Carl
also known as Crawler #4,122
27-year-old former US Coast Guard, now designated Crawler #4,122. Narrator.
System message
[ NOT YET ENCOUNTERED ]
You haven't met this one yet, crawler. Records unseal as you read. The dungeon appreciates your impatience but does not reward it.
Level
5B1C10
3B1C8
2B1C5
1B1C2
Physical
- Build:
6'3", about 230 pounds, naturally muscular and gym-maintained. Linebacker father, 5'10" mother.B1C3
Location
The floor 1 tunnels outside the safe room, working toward a sealed door marked with an old health-department noticeB1C10
The floor 1 safe room, a converted fast food restaurant; rented a room for the price of nothingB1C9
A safe room deep in the floor 1 warrens, next door to a probable Scatterer nestB1C8
Inside the Tutorial Guild safe room with MordecaiB1C3
The World Dungeon, floor 1 tunnels near the entrance stairsB1C2
The ruins of his Seattle block, outside his flattened apartment buildingB1C1
Objective
Hole up at the safe room for a couple of days, clear the suspected Scatterer nest next door for experience, and wait for the stairs down to floor 2 to appear. Also, still: pantsB1C9
Sleep off the Fatigued condition, set up a base, and do something spectacular within 29 hours, before the premiere airs. Also: pantsB1C8
Leave the guild and survive floor 1, now as bodyguard to a cat with a death-clause crownB1C7
Finish the tutorial, open the boxes, and figure out how to be interesting enough on camera to surviveB1C4
Complete the tutorial, get the interface unlocked, and acquire literally any shoes and pantsB1C3
Reach the real Tutorial Guild and get through its door aliveB1C2
Get out of the cold before hypothermia does what the apocalypse couldn'tB1C1
System message
No data on this one yet. It either hasn't mattered, or it is about to.
Stats
- Charisma:
- Constitution:
- Dexterity:
- Intelligence:
- Mana:
- Strength:
4B1C4
10B1C9
9B1C6
5B1C4
5B1C4
3B1C4
3 points, refilling about one per hourB1C4
9B1C6
6B1C4
System message
Stats unknown. Rest assured the dungeon has precise figures on exactly how underwhelming they are.
Spells
1Heal: Restores about 20% of health for 2 mana; hotlist slot oneB1C4
Skills
7Regeneration: Near-full recovery about two minutes after taking damageB1C6
6Basic Electrical Repair: The day job, rated; his best pre-dungeon numberB1C4
5Foot Soldier: Increases kick damageB1C10
Foot Soldier: Increases kick damageB1C8
5Pugilism: Beating the shit out of opponents with closed fists; +25% bare-knuckle damage per levelB1C10
4Pugilism: Beating the shit out of opponents with closed fists; +25% bare-knuckle damage per levelB1C5
5Smush: Bare-foot kill pressure, +10% per level; the description audibly breathesB1C10
3Smush: Bare-foot kill pressure, +10% per level; the description audibly breathesB1C8
5Unarmed Combat: Hand-to-hand, as rated by the dungeon on arrivalB1C10
3Unarmed Combat: Hand-to-hand, as rated by the dungeon on arrivalB1C4
4Swimming: Rated on arrivalB1C4
3Powerful Strike: Multiplies bare-handed damage by its levelB1C6
Hidden by the filters
8Frogger (1981 Cabinet): A basement childhood, immortalized at rank 8B1C6
System message
No spells or skills on record. Punching things very hard is not a skill until the dungeon says it is.
History by chapter
Book 1
Chapter 1
- LOCATION Location: The ruins of his Seattle block, outside his flattened apartment building
- OBJECTIVE Objective: Get out of the cold before hypothermia does what the apocalypse couldn't
Chapter 2
- LEVEL Level: 1 (stat points assigned from his physical and mental profile; values not yet shown)
- LOCATION Location: The World Dungeon, floor 1 tunnels near the entrance stairs
- OBJECTIVE Objective: Reach the real Tutorial Guild and get through its door alive
- TAG Crawler: Registered as Crawler #4,122
Chapter 3
- PHYSICAL Build: 6'3", about 230 pounds, naturally muscular and gym-maintained. Linebacker father, 5'10" mother.
- LOCATION Location: Inside the Tutorial Guild safe room with Mordecai
- OBJECTIVE Objective: Complete the tutorial, get the interface unlocked, and acquire literally any shoes and pants
Chapter 4
- OBJECTIVE Objective: Finish the tutorial, open the boxes, and figure out how to be interesting enough on camera to survive
- SPELL Heal: Restores about 20% of health for 2 mana; hotlist slot one (Granted in the tutorial; his first and only spell)
- SKILL Swimming: Rated on arrival (Innate; the Coast Guard again)
- SKILL Basic Electrical Repair: The day job, rated; his best pre-dungeon number (Innate)
- SKILL Unarmed Combat: Hand-to-hand, as rated by the dungeon on arrival (Innate; the Coast Guard trains more than people think)
- STAT Charisma: 4
- STAT Dexterity: 5
- STAT Constitution: 5
- STAT Intelligence: 3 (to his considerable irritation)
- STAT Strength: 6 (typical adult human averages 3 to 5)
- STAT Mana: 3 points, refilling about one per hour (tied to intelligence)
Chapter 5
- LEVEL Level: 2 (three stat points banked, unspendable until class selection on floor 3)
- SKILL Pugilism: Beating the shit out of opponents with closed fists; +25% bare-knuckle damage per level (Innate, leveled by use)
Chapter 6
- STAT Strength: 9 (+3 from the toe ring; nearly the human ceiling)
- STAT Constitution: 9 (+4 from the cloak)
- SKILL Regeneration: Near-full recovery about two minutes after taking damage (All 7 from the Trollskin Shirt)
- SKILL Powerful Strike: Multiplies bare-handed damage by its level (All 3 from the Toe Ring of the Splatter Skunk)
- SKILL Frogger (1981 Cabinet): A basement childhood, immortalized at rank 8 (Innate; hidden behind the dungeon-useless filter)
Chapter 7
- OBJECTIVE Objective: Leave the guild and survive floor 1, now as bodyguard to a cat with a death-clause crown
- TAG Royal Bodyguard: Title assigned by his party leader; the system made it official
Chapter 8
- SKILL Smush: Bare-foot kill pressure, +10% per level; the description audibly breathes (Innate, apparently)
- OBJECTIVE Objective: Sleep off the Fatigued condition, set up a base, and do something spectacular within 29 hours, before the premiere airs. Also: pants
- LOCATION Location: A safe room deep in the floor 1 warrens, next door to a probable Scatterer nest
- SKILL Foot Soldier: Increases kick damage (Innate; level not yet shown)
- LEVEL Level: 3 (six stat points banked for class selection)
Chapter 9
- LOCATION Location: The floor 1 safe room, a converted fast food restaurant; rented a room for the price of nothing
- OBJECTIVE Objective: Hole up at the safe room for a couple of days, clear the suspected Scatterer nest next door for experience, and wait for the stairs down to floor 2 to appear. Also, still: pants
- STAT Constitution: 10 (+1 from a Silver Ring, on top of the cloak's +4)
Chapter 10
- SKILL Smush: Bare-foot kill pressure, +10% per level; the description audibly breathes (Innate, apparently)
- SKILL Foot Soldier: Increases kick damage (Innate; level finally shown)
- SKILL Unarmed Combat: Hand-to-hand, as rated by the dungeon on arrival (Innate; the Coast Guard trains more than people think)
- SKILL Pugilism: Beating the shit out of opponents with closed fists; +25% bare-knuckle damage per level (Innate, leveled by use)
- LEVEL Level: 5 (Two levels this chapter; three stat points banked per level, still nothing to spend them on)
- LOCATION Location: The floor 1 tunnels outside the safe room, working toward a sealed door marked with an old health-department notice
Groups
- Party:
The Royal Court of Princess Donut; he is not the leaderB1C7
Auto-grouped with Donut on entry; parties share experience and group chatB1C4
Relationships
- Beatrice:
- Donut:
- Mordecai:
Ex-girlfriend as of days before the transformation; fate unknownB1C1
Partner, after nearly leaving the party; she knew he'd been planning to keep her all alongB1C8
Fellow crawler now, and uncharacteristically loyal in a fightB1C2
His ex's show cat, in his care under protest; he respects her tenacity, she considers him staffB1C1
His guide and teacher, however reluctantly on both sidesB1C3
The rat behind the guild door, unhelpful right up until the last secondB1C2
Ratings
- Favorites:
- Followers:
- Patrons:
- Views:
0B1C4
0B1C4
0B1C4
0B1C4
System message
No known associates. Loners have historically excellent odds. That was sarcasm.
History by chapter
Book 1
Chapter 1
- RELATIONSHIP Donut: His ex's show cat, in his care under protest; he respects her tenacity, she considers him staff
- RELATIONSHIP Beatrice: Ex-girlfriend as of days before the transformation; fate unknown
Chapter 2
- RELATIONSHIP Donut: Fellow crawler now, and uncharacteristically loyal in a fight
- RELATIONSHIP Mordecai: The rat behind the guild door, unhelpful right up until the last second
Chapter 3
- RELATIONSHIP Mordecai: His guide and teacher, however reluctantly on both sides
Chapter 4
- GROUP Party: Auto-grouped with Donut on entry; parties share experience and group chat
- RATING Patrons: 0
- RATING Favorites: 0
- RATING Followers: 0
- RATING Views: 0 (Floor 1 is off-limits to live viewers; nothing moves until floor 2)
Chapter 7
- GROUP Party: The Royal Court of Princess Donut; he is not the leader
Chapter 8
- RELATIONSHIP Donut: Partner, after nearly leaving the party; she knew he'd been planning to keep her all along
Equipped
- Nightgaunt Cloak:
- Leather Jacket:
- Trollskin Shirt:
- Fingerless Gloves:
- Boxers:
- Pink Crocs:
- Toad Cudgel:
+4 constitution, poison and ice resistance, anti-piercingB1C6
Worn out into the snow; already shrugged off one panicked cat chompB1C1
Regeneration 7 and immunity to melee debuffsB1C6
Common, but his fists are the real weapon anywayB1C6
His only pants-adjacent garment; the dungeon will have opinionsB1C1
Lost: both went flying in the first seconds of the Murder Dozer chase. Barefoot since.B1C2
Barely fit, worn out the window into the coldB1C1
Carried over the poker, reluctantly; his fists out-damage bothB1C6
Jewelry
- Toe Ring of the Splatter Skunk:
- Silver Ring:
Right index toe; +3 strength, Powerful Strike 3B1C6
+1 constitutionB1C9
Brands & Tattoos
- Goblin Pass:
Forearm brand: free passage through goblin territory, but fairy-class enemies hit 20% harderB1C6
Branded onto his left inner forearm, and through the jacket; what it grants is not yet clearB1C5
System message
Nothing equipped. Entering the World Dungeon in this condition was certainly a choice.
Inventory
Bronze Adventurer Box: Opened: healing potions and a potion of mana across the pairB1C5
Bronze Adventurer Box: UnopenedB1C2
Bronze Pet Box: Opened: Scroll of Heal Critter, 10 pet biscuitsB1C5
Bronze Pet Box: UnopenedB1C2
Bronze Weapon Box: Opened: a Toad Cudgel (a stick) and a Poker (a fireplace poker), across the pairB1C5
Bronze Weapon Box: UnopenedB1C2
Gold Apparel Box: Opened: the Nightgaunt Cloak and Trollskin Shirt, both enchanted, both gasped at by MordecaiB1C5
Gold Apparel Box: UnopenedB1C2
Legendary Pet Box: Opened: 500 pet biscuits and the Enhanced Pet Biscuit, promptly eaten by its subjectB1C5
Legendary Pet Box: UnopenedB1C2
Silver Adventurer Box: Opened with several lesser boxes; the silver ring came from this one, with a torch, bandages, and two unspecified potions across the batchB1C9
Silver Adventurer Box: Opened: 2 poison antidotes, 100 crawler biscuits, 20 torchesB1C5
Silver Adventurer Box: UnopenedB1C2
×100Crawler Biscuit: RationsB1C5
Fingerless Gloves: Worn; moved to EquippedB1C6
Fingerless Gloves: Common; at least his fists are dressedB1C5
×6Healing Potion: Restores at least 50% healthB1C6
×4Healing Potion: Restores at least 50% healthB1C5
×1Lighter: Came with the dynamiteB1C5
×1Mana Potion: Restores magic pointsB1C5
Nightgaunt Cloak: Now worn; moved to EquippedB1C6
Nightgaunt Cloak: Enchanted Nightgaunt Cloak of Stoutness; unexaminedB1C5
×510Pet Biscuit: A day of pet food eachB1C5
×2Poison Antidote: Does what it saysB1C5
×1Scroll of Heal Critter: Fine print unreadB1C5
Toad Cudgel: Carried; moved to EquippedB1C6
×1Toad Cudgel: A stickB1C5
Toe Ring of the Splatter Skunk: Now worn; moved to EquippedB1C6
Toe Ring of the Splatter Skunk: Enchanted; unexaminedB1C5
Trollskin Shirt: Now worn; moved to EquippedB1C6
Trollskin Shirt: Enchanted Trollskin Shirt of Pummeling; unexaminedB1C5
×2Baggie of Trailer Park-Grade Meth: Filed under PharmaceuticalsB1C8
×9Marlboro Reds: Nine left, strictly rationedB1C10
Marlboro Reds: Half a pack, strictly rationedB1C8
Rat Pelt: MultipleB1C8
×1Scatterer Carapace: Crafting materialB1C8
×1Uncooked Llama Steak: Filed under Food ItemsB1C8
×1Zippo: Fire, the reliable kindB1C8
Bandages: Unclear if his Trollskin Shirt already covers thisB1C9
Scatterer Hemolymph: Vials of the white goo they leak when killed; an alchemy materialB1C10
System message
Inventory empty. You know you still gotta eat, right?
History by chapter
Book 1
Chapter 1
- EQUIPMENT Leather Jacket: Worn out into the snow; already shrugged off one panicked cat chomp (His own, pulled on the way out into the cold)
- EQUIPMENT Boxers: His only pants-adjacent garment; the dungeon will have opinions (What he was sleeping in when the world ended)
- EQUIPMENT Pink Crocs: Barely fit, worn out the window into the cold (Beatrice's, pressed into service)
Chapter 2
- EQUIPMENT Pink Crocs: Lost: both went flying in the first seconds of the Murder Dozer chase. Barefoot since.
- INVENTORY Bronze Pet Box: Unopened (Crazy Cat Lady achievement)
- INVENTORY Legendary Pet Box: Unopened (Trailblazing Crazy Cat Lady: first crawler ever to enter with a cat)
- INVENTORY Silver Adventurer Box: Unopened (Early Adopter achievement)
- INVENTORY Bronze Adventurer Box: Unopened (Empty pockets achievement)
- INVENTORY Gold Apparel Box: Unopened (Why aren’t you wearing pants? achievement)
- INVENTORY Bronze Weapon Box: Unopened (Unarmed combat achievement)
Chapter 5
- EQUIPMENT Goblin Pass: Branded onto his left inner forearm, and through the jacket; what it grants is not yet clear (Burned on by the Silver Goblin Box)
- INVENTORY Bronze Pet Box: Opened: Scroll of Heal Critter, 10 pet biscuits
- INVENTORY Legendary Pet Box: Opened: 500 pet biscuits and the Enhanced Pet Biscuit, promptly eaten by its subject
- INVENTORY Silver Adventurer Box: Opened: 2 poison antidotes, 100 crawler biscuits, 20 torches
- INVENTORY Bronze Adventurer Box: Opened: healing potions and a potion of mana across the pair
- INVENTORY Gold Apparel Box: Opened: the Nightgaunt Cloak and Trollskin Shirt, both enchanted, both gasped at by Mordecai
- INVENTORY Bronze Weapon Box: Opened: a Toad Cudgel (a stick) and a Poker (a fireplace poker), across the pair
- INVENTORY Nightgaunt Cloak: Enchanted Nightgaunt Cloak of Stoutness; unexamined (From the Gold Apparel Box)
- INVENTORY Trollskin Shirt: Enchanted Trollskin Shirt of Pummeling; unexamined (From the Gold Apparel Box)
- INVENTORY Toe Ring of the Splatter Skunk: Enchanted; unexamined (From the Gold Shoe Box, which pointedly contained no shoes)
- INVENTORY Fingerless Gloves: Common; at least his fists are dressed (From a Bronze Adventurer Box)
- INVENTORY Toad Cudgel: A stick (From a Bronze Weapon Box)
- INVENTORY Poker: A fireplace poker (From a Bronze Weapon Box)
- INVENTORY Healing Potion: Restores at least 50% health (One a gift from Mordecai; three from Bronze Adventurer Boxes)
- INVENTORY Mana Potion: Restores magic points (From a Bronze Adventurer Box)
- INVENTORY Poison Antidote: Does what it says (From the Silver Adventurer Box)
- INVENTORY Crawler Biscuit: Rations (From the Silver Adventurer Box)
- INVENTORY Pet Biscuit: A day of pet food each (10 from the Bronze Pet Box, 500 from the Legendary Pet Box)
- INVENTORY Torch: Portable light (From the Silver Adventurer Box)
- INVENTORY Dynamite: Sticks of it (From the Silver Goblin Box)
- INVENTORY Lighter: Came with the dynamite (From the Silver Goblin Box)
- INVENTORY Scroll of Heal Critter: Fine print unread (From the Bronze Pet Box)
Chapter 6
- EQUIPMENT Fingerless Gloves: Common, but his fists are the real weapon anyway (From a Bronze Adventurer Box)
- EQUIPMENT Toe Ring of the Splatter Skunk: Right index toe; +3 strength, Powerful Strike 3 (From the Gold Shoe Box)
- EQUIPMENT Nightgaunt Cloak: +4 constitution, poison and ice resistance, anti-piercing (From the Gold Apparel Box)
- EQUIPMENT Trollskin Shirt: Regeneration 7 and immunity to melee debuffs (From the Gold Apparel Box)
- EQUIPMENT Goblin Pass: Forearm brand: free passage through goblin territory, but fairy-class enemies hit 20% harder
- INVENTORY Healing Potion: Restores at least 50% health (Two more from the Oooh, Magic! Bronze Adventurer Box)
- INVENTORY Toe Ring of the Splatter Skunk: Now worn; moved to Equipped
- INVENTORY Trollskin Shirt: Now worn; moved to Equipped
- INVENTORY Nightgaunt Cloak: Now worn; moved to Equipped
- INVENTORY Toad Cudgel: Carried; moved to Equipped
- INVENTORY Fingerless Gloves: Worn; moved to Equipped
- EQUIPMENT Toad Cudgel: Carried over the poker, reluctantly; his fists out-damage both (From a Bronze Weapon Box)
- INVENTORY Torch: Portable light (One more from the Oooh, Magic! Bronze Adventurer Box)
Chapter 8
- INVENTORY Marlboro Reds: Half a pack, strictly rationed (In his pocket since before the world ended)
- INVENTORY Zippo: Fire, the reliable kind (His own, from his pocket; the goblin lighter makes two)
- INVENTORY Baggie of Trailer Park-Grade Meth: Filed under Pharmaceuticals (Looted from the Bad Llama, to Carl's disbelief)
- INVENTORY Scatterer Carapace: Crafting material (Dropped by a Scatterer; created the Crafting Items menu)
- INVENTORY Rat Pelt: Multiple (From the floor 1 rat skirmishes; count unspecified)
- INVENTORY Uncooked Llama Steak: Filed under Food Items (Looted from the Bad Llama; Donut took the other)
Chapter 9
- INVENTORY Torch: Portable light (One more from the Silver Adventurer Box)
- EQUIPMENT Silver Ring: +1 constitution (From his Silver Adventurer Box, for finding the safe room)
- INVENTORY Silver Adventurer Box: Opened with several lesser boxes; the silver ring came from this one, with a torch, bandages, and two unspecified potions across the batch (For finding his first safe room)
- INVENTORY Bandages: Unclear if his Trollskin Shirt already covers this (From the Silver Adventurer Box; new find, stops Bleed effects)
Chapter 10
- INVENTORY Scatterer Hemolymph: Vials of the white goo they leak when killed; an alchemy material (From the level 4 Scatterer Brood Guardians in the tunnel; exact count unstated)
- INVENTORY Marlboro Reds: Nine left, strictly rationed (Smoked one before the Scatterer hunt)
- INVENTORY Dynamite: 4 sticks left; the result of the throw isn't known yet (One stick thrown into the sealed room off the tunnel)
- INVENTORY Poker: Confirmed useless; kept anyway (Knocked out of his hand mid-fight by a Scatterer Brood Guardian)
Achievements
- Crazy Cat Lady
- Trailblazing Crazy Cat Lady
- Early Adopter
- Empty pockets
- Why aren’t you wearing pants?
- Unarmed combat
- Loner
- Fall into an obvious trap
- You’ve discovered and read an official dungeon sign
- You’ve inflicted damage on a mob
- You’ve killed a mob
- You’ve killed an armed mob with your bare fucking hands
- You’ve killed a mob a higher level than yourself
- You’ve entered a guildhall
- Podophilia
- Boom!
- Level-Up, Baby!
- Loot!
- Oooh, Magic!
You have entered the World Dungeon accompanied by a cat. Ahh, isn’t that sweet?Reward: Bronze Pet BoxB1C2
You are the first crawler to have entered to the World Dungeon accompanied by a cat. You must really love that thing. Too bad you’re both probably going to die a horrible death at any moment. Or maybe not. Look at the prize you just received!Reward: Legendary Pet BoxB1C2
You are one of the first 5,000 Crawlers to enter a new World Dungeon. Sucker.Reward: Silver Adventurer BoxB1C2
You didn’t bring any supplies. None. You know you still gotta eat, right?Reward: Bronze Adventurer BoxB1C2
You entered the dungeon wearing no pants. Dude. Seriously?Reward: Gold Apparel BoxB1C2
So. You just gonna waltz right into something called a “World Dungeon” and you’re not even going to bring a weapon? You’re either braver than you look, or you’re just an idiot. Good luck with that, Van Damme.Reward: Bronze Weapon BoxB1C2
You entered the dungeon without any human companions. Didn’t anyone teach you there is safety in numbers?Reward: None! Haha. You are so dead.B1C2
Well, if there’s a heaven, and if you haven’t been too much of an asshole, maybe they’ll let you in. Because you about to meet your maker.Reward: NoneB1C2
Wow. You can read. Whoopie.Reward: All official dungeon signage will now be highlighted and easier to spot. Nearby guilds will appear on your minimap.B1C2
Hopefully it won’t hit back!Reward: It’s probably going to hit back.B1C5
You’re a murderer! He probably had a family!Reward: You can now gain experience. Get enough of it, and you might even go up a level.B1C5
Holy crap, dude. That’s kinda fucked up.Reward: Bronze Weapon BoxB1C5
You’re getting the hang of this. Don’t let it get to your head.Reward: Bronze Adventurer BoxB1C5
Congratulations. You know how to open doors.Reward: That sense of fulfillment you feel? That’s reward enough.B1C5
You’ve used your bare feet to crush and kill an opponent! Hey! That’s my fetish! Seriously. Keep doing it, and you’ll be rewarded. This will help.Reward: Gold Shoe BoxB1C5
You’ve caused a wall-shaking explosion within the dungeon! The last time the walls shook like this was when your mom came over for a visit.Reward: Silver Goblin BoxB1C5
You’ve received enough experience to gain a level.Reward: Leveling up is your job. You don’t get rewards for doing your job.B1C5
You’re wearing something you found in the dungeon.Reward: You’re now a handsome son of a bitch. That’s reward enough.B1C6
You’re wearing magical gear for the first time! You’re a wizard, Crawler!Reward: Bronze Adventurer BoxB1C6
System message
No achievements yet. Achievements are awarded for doing things. Consider doing things.
History by chapter
Book 1
Chapter 2
- ACHIEVEMENT Crazy Cat Lady: You have entered the World Dungeon accompanied by a cat. Ahh, isn’t that sweet?
- ACHIEVEMENT Trailblazing Crazy Cat Lady: You are the first crawler to have entered to the World Dungeon accompanied by a cat. You must really love that thing. Too bad you’re both probably going to die a horrible death at any moment. Or maybe not. Look at the prize you just received!
- ACHIEVEMENT Early Adopter: You are one of the first 5,000 Crawlers to enter a new World Dungeon. Sucker.
- ACHIEVEMENT Empty pockets: You didn’t bring any supplies. None. You know you still gotta eat, right?
- ACHIEVEMENT Why aren’t you wearing pants?: You entered the dungeon wearing no pants. Dude. Seriously?
- ACHIEVEMENT Unarmed combat: So. You just gonna waltz right into something called a “World Dungeon” and you’re not even going to bring a weapon? You’re either braver than you look, or you’re just an idiot. Good luck with that, Van Damme.
- ACHIEVEMENT Loner: You entered the dungeon without any human companions. Didn’t anyone teach you there is safety in numbers?
- ACHIEVEMENT Fall into an obvious trap: Well, if there’s a heaven, and if you haven’t been too much of an asshole, maybe they’ll let you in. Because you about to meet your maker.
- ACHIEVEMENT You’ve discovered and read an official dungeon sign: Wow. You can read. Whoopie.
Chapter 5
- ACHIEVEMENT You’ve inflicted damage on a mob: Hopefully it won’t hit back!
- ACHIEVEMENT You’ve killed a mob: You’re a murderer! He probably had a family!
- ACHIEVEMENT You’ve killed an armed mob with your bare fucking hands: Holy crap, dude. That’s kinda fucked up.
- ACHIEVEMENT You’ve killed a mob a higher level than yourself: You’re getting the hang of this. Don’t let it get to your head.
- ACHIEVEMENT You’ve entered a guildhall: Congratulations. You know how to open doors.
- ACHIEVEMENT Podophilia: You’ve used your bare feet to crush and kill an opponent! Hey! That’s my fetish! Seriously. Keep doing it, and you’ll be rewarded. This will help.
- ACHIEVEMENT Boom!: You’ve caused a wall-shaking explosion within the dungeon! The last time the walls shook like this was when your mom came over for a visit.
- ACHIEVEMENT Level-Up, Baby!: You’ve received enough experience to gain a level.
Chapter 6
- ACHIEVEMENT Loot!: You’re wearing something you found in the dungeon.
- ACHIEVEMENT Oooh, Magic!: You’re wearing magical gear for the first time! You’re a wizard, Crawler!
Notable quotes
“The transformation occurred at approximately 2:23 AM, Pacific Standard Time.”
“Donut! Come on you little shit!”
“You are a fucking asshole.”