place into the Nothing.
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A map from Claude Sludgington's body that marks naiad-held stretches of river and safer crossings.
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A persistent, non-vanishing scrap of paper dropped by a Neighborhood boss's corpse that auto-populates roughly a square mile of the looter's minimap.
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A spiderweb tattoo granted after use of an artifact of Divine Suffering.
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A black, hooded cloak of leathery demon-wing skin stretched over fingerbones, with pointed ears on the hood. Extremely valuable, per Mordecai.
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The salvaged Gnomish Drop Bear biplane Langley's team dragged back from the Bactrian ruins, originally named Death Trap by its gnome pilot and repainted by Carl before he flies it. Carries a rear-facing gunner's seat, twin emergency recovery balloons for a vertical, runway-free launch, and just enough fuel from Carl's own canisters to reach the grounded remains of the Wasteland's floating house.
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Small inert blocks that release a great deal of oxygen when vaporized at sufficient heat, allowing them to amplify a correctly constructed explosion.
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Last-resort wheeled bombs made from two boom jars, a full-sized gunpowder satchel, and dynamite.
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A five-time-use ring that throws a spell back at its caster; Prepotente's copy ping-ponged the Community Pool counter against Viscount Fog's matching ring until both were stunned into Fragility.
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One of a matched pair of giant butcher knives Terror the Clown wielded, one in each hand; both looted whole off its corpse.
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A large padded mallet bought at Limp Richard's Sundries on floor 4, the only purchase the party makes there besides the books. Listed at 250 gold; Donut haggles Limp Richard down to 150. No stated use yet.
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Found while looting Quetzalcoatlus's corpse in the now-dry necropolis, part of Gwendolyn Duet and Tran's team's own subterranean expedition. Shows coordinates for multiple sixth-floor locations; its contents beyond that aren't detailed on the page.
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A limited-shelf-life potion from Carl's benefactor box that can add three levels to a selected spell or skill.
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A unique potion out of Carl's Legendary Deity's Box, granted for surviving being physically stepped on by a god. Adds plus five to any one spell or skill of the drinker's choosing, the choice made at the moment of drinking rather than fixed in advance. Per Mordecai, the single best piece of loot Carl has found since entering the dungeon, not counting the pet biscuit; its rounded, ornate bottle smokes faintly and visibly unnerves him.
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A little black zippered folder holding 12 foot-care tools, from Carl's Platinum Shoe Box. Nightly barefoot use in a Safe or Personal Space grants bare-foot damage, a Smush bonus, unbreakable feet, and trap-alarm buffs, but only while barefoot.
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One of seven paper coupons in the Platinum box the AI's veto-compensation achievement grants Carl, Donut, and Katia Grim alike. Redeems for a free, pre-upgraded level-three personal saferoom space.
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Feeds pet-based classes for a full day, and pets find them irresistible, so only pull out one at a time.
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A large chest of chemicals and herbs Quint sells as everything a crawler needs to start their own pharmaceutical empire, normally out of reach until the fifth or sixth floor. Mordecai trades Carl's Rev-Up Moonshine for one to grow his own war chest of potion supplies, not something handed to Carl or Donut themselves.
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A weird leather harness looted off the Tuskling Dominatrix's corpse, system-labeled and unexamined.
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The pink feather boa Big Tina wears.
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Beatrice's pink Crocs, barely fitting Carl's feet, pressed into apocalypse service.
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A platinum box Katia opens after gaining experience for flooding Larracos.
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A fan box awarded to Carl with the Double-Billed achievement.
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A short-shelf-life enhancement stone out of Carl's own Platinum Quest Box, meant to be rubbed onto a spiked weapon. Adds bonus damage scaling with the wielder's level plus one point to every existing stat buff already on the weapon, without creating new ones. Carl applies it to his gauntlet immediately, gaining a point each of strength and dexterity and a slightly longer, meaner-looking set of spikes.
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A platinum loot box containing an Enchanted Anarchist's Battle Rattle, a small Earth patch, and an unenchanted sewing kit with white and red thread.
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A platinum box awarded to Carl on arriving at the sixth floor.
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A plain, unenchanted pair of pliers from Carl's Bronze Crafter's Box, the reward for his Martha Stewart! achievement.
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Antidotes from the Silver Adventurer Box; the name is the documentation.
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Part of the haul from a boss box Donut opens off-page this chapter, alongside a batch of healing scrolls. Unused and undescribed beyond its own name.
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A literal fireplace poker: a wrought iron stick with a screw-on point at the end.
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A severed pollyslog forelimb, still sizzling faintly with the creature's own acid where it gripped Carl's gangway chock before the train doors took it off. No stated use yet.
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A pelt looted off a killed Danger Dingo, floor 2's version of floor 1's rat pelts.
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A pelt looted off a killed Former Circus Lemur, matching the naming convention of floor 2's Poor Dingo Pelts.
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A berserking potion out of Carl's own silver Pacifist's Box: doubled strength and movement speed, halved dexterity and constitution, a stacking speed bonus for every kill landed while it's active, and a debuff that strips away any sense of where the drinker is or why they're fighting. Mordecai says he's seen it wipe out half a party before and warns Carl not to touch it; Carl agrees and puts both doses away unused.
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A potion brewed for a specific animal using a liter of that animal's blood.
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A potion from Carl's share of the boss box loot off Ralph's kill, drunk immediately for another level in his Determine Value skill. Named for its specific effect this time, rather than as a generic Skill Potion like the two identical boosts he's received before.
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A joke potion from Carl's loot: drink it if attacked by a pack of dinosaurs, and it makes them eat you last, for a full 30 hours. Mordecai's own reaction to seeing it appear is a wary "uh-oh."
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A fall-damage potion out of a Silver Skydiver's Box, per Mordecai a real step down from an actual Featherfall spell: it stops a fall from killing outright, but the drinker still lands at only 5% health.
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A potion from the Gold Crowd Control Box that doubles physical armor for five minutes.
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A potion that raises its drinker into the air for up to twice their Intelligence in seconds.
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Veriluxx RealPet Companions' licensed toy replica of Donut, sent as a product sample tied to her new sponsorship: a battery-powered, roughly three-quarter-scale robot cat with fur that feels like rat hair, built on tech only a little ahead of pre-collapse Earth. Its onboard AI runs an unsettling, only-loosely-Donut personality, prone to creepy non sequiturs, and its marketing promise of being nearly indestructible does not survive contact with Mongo.
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A dime-sized black trigger box on a long wire, ten of which came from Carl's Gold Sapper's Box. Using a Sapper's Table, it can be attached to any non-static trap to set activation conditions like countdowns or mob-type triggers.
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Odette admits, backstage after the interview, that this particular bag was doctored: something in it gave Donut a temporary point-and-a-half boost to wisdom and a few confidence-related stats, meant to sharpen her for the camera.
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A black ticket stamped with a gold-leaf skull, printed with the name of one specific crawler on its back. Redeeming it against that named crawler pays out a run of loot boxes and, up to three times each, a bonus player level and a Platinum Adventurer Box. Handed out inside a Savage Box whenever a crawler earns a Crawler Killer skull, one coupon per party member the killer belonged to at the time.
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A plain plus-two ring of strength, one of three rings looted off Quan Ch's severed hand. Carl notes this type was common loot on the first two floors.
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Torn from Quan Ch's own body at the shoulder when Carl grabs and yanks it just as Quan tries to rocket-launch away mid-fight, the two forces together tearing the limb free rather than Carl's pull alone. Ends with Carl holding the whole limb, three rings still on its fingers. What the rings do, if anything, is unconfirmed.
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A pair of slippers pulled from Carl's Bronze Assassin's Box. He can't wear them; no reason given.
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A white, frothy potion Mordecai brews at his upgraded crafting table to sober up Louis Santiago 2 and Firas M. Clears alcohol and most drugs (Blitz excepted) and, for the rest of the floor, makes drinking or getting high again cause violent illness instead. Normally used to treat alcoholism, and to torture prisoners.
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Pelts from the oversized rats of floor 1, accumulating a few at a time.
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Terror the Clown's red, curly-haired wig, looted off its corpse along with its little flowered hat.
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Found sitting out in the open at station 75's looted repair station, left behind by whoever cleared the rest of the place out. Carl takes it, along with the plain tables, empty tool shelves, and empty boxes left in the same room.
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One of the Rev-Up bottling room's two stationary bikes, its pulley system identified as a foot-powered blender: pedaling spins a bladed lid screwed onto a glass jar clamped to a small platform. Found packed away with spare jars and a smoothie recipe.
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A ten-dose smoothie Carl blends mid-fight from a jug of moonshine and a laminak fairy corpse, following the recipe found in last chapter's bottling room. Grants temporary immunity to health-seeping conditions and communicable disease, but comes with a Buzzed debuff attached.
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A recipe sheet found with the bottling room's blender kit, for a two-ingredient smoothie meant to grant immunity to the Taint debuff and something called the Vigorous Measles before fighting the neighborhood boss.
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A bottle looted off Gore-Gore's corpse alongside his gold and engineer's key. Another appearance of the Rev-Up brand name on floor 4, following the Rev-up Vitamin Shots found the same chapter; unexamined and unused as the chapter ends.
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180-proof moonshine looted off clurichaun bodies in clay jugs, distilled from Brindle Grub slime trails and a secret ingredient. Explosively flammable, and sought after by drinking establishments on several of the deeper floors.
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A trifold recruitment pamphlet looted off a clurichaun body, pitching a definitely-not-a-pyramid-scheme moonshine sales opportunity. Not magical, just paper.
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A cotton-like cloth banner spotted hanging half-collapsed by one corner in the Rev-Up bottling room, advertising a discontinued smoothie product line.
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Despite the name, a drunk rather than injected dose: a powerful, race-specific sedative handed out one at a time to the Iron Tangle's migrating mobs by a Pooka boss at each five-stop tunnel, meant to keep them compliant and looping the train lines on schedule. Doesn't take effect until swallowed on the far side of a one-way portal back to the mob's own station; missing a dose in time is reported to cause a physical change in the user.
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The 'prize' handed out by a train line's Reward Room: an actual passenger's own lost luggage, matched to whatever number a crawler calls out between 1 and 200. Must be manually unzipped rather than opened like a loot box, and can't be pulled into inventory until then. Carl's own case turned out to hold women's clothing, high heels, Delaware travel brochures, and two potions tucked in a pocket. Donut's case, unzipped only a couple inches, turned out to be rigged with a fire ant trap that ended up killing conductor Vernon.
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A glowing blue ring that lets its wearer breathe both underwater and on land at once, at the cost of -1 Charisma. Per Mordecai, wearing it outside of water grows the wearer gills and turns their skin slimy, so it's best left off except when actually needed. Pulled from the Gold I'm Wet Box, and identical copies go to Carl, Katia, and Tran.
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An amber-stoned ring looted off Quan Ch's severed hand, named after the infamous glory-stealing crawler Rockard. Stacks two passive benefits, Ripe and Loaded, both built around spotting easy targets on the map rather than fighting anything head-on.
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A tracked, two-seat dune vehicle built by Carl and Katia Grim at the engineering and metalworking tables, named by Donut before it even had a system description. Officially tagged by the game itself as "Tracked All-Terrain Suicide Machine. The Royal Chariot – Contraption," whose own flavor text mocks its missing roll cage and questionable center of gravity. Quiet, fast over sand and snow alike, and light enough in two disassembled halves to carry in Carl's own inventory.
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Ferdinand's oversized magical gold turban, topped with a long white feather.
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An unenchanted necklace looted off a tuskling Carl killed himself, reading as pretty valuable on his inventory list.
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The borough boss Ruckus's main weapon: a twenty-five-foot cable-mounted stick lined with ten spinning buzzsaw blades. Powered by the same type of dwarfish battery that runs the Royal Chariot; pulling the battery shuts it off. Lighter than it looks; Carl and Katia loot it whole from the wreckage the day after Ruckus dies.
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A shrink-wrapped set of 18 paperback Westerns by Louis L'Amour, from Carl's Silver Earth Box. His father owned a whole shelf of L'Amour books growing up; Carl used to sneak them as a kid, but never read this particular series.
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A workbench from Carl's Gold Sapper's Box, built like his Engineer's and Alchemy tables. Explosive items or traps built here can't lose stability or be prematurely set off.
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An unenchanted gold band, the third and last ring looted off Quan Ch's severed hand, stuck fast on the index finger since well before this fight. The system's own description dismisses it as worthless, but a faded inscription inside the band reads 'For Daddy.'
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From Carl's second Silver Goblin Box, alongside more dynamite and a lighter. Contents unexamined.
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A carapace dropped by a Scatterer, the bread-loaf cockroach of floor 1. Its arrival created Carl's Crafting Items menu.
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Vials of the white goo that leaks out of a killed Scatterer, identified by the interface as an alchemy crafting material.
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Hunks of gnarled metal, fried cogs, and broken wheels pulled from the two Dwarven Industrial Light-Duty Automatons Carl demolishes off Banshee Station, once they cool down. Close to fifteen tons collected, less than half of the pair's total mass, meant for the crafting bench and better train defenses.
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A scroll from the Gold Crowd Control Box that fills a room with a mist visible only to mobs.
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A rolled-up scroll from the Bronze Pet Box. Carl hasn't had a chance to read the fine print.
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A scroll out of Carl's Platinum Quest Box with a 20-minute shelf life once picked up. Reading it upgrades one random currently-equipped item, small or huge. Mordecai warns that stripping down to a single item first to try to game which piece gets picked never actually works well.
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A consumable scroll granting underwater breathing for a number of seconds equal to the reader's Intelligence times three; doesn't protect against swimmer's ear or being eaten by an undead barracuda. Turns up in Carl's, Donut's, and Katia Grim's boss boxes alike, common enough on floor 5 that Mordecai reads it as a hint the floor is full of poison and water hazards.
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A scented candle from Donut's Silver Earth Box, boxed like an Amazon delivery and labeled Sea Breeze, though it doesn't actually smell like the sea. Reminds Donut of Beatrice, who used to burn candles constantly despite worrying about her catching fire near them.
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A travel-sized tube of cherry-flavored, enchanted toothpaste, the actual prize buried inside Carl's Platinum Big Daddy Box alongside a plain toothbrush. Its label plays up the ordinary confidence boost of minty-fresh breath, then undercuts the joke: what it actually grants is a 30-hour buff of triple damage to boss monsters, or quadruple against a Province, Country, or Floor Boss, usable only inside a safe room. Good for five brushings total.
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A hardened black brick pulled from a fuel chest in the Nightmare Express's cab, about fifty to a box. Its own item description dodges the question before admitting the truth: these are the shriveled corpses of nonviable Lesser Demon babies, used as an extremely long, hot-burning fuel source for steam boilers.
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Identified by its own tooltip once Carl opens it to retrieve Kimaris: a protective case forged in the fires of Sheol, the World Dungeon's mysterious 15th level, built and sold by traveling Spider Reaper Minions. Meant to keep whatever's stored inside safe against most, but not all, forms of abuse, with a small stated risk of blasting whoever opens it with a Sheol Fire spell each time it's opened, though the stored item itself stays protected regardless. Carl empties it out, then repurposes the case to physically contain Remex's cracking, vibrating soul crystal as the building's evacuation countdown runs; it can't be pulled back into inventory with the crystal inside, and is left behind, still closed around the gem, as the chapter ends.
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Wheeled shrapnel bombs with long wicks, built to tear apart grub pupa mounds.
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A wand with ten charges, offered at the Masquerade prize counter.
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A set of 100 small, fragile black throwing stars from Carl's Boss Box for the Juicer kill, the same kind sold at any knife shop or swap meet. Enchanted so every hit against a given monster type compounds an 8% damage bonus against that type.
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A silver adventurer loot box that contains two Poison Antidotes, 100 Crawler Biscuits, and 20 Torches.
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A silver goblin loot box containing five sticks of dynamite, a lighter, and a Satchel of Gunpowder.
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A plain silver ring out of Carl's Silver Adventurer Box that adds +1 constitution. No fancier name than that.
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A prize box awarded for attacking a boss monster with siege equipment from a distance.
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A silver loot box awarded for winning a Syndicate Court action; each of Carl's seven boxes contains a gold piece, one Stock Certificate, and a photograph.
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An expensive potion that reveals selected facts about a mob after more than thirty seconds.
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A potion from Carl's gold Looter Box that adds a single level to a specific skill. His added a level to Determine Value.
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A mundane slingshot looted off a clurichaun, borrowed out of Donut's haul for Carl to practice with. Barely does any damage, but he's getting consistent with the headshots.
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A trap that makes its target slip and fall into nearby water.
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A deflagration-type grenade that fills a 10-meter radius with opaque, multi-colored smoke for three minutes. Examined and used for the first time this chapter, planted lit as part of a booby trap.
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Bard sheet music offered for ten hunter hands at the Masquerade prize counter.
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A golf ball-sized, amber gem floating in the middle of Remex's chamber, tethered to him by a thread of golden light and sending a second stalk of light down through a hole in the floor to the guards below. Examined as C-Grade elf technology, described in its own tooltip as working like a wireless charger that runs on the soul power of everything killed nearby rather than electricity, and used to top off the settlement's swordsmen guards each night. The tooltip notes some of that stored power also leeches into something else, without saying what. Shatters and stops working if touched by living flesh. Per Remex, the crystal and the roof above it, which acts as an antenna, together make up what he calls the Amplifier.
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A low-powered noisemaker Carl invents while experimenting with weaker explosives: just a wick and fuse pulled from a hob-lobber. Does almost no damage, makes little sound, but throws sparks for about five seconds, useful for startling a target's dot to hostile red without giving away a real attack.
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A ready-to-go trap from Donut's Gold Sapper's Box, no tinkering required. One of two Trap Modules found in the box, alongside an Alarm Module.
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Slip-on knee bracers from the Gold Crowd Control Box, made from Thorn Cadaver skin and spikes. Not pants, but the first protective gear Carl's had for his legs.
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A large bronze key looted off a dead engineer's body inside the Nightmare Express's own cab. Grants access to Iron Tangle employee-only areas and actions on all 400 of the Tangle's steam-type trains, a broader grant than the single-line engineer's key Carl already carries off Gore-Gore's corpse.
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One share of common stock in a publicly-traded company, each certificate physically different (paper, an inscribed egg, glass) and each from a company based in the home system of a different plaintiff in the lawsuit against Carl. Worth roughly 10 credits per share, traded via something called the I.R.F. Mordecai calls it strange for a crawler to be given anything with real credit value at all. Carl receives seven, one per Silver Summary Judgement box.
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A pair of rings looted off Nica Bautista's corpse, each showing only '+2 to strength' when examined; no interface name is given for them beyond that.
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A recyclable trap that summons two town guards or minions from the current floor when triggered.
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A stat potion Mordecai crafts for Donut at his newly upgraded alchemy table, orange and bubbly, permanently raising Constitution by a random 1 to 4 points. Capped at two drunk per crawler for the whole dungeon run, a hard rule the game's own tooltip jokes is there because more would be cheating. A separate, much rarer type called a Cosmic Buff can raise a random stat by a flat 10 points instead, and isn't subject to the same two-potion cap, though Mordecai doesn't know the recipe.
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A small, bottle-cap-sized crafting item out of Carl's Gold Sniper's Box, sold in a case of 25. Adds the "Guided" status to any projectile, powered or not, usable on a wide range of crafting tables; doesn't add range on its own. Explains, after the fact, the same "Guided" tag Carl saw on the Dromedarians' own unarmed anti-air rockets back at Hump Town's gate.
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One of three massive, unenchanted iron breastplates looted off Village Guard Swordsmen at some earlier, unspecified point, alongside a matching helmet and one of their giant swords; all carry relatively low value. Roughly the size of an opened umbrella and up to two and a half inches thick, too heavy for a pre-dungeon human to budge but easy enough for Carl now. Too big to simply hand off to Katia Grim as armor. The first one becomes Carl's test piece at his new engineering table, earning him the Martha Stewart! achievement.
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Two of seven paper coupons in the Platinum box the AI's Cuck Aquaman achievement grants Carl, Donut, and Katia Grim alike. Redeems for an upgrade to a crafting table; unlike the personal space and environmental coupons, none of the three crawlers spend theirs this chapter.
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A little silver butterfly collar charm from Donut's Gold Magic Item Box, said to commemorate a sad tale neither Carl nor Donut knows.
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A standard tape measure from Carl's Bronze Crafter's Box, the reward for his Martha Stewart! achievement.
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A paperback by Joe Haldeman, traded from Limp Richard's own stock at his floor 4 general store for one of Carl's Louis L'Amour westerns.
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A paperback by Ursula K. Le Guin, traded from Limp Richard's own stock at his floor 4 general store for one of Carl's Louis L'Amour westerns.
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Another of the herbs Mordecai stole from the Belly-Rubbed Pug's kitchens back at chapter 8, now itemized for the first time: a few branches, added to a potion five seconds after its cinnamon stick as part of the recipe that cures Mongo.
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A bandolier of six small, black-handled throwing knives looted off a killed Former Circus Lemur, the same type the lemurs throw at crawlers on sight.
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A stick. Officially a weapon; it looks like a three-quarter length baseball bat shaped by someone with only a vague idea of what baseball is.
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An uncomfortable, self-adjusting enchanted toe ring that makes its wearer dramatically stronger and slightly embarrassed.
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A spellbook out of Carl's Bronze Boss Box for killing Miss Quill, teaching the spell Bang Bro. Read the same chapter it's found.
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A spellbook from Donut's share of the boss box loot off Ralph's kill. Teaches Heal Critter as a permanent spell, unlike the one-shot Scroll of Heal Critter Carl already carries.
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A spellbook out of Donut's silver Beguiler Box, teaching Minion Army, a 50-spell-point spell that turns hostile enemies to fight for the caster instead. She can't afford the cost yet and the book won't teach a spell she can't cast.
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A spellbook from Carl's Bronze Boss Box, teaching a 5-mana defensive spell he can't yet afford to cast.
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A sweet-potato-like alchemy material that only grows in lava-covered dirt, per its own tooltip, which openly mocks the vegetable as nearly useless and terrible-tasting. Very rare but low actual value; neither Carl nor Mordecai has encountered one before. The sole contents of a Silver Benefactor Box from the Open Intellect Pacifist Action Network.
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Torches by the score, for the stretches of dungeon that don't light themselves.
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A single sheet ripped from a cleric's journal, looted off Henrik's corpse in the Akula's bridge. One side carries half of a love poem for the cleric's aunt; the other describes the Wailing Shrieker ghost type, which Carl reads as explaining exactly why Henrik's team needed a flesh-granting spell rather than simply trying to kill Quetzalcoatlus outright.
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A plain, non-magical blue and white toddler-sized hat, reward from Carl's I’m on a train! achievement, embroidered with the words "I rode the Iron Tangle."
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A form-fitting, cool-to-the-touch shirt of trollskin; per Mordecai, one of the best under-armor tanking garments in the dungeon and a Platinum-or-Legendary find in a Gold box.
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A tuskling's tent-sized, blood-soaked tuxedo jacket, picked up off the arena floor after the fight. Smells like hot diarrhea.
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An open-topped, basket-shaped backpack Carl builds at his new Armorer's Table out of reinforced dingo-hide straps, sized to still fit through a train car's tight aisle. Made for Katia Grim: its shallow lip lets it hold loose contents that count toward her mass once she equips it, so she can reshape herself around whatever raw metal Carl loads inside.
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A 250,000-gold bed upgrade that provides full rest after two hours and gives a 30-hour Good Rest bonus.
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A flammable anti-undead weedkiller Mordecai mixed to kill Odious Creepers.
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A half-dollar-sized patch depicting the planet Earth, one of three items from Carl's platinum Spicy box, meant to be sewn onto an eligible garment like the Enchanted Anarchist's Battle Rattle. Grants +5% Strength and immunity from cloud-based attacks once affixed, but is a fleeting item: removing it later destroys it. Not yet sewn on as the chapter ends.
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A medium garment patch made from Spider Reaper Minion thread silk, granting Constitution, explosive damage, Dangerous Explosives Handling, and a merchant discount when affixed.
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A black garment patch marked with the Midnight Epicure that grants Carl protection from vampirism and lycanthropy.
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A small garment patch depicting the twelve flaming arrows of the Skyfowl hero Radiant Star, granting Dexterity and ranged-projectile damage when affixed to eligible clothing.
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A potion vial dropped by a Red Cornet mid-fight, the same size and shape as a normal one but inert: it doesn't puff away on its own, and a smear of golden liquid clings to the bottom like honey rather than pouring out. Carl can't get the system to describe it and smashes it open trying, at which point it disappears the normal way, taking whatever it was with it.
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A black-and-gold striped hot-air balloon, one of the last of an old class of neutral peacekeeping vehicles the Dirigible Gnomes once flew before their two wars, its own card calling it perhaps the oldest craft still aboard the Wasteland. Shielded, decorated with ribbons and flags, big enough for five or six people in its basket. Carries Leon and his own sniper and pilot escort down to collect Wynne.
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A single pill, identical in appearance to Carl's first Valtay neural enhancer, the sole contents of his latest Bronze Benefactor Box from the Valtay Corporation. Carries the same permanent-change and missing-neural-interface warnings as before. Installs one interface upgrade: a toggleable current elevation and airspeed readout, which Carl finds cluttered and hard to configure until he narrows it down to relative surface speed and a sea-level-adjusted altitude gauge.
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A single blue and yellow capsule, the sole contents of Carl's first-ever Bronze Benefactor Box, sent by his sponsor the Valtay Corporation. Its listing warns the change it makes to the brain is permanent and can't be unequipped or undone, and separately warns Carl doesn't have a Valtay Neural Interface installed, though his current wetware works with it regardless. Installs a single interface upgrade once swallowed: the ability to identify and analyze subspace portals.
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Looted off Hekla's corpse at Carl's urging, since the game requires the crawler who landed the kill to do the looting. Needed to fully disengage the Vermillion engine car from the rest of the train; the party had already worked around needing a key just to close the two engine doors, but full disengagement still required one.
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A potion ingredient Mordecai needs to brew an antiparasitic capable of killing the Infiltrator controlling Chris Andrews 2. Not yet found by chapter's end, whether through the market interface or by asking around the Desperado Club.
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An item Daniel Bautista 2 used the last of, the purple variant specifically, to neutralize the station 435 Kravyad's hypnotize spell. Nothing about what it is or what its other variants do is given beyond the name.
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A charcoal-colored, right-handed wrist bracer from Carl's Gold Brawler Box that transforms into a spiked orcish-steel gauntlet when his hand is clenched into a fist. Easily the best loot he's found since his shirt and cloak.
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A potion meant to be applied to edged weapons, making the resulting wound bleed longer. Came five to a box from one of the two Asshole Boxes.
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A brand-new, dumpster-sized wheeled bin with chain-link walls and a side loading door, found empty and untouched in the room off Banshee Station that Carl mistakes for a boss room. Heavy but liftable; he rolls it into his inventory whole.
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Carl's prize from his own gold fan box: a large, banana-shaped wicker-look scoop, actually made of a light metallic substance, worn strapped to the wrist and forearm. It's the hand basket from jai alai (in-game name Cesta Punta), used to catch and hurl a ball, or in Carl's case anything that fits, hard and fast. A pull-ring retracts the whole scoop into a metal bracer over his forearm, compatible with his gauntlet. Not magical, but well made; replaces the slingshot as his ranged option.
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A curved, wicker-look, unique attachment that slides onto the end of a xistera, sent to Carl inside an Emergency Platinum Benefactor Box from the Open Intellect Pacifist Action Network. Custom-built to fit a decapitated love doll's head and greatly extend how far it can be thrown, with the head magically returned once the slot is removed from the xistera.
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An unexplained sponsor gift. Carl thanks 'mystery aliens' for it on arrival, unsure what it's for; Mordecai takes it to search his own recipes for a use.
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A chain created from Imani's scroll, which can be any length up to 1,000 feet, is light as a feather, and lasts 30 hours.
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Carl's own Zippo, in his pocket since before the world ended. His second lighter, counting the goblin one.
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