Carl
also known as Crawler #4,122
27-year-old former US Coast Guard, now designated Crawler #4,122. Narrator.
System message
[ NOT YET ENCOUNTERED ]
You haven't met this one yet, crawler. Records unseal as you read. The dungeon appreciates your impatience but does not reward it.
Stats
System message
Stats unknown. Rest assured the dungeon has precise figures on exactly how underwhelming they are.
Level
Reaches level 59 during the hunter raidsB5C61
A level notification arrives mid-fight and Carl waves it away without reading it; the new number is not statedB5C35
55, after killing AklandB5C23
54, up from 47 at the floor's startB5C5
47B5C1
47, up three levels from the Akula dive and Lusca killB4C28
44, up one from the Denise fightB4C17
43, up two levels from the Wasteland assault, on the edge of 44B4C12
41B4C2
41B3C34
35B3C27
34B3C24
32B3C14
29B3C11
27B2C26
21B2C22
19B2C18
18B2C11
15B2C9
14B2C7
13B1C47
12B1C45
11B1C33
10B1C27
9B1C25
8B1C18
7B1C15
5B1C10
3B1C8
2B1C5
1B1C2
Race & Class
Immune to poison, though not to paralysis, confirmed in Book 2, Chapter 13, learned the hard way back when Signet captured him and DonutB2C13
Physical
- Tattoos:
6'3", about 230 pounds, naturally muscular and gym-maintained. Linebacker father, 5'10" mother.B1C3
Builds himself a makeshift loincloth out of toilet paper in the green room bathroom rather than go on air in just his boxersB2C26
Examined up close for the first time: matching round, tribal-style sun tattoos on the backs of both hands, black with an orange glow, warm and faintly uncomfortable to the touch. Not quite identical: the rays on his right hand curl, the rays on his left are small trianglesB4C32
Two faintly glowing sun tattoos appear on the backs of his hands after worshipping Emberus, unexplained as the chapter endsB4C31
Location
Queen Imogen's High Elf castle, arriving for the Butcher's MasqueradeB5C65
Inside the Small Dryad Settlement's saferoom while traveling west toward Miriam and PrepotenteB5C45
The CrawlCon production facility, preparing for a signing with Dmitri and Maxim PopovB5C40
Entering the guildhall at Prepotente Town Number Four before his final CrawlCon appearanceB5C39
Alucarda's guildhall saferoom after the hunters scatteredB5C35
Teleporting from the Valtay landing vessel back toward AlucardaB5C34
The Valtay landing vessel green room, preparing to return to AlucardaB5C33
Studio Three on the Valtay landing vessel, waiting for the CrawlCon panelB5C32
A pressurized Valtay landing vessel in Earth's primary zone, held between CrawlCon appearancesB5C30
Reached the door of Alucarda's Aloe Mana saferoom, hand on the handle, before Zev's forced transfer pulled him awayB5C29
On Fort Freedom's north shore with Signet's assault forceB5C25
Point Mongo's personal space after Odette's showB5C20
Odette's trailer, after a security checkpoint transferB5C17
Point Mongo's bridge, returning to a saferoom before Odette's showB5C16
Tsarina Signet's jungle camp north of Point MongoB5C15
Walking north through the jungle with Signet's groupB5C14
Outside Point Mongo at the northern bridge, meeting Tsarina Signet and her alliesB5C13
The Large Ursine Settlement's local saferoom after the hunters are releasedB5C10
Leaving the Small Bugbear Settlement personal space with Donut, heading south toward the riverB5C9
The personal space at a Small Bugbear Settlement, preparing bombs with BomoB5C8
The personal space at a Small Bugbear Settlement near ZockauB5C7
Miriam Dom's cart, approaching a town after escaping ZockauB5C6
The Selva outside Zockau, wounded and receiving help from arriving crawlersB5C5
The Medium Dryad Settlement, issuing the command to teleport with Donut and Bomo to Zockau's stairwell as the chapter endsB5C4
The Medium Dryad Settlement personal space after Chris carries him insideB5C2
The sixth-floor specialization booth in the staging areaB5C1
Buries the winding box in the sand dune atop the bowl, then spends the day between there and Hump Town before ending the chapter walking into the stairwell down to floor 6 with Donut, Mongo, and ChrisB4C34
Rides the chariot back across the lacuna to Bubble #543's ruins, is welcomed outside Hump Town by a small cheering crowd, and ends the chapter inside the Desperado Club embracing Katia in a farewell hugB4C33
Pushes the stairwell sheet to the All-Seeing Spleen saferoom, tips Xander a gold coin, then returns to the personal space to wait out the extraction planB4C32
Crash-lands in the land quadrant of an unnamed, unpopulated bubble beyond Bubble #543, a stairwell station glowing nearbyB4C31
Flying the drop bear through the dark space between bubbles, chasing Orthrus toward Emberus with Quan Ch closing inB4C30
Fights through the sandstorm to the lightning towers above the necropolis, then regroups near the grounded Twister once Bubble #543 popsB4C29
Still in the party's personal space as the world outside settles; prepares to head out to find a way to save Orthrus with under an hour left before the lightning stormB4C28
Uses the completed Gate of the Feral Gods to escape the ocean floor for a spot just outside Pandinus, then collapses in the party's personal space with Katia and TranB4C27
Swallowed inside Lusca's mouth along with the wrecked Akula as the chapter ends, a ten-minute countdown running before she finishes feeding her babiesB4C26
Inside the flooded Akula with Tran and Vadim, ambushed by Quetzalcoatlus near the bridge as something even larger closes in on Katia outsideB4C25
Treks a quarter turn around the Land Quadrant to the pazuzu town of Pandinus after Cuttlefish Point's ban, and settles into the party's personal space thereB4C23
Buried alive in the collapsing sandcastle's basement, then swept underwater into the Water Quadrant's ocean when Gwen's team partially opens the drainage valve; badly injured but alive, hiding from an unidentified large creature moving through the debris and corpsesB4C22
Explores the transmuted glass interior of the sandcastle with Donut, Mongo, and Katia, down to the basement boss chamberB4C21
Flies down to the Land Quadrant with Donut and Mongo aboard the grounded house's balloon, lands on the beach, and enters the sandcastle's electrified doorway with Katia the moment lightning opens itB4C20
Back in Hump Town after five days detained by the Syndicate liaison Orren; reunites with Mordecai while Katia checks in remotely from the Land QuadrantB4C19
Floor 5, Bubble #543's Air Quadrant, crossing an opening sandstorm to reach Hump TownB4C1
Trainyard E, loading the last explosive satchels onto the Nightmare Express, then walking the employee line back up to station 36 and down its stairwellB3C34
Tumbles into trainyard E through the cart's own portal alongside the first mantaur vessel, straight into a staged Death Challenge broadcast against Mimic Rex and the summoned war god GrullB3C33
Fights past a pair of Krakaren province bosses to reach the noodle chamber, raises the spare cart to bait one boss into the abyss portal, then rides the cart with Donut, Katia, Zhang, Mongo, Li Jun, and Li Na to trainyard E's tunnel mouth, ending the chapter pulled through the cart's own portal by a dying mantaur's grip on his footB3C32
Spends most of the chapter at station 36, hauling the Def Leppard cart off the tracks, shrinking and rolling it through the hallway, and rigging it into a crane over the room's central circle before the self-destruct sequence hitsB3C31
Passes station 24 under a swarm of dog-sized baby krakarens, losing nobody, then holes up in the station 59 safe room, a Costa Rican restaurant called SodaB3C29
Drives the Mindaro-line rescue cart down the tracks with Donut, Katia, and Mongo to find Bautista's missing group, plows through five fleeing crawlers near station 432 to teleport them clear, accidentally captures the station mimic outside station 433, then reaches Bautista's stranded crowd near the abyss's own portal and leads everyone through it to yard HB3C28
Station 75's rail yard and the Vermillion track just outside it, launching the rescue carts, bombing the abandoned engine, then grinding DTs-stricken ghouls and monsters against a portal-blocked tunnelB3C27
Back at the Downward Dog, then the looted repair station and armory, then the small rail yard just off the tracks with its carts and six portalsB3C26
Disengages the front engine, keeping it for his own party, and sends Li Jun up to the other engine; collects hats and keys from departing crawlers, then explores station 75's cavern, armory, repair shop, and the Downward Dog with Donut and Katia once the train leavesB3C25
The Vermillion engine cab, caught between Hekla's attempt to smooth over the ambush and Donut's refusal to let it go, until Katia's own Rush attack kills Hekla by accidentB3C23
The Vermillion engine cab on Donut's side, riding from station 72 to station 101 as the train's cowcatcher run unfoldsB3C22
The Royal Court's personal space, greeting Hekla and Brynhild's Daughters; then the Nightmare Express's cab with Donut and Katia, riding the employee line toward station 60B3C21
Senegal Production Systems' deluxe rental trailer, underwater, for the delayed Planet Beautiful tapingB3C20
Station 41's Desperado Club with Donut, working the dance floor for chat contacts under Bomo and The Sledge's watch before spotting Frank Q at the barB3C19
Reverses the Nightmare Express on a dedicated switching track and parks it at station 41, then heads up to the Everest saferoom before the party's delayed free hour runs outB3C19
Grills Madison in the Nightmare's cab about the Kravyad and Doris's role in the outbreak, climbs up into station 24's hidden five-stairwell room with Katia, checks stations 36, 48, 50, and 58, then leaves Madison behind at the empty station 60 before heading for station 41's saferoomB3C18
Pushes the Nightmare Express through the Station Repair portal into Station E's trainyard, escapes out its main gate past a burning substation, and stops the train again at the tunnel's station 24B3C17
Station 283's transit station platform fighting off a babababoon swarm, then back down the tracks to the switching cavern to examine the Station Repair portal, then returning toward station 283B3C16
The Nightmare Express's switching cavern, then Abyss Station and the Abyss chamber above it, then back into the cab to drive roughly two hours to station 283 and a saferoom mall food court; a planned trading stop at station 83 is never shown happening on the pageB3C15
Station 283's platform and a rejected short visit to the Desperado Club, then the tunnel ahead of the Nightmare Express, then hijacking the train itself all the way from its cowcatcher into the engine cab, riding it slowly onward toward station 436B3C14
Station 149's wrecked platform and channel, looting Gore-Gore's corpse, then a saferoom pho shop nearby, then the Dismemberment Limited's monorail platform and its single open carB3C12
The wrecked ochre line platform, surveying the derailed train, then the small transit station outside it where the fight against Gore-Gore breaks outB3C11
The party's personal space, then hours grinding and training across several Iron Tangle lines, ending at a platform on the ochre lineB3C10
At the station-131 Desperado Club, its dance floor in the attack's aftermath, then its casino, entered for the first timeB3C9
The party's personal space kitchen, reading The Dungeon Anarchist's Cookbook late into the night before the recap airsB3C8
Station 131's Desperado Club with Donut: the station-only entrance bar, then the members-only vestibule and dance hallB3C8
Station #131's upper lobby and the party's personal space; a supply run to Ford's Fighting Supplies' row of shops and Arby's next door with Katia while Donut and Mordecai stay behindB3C7
Banshee Station's off-platform tunnel system: a low, dripping cave network, a dead-end hallway littered with used vials, and a separate concrete-lined room mistaken for a boss roomB3C6
The Yellow Line's train cars 2 through 6, the Employee Break Room (car 5) and its attached Conductor's Quarters, the Reward Room (car 10), and finally the empty platform at station 116, Banshee StationB3C5
The Enhanced Crafting Studio, then Limp Richard's Sundries, then the Yellow Line platform and a Yellow Line train car, all at station #83, floor 4B3C4
Gets off the train at transfer station #83 on the Red Line, then up to the small shop-lined room above the platform, then into Nirula's, the safe room thereB3C2
Car 20 of a 20-car Red Line subway train on floor 4, the Iron Tangle, racing through a tunnel toward Sirin StationB3C1
The green room aboard Odette's set for Dungeon Crawler After Hours, then the interview couchB2C26
Remex's chamber as the soul crystal detonates, then a collapsing warehouse floor, then a sprint east through the settlement and ruins to the floor 4 stairwell, dissolving through the door as the chapter endsB2C25
Remex's chamber above the swordsmen depot, then a sprint through the settlement's streets toward the Desperado Club once the evacuation quest hits, then back in the chamber a final time as the countdown runs outB2C24
The street outside the collapsed municipal building, then the swordsmen depot warehouse and its second floor as the chapter endsB2C23
The magistrate's blown-open quarters, then the krasue nest behind a heavy interior door, then the fireball-gutted bedroom as the building comes apart around himB2C22
Waits out the day atop a roof next to the burned Apito Education Center, then the Silk Road and the One-Eyed Narwhal, then scaling a building's trellis to the magistrate's roof after darkB2C21
The saferoom near the pool, then the ruins mopping up the last Shambling Berserkers, then the 201st Security Group's Apito Education Center on a poor residential streetB2C20
A rented Senegal-style production trailer floating on Earth's ocean, then the Danger Zone with Ripper Wonton studio setB2C19
The magistrate's reception office in the morning, then west of town grinding mobs through an ambush that leaves him unconscious on a rooftop, before heading back for a saferoom shower ahead of the evening's interviewB2C18
The dark side-alley looting Vicente and GumGum's corpses, then back to The One-Eyed Narwhal for the rest of the nightB2C17
The Silk Road market inside the Desperado Club, then the streets of the skyfowl settlement at night heading for The One-Eyed Narwhal, then a dark side-alley off the main street chasing MongoB2C16
Inside the Desperado Club for the first time: the public front room, then the members-only room past Clarabelle's checkpointB2C15
Just outside the skyfowl settlement's gate at dusk, where GumGum is piling up more dead bodiesB2C14
The One-Eyed Narwhal, a small, run-down pub off the skyfowl settlement's main roads, deliberately picked to avoid crowds after a day of being pointed and gasped atB2C14
Mordecai's chamber inside the skyfowl settlement's tutorial guild, collapsing exhausted into a classroom chair to open boxes and catch up before heading out to find a pub with an open room for the nightB2C13
The bottom floor of Signet's building, arriving to find Mongo alone holding off a swarm of Street Urchins drawn by the scavenged junk pile shielding Donut's sleeping bodyB2C12
Passing Grimaldi's ruined circus grounds at dawn on the way out: the tents and every corpse marker are gone, and a staircase down to floor 4 has appeared in the middle of the park, hidden until nowB2C12
The skyfowl settlement, just outside Mordecai's tutorial guild door with Donut and Mongo, the Desperado Club's tower visible down a street they haven't explored yetB2C12
Beside Grimaldi's roots in the big top's center ring at first, then down through the bleachers to Apollon's ice cream stand, then staggering back out the tunnel exit to face Signet as she finishes her own summon outside; still on the circus grounds when the chapter endsB2C11
A street intersection near Signet's home for the Heather fight, then following Signet's summoned army through the circus's outer defenses and secondary tents up to the base of the big top, where the chapter endsB2C9
The street outside Signet's building, examining a sleeping, transformed bear named Heather moments before Signet's nightly summon; Donut and Mongo left behind, barricaded in Signet's buildingB2C8
Floor 3's road out toward the skyfowl settlement at first, then stunned, paralyzed, and knocked out fifteen hours by an unseen attack; wakes on a couch in a darkened room in Tsarina Signet's own buildingB2C8
The street outside Grimaldi's Traveling Circus, fighting off six of the circus's own Mold Lions and talking with Tsarina Signet afterward, then back to The Belly-Rubbed Pug safe room to face Mordecai and watch the recap showB2C7
Crouched at the crumbled-in entrance of a collapsed building near Grimaldi's Traveling Circus, a block and a half out, full dark now, surrounded as the circus's caged beasts are released around themB2C6
Still inside The Belly-Rubbed Pug with Mordecai passed out on the floor, opening boxes and drilling Donut's new spell; heads out into the ruined streets near the ambush site by the chapter's end, working toward Grimaldi's Traveling Circus a few streets overB2C5
Floor 3's ruins, walking the road with Donut and Mongo when a circus-lemur ambush and a fight with Terror the Clown chase the party into The Belly-Rubbed PugB2C4
Walking floor 3's village with Donut and Mongo, out to its ruins gate, oriented by Mordecai on the Over City's rules and dangersB2C3
Outside Mordecai's guildhall, presented to floor 3's bustling, sulfur-smelling settlement for the first timeB2C2
Mordecai's relocated guildhall on floor 3, walking Donut through her own race and class selection; his own turn starts as the chapter endsB2C1
Spends the floor's last days training Mongo and grinding brindled vespas with Donut, then camps in the floor 2 stairwell chamber as the timer counts down before the descent to floor 3B1C47
Explores the kobold fighting pits on floor 2 in full: first the main room of slagged kobold remains, then the arena reward room beyond itB1C46
The kobold quadrant's boss chamber on floor 2, a former municipal dog pound; Ralph dead underfoot, the barn doors having opened partway through the fight to reveal the inner arena beyondB1C45
Transported straight back to their floor 2 safe room the instant the Death Watch broadcast endsB1C44
Floor 2's kobold quadrant, fighting through to a safe room deep in the back (a former industrial kitchen), then teleported off-floor to Senegal Production Systems' rental trailer for a new interviewB1C41
On floor 2, he builds the MOAB in the Big Shot Chicken safe room, tests the door with the Rage Elemental in the hallway outside, then chases it on the chopper to the round stairwell chamber before teleporting to a side hallway near Mordecai's guild roomB1C40
The Big Shot Chicken safe room, floor 2, watching the recap episode while the Rage Elemental keeps battering the door outsideB1C39
The Big Shot Chicken safe room, floor 2, having just slammed the door on a Rage ElementalB1C38
Floor 2, fighting through grub-infested hallways toward a rendezvous with Brandon's group in the main hallway, then a side hallway bordering the kobold quadrant, near an unexplored safe roomB1C37
Mordecai's Tutorial Guild hall, floor 2, meeting Zev in person; the chapter ends as he opens the door back into the dungeon corridor to find a pile of grubs waitingB1C36
Mordecai's Tutorial Guild hall, floor 2, opening boxes while waiting on a visitor Mordecai warns him not to upsetB1C35
Cornered with Donut behind a scrap-built shield in the filling room as his own bomb, thrown into the Rev-Up boss chamber, goes off; outcome not shown when the chapter endsB1C34
Trapped in the room he and Donut walked in through, bars dropped behind him, as a many-mouthed tentacled creature forces its way in from the Rev-Up boss chamberB1C33
A floor 2 quadrant near the down-stairwell, clearing the Rev-Up company's clurichauns room by room toward its bottling room and boss chamberB1C32
Floor 2's first safe room, the storm shelter, watching the next episode with Brandon's group as the floor 2 welcome broadcast playsB1C31
Floor 2's first known safe room, a storm shelter, sorting through loot with DonutB1C30
Backstage on the empty After Hours Set, audience and crew cleared out for a private word with OdetteB1C29
On the After Hours Set, mid-interview as the segment wraps upB1C28
Aboard the After Hours Boat, pulled there the instant he pushes through floor 2's entrance doorB1C27
The borough boss arena at the center of the spiral maze, the Ball of Swine wiped out, the stairwell's red forcefield still upB1C26
A nearby training guild in the troglodyte quadrant, after hauling every piece of gym equipment he could carry out of the Juicer's boss roomB1C25
The troglodyte quadrant's gym boss room, just after killing the Juicer, kneeling over an injured DonutB1C24
A new quadrant north of the elderly encampment, grinding troglodytes toward a neighborhood boss room shaped like a 24-hour gym, near a known Taco Bell safe roomB1C23
At a stranded eldercare group's encampment beside a round maze's drawbridge gate, floor 1, having just proposed a plan to team up against the borough boss guarding itB1C22
Floor 1 tunnels far east of the rot stickers' neighborhood, on foot just outside a portcullis leading into the guarded spiral around the confirmed floor 2 stairwell, chopper stowedB1C21
Fleeing on the newly-ridden chopper, putting distance between himself and Frank Q and Maggie My's stretch of the rot stickers' neighborhoodB1C20
A second safe room, deep in the neighborhood of the rot stickers, resting up before the next episode airsB1C19
Fleeing north through unexplored floor 1 tunnels, away from the goblin workshop's ruins, with a line of white dots closing in on the minimap that he presumes are the goblins returning from the llama fightB1C18
A side room several turns and walls away from the goblins' sealed boss room, pressed against a wall with Donut after shoving a rigged cart inside and slamming the door, waiting on a five-second fuseB1C17
The goblins' abandoned engineers' workshop, alone with Donut after the whole clan mobilizes to attack the llamas, facing the door to a sealed boss roomB1C16
Back in the goblin neighborhood, in an engineers' workshop, bargaining for a vehicleB1C15
Booth seating at the floor 1 safe room's fast food counter, watching the premiere with Donut and TallyB1C14
Back out in the Hoarder's neighborhood, at the edge nearest Rebecca W's corpse, hunting the last of the red dots before heading to the safe room for the premiereB1C13
A tutorial guild about a quarter mile from where they killed the Hoarder, with Mordecai freshly woken and hungoverB1C12
The sealed garbage room beyond the No entrar door, boss fight just finishedB1C11
The floor 1 tunnels outside the safe room, working toward a sealed door marked with an old health-department noticeB1C10
The floor 1 safe room, a converted fast food restaurant; rented a room for the price of nothingB1C9
A safe room deep in the floor 1 warrens, next door to a probable Scatterer nestB1C8
Inside the Tutorial Guild safe room with MordecaiB1C3
The World Dungeon, floor 1 tunnels near the entrance stairsB1C2
The ruins of his Seattle block, outside his flattened apartment buildingB1C1
Objective
- The Recital:
- The Vengeance of the Daughter:
Reach Donut at the guildhall and execute the prepared plan against the huntersB5C34
Hear Signet's proposal while managing the hunters and Point Mongo's dinosaur threatB5C14
Phase four of the mass extraction begins the moment Katia walks into the Desperado Club to separate from the partyB4C33
Two new personal quests from Emberus: Find Out Who Killed My Son (identify Geyrun's killer; no time limit, but a smite if Carl ever tries to leave floor 18 with it still unsolved) and Kill Hellik (kill Emberus's twin brother before reaching floor 12 or receive a smite, reward a Celestial God Box if done)B4C32
Both floor-5 quests resolve: Get Orthrus fails outright, Dumber of the Flunkies completes; no new group objective yet as Carl works through a full page of unread notificationsB4C31
New mandatory group quest, the Dumber of the Flunkies: keep Orthrus safe until he reaches Emberus, with a competing world quest, Get Orthrus, now offering every other floor-5 crawler a bounty to kill him firstB4C30
Mandatory group quest, Where the Red God Glows: get Orthrus through the lightning storm and clear of the sharks biting him, or Emberus turns the whole bubble into a kilnB4C29
Get the whole party fed, rested, and boxes opened, then work out how to reach the Air Quadrant's own castle, spotted high overhead near the dome's ceilingB4C1
Survive long enough for the party to punch a second mantaur into completing its own Grull summon and steal the god away to the abyss, after his own original plan (bait Grull at the mimic, then switch the portal back to the abyss for the second summon cleanly) falls apart the moment he lands in the middle of both threats at once, with no time to switch anythingB3C33
Plan changes on the spot once a pair of mantaur guards is beaten in a straight fight: deliberately finish inducing one's Grull summon, then shove the summoning vessel into the cart's own portal, tuned to trainyard E, on purpose, to deliver the god to Mimic Rex, the city boss occupying that yardB3C32
Fight back to a spare interdiction cart left plugging the hole toward station 24, then haul it to trainyard E, re-gauge it onto the employee line facing the deeper levels, and signal Elle to bring the Nightmare down to meet it, all before a new wave of monsters catches upB3C32
Switches the party's two interdiction carts onto a random colored line and rides to station 59 to hole up in the safe room, open Katia's boxes, and watch the recap before Mordecai's own return; the longer-term plan is to reunite with Imani, Elle, and Li Jun's teams holding station 36, while steering well clear of trainyard E and its newly captured station mimicB3C29
Scraps the plan to send Bautista's roughly 600 stranded crawlers through the rescue cart's own portal to yard E once he learns a giant station mimic is waiting there; hands out souvenir hats instead and walks the whole group through the abyss's own massive portal to yard H, avoiding the fight entirelyB3C28
Ride the battered Vermillion car all the way to the end of the line, roughly a full day's trip through monster-infested track, to distribute souvenir hats to the 500-600 crawlers stranded at the abyss, after the interior gangways leading to stop 436 start collapsing and rule out the safer plan of returning there via the hijacked Nightmare ExpressB3C25
Talks Zev into delaying the mandatory pet-and-beauty-pageant show six hours to buy the party time to eat, sleep, train, and shower, and to check the station 41 Desperado Club for any crawlers still willing to trade chat contact before the tripB3C19
Gets the hijacked, unhooked Nightmare Express out of a ghoul-infested trainyard with Widget's help, then decides where to take a rescued NPC once her story about a headquarters called Yard A stops adding upB3C17
Clears a mob swarm off the platform and train, then rules out two of the switching cavern's three routes: Recycle only reaches the Abyss, and Auxiliary Tracks would leave them stuck on whatever track the last train through used, leaving Station Repair as the only route still worth taking, though he doesn't commit to it yetB3C16
Ate, slept, and reset buffs with the party at the saferoom food court, weighing whether to push the Nightmare Express through the Abyss's recycle portal, while a growing number of strangers on his chat network ask him for a way off the stalled tracksB3C15
Reunite with Donut and Katia further up the line now that he's slowed the runaway Nightmare Express under control, then decide whether to keep riding it toward station 436 or take Fire Brandy's offered Station Repair route back to station 10's trainyardB3C14
Keep Levi the 7th from being devoured by Fleshers for as long as the party stays aboard the Dismemberment Limited, per a new pass-or-fail quest; success promises a Silver Quest Box, failure turns every crawler on the train into a FlesherB3C12
Work out how to get a party back to the start of an Iron Tangle line, now that the third rail and an engineer's own account both check out: either steal an engineer's key and jump ahead on a faster loop train past a stopped line's blockage, or risk the employee portal at stop 435 and whatever the Kravyad do to people who use itB3C11
Split efforts with Imani and Elle to work out what the Iron Tangle's prime-numbered transfer stations mean, while he and Donut try to get their hands on one of the train engineers themselvesB3C9
Grind along the yellow line to station 131 with an 8 day, 18 hour collapse timer on the floor; resupply and rest, then meet Imani C at the Desperado Club after tonight's recap show. Ends the chapter down a manager for the next seven days after Mordecai's outburst, with only about a day and a half left on the floor once he's backB3C7
Clear Banshee Station's off-platform tunnels for information on why the cornets keep boarding, then push the train onward past stations 127 to 131, the next stop with a likely Desperado Club, grinding along the wayB3C6
Clear the last of the Yellow Line ambushers, rig up quick car fortifications, and pump conductor Vernon for everything he knows about the line ahead, before a booby-trapped Reward Room prize turns the trip deadlyB3C5
Set up the shared crafting tables, restock and trade at Limp Richard's, and start mapping the Iron Tangle's rail lines by scouting the Yellow Line and the Nightmare ExpressB3C4
Settle into a daily routine at the new personal space: wake, apply buffs, train one assigned skill an hour a day, then eventually crafting and grinding the tracks toward a stairwell, while charting what's known so far about the Iron Tangle's rail lines with MordecaiB3C3
Get everyone's loot sorted, stats assigned, and a shared personal space set up before finally getting some sleepB3C2
Survive the evacuation's remaining minutes and get everyone without Desperado Club access down the only escape route left, a stairwell to floor 4, before the settlement-wide blast goes offB2C25
Survive the next seven minutes, reach the Desperado Club's second room, which isn't a saferoom but sits outside the coming blast radius, before the settlement-wide explosion The Fools Who Broke the Glass warns about actually goes offB2C24
Get Remex's own story out of him and decide what to do with him, before the swordsmen guards wake up and trap them in the warehouse for the dayB2C24
Get into the warehouse across the street and confront whatever's living above the swordsmen depot, since killing Featherfall and Quill hasn't finished the quest; ringed the building with ten sticks of dynamite first in case talking doesn't workB2C23
Get out of the collapsing building with whatever they can learn about who's actually behind the killings, now that the quest hasn't resolved and Burgundy has named Remex, not Featherfall or Quill, as the real threatB2C22
Break into the magistrate's office before sunup, now that the town's guards attack on sight during the day; with about three days left before the floor collapses, there's no time left to look for another way down besides the staircase already found in Grimaldi's circus ruinsB2C21
Head to the Silk Road Market before the recap show's second half starts and the club's bots swarm them for autographsB2C15
Look into GumGum's new quest, The Sex Workers Who Fell from the Heavens, without letting it swallow what had otherwise been a good day; Mordecai doesn't know about it yetB2C14
Sleep at a pub with an open room, watch the recap show, and assign 12 banked stat points once he's seen what gear the night's boxes brought; go shopping in the morning, though pants are off the table now that Freeballing locks him to a single layer over the crotch. Visit the Desperado Club with Mordecai the following nightB2C13
Heal Mongo and wait out the rest of the night at Signet's building for Donut to wake at dawn, then push on toward the skyfowl settlement and its tutorial guildB2C12
Talks Vengeance of the Daughter's own producers into a live deal through Zev, then deliberately infests himself with the same parasite controlling Grimaldi's performers to open a mental line to Grimaldi, and talks both Grimaldi and Signet down before his stolen autonomy runs out, ending the night's standoff without a fight. The Show Must Go On completes as a result, and his own part in the circus storyline is done as the chapter closes. Donut's health crashes below 20 percent in the same instant, sending him runningB2C11
Kill Heather solo once she wakes and Signet's summon is cast; done by the chapter's midpoint. Then help push Signet's army to the big top and go inside alone with a Big Top Ticket to break the three interior poles, one per ring, without setting foot in any of the three rings themselves, in order to bring down whatever protects Grimaldi in the center ringB2C9
Forced to help Tsarina Signet's Blood Magic summon tonight in exchange for Donut's life, held hostage under Signet's Water Lily spell; ordered to kill Heather himself once she wakes and Signet's spell is cast. Chapter ends before the fight startsB2C8
Get back to The Belly-Rubbed Pug safe room before full dark, per Mordecai's warning; derailed first by three dead crawlers' corpses, then a magical mortar barrage that drops them into a hidden sub-street basement, then a confrontation with the Elite Tsarina Signet, who signals the circus to release its caged beasts the moment they try to leave. Surrounded on every side as the chapter endsB2C6
Open the party's earth boxes and Donut's gold pet box, then slip out to scout the edges of Grimaldi's Traveling Circus without engaging it directly, weighing a hobgoblin raid for better explosive supplies along the way. Picks up a possible second quest via a new achievement, on top of the still-unresolved Show Must Go On. Ends the chapter set on killing a second, sleeping lemur, examining three dead crawlers spotted nearby, and getting eyes on the circus itselfB2C5
Survive an ambush by Grimaldi's Traveling Circus's lemurs and Terror the Clown long enough to reach a safe room, sidetracked from the walk toward a bigger village; picks up the floor's first quest, The Show Must Go On, along the way, still unresolved as the chapter endsB2C4
Grind east toward a bigger village with better shops, about a half day's travel, to open his and Donut's boxes at a safe room along the wayB2C3
Make money, per Mordecai: the one thing that's actually going to make a slow-building, planning-heavy class like Compensated Anarchist workB2C2
Get Mongo bonded to Donut before floor 2's timer runs out, since Mordecai warns an unbonded pet can't come down the stairs with themB1C47
Stop running from Frank Q and Maggie My and get ready for them instead; take out the local neighborhood boss for its map, since it should help counter Maggie's tracking abilityB1C44
Get through the rest of the Death Watch interview without giving the Maestro more ammunition, then confront Frank Q and Maggie My once they're revealed as the episode's other two guestsB1C43
Grind the kobold quadrant toward its back-side safe room for a nap before the next interview, hoping to reach at least level 13 by the time they hit the stairs. Cut short when Mukta moves the interview up several hours and transfers them earlyB1C41
Kill the Rage Elemental without the dungeon crediting Carl and Donut for it, by tricking it into the stairwell hole rather than fighting it directly; achieved by the chapter's end. Immediately after, warns Brandon to get his group to the stairs while the way is still safeB1C40
Deal with the Rage Elemental sooner than his Protective Shell cooldown allows. Abandons the wait-it-out plan after noticing a nearby grub pupa nest and remembering something Rory the shamanka once told him; enlists Brandon's help and starts clearing floor space as the chapter ends, with no specifics shown yetB1C39
Survived the Krakaren Clone fight; now looting the aftermath, getting what answers he can out of Mordecai, and bracing for whoever's about to arriveB1C35
Survive the Krakaren Clone fight, now that he's set off his own explosive as a last resortB1C34
Survive whatever just broke through the boss room door, now that retreating isn't an optionB1C33
Probe the local mobs near the stairwell, clear what's manageable, scout the boss room, and make a judgment call before escorting Meadow Lark into the stairwellB1C32
Get through the night in the safe room; help Brandon send his non-fighters down to floor 3 early once everyone's slept, then scout and clear the way ahead of themB1C31
Work toward the stairwell to floor 3, spotted to the northeast, clearing the quadrant along the way and watching for safe roomsB1C30
Clear a safe path to floor 2's nearest safe room and bring Brandon's stranded group down; paused mid-step by an unexpected pull onto a production boat and an interview invitationB1C27
Finish off the last of the scattered tusklings and get the stairwell's forcefield to drop, so the group can lead the stranded residents down to floor 2B1C26
Work out how to reach floor 2 now that Mordecai says facing the borough boss with just six crawlers is madness; his advice is to skip that fight and keep searching for one of the other, likely unguarded stairwells insteadB1C25
Get Donut up off her dramatics and loot the gym boss room now that the Juicer's deadB1C24
Deface Brandon's trail signs to keep the vulnerable encampment hidden, then grind troglodytes north toward the Taco Bell for training before rejoining the group against the borough boss; just stepped into the neighborhood's own boss roomB1C23
Spend the rest of the day grinding levels and skills with Donut, then team up with Brandon An's four able-bodied fighters to storm the borough boss guarding the floor 2 stairwell and get the stranded residents downB1C22
Work out how to reach the confirmed floor 2 stairwell without triggering the borough boss guarding the spiral around itB1C21
Get clear of Frank Q and Maggie My before they can catch up, then keep pushing toward the next artery to resume the hunt for the floor 2 stairsB1C20
Rest about six hours and watch episode two, then push about half a mile to the next artery, pull the chopper out of inventory, and head east hunting for stairs; two and a half days left on the clockB1C19
Get clear before whoever's on the minimap catches up, find a safe room to sort through the new achievements, then take the chopper to hunt for the stairs downB1C18
Blow up the goblin war chieftain's sealed boss room with a cart of rigged black powder barrels and Hobgoblin Pus, hoping for a notification and a star by their names; the trigger's just been pressed and the outcome isn't known yetB1C17
Loot everything useful from the abandoned workshop, then go kill the goblin chieftain behind the sealed door for another boss box, despite his own reservations about the fightB1C16
Find the floor 2 staircase before the collapse, three and a half days out. Overruled Donut's plan to hunt a city boss for screen time insteadB1C14
Hole up at the safe room for a couple of days, clear the suspected Scatterer nest next door for experience, and wait for the stairs down to floor 2 to appear. Also, still: pantsB1C9
Sleep off the Fatigued condition, set up a base, and do something spectacular within 29 hours, before the premiere airs. Also: pantsB1C8
Leave the guild and survive floor 1, now as bodyguard to a cat with a death-clause crownB1C7
Finish the tutorial, open the boxes, and figure out how to be interesting enough on camera to surviveB1C4
Complete the tutorial, get the interface unlocked, and acquire literally any shoes and pantsB1C3
Reach the real Tutorial Guild and get through its door aliveB1C2
Get out of the cold before hypothermia does what the apocalypse couldn'tB1C1
Exterminate the dinosaur threat attacking Point Mongo, or find out what the dinosaurs want and give it to themB5C11
Travel north to join Signet's assault on Fort FreedomB5C24
Assault Fort Freedom and assassinate the Naiad Confederacy's leaders with Signet's groupB5C15
System message
No data on this one yet. It either hasn't mattered, or it is about to.
Stats
- Charisma:
- Constitution:
- Dexterity:
- Intelligence:
- Mana:
- Strength:
- Unspent Points:
- Ring Mark Killed:
25B3C2
25B2C2
4B1C4
Gains one point after killing AklandB5C23
Raised 25% for 30 hours as a boon from Emberus for reuniting him with Orthrus; the resulting total isn't givenB4C32
37B3C15
34B3C2
Puts the other two of his twelve banked points into it the same night; the resulting total isn't givenB2C14
19B2C2
14B1C42
12B1C19
10B1C9
9B1C6
5B1C4
Up one more from killing Bravvo with the Ring of Divine Suffering; again only the +1 is stated, no totalB5C14
Up one from the Ring of Divine Suffering's first marked kill; the chapter states only the +1, never a new totalB5C6
32, with equipment buffs but before daily buffsB4C22
23B3C2
11B2C2
6B1C25
5B1C4
Gains three Intelligence from killing IotaB5C53
15B3C2
5B2C2
3B1C4
3 points, refilling about one per hourB1C4
Base Strength reaches 100B5C36
80, enough to lift a half-ton chunk of dwarven automaton with no troubleB4C22
54B3C15
48B3C9
41 +3 when his gauntlet is formed into fist modeB3C2
30B2C14
Assigns all three points banked from hitting level 14 into it overnight at the safe room; the resulting total isn't statedB2C8
13B2C2
9B1C6
6B1C4
24B2C26
Bravvo, the second hunter Carl killed after marking with the Ring of Divine SufferingB5C14
Chin'Dua, the only hunter Carl marked with the Ring of Divine SufferingB5C5
System message
Stats unknown. Rest assured the dungeon has precise figures on exactly how underwhelming they are.
Spells
15Protective Shell: Item-based spell from his new boxers, no mana cost: throws up a static 4.5-meter sphere around the caster's right hand for 20 seconds that blocks a mob's physical presence and attacks, though not magic or non-corporeal threats. Doesn't move once cast.B1C35
15Tripper: Automatically triggers, but doesn't disarm, all passage, motion, heat, and weight-based traps in a radius scaling with IntelligenceB4C28
10Fear: 10; can affect a wide area and has a 2% chance to paralyze targetsB5C8
3Fear: Costs three mana to cast; lowers a mob's dexterity by an increasing amount per level, or makes it flee outright. At level five it'll work on whole groupsB2C12
Fear: Costs three mana to cast; per its own warning message, has no effect on "scary-ass mobs" like Terror the ClownB2C4
Fear: Costs three mana to cast; effect not otherwise described this chapterB2C2
2Wisp Armor: Surrounds the caster in tendrils of light that negate 75% of incoming magic damage and grant temporary immunity to mind controlB4C27
1Wisp Armor: Costs 5 mana. Surrounds the caster in tendrils of light that negate 75% of incoming magic damage and grant temporary immunity to mind-control effects; base duration 5 minutes plus 1 minute per spell levelB2C11
1Bang Bro: Costs 5 mana. Temporarily enchants a currently-equipped item with both fire and electrical damage, inflicting Burn and Shock; lasts 5 minutes plus 1 minute per spell level, with a 5-minute cooldown. Can be cast on flesh, though Mordecai warns against itB3C2
1Heal: Restores about 20% of health for 2 mana; hotlist slot oneB1C4
Ping: Sends an audible pulse outward that reveals the exact distance and position of every non-crawler, non-red-tagged mob it hits, including targets outside his own map range; the target itself hears the sound but can't tell where it came fromB4C32
Skills
11Explosive Handling: Not yet describedB3C27
9Explosive Handling: Not yet describedB2C20
9Explosive Handling: Not yet describedB1C41
7Explosive Handling: Not yet describedB1C35
5Explosive Handling: Not yet describedB1C19
Explosive Handling: Not yet describedB1C11
10Find Traps: Reached level 10 while searching Fort Freedom's slopeB5C28
Find Traps: Fires off a blunt warning notification before a dangerous action; his Pedicure Kit buff only extends the warning window for foot-triggered traps specifically, leaving him exposed to other trigger typesB3C6
Find Traps: Fires off a blunt warning notification before a dangerous action; no numeric level givenB3C5
10Iron Punch: Its tenth level adds the Breadbasket effect: a 10% chance per solid hit to stun the target for several secondsB2C14
7Iron Punch: Lets him wear hand protection without losing his bare-knuckle bonus; +10% enhanced fist damage per levelB1C25
3Iron Punch: Lets him wear hand protection without losing his bare-knuckle bonus; +10% enhanced fist damage per levelB1C12
10Powerful Strike: Reached level 10 in the tier-four training roomB5C32
14Powerful Strike: Multiplies bare-handed damage by its levelB4C24
13Powerful Strike: Multiplies bare-handed damage by its levelB3C19
13Powerful Strike: Multiplies bare-handed damage by its levelB3C9
4Powerful Strike: Multiplies bare-handed damage by its levelB1C25
3Powerful Strike: Multiplies bare-handed damage by its levelB1C6
10Pugilism: Beating the shit out of opponents with closed fists; +25% bare-knuckle damage per levelB1C30
6Pugilism: Beating the shit out of opponents with closed fists; +25% bare-knuckle damage per levelB1C25
5Pugilism: Beating the shit out of opponents with closed fists; +25% bare-knuckle damage per levelB1C10
4Pugilism: Beating the shit out of opponents with closed fists; +25% bare-knuckle damage per levelB1C5
9Bare Knuckles: Not yet describedB3C10
8Bare Knuckles: Not yet describedB3C3
9Dangerous Explosive Handling: Not yet describedB2C20
9Dangerous Explosive Handling: Not yet describedB1C41
7Dangerous Explosive Handling: Not yet describedB1C35
5Dangerous Explosive Handling: Not yet describedB1C19
Dangerous Explosive Handling: Not yet describedB1C11
9Goblin Explosives: Not yet describedB1C41
7Goblin Explosives: Not yet describedB1C35
5Goblin Explosives: Not yet describedB1C19
Goblin Explosives: Not yet describedB1C11
9IED: Improvised bomb-building rather than just throwing what he's handed; each level adds 10% damage yield and halves the odds of a catastrophic, premature detonationB1C41
7IED: Improvised bomb-building rather than just throwing what he's handed; each level adds 10% damage yield and halves the odds of a catastrophic, premature detonationB1C35
3IED: Improvised bomb-building rather than just throwing what he's handed; each level adds 10% damage yield and halves the odds of a catastrophic, premature detonationB1C19
9Incendiary Device Handling: Not yet fully describedB1C41
7Incendiary Device Handling: Not yet fully describedB1C35
5Incendiary Device Handling: Not yet fully describedB1C32
7Regeneration: Near-full recovery about two minutes after taking damageB1C6
6Basic Electrical Repair: The day job, rated; his best pre-dungeon numberB1C4
6Foot Soldier: Increases kick damageB1C25
5Foot Soldier: Increases kick damageB1C10
Foot Soldier: Increases kick damageB1C8
6Smush: Bare-foot kill pressure, +10% per level; the description audibly breathesB1C25
5Smush: Bare-foot kill pressure, +10% per level; the description audibly breathesB1C10
3Smush: Bare-foot kill pressure, +10% per level; the description audibly breathesB1C8
6Unarmed Combat: Hand-to-hand, as rated by the dungeon on arrivalB2C2
6Unarmed Combat: Hand-to-hand, as rated by the dungeon on arrivalB1C25
5Unarmed Combat: Hand-to-hand, as rated by the dungeon on arrivalB1C10
3Unarmed Combat: Hand-to-hand, as rated by the dungeon on arrivalB1C4
5Backfire: Lets him pick up a trap and deconstruct it for reusable materials, the triggering mechanisms alone worth real money per MordecaiB2C2
5Chopper Pilot: Not yet describedB1C21
5Detect Traps: Passive bonus to sensing trapsB4C28
5Escape Plan: Shows hidden doors more readily, can locate hidden maps he already has some idea where to look for, and lets him see control sigils invisible to everyone else in the partyB3C6
5Escape Plan: Shows hidden doors more readily, and can locate hidden maps, but only ones he already has some idea where to look forB3C2
5Escape Plan: Shows hidden doors more readily, and can locate hidden maps, but only ones he already has some idea where to look for; it comes up empty searching the train car blindB3C1
5Escape Plan: Shows hidden doors more readily; its real value is a hidden benefit, access to something called the Dungeon LocatorB2C2
5Find Trap: Reveals traps nearbyB2C2
5Slingshot: Ranged accuracy with a looted slingshot; a single hit can knock a brindled vespa out of the air, grounding it and stopping it from spitting acidB1C47
3Slingshot: Ranged accuracy with a looted slingshot; barely any damage even at its capB1C32
5Talon Strike: Turns the side of a bare foot into a slashing weapon, multiplying kick damage by the skill's level for that many seconds; each kick has a 2% chance to trigger the instakill spell Eviscerate. Five-minute cooldown; level 15 makes it permanently activeB3C2
4Aiming: Not yet describedB1C33
Aiming: Not yet describedB1C32
4Swimming: Rated on arrivalB1C4
3Alchemy: Potion brewing; a gooey, okra-smelling weed mixed with rubbing alcohol makes a Hair of the Dog potionB2C17
3Biplane Pilot: Piloting Louis's Gnomish Drop Bear biplaneB4C30
3Cesta Punta: Jai alai involves catching and hurling a ball, or anything else that fits, from a scoop-shaped basket called a xistera strapped to the hand and forearmB2C17
3Cesta Punta: Not yet described; not even Carl knows what it actually is or does, though he wonders if it's a martial artB2C5
3Infusion: Combining potions or reagents with existing items at a sapper's tableB4C18
2Hide in Shadows: Not yet described; Carl doubts it'll help much with Donut and Mongo in towB2C2
1Bomb Surgeon: Lets him cut a stick of dynamite into smaller, less potent charges, or strip parts from a smoke bomb; hands-on with it for the first time this chapter, he finds he can also feel a stick's blasting cap depth and sense how close it is to going off early, without reading its descriptionB2C5
1Bomb Surgeon: Lets him cut a stick of dynamite into smaller, less potent charges, or strip parts from a smoke bombB2C2
1Trap Engineer: Lets him imbue effects, like Fear, onto a ready-to-go trap module; at level 1, that only works at a Sapper's Table, which he doesn't have access to yetB3C1
1Trap Engineer: Not yet describedB2C2
Determine Value: Another Skill Potion pushes it forward again, this time letting him see an item's rarity tier rather than its actual monetary value, which is still hidden; no numeric level given on the pageB3C7
3Determine Value: Doesn't yet show an item's actual worth, but lets him sort his inventory by value; sorting by value this chapter is what surfaces the three Valtay items in his new History tabB1C47
2Determine Value: Doesn't yet show an item's actual worth, but lets him sort his inventory by valueB1C25
1Determine Value: Doesn't yet show an item's actual worth, but lets him sort his inventory by valueB1C19
Double Shot: Fires two full-power Magic Missiles at once, each capable of landing as its own headshotB3C1
Identify and Analyze Subspace Portals: Flags any subspace portal in view with a purple glow and a tooltip reporting its type, whether it's two-way, whether he personally can pass through it, and whether the environment on the other side is compatible; can also pull a still image of what's on the other sideB3C13
Marked for Death: Marks a chosen full-health crawler; killing them grants a permanent stat point, but the wearer can't heal anything at all while a mark is setB3C19
Queasy Resistance: Builds up naturally after repeated exposure to the cornets' nausea attack; stops the Queasy debuff from landing at all once earnedB3C6
Steady Hand: Not yet describedB1C32
Sticky Feet: Used in real combat for the first time, letting him walk upside down across the boss chamber's ceiling to reach the core unseenB4C22
Swole: Future level-up Strength points count as two points instead of oneB5C36
Hidden by the filters
8Frogger (1981 Cabinet): A basement childhood, immortalized at rank 8B1C6
System message
No spells or skills on record. Punching things very hard is not a skill until the dungeon says it is.
History by chapter
Book 1
Chapter 1
- OBJECTIVE Objective: Get out of the cold before hypothermia does what the apocalypse couldn't
- LOCATION Location: The ruins of his Seattle block, outside his flattened apartment building
Chapter 2
- LEVEL Level: 1 (stat points assigned from his physical and mental profile; values not yet shown)
- LOCATION Location: The World Dungeon, floor 1 tunnels near the entrance stairs
- OBJECTIVE Objective: Reach the real Tutorial Guild and get through its door alive
- TAG Crawler: Registered as Crawler #4,122
Chapter 3
- PHYSICAL Build: 6'3", about 230 pounds, naturally muscular and gym-maintained. Linebacker father, 5'10" mother.
- LOCATION Location: Inside the Tutorial Guild safe room with Mordecai
- OBJECTIVE Objective: Complete the tutorial, get the interface unlocked, and acquire literally any shoes and pants
Chapter 4
- STAT Mana: 3 points, refilling about one per hour (tied to intelligence)
- STAT Charisma: 4
- STAT Intelligence: 3 (to his considerable irritation)
- STAT Strength: 6 (typical adult human averages 3 to 5)
- STAT Dexterity: 5
- SKILL Unarmed Combat: Hand-to-hand, as rated by the dungeon on arrival (Innate; the Coast Guard trains more than people think)
- SKILL Basic Electrical Repair: The day job, rated; his best pre-dungeon number (Innate)
- SKILL Swimming: Rated on arrival (Innate; the Coast Guard again)
- SPELL Heal: Restores about 20% of health for 2 mana; hotlist slot one (Granted in the tutorial; his first and only spell)
- OBJECTIVE Objective: Finish the tutorial, open the boxes, and figure out how to be interesting enough on camera to survive
- STAT Constitution: 5
Chapter 5
- LEVEL Level: 2 (three stat points banked, unspendable until class selection on floor 3)
- SKILL Pugilism: Beating the shit out of opponents with closed fists; +25% bare-knuckle damage per level (Innate, leveled by use)
Chapter 6
- SKILL Frogger (1981 Cabinet): A basement childhood, immortalized at rank 8 (Innate; hidden behind the dungeon-useless filter)
- STAT Strength: 9 (+3 from the toe ring; nearly the human ceiling)
- STAT Constitution: 9 (+4 from the cloak)
- SKILL Regeneration: Near-full recovery about two minutes after taking damage (All 7 from the Trollskin Shirt)
- SKILL Powerful Strike: Multiplies bare-handed damage by its level (All 3 from the Toe Ring of the Splatter Skunk)
Chapter 7
- OBJECTIVE Objective: Leave the guild and survive floor 1, now as bodyguard to a cat with a death-clause crown
- TAG Royal Bodyguard: Title assigned by his party leader; the system made it official
Chapter 8
- LEVEL Level: 3 (six stat points banked for class selection)
- SKILL Smush: Bare-foot kill pressure, +10% per level; the description audibly breathes (Innate, apparently)
- OBJECTIVE Objective: Sleep off the Fatigued condition, set up a base, and do something spectacular within 29 hours, before the premiere airs. Also: pants
- SKILL Foot Soldier: Increases kick damage (Innate; level not yet shown)
- LOCATION Location: A safe room deep in the floor 1 warrens, next door to a probable Scatterer nest
Chapter 9
- LOCATION Location: The floor 1 safe room, a converted fast food restaurant; rented a room for the price of nothing
- OBJECTIVE Objective: Hole up at the safe room for a couple of days, clear the suspected Scatterer nest next door for experience, and wait for the stairs down to floor 2 to appear. Also, still: pants
- STAT Constitution: 10 (+1 from a Silver Ring, on top of the cloak's +4)
Chapter 10
- SKILL Pugilism: Beating the shit out of opponents with closed fists; +25% bare-knuckle damage per level (Innate, leveled by use)
- SKILL Smush: Bare-foot kill pressure, +10% per level; the description audibly breathes (Innate, apparently)
- SKILL Foot Soldier: Increases kick damage (Innate; level finally shown)
- LEVEL Level: 5 (Two levels this chapter; three stat points banked per level, still nothing to spend them on)
- LOCATION Location: The floor 1 tunnels outside the safe room, working toward a sealed door marked with an old health-department notice
- SKILL Unarmed Combat: Hand-to-hand, as rated by the dungeon on arrival (Innate; the Coast Guard trains more than people think)
Chapter 11
- SKILL Goblin Explosives: Not yet described (Unlocked by throwing the goblin dynamite; numeric level not given)
- SKILL Dangerous Explosive Handling: Not yet described (Unlocked by throwing the goblin dynamite; numeric level not given)
- SKILL Explosive Handling: Not yet described (Unlocked by throwing the goblin dynamite; numeric level not given)
- LOCATION Location: The sealed garbage room beyond the No entrar door, boss fight just finished
Chapter 12
- LOCATION Location: A tutorial guild about a quarter mile from where they killed the Hoarder, with Mordecai freshly woken and hungover
- TAG Boss Star: Superseded by the properly-keyed "Boss Stars" row backfilled to this same fight; kept here, hidden, so the chapter-12 authoring pass isn't silently rewritten
- SKILL Iron Punch: Lets him wear hand protection without losing his bare-knuckle bonus; +10% enhanced fist damage per level (Innate, alongside a swarm of other minor skill-ups (dumpster diving, jump attacking) he doesn't stop to examine)
- TAG Boss Stars: First bronze star, earned killing the Hoarder in chapter 11; the interface confirms it the next chapter: 'as you can now see, there's a bronze star after your name'
Chapter 13
- LOCATION Location: Back out in the Hoarder's neighborhood, at the edge nearest Rebecca W's corpse, hunting the last of the red dots before heading to the safe room for the premiere
Chapter 14
- LOCATION Location: Booth seating at the floor 1 safe room's fast food counter, watching the premiere with Donut and Tally
- OBJECTIVE Objective: Find the floor 2 staircase before the collapse, three and a half days out. Overruled Donut's plan to hunt a city boss for screen time instead
Chapter 15
- LOCATION Location: Back in the goblin neighborhood, in an engineers' workshop, bargaining for a vehicle
- LEVEL Level: 7 (Already reached by the time he and Donut meet their first slime; no points to spend, same as always)
Chapter 16
- LOCATION Location: The goblins' abandoned engineers' workshop, alone with Donut after the whole clan mobilizes to attack the llamas, facing the door to a sealed boss room
- OBJECTIVE Objective: Loot everything useful from the abandoned workshop, then go kill the goblin chieftain behind the sealed door for another boss box, despite his own reservations about the fight
Chapter 17
- OBJECTIVE Objective: Blow up the goblin war chieftain's sealed boss room with a cart of rigged black powder barrels and Hobgoblin Pus, hoping for a notification and a star by their names; the trigger's just been pressed and the outcome isn't known yet
- LOCATION Location: A side room several turns and walls away from the goblins' sealed boss room, pressed against a wall with Donut after shoving a rigged cart inside and slamming the door, waiting on a five-second fuse
Chapter 18
- LOCATION Location: Fleeing north through unexplored floor 1 tunnels, away from the goblin workshop's ruins, with a line of white dots closing in on the minimap that he presumes are the goblins returning from the llama fight
- LEVEL Level: 8 (Up one level with Donut from killing the goblin chieftain's boss; no new stat points mentioned)
- TAG Boss Star: Superseded by the properly-keyed "Boss Stars" row for this same fight; kept here, hidden, so the chapter-18 authoring pass isn't silently rewritten
- OBJECTIVE Objective: Get clear before whoever's on the minimap catches up, find a safe room to sort through the new achievements, then take the chopper to hunt for the stairs down
- TAG Boss Stars: Second bronze star, earned killing the goblin chieftain: 'another bronze star appeared by both of our names'
Chapter 19
- LOCATION Location: A second safe room, deep in the neighborhood of the rot stickers, resting up before the next episode airs
- OBJECTIVE Objective: Rest about six hours and watch episode two, then push about half a mile to the next artery, pull the chopper out of inventory, and head east hunting for stairs; two and a half days left on the clock
- SKILL Determine Value: Doesn't yet show an item's actual worth, but lets him sort his inventory by value (Gained by drinking the Skill Potion from his gold Looter Box)
- SKILL IED: Improvised bomb-building rather than just throwing what he's handed; each level adds 10% damage yield and halves the odds of a catastrophic, premature detonation (New this chapter, from building the goblin chieftain's cart bomb)
- SKILL Goblin Explosives: Not yet described (Now at level 5)
- SKILL Dangerous Explosive Handling: Not yet described (Now at level 5)
- SKILL Explosive Handling: Not yet described (Now at level 5, unlocking extra examine-info on bomb-type devices; this chapter's text calls it "Explosives Handling")
- STAT Constitution: 12 (+2 more from a second, unnamed ring of constitution on his left ring finger, on top of the earlier totals)
Chapter 20
- OBJECTIVE Objective: Get clear of Frank Q and Maggie My before they can catch up, then keep pushing toward the next artery to resume the hunt for the floor 2 stairs
- LOCATION Location: Fleeing on the newly-ridden chopper, putting distance between himself and Frank Q and Maggie My's stretch of the rot stickers' neighborhood
Chapter 21
- OBJECTIVE Objective: Work out how to reach the confirmed floor 2 stairwell without triggering the borough boss guarding the spiral around it
- LOCATION Location: Floor 1 tunnels far east of the rot stickers' neighborhood, on foot just outside a portcullis leading into the guarded spiral around the confirmed floor 2 stairwell, chopper stowed
- SKILL Chopper Pilot: Not yet described (New this chapter, climbing with hours in the saddle; level 5 unlocks a higher top speed from the throttle)
Chapter 22
- LOCATION Location: At a stranded eldercare group's encampment beside a round maze's drawbridge gate, floor 1, having just proposed a plan to team up against the borough boss guarding it
- OBJECTIVE Objective: Spend the rest of the day grinding levels and skills with Donut, then team up with Brandon An's four able-bodied fighters to storm the borough boss guarding the floor 2 stairwell and get the stranded residents down
Chapter 23
- OBJECTIVE Objective: Deface Brandon's trail signs to keep the vulnerable encampment hidden, then grind troglodytes north toward the Taco Bell for training before rejoining the group against the borough boss; just stepped into the neighborhood's own boss room
- LOCATION Location: A new quadrant north of the elderly encampment, grinding troglodytes toward a neighborhood boss room shaped like a 24-hour gym, near a known Taco Bell safe room
Chapter 24
- TAG Boss Stars: Third bronze star, earned killing the Juicer (Not narrated as a star at the kill, only a Winner! notification; inferred from the established one-star-per-neighborhood-boss pattern)
- OBJECTIVE Objective: Get Donut up off her dramatics and loot the gym boss room now that the Juicer's dead
- LOCATION Location: The troglodyte quadrant's gym boss room, just after killing the Juicer, kneeling over an injured Donut
Chapter 25
- SKILL Powerful Strike: Multiplies bare-handed damage by its level (3 from the Toe Ring of the Splatter Skunk, plus 1 more while wearing the new War Gauntlet of the Exalted Grull)
- SKILL Determine Value: Doesn't yet show an item's actual worth, but lets him sort his inventory by value (A second Skill Potion, this one from his second Gold Looter Box; no visible menu difference yet, he guesses three more before it's useful)
- STAT Dexterity: 6 (+1 from the new War Gauntlet of the Exalted Grull, on top of his base of 5; the gauntlet's separate +3 strength only applies in fist mode, so it isn't folded into his base Strength)
- OBJECTIVE Objective: Work out how to reach floor 2 now that Mordecai says facing the borough boss with just six crawlers is madness; his advice is to skip that fight and keep searching for one of the other, likely unguarded stairwells instead
- LOCATION Location: A nearby training guild in the troglodyte quadrant, after hauling every piece of gym equipment he could carry out of the Juicer's boss room
- SKILL Unarmed Combat: Hand-to-hand, as rated by the dungeon on arrival (Up from 5 at chapter 10; one of the 'bare knuckle and other fighting skills' the text says all ticked up to six this chapter, alongside Smush)
- SKILL Foot Soldier: Increases kick damage (Up from 5 at chapter 10; one of the 'bare knuckle and other fighting skills' the text says all ticked up to six this chapter, alongside Smush)
- SKILL Smush: Bare-foot kill pressure, +10% per level; the description audibly breathes (Up from 5 at chapter 10; explicitly named as one of the fighting skills that ticked up to six this chapter)
- SKILL Iron Punch: Lets him wear hand protection without losing his bare-knuckle bonus; +10% enhanced fist damage per level (5 from fighting this chapter (up from 3 at chapter 12), plus 2 more while wearing the new War Gauntlet of the Exalted Grull)
- SKILL Pugilism: Beating the shit out of opponents with closed fists; +25% bare-knuckle damage per level (Up from 5 at chapter 10; one of the 'bare knuckle and other fighting skills' the text says all ticked up to six this chapter, alongside Smush)
- LEVEL Level: 9 (Both he and Donut hit it together off the Juicer's higher-than-expected level; a steep new wall to level ten follows)
Chapter 26
- TAG Boss Stars: Fourth star, silver rather than bronze this time, earned killing the Ball of Swine borough boss (Not narrated as a star at the kill or at chapter 30's box openings; confirmed only at chapter 31, when Carl notices Brandon's own star has gone silver 'along with the rest of us,' a phrase read as covering himself, Donut, and the rest of the Meadow Lark crew who fought the Ball of Swine; Agatha, absent and not in that party, isn't covered by the line)
- LOCATION Location: The borough boss arena at the center of the spiral maze, the Ball of Swine wiped out, the stairwell's red forcefield still up
- OBJECTIVE Objective: Finish off the last of the scattered tusklings and get the stairwell's forcefield to drop, so the group can lead the stranded residents down to floor 2
Chapter 27
- LEVEL Level: 10 (Hits it together with Donut off the borough boss kill; already halfway to eleven)
- OBJECTIVE Objective: Clear a safe path to floor 2's nearest safe room and bring Brandon's stranded group down; paused mid-step by an unexpected pull onto a production boat and an interview invitation
- LOCATION Location: Aboard the After Hours Boat, pulled there the instant he pushes through floor 2's entrance door
Chapter 28
- LOCATION Location: On the After Hours Set, mid-interview as the segment wraps up
Chapter 29
- LOCATION Location: Backstage on the empty After Hours Set, audience and crew cleared out for a private word with Odette
Chapter 30
- OBJECTIVE Objective: Work toward the stairwell to floor 3, spotted to the northeast, clearing the quadrant along the way and watching for safe rooms
- LOCATION Location: Floor 2's first known safe room, a storm shelter, sorting through loot with Donut
- SKILL Pugilism: Beating the shit out of opponents with closed fists; +25% bare-knuckle damage per level (+3 from the Cheat Code Potion, its random pick among his recently used combat skills; last logged at 6 after chapter 25, so this implies an extra point picked up off-page in between)
Chapter 31
- OBJECTIVE Objective: Get through the night in the safe room; help Brandon send his non-fighters down to floor 3 early once everyone's slept, then scout and clear the way ahead of them
- LOCATION Location: Floor 2's first safe room, the storm shelter, watching the next episode with Brandon's group as the floor 2 welcome broadcast plays
Chapter 32
- SKILL Steady Hand: Not yet described (New this chapter, gained slingshot practice; no level given)
- SKILL Aiming: Not yet described (New this chapter, gained slingshot practice; no level given)
- SKILL Slingshot: Ranged accuracy with a looted slingshot; barely any damage even at its cap (New this chapter, from an hour of practice; won't rise past 3 no matter how much more he practices)
- SKILL Incendiary Device Handling: Not yet fully described (Jumps straight to five the moment he finishes building his first Jug O' Boom)
- OBJECTIVE Objective: Probe the local mobs near the stairwell, clear what's manageable, scout the boss room, and make a judgment call before escorting Meadow Lark into the stairwell
- LOCATION Location: A floor 2 quadrant near the down-stairwell, clearing the Rev-Up company's clurichauns room by room toward its bottling room and boss chamber
Chapter 33
- LOCATION Location: Trapped in the room he and Donut walked in through, bars dropped behind him, as a many-mouthed tentacled creature forces its way in from the Rev-Up boss chamber
- OBJECTIVE Objective: Survive whatever just broke through the boss room door, now that retreating isn't an option
- LEVEL Level: 11
- SKILL Aiming: Not yet described (Up from an unleveled introduction last chapter; his Slingshot skill itself holds steady at 3)
Chapter 34
- OBJECTIVE Objective: Survive the Krakaren Clone fight, now that he's set off his own explosive as a last resort
- LOCATION Location: Cornered with Donut behind a scrap-built shield in the filling room as his own bomb, thrown into the Rev-Up boss chamber, goes off; outcome not shown when the chapter ends
Chapter 35
- SKILL Explosive Handling: Not yet described (Jumps to seven, along with IED and several other unnamed explosives-based skills, for inventing the Jug O' Boom; this chapter's text calls it "Explosives Handling")
- SKILL IED: Improvised bomb-building rather than just throwing what he's handed; each level adds 10% damage yield and halves the odds of a catastrophic, premature detonation (Up from 3 at chapter 19, credited to inventing the Jug O' Boom)
- OBJECTIVE Objective: Survived the Krakaren Clone fight; now looting the aftermath, getting what answers he can out of Mordecai, and bracing for whoever's about to arrive
- LOCATION Location: Mordecai's Tutorial Guild hall, floor 2, opening boxes while waiting on a visitor Mordecai warns him not to upset
- SKILL Dangerous Explosive Handling: Not yet described (Not individually named this chapter; inferred from Carl's own line that his IED and Explosive Handling skills "and several other explosives-based skills had leaped to seven," the same shape of collective bump as the chapter 25 fighting-skills note. Flagging the inference.)
- SKILL Goblin Explosives: Not yet described (Not individually named this chapter; same inferred collective bump as Dangerous Explosive Handling above. Flagging the inference.)
- SKILL Incendiary Device Handling: Not yet fully described (Not individually named this chapter; same inferred collective bump as Dangerous Explosive Handling above, up from 5 at chapter 32. Flagging the inference.)
- SPELL Protective Shell: Item-based spell from his new boxers, no mana cost: throws up a static 4.5-meter sphere around the caster's right hand for 20 seconds that blocks a mob's physical presence and attacks, though not magic or non-corporeal threats. Doesn't move once cast. (Level not stated outright; derived from the item's own duration formula (5 seconds plus 1 second per spell level, current duration given as 20 seconds). 30-hour cooldown that doesn't reset if the boxers are unequipped.)
Chapter 36
- LOCATION Location: Mordecai's Tutorial Guild hall, floor 2, meeting Zev in person; the chapter ends as he opens the door back into the dungeon corridor to find a pile of grubs waiting
Chapter 37
- LOCATION Location: Floor 2, fighting through grub-infested hallways toward a rendezvous with Brandon's group in the main hallway, then a side hallway bordering the kobold quadrant, near an unexplored safe room
Chapter 38
- LOCATION Location: The Big Shot Chicken safe room, floor 2, having just slammed the door on a Rage Elemental
Chapter 39
- LOCATION Location: The Big Shot Chicken safe room, floor 2, watching the recap episode while the Rage Elemental keeps battering the door outside
- OBJECTIVE Objective: Deal with the Rage Elemental sooner than his Protective Shell cooldown allows. Abandons the wait-it-out plan after noticing a nearby grub pupa nest and remembering something Rory the shamanka once told him; enlists Brandon's help and starts clearing floor space as the chapter ends, with no specifics shown yet
Chapter 40
- OBJECTIVE Objective: Kill the Rage Elemental without the dungeon crediting Carl and Donut for it, by tricking it into the stairwell hole rather than fighting it directly; achieved by the chapter's end. Immediately after, warns Brandon to get his group to the stairs while the way is still safe
- LOCATION Location: On floor 2, he builds the MOAB in the Big Shot Chicken safe room, tests the door with the Rage Elemental in the hallway outside, then chases it on the chopper to the round stairwell chamber before teleporting to a side hallway near Mordecai's guild room
Chapter 41
- LOCATION Location: Floor 2's kobold quadrant, fighting through to a safe room deep in the back (a former industrial kitchen), then teleported off-floor to Senegal Production Systems' rental trailer for a new interview
- SKILL Incendiary Device Handling: Not yet fully described (Same inferred collective bump as Explosive Handling above.)
- SKILL IED: Improvised bomb-building rather than just throwing what he's handed; each level adds 10% damage yield and halves the odds of a catastrophic, premature detonation (Same inferred collective bump as Explosive Handling above.)
- SKILL Goblin Explosives: Not yet described (Same inferred collective bump as Explosive Handling above.)
- SKILL Dangerous Explosive Handling: Not yet described (Same inferred collective bump as Explosive Handling above.)
- SKILL Explosive Handling: Not yet described (Not individually named this chapter; inferred from Carl's collective line that most of his bomb-themed skills moved up to level nine. Same shape of inference already used at chapter 35. Flagging it.)
- OBJECTIVE Objective: Grind the kobold quadrant toward its back-side safe room for a nap before the next interview, hoping to reach at least level 13 by the time they hit the stairs. Cut short when Mukta moves the interview up several hours and transfers them early
Chapter 42
- STAT Constitution: 14 (Inferred: Carl notes Zhang's own stat sheet reads 15, 'one point higher than my own')
Chapter 43
- OBJECTIVE Objective: Get through the rest of the Death Watch interview without giving the Maestro more ammunition, then confront Frank Q and Maggie My once they're revealed as the episode's other two guests
Chapter 44
- OBJECTIVE Objective: Stop running from Frank Q and Maggie My and get ready for them instead; take out the local neighborhood boss for its map, since it should help counter Maggie's tracking ability
- LOCATION Location: Transported straight back to their floor 2 safe room the instant the Death Watch broadcast ends
Chapter 45
- LOCATION Location: The kobold quadrant's boss chamber on floor 2, a former municipal dog pound; Ralph dead underfoot, the barn doors having opened partway through the fight to reveal the inner arena beyond
- LEVEL Level: 12 (Reached alongside Donut grinding kobolds, dingoes, and grubs toward the boss chamber; no stat points mentioned)
Chapter 46
- LOCATION Location: Explores the kobold fighting pits on floor 2 in full: first the main room of slagged kobold remains, then the arena reward room beyond it
Chapter 47
- SKILL Determine Value: Doesn't yet show an item's actual worth, but lets him sort his inventory by value; sorting by value this chapter is what surfaces the three Valtay items in his new History tab (A third level, from a Potion of Determine Value in this chapter's boss box loot; up from 2 at chapter 25)
- SKILL Slingshot: Ranged accuracy with a looted slingshot; a single hit can knock a brindled vespa out of the air, grounding it and stopping it from spitting acid (Up from 3 at chapter 32, where the text had said the skill 'didn't want to budge' past that number; keeps rising anyway despite Zev's complaints that the 'boring' slingshot plays worse than tossing dynamite)
- LEVEL Level: 13 (Reached alongside Donut grinding brindled vespas in the day before the floor 2 timer runs out)
- OBJECTIVE Objective: Get Mongo bonded to Donut before floor 2's timer runs out, since Mordecai warns an unbonded pet can't come down the stairs with them
- LOCATION Location: Spends the floor's last days training Mongo and grinding brindled vespas with Donut, then camps in the floor 2 stairwell chamber as the timer counts down before the descent to floor 3
Book 2
Chapter 1
- LOCATION Location: Mordecai's relocated guildhall on floor 3, walking Donut through her own race and class selection; his own turn starts as the chapter ends
Chapter 2
- IDENTITY Race: A Primal, a blank-slate progenitor species, -1 to all base stats but every skill trainable to level 20
- IDENTITY Class: A Compensated Anarchist, a rare Monk/Rogue hybrid requiring level 5 Explosives Handling and at least 500 billion views by floor 3
- STAT Strength: 13 (New base of 10 after race/class point assignment, +3 from the Toe Ring of the Splatter Skunk; a further +3 applies only while the War Gauntlet of the Exalted Grull is in fist mode)
- STAT Intelligence: 5 (Up from 3; new base after race/class point assignment, finally enough to read the Tome of Wisp Armor spellbook)
- STAT Constitution: 19 (New base of 10 after race/class point assignment, +4 Trollskin Shirt, +1 Silver Ring, +2 Ring of Constitution, +2 Enchanted BigBoi Boxers)
- STAT Dexterity: 11 (New base of 10 after race/class point assignment, +1 from the War Gauntlet of the Exalted Grull)
- STAT Charisma: 25 (Up from 4; almost entirely a forced spend to clear the Compensated Anarchist class's own 25 Charisma minimum, per Mordecai)
- SKILL Find Trap: Reveals traps nearby (Granted by the Compensated Anarchist class's own listed benefits)
- SKILL Backfire: Lets him pick up a trap and deconstruct it for reusable materials, the triggering mechanisms alone worth real money per Mordecai (Granted by the Compensated Anarchist class's own listed benefits)
- SKILL Escape Plan: Shows hidden doors more readily; its real value is a hidden benefit, access to something called the Dungeon Locator (Granted by the Compensated Anarchist class's own listed benefits; an old skill even Mordecai had never come across before)
- SKILL Bomb Surgeon: Lets him cut a stick of dynamite into smaller, less potent charges, or strip parts from a smoke bomb (Granted by the Compensated Anarchist class's own listed benefits)
- SKILL Trap Engineer: Not yet described (Granted by the Compensated Anarchist class's own listed benefits)
- SKILL Hide in Shadows: Not yet described; Carl doubts it'll help much with Donut and Mongo in tow (Granted by the Compensated Anarchist class's own listed benefits)
- SKILL Unarmed Combat: Hand-to-hand, as rated by the dungeon on arrival (Up from 5 at chapter 10; +1 from the Compensated Anarchist class's own listed benefits)
- SPELL Fear: Costs three mana to cast; effect not otherwise described this chapter (Granted by the Compensated Anarchist class's own listed benefits)
- LOCATION Location: Outside Mordecai's guildhall, presented to floor 3's bustling, sulfur-smelling settlement for the first time
- OBJECTIVE Objective: Make money, per Mordecai: the one thing that's actually going to make a slow-building, planning-heavy class like Compensated Anarchist work
Chapter 3
- OBJECTIVE Objective: Grind east toward a bigger village with better shops, about a half day's travel, to open his and Donut's boxes at a safe room along the way
- LOCATION Location: Walking floor 3's village with Donut and Mongo, out to its ruins gate, oriented by Mordecai on the Over City's rules and dangers
Chapter 4
- LOCATION Location: Floor 3's ruins, walking the road with Donut and Mongo when a circus-lemur ambush and a fight with Terror the Clown chase the party into The Belly-Rubbed Pug
- OBJECTIVE Objective: Survive an ambush by Grimaldi's Traveling Circus's lemurs and Terror the Clown long enough to reach a safe room, sidetracked from the walk toward a bigger village; picks up the floor's first quest, The Show Must Go On, along the way, still unresolved as the chapter ends
- SPELL Fear: Costs three mana to cast; per its own warning message, has no effect on "scary-ass mobs" like Terror the Clown (First actual cast this chapter, on Mordecai's earlier advice to use it often; wasted on an immune target)
Chapter 5
- LOCATION Location: Still inside The Belly-Rubbed Pug with Mordecai passed out on the floor, opening boxes and drilling Donut's new spell; heads out into the ruined streets near the ambush site by the chapter's end, working toward Grimaldi's Traveling Circus a few streets over
- OBJECTIVE Objective: Open the party's earth boxes and Donut's gold pet box, then slip out to scout the edges of Grimaldi's Traveling Circus without engaging it directly, weighing a hobgoblin raid for better explosive supplies along the way. Picks up a possible second quest via a new achievement, on top of the still-unresolved Show Must Go On. Ends the chapter set on killing a second, sleeping lemur, examining three dead crawlers spotted nearby, and getting eyes on the circus itself
- SKILL Cesta Punta: Not yet described; not even Carl knows what it actually is or does, though he wonders if it's a martial art (Granted by drinking his Earth Hobby Potion; no affinity given)
- SKILL Bomb Surgeon: Lets him cut a stick of dynamite into smaller, less potent charges, or strip parts from a smoke bomb; hands-on with it for the first time this chapter, he finds he can also feel a stick's blasting cap depth and sense how close it is to going off early, without reading its description (Still level 1; first real look at what the level actually does)
Chapter 6
- OBJECTIVE Objective: Get back to The Belly-Rubbed Pug safe room before full dark, per Mordecai's warning; derailed first by three dead crawlers' corpses, then a magical mortar barrage that drops them into a hidden sub-street basement, then a confrontation with the Elite Tsarina Signet, who signals the circus to release its caged beasts the moment they try to leave. Surrounded on every side as the chapter ends
- LOCATION Location: Crouched at the crumbled-in entrance of a collapsed building near Grimaldi's Traveling Circus, a block and a half out, full dark now, surrounded as the circus's caged beasts are released around them
Chapter 7
- LEVEL Level: 14 (Up from 13 at chapter 47 of book one, killing the six Mold Lions with Donut; a notification tells him he can't assign the new points until he reaches a safe room)
- LOCATION Location: The street outside Grimaldi's Traveling Circus, fighting off six of the circus's own Mold Lions and talking with Tsarina Signet afterward, then back to The Belly-Rubbed Pug safe room to face Mordecai and watch the recap show
Chapter 8
- STAT Strength: Assigns all three points banked from hitting level 14 into it overnight at the safe room; the resulting total isn't stated (Last confirmed total was 13 back at chapter 2; two Strength Rings looted at chapter 6 were never tallied into a new number either, so the running total has been unclear since then)
- LOCATION Location: Floor 3's road out toward the skyfowl settlement at first, then stunned, paralyzed, and knocked out fifteen hours by an unseen attack; wakes on a couch in a darkened room in Tsarina Signet's own building
- LOCATION Location: The street outside Signet's building, examining a sleeping, transformed bear named Heather moments before Signet's nightly summon; Donut and Mongo left behind, barricaded in Signet's building
- OBJECTIVE Objective: Forced to help Tsarina Signet's Blood Magic summon tonight in exchange for Donut's life, held hostage under Signet's Water Lily spell; ordered to kill Heather himself once she wakes and Signet's spell is cast. Chapter ends before the fight starts
Chapter 9
- OBJECTIVE Objective: Kill Heather solo once she wakes and Signet's summon is cast; done by the chapter's midpoint. Then help push Signet's army to the big top and go inside alone with a Big Top Ticket to break the three interior poles, one per ring, without setting foot in any of the three rings themselves, in order to bring down whatever protects Grimaldi in the center ring
- LOCATION Location: A street intersection near Signet's home for the Heather fight, then following Signet's summoned army through the circus's outer defenses and secondary tents up to the base of the big top, where the chapter ends
- LEVEL Level: 15 (Up from 14, killing Heather solo; already close to 16 by the chapter's end)
Chapter 11
- SPELL Wisp Armor: Costs 5 mana. Surrounds the caster in tendrils of light that negate 75% of incoming magic damage and grant temporary immunity to mind-control effects; base duration 5 minutes plus 1 minute per spell level (First cast this chapter, from the Tome of Wisp Armor held since book 1; the six-minute timer shown on cast implies level 1 per the spell's own duration formula. Buys him partial autonomy over his own body while infested, though only for a few minutes)
- OBJECTIVE Objective: Talks Vengeance of the Daughter's own producers into a live deal through Zev, then deliberately infests himself with the same parasite controlling Grimaldi's performers to open a mental line to Grimaldi, and talks both Grimaldi and Signet down before his stolen autonomy runs out, ending the night's standoff without a fight. The Show Must Go On completes as a result, and his own part in the circus storyline is done as the chapter closes. Donut's health crashes below 20 percent in the same instant, sending him running
- LOCATION Location: Beside Grimaldi's roots in the big top's center ring at first, then down through the bleachers to Apollon's ice cream stand, then staggering back out the tunnel exit to face Signet as she finishes her own summon outside; still on the circus grounds when the chapter ends
- LEVEL Level: 18 (Up from 15, all at once, alongside The Show Must Go On's completion and roughly six unnamed achievements landing in his inbox together)
Chapter 12
- SPELL Fear: Costs three mana to cast; lowers a mob's dexterity by an increasing amount per level, or makes it flee outright. At level five it'll work on whole groups (Up from undescribed at chapter 4; leveled by repeated practice casting on ordinary Over City mobs, none of which share the circus mobs' immunity to it)
- OBJECTIVE Objective: Heal Mongo and wait out the rest of the night at Signet's building for Donut to wake at dawn, then push on toward the skyfowl settlement and its tutorial guild
- LOCATION Location: The skyfowl settlement, just outside Mordecai's tutorial guild door with Donut and Mongo, the Desperado Club's tower visible down a street they haven't explored yet
- LOCATION Location: Passing Grimaldi's ruined circus grounds at dawn on the way out: the tents and every corpse marker are gone, and a staircase down to floor 4 has appeared in the middle of the park, hidden until now
- LOCATION Location: The bottom floor of Signet's building, arriving to find Mongo alone holding off a swarm of Street Urchins drawn by the scavenged junk pile shielding Donut's sleeping body
Chapter 13
- LOCATION Location: Mordecai's chamber inside the skyfowl settlement's tutorial guild, collapsing exhausted into a classroom chair to open boxes and catch up before heading out to find a pub with an open room for the night
- OBJECTIVE Objective: Sleep at a pub with an open room, watch the recap show, and assign 12 banked stat points once he's seen what gear the night's boxes brought; go shopping in the morning, though pants are off the table now that Freeballing locks him to a single layer over the crotch. Visit the Desperado Club with Mordecai the following night
- IDENTITY Immunity: Immune to poison, though not to paralysis, confirmed in Book 2, Chapter 13, learned the hard way back when Signet captured him and Donut
Chapter 14
- LOCATION Location: The One-Eyed Narwhal, a small, run-down pub off the skyfowl settlement's main roads, deliberately picked to avoid crowds after a day of being pointed and gasped at
- STAT Strength: 30 (Assigns ten of his twelve stat points, banked since chapter 13, into it overnight; new total 30 without the War Gauntlet of the Exalted Grull's separate fist-mode bonus. Resolves the running gap left open since the unnumbered chapter-8 assignment)
- STAT Constitution: Puts the other two of his twelve banked points into it the same night; the resulting total isn't given (Last confirmed total was 19 back at chapter 2 of this book)
- SKILL Iron Punch: Its tenth level adds the Breadbasket effect: a 10% chance per solid hit to stun the target for several seconds (Up from 7 at book 1 chapter 25; this total already includes the War Gauntlet of the Exalted Grull's own bonus, per how the text phrases it)
- LOCATION Location: Just outside the skyfowl settlement's gate at dusk, where GumGum is piling up more dead bodies
- OBJECTIVE Objective: Look into GumGum's new quest, The Sex Workers Who Fell from the Heavens, without letting it swallow what had otherwise been a good day; Mordecai doesn't know about it yet
Chapter 15
- LOCATION Location: Inside the Desperado Club for the first time: the public front room, then the members-only room past Clarabelle's checkpoint
- OBJECTIVE Objective: Head to the Silk Road Market before the recap show's second half starts and the club's bots swarm them for autographs
Chapter 16
- LOCATION Location: The Silk Road market inside the Desperado Club, then the streets of the skyfowl settlement at night heading for The One-Eyed Narwhal, then a dark side-alley off the main street chasing Mongo
Chapter 17
- LOCATION Location: The dark side-alley looting Vicente and GumGum's corpses, then back to The One-Eyed Narwhal for the rest of the night
- SKILL Alchemy: Potion brewing; a gooey, okra-smelling weed mixed with rubbing alcohol makes a Hair of the Dog potion (New this chapter. First attempt fails; the second, walked through drunk by Mordecai, succeeds and grants Level 3 straight off)
- SKILL Cesta Punta: Jai alai involves catching and hurling a ball, or anything else that fits, from a scoop-shaped basket called a xistera strapped to the hand and forearm (Level unchanged from chapter 5, but what the skill actually is comes clear only now, triggered by a memory of lobbing cherry bombs onto Arctic ice with a modified dog-toy launcher during his Coast Guard days)
Chapter 18
- LEVEL Level: 19 (Up from 18 at chapter 11; wakes at this level after being knocked unconscious by the Divider's corpse exploding under him)
- LOCATION Location: The magistrate's reception office in the morning, then west of town grinding mobs through an ambush that leaves him unconscious on a rooftop, before heading back for a saferoom shower ahead of the evening's interview
Chapter 19
- LOCATION Location: A rented Senegal-style production trailer floating on Earth's ocean, then the Danger Zone with Ripper Wonton studio set
Chapter 20
- LOCATION Location: The saferoom near the pool, then the ruins mopping up the last Shambling Berserkers, then the 201st Security Group's Apito Education Center on a poor residential street
- TAG Wanted: Branded a troublemaker by this settlement's guards after punching one to save the frozen Eunice; they'll attack him on sight here going forward
- SKILL Explosive Handling: Not yet described (Stated outright on the page for the first time this chapter, confirming the level-9 figure already inferred back at chapter 41 of book one)
- SKILL Dangerous Explosive Handling: Not yet described (Stated outright on the page for the first time this chapter, confirming the level-9 figure already inferred back at chapter 41 of book one)
Chapter 21
- OBJECTIVE Objective: Break into the magistrate's office before sunup, now that the town's guards attack on sight during the day; with about three days left before the floor collapses, there's no time left to look for another way down besides the staircase already found in Grimaldi's circus ruins
- LOCATION Location: Waits out the day atop a roof next to the burned Apito Education Center, then the Silk Road and the One-Eyed Narwhal, then scaling a building's trellis to the magistrate's roof after dark
Chapter 22
- TAG Royal Bodyguard: Replaced in his menu by the new Magistrate title for now; the admin notice says it reverts once this floor collapses
- LOCATION Location: The magistrate's blown-open quarters, then the krasue nest behind a heavy interior door, then the fireball-gutted bedroom as the building comes apart around him
- TAG Magistrate: New title from the system after killing the town's acting Magistrate: "Magistrate Carl of Medium Skyfowl Settlement," replacing Royal Bodyguard in his menu for now; an admin notice says it reverts once this floor collapses
- LEVEL Level: 21 (Up from 19, jumping two levels at once as a wall of notifications lands once the hidden dynamite from last chapter finally detonates)
- OBJECTIVE Objective: Get out of the collapsing building with whatever they can learn about who's actually behind the killings, now that the quest hasn't resolved and Burgundy has named Remex, not Featherfall or Quill, as the real threat
Chapter 23
- LOCATION Location: The street outside the collapsed municipal building, then the swordsmen depot warehouse and its second floor as the chapter ends
- OBJECTIVE Objective: Get into the warehouse across the street and confront whatever's living above the swordsmen depot, since killing Featherfall and Quill hasn't finished the quest; ringed the building with ten sticks of dynamite first in case talking doesn't work
Chapter 24
- LOCATION Location: Remex's chamber above the swordsmen depot, then a sprint through the settlement's streets toward the Desperado Club once the evacuation quest hits, then back in the chamber a final time as the countdown runs out
- OBJECTIVE Objective: Get Remex's own story out of him and decide what to do with him, before the swordsmen guards wake up and trap them in the warehouse for the day
- OBJECTIVE Objective: Survive the next seven minutes, reach the Desperado Club's second room, which isn't a saferoom but sits outside the coming blast radius, before the settlement-wide explosion The Fools Who Broke the Glass warns about actually goes off
Chapter 25
- OBJECTIVE Objective: Survive the evacuation's remaining minutes and get everyone without Desperado Club access down the only escape route left, a stairwell to floor 4, before the settlement-wide blast goes off
- LOCATION Location: Remex's chamber as the soul crystal detonates, then a collapsing warehouse floor, then a sprint east through the settlement and ruins to the floor 4 stairwell, dissolving through the door as the chapter ends
Chapter 26
- LOCATION Location: The green room aboard Odette's set for Dungeon Crawler After Hours, then the interview couch
- LEVEL Level: 27 (Up from 21, rising six levels off shared credit for every mob killed in the tempered blast, even though the quest's own prizes and experience were formally denied)
- STAT Unspent Points: 24 (Banked and undistributed since level 19, the last time he set foot in a real safe room)
- TAG Leaderboard: Sixth place on Odette's tentative first draft of the Book 2 leaderboard, a working copy she says won't be official until the next recap episode
- TAG Bounty: 100,000 gold, per the same draft leaderboard; per Odette, the number is what other crawlers get paid for killing him
- PHYSICAL Appearance: Builds himself a makeshift loincloth out of toilet paper in the green room bathroom rather than go on air in just his boxers
Book 3
Chapter 1
- LOCATION Location: Car 20 of a 20-car Red Line subway train on floor 4, the Iron Tangle, racing through a tunnel toward Sirin Station
- TAG Bounty: 100,000 gold placed on him, per this chapter's own header stat block; the first bounty figure given on the page
- TAG Leaderboard: Sixth place, per this chapter's own header stat block; Mordecai reacts with a "So you made the top 10, huh?" once Carl mentions it
- TAG Royal Bodyguard: Restored as his title once floor 4 begins, replacing the now-expired Magistrate title
- TAG Magistrate: Reverts back to Royal Bodyguard the instant floor 4's welcome broadcast fires, exactly as floor 3's own admin notice predicted
- SKILL Double Shot: Fires two full-power Magic Missiles at once, each capable of landing as its own headshot (First used this chapter, dropping both Jikininki in car 15 at once; where the skill comes from isn't stated, and its level isn't given)
- SKILL Escape Plan: Shows hidden doors more readily, and can locate hidden maps, but only ones he already has some idea where to look for; it comes up empty searching the train car blind (Same level 5 as chapter 2; this chapter adds the caveat that it can't find a hidden map without already knowing roughly where to look)
- SKILL Trap Engineer: Lets him imbue effects, like Fear, onto a ready-to-go trap module; at level 1, that only works at a Sapper's Table, which he doesn't have access to yet (First real description, from the Alarm Module's own tooltip; level unchanged from chapter 2)
Chapter 2
- OBJECTIVE Objective: Get everyone's loot sorted, stats assigned, and a shared personal space set up before finally getting some sleep
- STAT Charisma: 25 (Unchanged this chapter; Mordecai notes Donut is close behind at 94, heading for 100)
- STAT Dexterity: 23 (No new points spent here this chapter; total includes the Enchanted Necklace of the Haute Bourgeoisie's +5)
- STAT Constitution: 34 (Puts 9 of 24 banked stat points here)
- STAT Intelligence: 15 (Puts 5 of 24 banked stat points here)
- STAT Strength: 41 +3 when his gauntlet is formed into fist mode (Puts 10 of 24 banked stat points here)
- SPELL Bang Bro: Costs 5 mana. Temporarily enchants a currently-equipped item with both fire and electrical damage, inflicting Burn and Shock; lasts 5 minutes plus 1 minute per spell level, with a 5-minute cooldown. Can be cast on flesh, though Mordecai warns against it (From the Tome of Bang Bro, found in his Bronze Boss Box and read this chapter; Mordecai confirms it'll work on his gauntlet, and advises against trying it on his xistera given how he loads it)
- SKILL Talon Strike: Turns the side of a bare foot into a slashing weapon, multiplying kick damage by the skill's level for that many seconds; each kick has a 2% chance to trigger the instakill spell Eviscerate. Five-minute cooldown; level 15 makes it permanently active (Granted by the Enchanted Necklace of the Haute Bourgeoisie's Talon Strike gem, not trained)
- SKILL Escape Plan: Shows hidden doors more readily, and can locate hidden maps, but only ones he already has some idea where to look for (Activates on its own reading the platform's Red Line sign this chapter, filling in the map's remaining stations and a stairwell/saferoom legend the plain sign didn't show; same level 5 as chapter 1 of this book)
- LOCATION Location: Gets off the train at transfer station #83 on the Red Line, then up to the small shop-lined room above the platform, then into Nirula's, the safe room there
Chapter 3
- TAG Bounty: Still 100,000 gold, unchanged from this chapter's own welcome broadcast
- TAG Leaderboard: Still sixth place on the newly fully-populated floor 4 leaderboard; the AI's welcome broadcast confirms hunting season is now open on the whole top 10, with a loot box reward for killing a listed crawler and 10% of one's own bounty paid out to survivors on floor collapse
- OBJECTIVE Objective: Settle into a daily routine at the new personal space: wake, apply buffs, train one assigned skill an hour a day, then eventually crafting and grinding the tracks toward a stairwell, while charting what's known so far about the Iron Tangle's rail lines with Mordecai
- SKILL Bare Knuckles: Not yet described (First time this named skill is shown on the page, in the Training Room's own trainable-skills list; possibly the same skill tracked elsewhere as Unarmed Combat or Smush, but the text doesn't say so. Trained here instead of Mordecai's assigned Smush, out of anger after reading Brandon An's final message; wooden dummies rise from the floor for a one-hour countdown)
Chapter 4
- LOCATION Location: The Enhanced Crafting Studio, then Limp Richard's Sundries, then the Yellow Line platform and a Yellow Line train car, all at station #83, floor 4
- OBJECTIVE Objective: Set up the shared crafting tables, restock and trade at Limp Richard's, and start mapping the Iron Tangle's rail lines by scouting the Yellow Line and the Nightmare Express
Chapter 5
- OBJECTIVE Objective: Clear the last of the Yellow Line ambushers, rig up quick car fortifications, and pump conductor Vernon for everything he knows about the line ahead, before a booby-trapped Reward Room prize turns the trip deadly
- LOCATION Location: The Yellow Line's train cars 2 through 6, the Employee Break Room (car 5) and its attached Conductor's Quarters, the Reward Room (car 10), and finally the empty platform at station 116, Banshee Station
- SKILL Find Traps: Fires off a blunt warning notification before a dangerous action; no numeric level given (First seen on the page, triggering as Donut starts to unzip a booby-trapped Reward Room suitcase; Carl doesn't realize what skill caused it until afterward)
Chapter 6
- SKILL Queasy Resistance: Builds up naturally after repeated exposure to the cornets' nausea attack; stops the Queasy debuff from landing at all once earned (Granted after roughly a dozen hits with the debuff over about an hour of grinding cornets; the name is Mordecai's own guess beforehand ("Queasy Resistance, or something"), never restated at the actual grant, and exact level isn't given either)
- SKILL Find Traps: Fires off a blunt warning notification before a dangerous action; his Pedicure Kit buff only extends the warning window for foot-triggered traps specifically, leaving him exposed to other trigger types (Elaborates on the chapter 5 debut; still no numeric level given)
- SKILL Escape Plan: Shows hidden doors more readily, can locate hidden maps he already has some idea where to look for, and lets him see control sigils invisible to everyone else in the party (Same level 5 as previous chapters; this chapter is the first time it's shown revealing a control sigil rather than a door or map)
- LOCATION Location: Banshee Station's off-platform tunnel system: a low, dripping cave network, a dead-end hallway littered with used vials, and a separate concrete-lined room mistaken for a boss room
- OBJECTIVE Objective: Clear Banshee Station's off-platform tunnels for information on why the cornets keep boarding, then push the train onward past stations 127 to 131, the next stop with a likely Desperado Club, grinding along the way
Chapter 7
- SKILL Determine Value: Another Skill Potion pushes it forward again, this time letting him see an item's rarity tier rather than its actual monetary value, which is still hidden; no numeric level given on the page (From a Gold Looter Box prize; the achievements that earned the box aren't named or described on the page)
- LOCATION Location: Station #131's upper lobby and the party's personal space; a supply run to Ford's Fighting Supplies' row of shops and Arby's next door with Katia while Donut and Mordecai stay behind
- OBJECTIVE Objective: Grind along the yellow line to station 131 with an 8 day, 18 hour collapse timer on the floor; resupply and rest, then meet Imani C at the Desperado Club after tonight's recap show. Ends the chapter down a manager for the next seven days after Mordecai's outburst, with only about a day and a half left on the floor once he's back
- TAG Bounty: Still 100,000 gold, unchanged since chapter 3
- TAG Leaderboard: Still sixth place, per this chapter's own header stat block; unchanged since chapter 3
Chapter 8
- LOCATION Location: Station 131's Desperado Club with Donut: the station-only entrance bar, then the members-only vestibule and dance hall
- LOCATION Location: The party's personal space kitchen, reading The Dungeon Anarchist's Cookbook late into the night before the recap airs
Chapter 9
- STAT Strength: 48 (Up from 41; the Toe Ring of the Splatter Skunk's own contribution rose from +3 to +10 after its Scroll of Upgrade, adding 7 points. The War Gauntlet of the Exalted Grull's separate +3 fist-mode bonus is unchanged)
- SKILL Powerful Strike: Multiplies bare-handed damage by its level (A base of 7 plus 5 from the newly-upgraded Toe Ring of the Splatter Skunk (up from 3) and 1 from the War Gauntlet of the Exalted Grull; two levels shy of the point where he expects serious new benefits to kick in)
- OBJECTIVE Objective: Split efforts with Imani and Elle to work out what the Iron Tangle's prime-numbered transfer stations mean, while he and Donut try to get their hands on one of the train engineers themselves
- LOCATION Location: At the station-131 Desperado Club, its dance floor in the attack's aftermath, then its casino, entered for the first time
Chapter 10
- LOCATION Location: The party's personal space, then hours grinding and training across several Iron Tangle lines, ending at a platform on the ochre line
- SKILL Bare Knuckles: Not yet described (Up from 8 at book 3, chapter 3; trained a second day running specifically to test whether back-to-back sessions level it faster than his usual rotation. It did)
Chapter 11
- LEVEL Level: 29 (Up from 21 last recorded at book 2, chapter 22; no explicit number given on the page across the rest of book 2 or all of book 3 through chapter 10. Jumps here the instant last chapter's derailment succeeds, with three stat points banked and unassigned as the chapter ends)
- LOCATION Location: The wrecked ochre line platform, surveying the derailed train, then the small transit station outside it where the fight against Gore-Gore breaks out
- OBJECTIVE Objective: Work out how to get a party back to the start of an Iron Tangle line, now that the third rail and an engineer's own account both check out: either steal an engineer's key and jump ahead on a faster loop train past a stopped line's blockage, or risk the employee portal at stop 435 and whatever the Kravyad do to people who use it
Chapter 12
- OBJECTIVE Objective: Keep Levi the 7th from being devoured by Fleshers for as long as the party stays aboard the Dismemberment Limited, per a new pass-or-fail quest; success promises a Silver Quest Box, failure turns every crawler on the train into a Flesher
- LOCATION Location: Station 149's wrecked platform and channel, looting Gore-Gore's corpse, then a saferoom pho shop nearby, then the Dismemberment Limited's monorail platform and its single open car
Chapter 13
- SKILL Identify and Analyze Subspace Portals: Flags any subspace portal in view with a purple glow and a tooltip reporting its type, whether it's two-way, whether he personally can pass through it, and whether the environment on the other side is compatible; can also pull a still image of what's on the other side (Installed permanently by the Valtay Corporation Neural Enhancer #544, surfaced through a new Third-Party Upgrades interface tab)
Chapter 14
- TAG Bounty: Still 100,000 gold, unchanged since chapter 7
- TAG Leaderboard: Still sixth place, per this chapter's own header stat block; unchanged since chapter 7
- LEVEL Level: 32 (Up from 29 at book 3, chapter 11, three levels at once from a single Protective Shell attack that killed every monster on the Nightmare Express, three of them neighborhood bosses, plus a further chunk of experience for taking control of the train itself)
- OBJECTIVE Objective: Reunite with Donut and Katia further up the line now that he's slowed the runaway Nightmare Express under control, then decide whether to keep riding it toward station 436 or take Fire Brandy's offered Station Repair route back to station 10's trainyard
- LOCATION Location: Station 283's platform and a rejected short visit to the Desperado Club, then the tunnel ahead of the Nightmare Express, then hijacking the train itself all the way from its cowcatcher into the engine cab, riding it slowly onward toward station 436
Chapter 15
- STAT Constitution: 37 (Up from 34 at book 3, chapter 2; three new stat points go here)
- STAT Strength: 54 (Up from 48 at book 3, chapter 9; six new stat points go here after leveling to 32 last chapter)
- OBJECTIVE Objective: Ate, slept, and reset buffs with the party at the saferoom food court, weighing whether to push the Nightmare Express through the Abyss's recycle portal, while a growing number of strangers on his chat network ask him for a way off the stalled tracks
- LOCATION Location: The Nightmare Express's switching cavern, then Abyss Station and the Abyss chamber above it, then back into the cab to drive roughly two hours to station 283 and a saferoom mall food court; a planned trading stop at station 83 is never shown happening on the page
Chapter 16
- OBJECTIVE Objective: Clears a mob swarm off the platform and train, then rules out two of the switching cavern's three routes: Recycle only reaches the Abyss, and Auxiliary Tracks would leave them stuck on whatever track the last train through used, leaving Station Repair as the only route still worth taking, though he doesn't commit to it yet
- LOCATION Location: Station 283's transit station platform fighting off a babababoon swarm, then back down the tracks to the switching cavern to examine the Station Repair portal, then returning toward station 283
Chapter 17
- OBJECTIVE Objective: Gets the hijacked, unhooked Nightmare Express out of a ghoul-infested trainyard with Widget's help, then decides where to take a rescued NPC once her story about a headquarters called Yard A stops adding up
- LOCATION Location: Pushes the Nightmare Express through the Station Repair portal into Station E's trainyard, escapes out its main gate past a burning substation, and stops the train again at the tunnel's station 24
Chapter 18
- LOCATION Location: Grills Madison in the Nightmare's cab about the Kravyad and Doris's role in the outbreak, climbs up into station 24's hidden five-stairwell room with Katia, checks stations 36, 48, 50, and 58, then leaves Madison behind at the empty station 60 before heading for station 41's saferoom
Chapter 19
- LOCATION Location: Reverses the Nightmare Express on a dedicated switching track and parks it at station 41, then heads up to the Everest saferoom before the party's delayed free hour runs out
- OBJECTIVE Objective: Talks Zev into delaying the mandatory pet-and-beauty-pageant show six hours to buy the party time to eat, sleep, train, and shower, and to check the station 41 Desperado Club for any crawlers still willing to trade chat contact before the trip
- SKILL Marked for Death: Marks a chosen full-health crawler; killing them grants a permanent stat point, but the wearer can't heal anything at all while a mark is set (Granted passively by the new ring rather than learned; current marks killed: 0. Not activated this chapter)
- LOCATION Location: Station 41's Desperado Club with Donut, working the dance floor for chat contacts under Bomo and The Sledge's watch before spotting Frank Q at the bar
- SKILL Powerful Strike: Multiplies bare-handed damage by its level (Trained at the Everest saferoom this chapter; doesn't advance)
Chapter 20
- LOCATION Location: Senegal Production Systems' deluxe rental trailer, underwater, for the delayed Planet Beautiful taping
Chapter 21
- LOCATION Location: The Royal Court's personal space, greeting Hekla and Brynhild's Daughters; then the Nightmare Express's cab with Donut and Katia, riding the employee line toward station 60
Chapter 22
- LOCATION Location: The Vermillion engine cab on Donut's side, riding from station 72 to station 101 as the train's cowcatcher run unfolds
Chapter 23
- LOCATION Location: The Vermillion engine cab, caught between Hekla's attempt to smooth over the ambush and Donut's refusal to let it go, until Katia's own Rush attack kills Hekla by accident
Chapter 24
- LEVEL Level: 34 (Up two from 32 at book 3, chapter 14; Carl suspects most of the actual credit for killing Hekla went to Katia alone rather than being shared with the party)
Chapter 25
- TAG Leaderboard: Climbs to third place on the newly-updated leaderboard shown after the Hekla tribute episode, up from sixth at chapter 14
- TAG Bounty: 400,000 gold, up from 100,000 at chapter 14
- OBJECTIVE Objective: Ride the battered Vermillion car all the way to the end of the line, roughly a full day's trip through monster-infested track, to distribute souvenir hats to the 500-600 crawlers stranded at the abyss, after the interior gangways leading to stop 436 start collapsing and rule out the safer plan of returning there via the hijacked Nightmare Express
- LOCATION Location: Disengages the front engine, keeping it for his own party, and sends Li Jun up to the other engine; collects hats and keys from departing crawlers, then explores station 75's cavern, armory, repair shop, and the Downward Dog with Donut and Katia once the train leaves
Chapter 26
- LOCATION Location: Back at the Downward Dog, then the looted repair station and armory, then the small rail yard just off the tracks with its carts and six portals
Chapter 27
- LOCATION Location: Station 75's rail yard and the Vermillion track just outside it, launching the rescue carts, bombing the abandoned engine, then grinding DTs-stricken ghouls and monsters against a portal-blocked tunnel
- SKILL Explosive Handling: Not yet described (Up from 9, last stated outright at book 2, chapter 20; this chapter's text calls it "Explosives Handling")
- LEVEL Level: 35 (Up one from 34, earned killing stage-three DTs monsters and blister ghouls with his own train bomb)
Chapter 28
- LOCATION Location: Drives the Mindaro-line rescue cart down the tracks with Donut, Katia, and Mongo to find Bautista's missing group, plows through five fleeing crawlers near station 432 to teleport them clear, accidentally captures the station mimic outside station 433, then reaches Bautista's stranded crowd near the abyss's own portal and leads everyone through it to yard H
- OBJECTIVE Objective: Scraps the plan to send Bautista's roughly 600 stranded crawlers through the rescue cart's own portal to yard E once he learns a giant station mimic is waiting there; hands out souvenir hats instead and walks the whole group through the abyss's own massive portal to yard H, avoiding the fight entirely
Chapter 29
- LOCATION Location: Passes station 24 under a swarm of dog-sized baby krakarens, losing nobody, then holes up in the station 59 safe room, a Costa Rican restaurant called Soda
- OBJECTIVE Objective: Switches the party's two interdiction carts onto a random colored line and rides to station 59 to hole up in the safe room, open Katia's boxes, and watch the recap before Mordecai's own return; the longer-term plan is to reunite with Imani, Elle, and Li Jun's teams holding station 36, while steering well clear of trainyard E and its newly captured station mimic
Chapter 31
- LOCATION Location: Spends most of the chapter at station 36, hauling the Def Leppard cart off the tracks, shrinking and rolling it through the hallway, and rigging it into a crane over the room's central circle before the self-destruct sequence hits
Chapter 32
- LOCATION Location: Fights past a pair of Krakaren province bosses to reach the noodle chamber, raises the spare cart to bait one boss into the abyss portal, then rides the cart with Donut, Katia, Zhang, Mongo, Li Jun, and Li Na to trainyard E's tunnel mouth, ending the chapter pulled through the cart's own portal by a dying mantaur's grip on his foot
- OBJECTIVE Objective: Fight back to a spare interdiction cart left plugging the hole toward station 24, then haul it to trainyard E, re-gauge it onto the employee line facing the deeper levels, and signal Elle to bring the Nightmare down to meet it, all before a new wave of monsters catches up
- OBJECTIVE Objective: Plan changes on the spot once a pair of mantaur guards is beaten in a straight fight: deliberately finish inducing one's Grull summon, then shove the summoning vessel into the cart's own portal, tuned to trainyard E, on purpose, to deliver the god to Mimic Rex, the city boss occupying that yard
Chapter 33
- LOCATION Location: Tumbles into trainyard E through the cart's own portal alongside the first mantaur vessel, straight into a staged Death Challenge broadcast against Mimic Rex and the summoned war god Grull
- OBJECTIVE Objective: Survive long enough for the party to punch a second mantaur into completing its own Grull summon and steal the god away to the abyss, after his own original plan (bait Grull at the mimic, then switch the portal back to the abyss for the second summon cleanly) falls apart the moment he lands in the middle of both threats at once, with no time to switch anything
Chapter 34
- LEVEL Level: 41 (Up from 35 last stated outright at book 3, chapter 27; jumps once the loaded Nightmare Express detonates in the abyss, crediting him with partial experience for the resulting deaths even though he wasn't the one who died alongside the train)
- LOCATION Location: Trainyard E, loading the last explosive satchels onto the Nightmare Express, then walking the employee line back up to station 36 and down its stairwell
Book 4
Chapter 1
- TAG Leaderboard: Third place as floor 5 opens, per this chapter's own header stat block
- TAG Bounty: 800,000 gold; all future bounties against him now carry a permanent x2 modifier, per this chapter's own Quarry Sees Another Spring achievement
- LOCATION Location: Floor 5, Bubble #543's Air Quadrant, crossing an opening sandstorm to reach Hump Town
- OBJECTIVE Objective: Get the whole party fed, rested, and boxes opened, then work out how to reach the Air Quadrant's own castle, spotted high overhead near the dome's ceiling
Chapter 2
- TAG Boxes Opened: A bronze boss box shared with Donut and Katia Grim for each of the two mantaur kills, credited despite none of the three landing the actual finishing blow on either summoning vessel
- LEVEL Level: 41 (Confirmed here; Mordecai guesses it might be the highest level in the whole dungeon this floor, once Katia's find-crawler skill turns up only low-level neighbors)
Chapter 3
- TAG Mob Morgue: A new inventory tab appears after he pockets the dead Feral Goose's corpse; worthless for now, but he keeps it on the theory a monster body might prove useful later
Chapter 4
- TAG Bounty: 500,000 gold (x2 modifier)
- TAG Leaderboard: Second place on the newly-populated floor 5 leaderboard, per its recap-show reveal
Chapter 12
- LEVEL Level: 43, up two levels from the Wasteland assault, on the edge of 44
Chapter 14
- TAG Stream Watchers: Adds a needle to his own interface tracking relative viewer spikes, at Donut's urging, after nearly missing how high they'd climbed during the Chris/Maggie standoff
Chapter 16
- TAG Air Quadrant Liberated: Occupies the Commandant's quarters alongside Donut, ending floor 5's Air Quadrant; all crawlers who started there may now travel freely to the other quadrants
Chapter 17
- TAG Bounty: Still 500,000 gold (x2 modifier)
- TAG Leaderboard: Still second place on floor 5's updated leaderboard
- LEVEL Level: 44, up one from the Denise fight
Chapter 18
- SKILL Infusion: Combining potions or reagents with existing items at a sapper's table (Raised this chapter making a Hobgoblin Disco Ball)
Chapter 19
- LOCATION Location: Back in Hump Town after five days detained by the Syndicate liaison Orren; reunites with Mordecai while Katia checks in remotely from the Land Quadrant
Chapter 20
- LOCATION Location: Flies down to the Land Quadrant with Donut and Mongo aboard the grounded house's balloon, lands on the beach, and enters the sandcastle's electrified doorway with Katia the moment lightning opens it
Chapter 21
- LOCATION Location: Explores the transmuted glass interior of the sandcastle with Donut, Mongo, and Katia, down to the basement boss chamber
Chapter 22
- LOCATION Location: Buried alive in the collapsing sandcastle's basement, then swept underwater into the Water Quadrant's ocean when Gwen's team partially opens the drainage valve; badly injured but alive, hiding from an unidentified large creature moving through the debris and corpses
- STAT Strength: 80, enough to lift a half-ton chunk of dwarven automaton with no trouble
- STAT Dexterity: 32, with equipment buffs but before daily buffs
- SKILL Sticky Feet: Used in real combat for the first time, letting him walk upside down across the boss chamber's ceiling to reach the core unseen (From the Enchanted Toe Ring of the Leprous Bandit; lets him walk on ceilings for Dexterity x2 seconds every six hours, roughly a minute here off his own Dexterity of 32)
Chapter 23
- LOCATION Location: Treks a quarter turn around the Land Quadrant to the pazuzu town of Pandinus after Cuttlefish Point's ban, and settles into the party's personal space there
Chapter 24
- SKILL Powerful Strike: Multiplies bare-handed damage by its level (8 unenhanced, up one since book 3; the rest from gear. One of his more stubborn skills, needing a guildhall to move faster)
Chapter 25
- LOCATION Location: Inside the flooded Akula with Tran and Vadim, ambushed by Quetzalcoatlus near the bridge as something even larger closes in on Katia outside
Chapter 26
- LOCATION Location: Swallowed inside Lusca's mouth along with the wrecked Akula as the chapter ends, a ten-minute countdown running before she finishes feeding her babies
Chapter 27
- LOCATION Location: Uses the completed Gate of the Feral Gods to escape the ocean floor for a spot just outside Pandinus, then collapses in the party's personal space with Katia and Tran
- SPELL Wisp Armor: Surrounds the caster in tendrils of light that negate 75% of incoming magic damage and grant temporary immunity to mind control (Up from level 1 confirmed at book 2, chapter 11; the seven-minute duration shown on cast this chapter implies level 2 per the spell's own duration formula)
Chapter 28
- LOCATION Location: Still in the party's personal space as the world outside settles; prepares to head out to find a way to save Orthrus with under an hour left before the lightning storm
- LEVEL Level: 47, up three levels from the Akula dive and Lusca kill
- SKILL Detect Traps: Passive bonus to sensing traps (Granted entirely by Drakea's Enchanted Kerchief of Disorder)
- SPELL Tripper: Automatically triggers, but doesn't disarm, all passage, motion, heat, and weight-based traps in a radius scaling with Intelligence (Granted by Drakea's Enchanted Kerchief of Disorder; no mana cost, but usable only once every five hours, and lost entirely if the kerchief is unequipped)
Chapter 29
- OBJECTIVE Objective: Mandatory group quest, Where the Red God Glows: get Orthrus through the lightning storm and clear of the sharks biting him, or Emberus turns the whole bubble into a kiln
- LOCATION Location: Fights through the sandstorm to the lightning towers above the necropolis, then regroups near the grounded Twister once Bubble #543 pops
- TAG Injured: Nearly halved health and briefly frozen in flash-glassed sand when the towers finally take a full lightning strike
Chapter 30
- LOCATION Location: Flying the drop bear through the dark space between bubbles, chasing Orthrus toward Emberus with Quan Ch closing in
- OBJECTIVE Objective: New mandatory group quest, the Dumber of the Flunkies: keep Orthrus safe until he reaches Emberus, with a competing world quest, Get Orthrus, now offering every other floor-5 crawler a bounty to kill him first
- SKILL Biplane Pilot: Piloting Louis's Gnomish Drop Bear biplane (First appears this chapter, self-taught mid-flight; ticks up at least one more notch later the same chapter without a restated number)
Chapter 31
- LOCATION Location: Crash-lands in the land quadrant of an unnamed, unpopulated bubble beyond Bubble #543, a stairwell station glowing nearby
- PHYSICAL Tattoos: Two faintly glowing sun tattoos appear on the backs of his hands after worshipping Emberus, unexplained as the chapter ends
- OBJECTIVE Objective: Both floor-5 quests resolve: Get Orthrus fails outright, Dumber of the Flunkies completes; no new group objective yet as Carl works through a full page of unread notifications
Chapter 32
- SPELL Ping: Sends an audible pulse outward that reveals the exact distance and position of every non-crawler, non-red-tagged mob it hits, including targets outside his own map range; the target itself hears the sound but can't tell where it came from (Cost 5 mana, 5-minute cooldown; from a black leather tome with a skull on the cover, out of his platinum quest box)
- LOCATION Location: Pushes the stairwell sheet to the All-Seeing Spleen saferoom, tips Xander a gold coin, then returns to the personal space to wait out the extraction plan
- OBJECTIVE Objective: Two new personal quests from Emberus: Find Out Who Killed My Son (identify Geyrun's killer; no time limit, but a smite if Carl ever tries to leave floor 18 with it still unsolved) and Kill Hellik (kill Emberus's twin brother before reaching floor 12 or receive a smite, reward a Celestial God Box if done)
- STAT Constitution: Raised 25% for 30 hours as a boon from Emberus for reuniting him with Orthrus; the resulting total isn't given (Temporary boon, not a permanent stat gain; last confirmed permanent total was 37 back at book 3, chapter 15)
- TAG Religion: Adherent of Emberus, God of Sun and Ash, ranked Acolyte; a shrine to Emberus appears in his personal space's saferoom the moment he accepts
- PHYSICAL Tattoos: Examined up close for the first time: matching round, tribal-style sun tattoos on the backs of both hands, black with an orange glow, warm and faintly uncomfortable to the touch. Not quite identical: the rays on his right hand curl, the rays on his left are small triangles
Chapter 33
- OBJECTIVE Objective: Phase four of the mass extraction begins the moment Katia walks into the Desperado Club to separate from the party
- LOCATION Location: Rides the chariot back across the lacuna to Bubble #543's ruins, is welcomed outside Hump Town by a small cheering crowd, and ends the chapter inside the Desperado Club embracing Katia in a farewell hug
Chapter 34
- LOCATION Location: Buries the winding box in the sand dune atop the bowl, then spends the day between there and Hump Town before ending the chapter walking into the stairwell down to floor 6 with Donut, Mongo, and Chris
- TAG Bounty: Doubles to 1,000,000 gold (x2 modifier), from 500,000
- TAG Injured: The Scree worm bites his hand and bursts back out through his own neck in a spray of blood; rendered Woozy and unconscious for about two minutes before Donut heals him with a scroll
- TAG Defiance: Refuses Mordecai's demand to throw away the Ring of Divine Suffering, tossing it in the air and catching it instead while publicly daring any hunter watching to come find him on floor 6
- TAG Leaderboard: First place for the first time, per this chapter's own top-ten list, up from second at chapter 17
Book 5
Chapter 1
- LOCATION Location: The sixth-floor specialization booth in the staging area
- TAG Bounty: 3,000,000 gold on arriving at the sixth floor
- TAG Leaderboard: First place on arriving at the sixth floor
- IDENTITY Class: An Agent Provocateur, a permanent Compensated Anarchist specialty focused on sabotage and bomb-making
- LEVEL Level: 47
Chapter 2
- TAG Paralyzed: Paralyzed for five minutes by a Night Weasel Scout's bite at the Medium Dryad Settlement entrance
- LOCATION Location: The Medium Dryad Settlement personal space after Chris carries him inside
Chapter 3
- TAG Mercenary Upgrade: Receives four mercenaries for floors 6 through 8 as collateral for temporarily giving up the gate
Chapter 4
- LOCATION Location: The Medium Dryad Settlement, issuing the command to teleport with Donut and Bomo to Zockau's stairwell as the chapter ends
Chapter 5
- LOCATION Location: The Selva outside Zockau, wounded and receiving help from arriving crawlers
- STAT Ring Mark Killed: Chin'Dua, the only hunter Carl marked with the Ring of Divine Suffering
- LEVEL Level: 54, up from 47 at the floor's start
Chapter 6
- LOCATION Location: Miriam Dom's cart, approaching a town after escaping Zockau
- STAT Dexterity: Up one from the Ring of Divine Suffering's first marked kill; the chapter states only the +1, never a new total
Chapter 7
- LOCATION Location: The personal space at a Small Bugbear Settlement near Zockau
Chapter 8
- SPELL Fear: 10; can affect a wide area and has a 2% chance to paralyze targets (Raised five levels by a potion from a Platinum Asshole's Box)
- TAG Guild of Suffering: Marked by the Night Wyrm's tattoo after using an artifact of Divine Suffering
- LOCATION Location: The personal space at a Small Bugbear Settlement, preparing bombs with Bomo
Chapter 9
- LOCATION Location: Leaving the Small Bugbear Settlement personal space with Donut, heading south toward the river
Chapter 10
- LOCATION Location: The Large Ursine Settlement's local saferoom after the hunters are released
Chapter 11
- OBJECTIVE The Recital: Exterminate the dinosaur threat attacking Point Mongo, or find out what the dinosaurs want and give it to them
Chapter 13
- LOCATION Location: Outside Point Mongo at the northern bridge, meeting Tsarina Signet and her allies
Chapter 14
- STAT Dexterity: Up one more from killing Bravvo with the Ring of Divine Suffering; again only the +1 is stated, no total
- STAT Ring Mark Killed: Bravvo, the second hunter Carl killed after marking with the Ring of Divine Suffering
- LOCATION Location: Walking north through the jungle with Signet's group
- OBJECTIVE Objective: Hear Signet's proposal while managing the hunters and Point Mongo's dinosaur threat
Chapter 15
- OBJECTIVE The Vengeance of the Daughter: Assault Fort Freedom and assassinate the Naiad Confederacy's leaders with Signet's group
- LOCATION Location: Tsarina Signet's jungle camp north of Point Mongo
Chapter 16
- LOCATION Location: Point Mongo's bridge, returning to a saferoom before Odette's show
- TAG Sponsor: The Apothecary becomes his third and final sponsor
Chapter 17
- LOCATION Location: Odette's trailer, after a security checkpoint transfer
Chapter 20
- LOCATION Location: Point Mongo's personal space after Odette's show
Chapter 23
- LEVEL Level: 55, after killing Akland
- STAT Constitution: Gains one point after killing Akland
Chapter 24
- OBJECTIVE The Vengeance of the Daughter: Travel north to join Signet's assault on Fort Freedom
Chapter 25
- LOCATION Location: On Fort Freedom's north shore with Signet's assault force
Chapter 28
- SKILL Find Traps: Reached level 10 while searching Fort Freedom's slope
Chapter 29
- LOCATION Location: Reached the door of Alucarda's Aloe Mana saferoom, hand on the handle, before Zev's forced transfer pulled him away
Chapter 30
- LOCATION Location: A pressurized Valtay landing vessel in Earth's primary zone, held between CrawlCon appearances
Chapter 32
- SKILL Powerful Strike: Reached level 10 in the tier-four training room
- LOCATION Location: Studio Three on the Valtay landing vessel, waiting for the CrawlCon panel
Chapter 33
- LOCATION Location: The Valtay landing vessel green room, preparing to return to Alucarda
Chapter 34
- LOCATION Location: Teleporting from the Valtay landing vessel back toward Alucarda
- OBJECTIVE Objective: Reach Donut at the guildhall and execute the prepared plan against the hunters
Chapter 35
- LOCATION Location: Alucarda's guildhall saferoom after the hunters scattered
- LEVEL Level: A level notification arrives mid-fight and Carl waves it away without reading it; the new number is not stated
Chapter 36
- SKILL Swole: Future level-up Strength points count as two points instead of one
- STAT Strength: Base Strength reaches 100
- IDENTITY Enemy of the Church: A Diwata, a permanent tattoo that makes most of her adherents attack on sight and grants 50% damage against them
Chapter 39
- LOCATION Location: Entering the guildhall at Prepotente Town Number Four before his final CrawlCon appearance
Chapter 40
- LOCATION Location: The CrawlCon production facility, preparing for a signing with Dmitri and Maxim Popov
Chapter 45
- LOCATION Location: Inside the Small Dryad Settlement's saferoom while traveling west toward Miriam and Prepotente
Chapter 53
- STAT Intelligence: Gains three Intelligence from killing Iota
Chapter 61
- LEVEL Level: Reaches level 59 during the hunter raids
- TAG Hunted: Diwata marks him for death after entering the realm
Chapter 65
- LOCATION Location: Queen Imogen's High Elf castle, arriving for the Butcher's Masquerade
Chapter 77
- TAG Co-Warlord: The Princess Posse
Groups
- Party:
- Conjoined Personal Space of Team The Royal Court of Princess Donut:
- Guild:
Picks Katia, Tran, and Vadim for a four-person dive into the Akula, leaving Britney, Gwen, and the rest of the group at the Death Stalker in Pandinus while Donut stays aboard the flying house overhead handling the depth chargesB4C25
The Royal Court of Princess Donut; he is not the leaderB1C7
Auto-grouped with Donut on entry; parties share experience and group chatB1C4
The previously-locked doorway every safe room has held opens for the first time once the home achievement clears; a small room appears on the map, its name editableB3C2
The Royal Court of Princess Donut joins Safehome YolandaB5C21
Relationships
- Beatrice:
- Donut:
- Mordecai:
- Frank Q:
- Maggie My:
- Agatha:
- Brandon An:
- Chris Andrews 2:
- Imani C:
- Yolanda Martinez 13:
- Lexis:
- Odette:
- Zev:
- Elle McGibbons:
- Rage Elemental:
- Mexx-55:
- Mukta:
- Li Jun:
- The Maestro:
- Zhang:
- Lucia Mar:
- Mongo:
- Gordo:
- Tsarina Signet:
- Heather:
- Grimaldi:
- Apollon the Mighty:
- Fitz:
- GumGum:
- Clarabelle:
- Quint:
- Pustule:
- Vicente:
- Magistrate Featherfall:
- Miss Quill:
- Crown Prince Stalwart:
- D-0NAH:
- Evo:
- Gravy Boat:
- Hekla:
- Tucker:
- Eunice:
- Ricky Joe:
- Salvatore:
- Village Guard Swordsman:
- Katia Grim:
- Burgundy:
- Remex:
- Daniel Bautista 2:
- Mrs. McGibbons:
- Quan Ch:
- Limp Richard:
- Pierre:
- Vernon:
- Chaco:
- Astrid:
- Bomo:
- The Sledge:
- Gore-Gore:
- Valtay Corporation:
- Dismember:
- Levi the 7th:
- Daniel Bautista:
- Fire Brandy:
- Madison:
- Widget:
- Bin:
- Mexx-6000:
- Eva Sigrid:
- Tizquick:
- Mistress Tiatha:
- Eva:
- Silfa:
- Growler Gary:
- Li Na:
- Miriam Dom:
- Prepotente:
- Grull:
- Mimic Rex:
- Loita:
- Floor 5:
- Clay:
- Gwendolyn Duet:
- Skarn:
- Firas M:
- Langley:
- Louis Santiago 2:
- Svern:
- Wynne:
- The Open Intellect Pacifist Action Network:
- The Tomb Raiders:
- Gate of the Feral Gods:
- Ruckus:
- Henrik:
- Ruby:
- Leon:
- Commandant Kane:
- Juice Box:
- Nightmare II:
- Denise:
- Bonnie:
- Gravo:
- Liddi:
- Orren:
- Ghazi:
- Mrs. Ghazi:
- Ghazi's Letter to Tish:
- Psamathe:
- Lusca:
- Vadim:
- Tserendolgor:
- Emberus:
- Florin:
- Quasar:
- Vrah:
- Kiwi:
- The Dream:
- Samantha:
- Claude Sludgington the Fourth:
- Circe Took:
- Nihit:
- The Plenty:
- The Princess Posse:
Says he is glad she is safe but ends their old drama as finished, asking Odette to send her away after Donut speaksB5C19
Ex-girlfriend as of days before the transformation; fate unknownB1C1
Tries to protect her from the reunion with Beatrice, then accepts her decision to face it together after she asks him to trust herB5C18
Promises he will not leave her behind on floor 9 or any other floorB5C12
Lets her believe her unsellable souvenir hats will be collectibles on the next floor rather than admit a shop owner laughed him off trying to sell one; scratches her behind the ears once she admits risking herself and the cart for himB3C34
Orders her to stay out of the trainyard once he learns crawlers who enter can't leave; she and Mongo come in anyway alongside Li Na, Li Jun, and the portal cartB3C33
Teleported clear of a double boom-jug blast with Katia using Donut's last Puddle Jumper of the floor; both of them come away with acid burns Imani has to healB3C31
Jokes that selling the collected hats for millions would play on the show like Bea's cousin faking cancer for GoFundMe money; agrees she can sell them after all if a way to save the stranded crawlers without the hats turns upB3C25
Rests a hand on her head trying to calm her shaking rage at Hekla, privately realizing something about why she's reacting so hard to it that he doesn't have time to examineB3C23
Watches her call Hekla out by name and blast her in the face with a full-strength Magic Missile once the truth about the bolts is confirmedB3C22
Sends her off to check the Bitches and Penis Parade rooms alone while he talks to Frank Q, then gets pulled away by her once she decides it's time to goB3C19
Learns she hid a PVP Coupon bearing his name under a rail without telling him; decides to raise it with her privately rather than confront her in front of KatiaB3C18
Lets her climb the chain alone into Widget's tower to work the turntable rather than risk the climb himself, talking her through it over chat; fights alongside her clearing ghouls off the train and the back landingB3C17
Wakes to find she's already read the Tome of Minion Army now that stacked buffs push her spell points high enough, and warns her not to cast the five-minute, freeze-in-place spell without his say-so; fights alongside her clearing the babababoon swarm off the platform and trainB3C16
Reunites with her at station 283 after about two hours apart; admires her new goggles and hears about her jump to level 30 and her new Love Vampire ability over corndogs at the saferoom food courtB3C15
Gets called out by her, mid-jog through the tunnel, for shoving the mass-backpack idea at Katia without ever asking if she wanted to change; concedes she's right and promises to ask next time. Later terrifies her by getting hit by the train's cowcatcher and dragged off out of sight for the better part of an hourB3C14
Trades sponsor news with her and shuts down her suggestion of "the Donut Holes" as a fan name; warns her over chat not to say the Valtay Corporation's name out loudB3C12
Rushes to her the instant the attack ends, has her shoulder up and cured of inebriation, and talks her down from her guilt over the kill; makes her loot the dead man's body afterward rather than leave the gear behindB3C9
Lets her open her own fan box first; helps her try to fit her new saddle onto a furious, bucking Mongo, and picks his own Prize Carousel prize over her repeated lobbying for the enchanted chapsB3C7
Pushes back on her and Zev's plan to make Katia Grim "more interesting," annoyed at being dragged into it mid-fight; gives up arguing once Donut starts coaching Katia's look regardlessB3C6
Warns her not to share too much information with other crawlers now that they have bounties on their heads, without fully explaining why; she looks ready to argue but drops itB3C5
Gets called a terrible negotiator by her after the book trade; brushes it off, confident Limp Richard will be desperate for more reading material within daysB3C4
Sleeps in her room instead of his own at her insistence, with Mongo piled on too; sits frozen on the floor after reading Brandon's message until she and the others notice something's wrongB3C3
Watches her haggle Wendita down over the personal space price, then tells her over party chat not to let the Bopca pay the difference herself, since it'll make Donut look like an ass; Donut relents and settlesB3C2
Talks through the loss of her Artist Alley Mogul dexterity and sales bonuses with her, then leads the retreat aft through the train once the blaring alarm trap signals the Dreks have broken through the fore gangway's first doorB3C1
Found by her sitting on the bathroom floor, hand to his chest, once the adrenaline of the last few hours catches up with him; she notices something's wrong but doesn't press, and the two agree to get through the interview and find a saferoom to restB2C26
Argues with her over keeping the Sepsis Crown on through the bursts until she gives in and removes it; teased by her over party chat, mid-flight, for still not having pants back onB2C25
Apologizes for deciding to try trapping the soul crystal instead of running, without asking her first; she tells him there's nothing to apologize for. Waits out the countdown wrapped around her, bracing for the blast togetherB2C24
Wanted her to wait outside alone while he went in solo; she refuses, reminding him of his promise that she wouldn't die alone, and he relentsB2C23
Runs the 'go long' play with her, sending her out of the muted zone to relight Torch while Carl and Mongo hold the room; regroups with her on the roof and again in the ruined bedroom once the fireball clearsB2C22
Coordinates the letter-as-bait plan with her, including a loudly overacted fake conversation about looting the magistrate's office for the listener's benefitB2C21
Warns her over private party chat that he thinks they were set up, and lays out an unconfirmed theory that Borant benefits most from a Valtay/Skull Empire falling-out; Donut offers a simpler read, that they just got lucky, which he allows might also be trueB2C20
Talks through the Featherfall theory with her on the way out of the office, then wakes on a rooftop to find her covered in three inches of monster gore and himself freshly leveled and healed by her scrollB2C18
Braces for her gold fan box prize to be something upsetting and gets exactly that, a framed print of the Bea-and-Brad photo; plays it off with a shrug and privately realizes the old hurt is actually goneB2C17
Watches the recap show beside him and notices his own view count has finally caught up to hers, though neither of them is sure who actually crossed one quadrillion first. The next morning, keeps him out of the shop negotiations entirely and puts her Artist Alley Merchant specialty to work fleecing five different general storesB2C14
Both open their boxes side by side; she needles him over his BigBoi Boxers' new Freeballing benefit and pitches leather chaps as his next look. Harrumphs, unspoken, at him pulling three levels ahead of her againB2C13
Healed with a Heal Scroll the moment Carl reaches her, then watched over through the rest of the night; wakes with dawn confused and full of questions, oblivious to everything that happened while she slept, including what became of MongoB2C12
Her health crashes below 20 percent in the chapter's final line, per Mordecai's warning, just as Carl's own part in the circus storyline wraps upB2C11
Finds her asleep and captive in Signet's building; tries to carry her out and stops the instant her health bar starts dropping, then builds a makeshift shelter around her and leaves Mongo on guard before following Signet outB2C8
Snaps that Mongo's "not your child, Donut. He's a pet," then immediately regrets it once she looks like he's slapped her; quietly relieved when a dead lemur's real skull gives them both an excuse to change the subject. Agrees to her use of "partner" at the chapter's closeB2C5
Sleeps through nearly all of his own selection process, wakes up unimpressed that he still looks human, and jokes he smells the same once he explains PrimalB2C2
Talks through her class options with her at length, vetoes an instrument-based specialty out of self-preservation, and tells her over party chat to go through with the plan despite her own doubtsB2C1
Spends the day helping her train Mongo, chases her down the hall when she bolts after him solo, and watches the two of them play in the stairwell chamber with a heavy heart he keeps to himselfB1C47
Nearly overrules her pick of a pet, backs off under a thirty-second cage-closing countdown and her promise to never ask for anything again; catches the chosen Mongoliensis bare-handed while she feeds itB1C46
Weathers her mock outrage over sacrificing one of her pet biscuits to test a theory, then finishes the stunned boss off underfoot at her prompting, quoting Beatrice's old 'Daddy tax' line back at herB1C45
Listens to her chatter about Yvette's death and rewatches the recap show with her; shuts down her worry over Mordecai's warning to leave her behind on the ninth floor rather than talk about itB1C44
Sits beside her through the taping, breaking her own let-Donut-do-the-talking plan the moment the game turns cruelB1C42
Brushes a knot out of her fur for the first time since they arrived in the dungeon, then gets pulled with him into the forced transfer to the new interview trailerB1C41
Rides the MOAB's rear seat launching bombs on his call, then casts Puddle Jumper on his count to teleport them both clear of the stairwellB1C40
Reads her the descriptions of both their new scratch tickets and talks her out of scratching hers yet; agrees to get her custard through Qwist once she asksB1C39
Butts her head against him and purrs mid-tirade at Zev, surprising him, then breaks the tension entirely afterward with an out-of-nowhere Gossip Girl comparison that makes him laughB1C36
Saves his life twice this chapter: dragging him out of the burning boss chamber by his cloak, then healing him with a scroll at what he guesses is the last possible secondB1C35
Hands her the immunity smoothie mid-fight, then tells her to go back to Brandon's group and let them watch over her if he doesn't survive his own detonation; she refusesB1C34
Warns her that obsessing over her new followers and views is dangerous, worried it'll get them both killed; she denies obsessing at allB1C31
Lets her carry the interview as agreed, then watches her soak up the crowd's adoration afterward with a private feeling of dreadB1C28
Asks her whether to stick with Brandon's group or go it alone; she sees through him instantly and talks him into a middle path that does bothB1C27
Nearly strangled to death by the Juicer until Donut's neck bite forces the boss to let go; stays at her side afterward, testing the healing potion cooldown on himself before he'll risk giving her one earlyB1C24
Partner, after nearly leaving the party; she knew he'd been planning to keep her all alongB1C8
Fellow crawler now, and uncharacteristically loyal in a fightB1C2
His ex's show cat, in his care under protest; he respects her tenacity, she considers him staffB1C1
Gets cursed out for ruining an hour of alchemy work when the disco ball's smoke rolls over his tableB4C18
Gets a full explainer on shapeshifter taxonomy, prompted by Juice Box, distinguishing changelings, doppelgangers, mimics, illusionists, and the Valtay from Intellect Hunters and InfiltratorsB4C5
Learns the saferoom system only protects a room if a crawler (or protected NPC) is actually inside it, which leaves most of the bombed Bactrian town's own NPCs undefended; separately gets shut down asking about "primary and secondary zones"B4C4
Reunites with him already scouting Hump Town; gets talked through Donut's forced class pick and the floor's own basic shape over chatB4C1
Pumps him for deity-summoning mechanics ahead of time under cover of a hypothetical question, getting the exact formula for how long an involuntarily-summoned god lasts, how big it grows, and how a captured summoning can be stolen by a second worshipperB3C32
Told over chat that a nearby explosion was probably a ghoul generator's own soul crystal popping under stress, smaller and less stable than the one fused inside Carl's own Doomsday Scenario; floats a "glorious idea" tied to the captured Nightmare train that Mordecai refuses to hear outB3C31
Ordered to strip off the Ring of Divine Suffering the moment Mordecai spots it, gets smacked upside the head when he argues back, and agrees only to sell the ring on the fifth floor rather than right away; catches him up afterward on the skulls, the map, and everything else missed during the time outB3C30
Greets his sudden return, seven days into a time out that felt instantaneous to him, with a simple hello; gets blasted full in the face a moment later when Katia's stored-up blood erupts everywhereB3C29
Watches him hurl a chair at Chaco's head hard enough to have killed him, then vanish into a system-imposed seven-day time out; overwhelmed with relief it wasn't worse, but furious at the timing since it eats most of the floor's remaining collapse timerB3C7
Sets up three crafting tables in the new Enhanced Crafting Studio at his direction, gets warned that the Goo-Inator's shaping tool weakens whatever it's used on if pushed too far, and relays Bautista's newly-heard Azure Line route info for Mordecai's own growing mapB3C4
Listens to his full rundown of personal-space levels one through five; snaps "Fuck off, Mordecai" and storms into the Training Room without applying buffs first, ignoring the assigned Smush skill, right after reading Brandon An's death messageB3C3
Reunites with him at Nirula's, laughing out loud at his new toad-like Grulke form; catches up on the aftermath of the last quest, including the drop in remaining crawlers, then walks through opening boxes, distributing stat points, and spending coupons on their first personal space togetherB3C2
Resumes contact once the party's back on their feet, welcoming them back, helping walk Donut through her new floor-4 class options, and confirming he's landed in a train station settlement of his own; thanks him for a heads-up about the new bounty on his head, and gets ribbed in return over cracking the leaderboard's top 10B3C1
Orders everyone in the group chat to strip magical gear the instant the first burst hits; confirms he's safe in his room, reports the streets otherwise empty, and doesn't respond when Carl thanks him with a "Congratulations" on the way down to floor 4B2C25
Gets the bereft minion explanation and an apology for the wasted dynamite, then repeated guidance once the evacuation quest hits: Protective Shell won't stop a magical blast, breaking the soul crystal probably won't cancel the explosion and might set it off early, and the Desperado Club's second room is the nearest way out of the blast radiusB2C24
Coached by him beforehand on liches in general and, more specifically, on why approaching a weakened Remex directly beats just blowing the buildingB2C23
Queried twice over chat, once for a guess on whether headless krasue corpses are safe to hit physically (uncertain, turns out to work anyway), and once for why Donut's spells stopped working, which gets the muted-zone explanationB2C22
Gets the doppelganger-versus-changeling explanation, the Juggernaut class breakdown, and the newsletter-based Borant/System AI theory; needled with 'stone cold, Mordecai' over the rings-off-her-corpse remark about KatiaB2C21
Agrees to Mordecai's new rule against discussing outside politics until after floor six, and learns, at least in part, why Mordecai wanted King Rust needled in the first placeB2C20
Gets his guess over party chat that an anti-charm spell is blocking Donut's charm on Miss Quill, prompting Carl's own "Plan B" of dropping a corpse on her desk insteadB2C18
Walks him through brewing a Hair of the Dog potion drunk, identifies the 201st Security Group off Vicente's uniform, and floats a lich as the likely author of the necroscript letterB2C17
Takes 500 gold from Carl to visit the market's alchemist while Carl and Donut shop, and hands Carl a pile of herbs and vials afterward. Tells them to go straight to the inn once the recap show starts, then peels off to watch the bar's screen insteadB2C16
Walks him through the club's mechanics: bots versus real NPCs, the shared-instance main room, the off-limits side rooms. Explains the manager protection package that starts on floor four and the stipend incentive tied to Donut's survival, relieving Carl's unspoken worry that becoming her manager sabotaged his own path to freedom, but still won't say why he was originally so furious about the arrangementB2C15
Walks Carl and Donut through how shops work the next morning: item descriptions come straight from the shopkeepers rather than the system, so exaggeration is allowed but outright lies aren't, and Donut's own Charisma should get her the honest version. Tells Carl to always leave negotiating to her and calls general stores "7-11s": convenience, not value, worth three times the going rate even with a discount. Insists on buying Mongo a pet carrier so he can finally rest properly at night, and lays out the day's plan: shop, grind mobs, find and kill exactly one neighborhood boss, no quests, no elites, back before dark, then the Desperado Club the following night, and only with an escortB2C14
Watches the recap show with them at the pub, explaining Carl's own escape from Signet's building is barely shown because the footage belongs to the Vengeance of the Daughter production, and recounting a badly mismanaged floor-4 season that spiraled into a spreading bacterial infection nobody wants repeated. Turns GumGum away outright when she approaches their table ("No. Fuck off. Not tonight."), then explains pub NPCs as an endless well of garbage quests, most without even a minimap star. Catches Carl sneaking out to check on her anyway and delivers a hard lesson: you can't save them all, the producers will always be baiting him with people like her, and his best bet is to get as strong and as deep as possibleB2C14
Catches him up on the recap show he missed and last night's patch notes (a broken Golem spell, a new collective-bidding sponsorship system left unexplained); tells him to hold off assigning his 12 banked stat points until he's seen his new gear, and not to visit the Desperado Club tonight since he needs rest firstB2C13
Walks him step by step through the potion recipe that cures Mongo (a whole cinnamon stick, a five-second wait, then a couple branches of thistle rot); separately explains that stairwells will increasingly only reveal themselves on the map once their gating quest is complete, as the newly found floor 4 staircase apparently didB2C12
Warns him, right as the chapter ends, that Donut's health has dropped below 20 percent and to go to her immediatelyB2C11
Talks him through the Heather fight (advice on black bears, worm claws left unexplained) and calls the win his first solo boss battle. Confirms Donut is still fine, saying he only gets a warning if her health drops to 20 percent and otherwise can't track her status. Reports his old contact Eklund couldn't look up a Water Lily cure but named Signet's storyline: Vengeance of the Daughter, confirming Carl's own hunch. Later finds the actual cure recipe, Satch Toad extract mixed with a standard healing potion, but doesn't have the ingredient in this town. Explains the Ink Marauder spell behind Signet's tattoo army and guesses her skill in it tops 15B2C9
Learns he drugged Gordo and broke into his kitchen overnight to steal a regional newsletter warning of a major battle event in the area; handed a pocketful of stolen herbs for potions. Sends increasingly frantic messages during Carl's fifteen-hour blackout, relieved once Carl finally respondsB2C8
Gets chewed out for ignoring advice Mordecai never actually gave, being too drunk at the time; the two trade blame before Mordecai settles down and delivers a long lecture on what elites actually are and why the Signet quest is dangerous to interfere withB2C7
Pings him mid-scout to ask about his head, surprised to find him already back in his own room, sober-sounding and confused about a hangover he doesn't seem to have; gets ordered to abandon the area and reach the safe room before full darkB2C6
Tries to wake him early in the chapter and gets his tail rising ominously, cobra-style, for his trouble; decides against touching him again after that. Still snoring in his own vomit as the chapter endsB2C5
Tries to ask him about the new quest tab over chat; gets a drunken non sequitur about their mother in reply, then a claim about incubi and alcohol tolerance that trails off mid-sentence. Finds him passed out drunk in a puddle of his own vomit on the safe room floor twenty minutes after leaving him soberB2C4
Runs him through two hours of race options and a long class review, steers him toward Compensated Anarchist despite the grind it demands, then presents him to floor 3 as their newly bound Manager's first order of businessB2C2
Steers Donut's public performance toward Artist Alley Mogul while secretly green-lighting her real pick of Former Child Actor, a plan hatched with Odette; braces for a friendship-ending fallout if Mordecai ever learns he was behind itB2C1
Gets the pet-bonding rules once Mongo's hostility finally breaks, then a full walkthrough of what happens the moment they take the stairs to floor 3: race choice, class choice, automatic stat distribution, and a warning that the AI's own class recommendations don't account for how a pick plays with the audienceB1C47
Applies his chapter 25 boss-room advice, 'there will always be clues,' on his own: feeds and frees the caged, injured danger dingoes instead of grinding them for easy experience, which turns the fight in their favorB1C45
Pulled aside for a hushed, private rundown of the Bloom's rise to power and the pressure it's putting on Borant to end the season fast, plus a warning about how dangerous even a low-level admin like Zev really isB1C36
Peppers him with questions about the collapse timer, broadcast rules, Damien, Agatha's edit, and the monster-design theory; gets partial answers to most and flat refusals on a fewB1C35
Sits down for a full post-boss debrief: fight critique, party tactics advice, the borough boss warning, and an oddly solemn moment about Grull not being a real godB1C25
His guide and teacher, however reluctantly on both sidesB1C3
The rat behind the guild door, unhelpful right up until the last secondB1C2
Learns of his death secondhand, via Donut, killed in a bar fight by a fellow crawler; says he isn't surprisedB3C20
Finds him alone and drunk at the bar, transformed into a Night Elf Blood Assassin; sits down to hear him out rather than fight, gets the true story behind Yvette's death and the ambush that cost him his hand, and walks away with the ring and an apology given rather than takenB3C19
Confronts him on air once broadcast footage reveals the truth of his and Maggie My's crawl, including their daughter Yvette's death; tells him he's genuinely sorry about his kid, then declares their business finishedB1C43
Left frozen and Naughty-marked in the safe room with a booby-trapped rat corpse in his path; no notification has come to say whether it worked, so his fate is unknownB1C21
First face-to-face meeting; sniffs out his cover story as a lie in real time and rigs a booby trap in his likely path rather than fight him directlyB1C20
Tells her he regrets what happened with Yvette while trying to talk her down; extracts her Scree worm form from Chris's head minutes later, and after she nearly kills him first and gets forced out of his own neck with a double-healing potion, Mongo crunches her down for goodB4C34
Realizes mid-conversation that "Chris" is actually Maggie, controlling his body via an Infiltrator parasite; the party petrifies her repeatedly with Katia's bolts until Donut drops her and Chris both through a Hole into the flooded catacomb belowB4C14
Decides against running from her threat, reasoning her invisibility isn't as powerful as he'd first assumed and that taking the local neighborhood boss's map will make tracking her easierB1C44
Confronts her on air over choking her own daughter to death; she lunges at him with a dagger that can't reach him through the trailer's barrier and threatens to hunt him and Donut downB1C43
Same unknown fate as Frank, left frozen in the safe room near the rat trap, with no notification either way sinceB1C21
Meets her for the first time as she tries to shoot him point-blank; the safe room's rules freeze her before the shot landsB1C20
Stops Imani from intercepting her at the station 36 stairwell as she pushes her cart down a ramp that wasn't there a moment before, telling Imani only that they'll talk about it laterB3C34
Finds her alive at the stairwell after months believed missing or dead, offers to fix her cart's squeaky wheel, and gets brushed off with a cryptic warning instead; his own inventory History tab ties her cart to unexamined Valtay Corp tech gear he never mentions to her directlyB1C47
Tells the group he thinks her absence from the broadcast means she's dead, not mentioning what he and Donut already know from chapter 30: a kill tag proving she was alive and moving hours after the borough boss fightB1C31
Finds her kill tag on a Brindle Grub corpse on floor 2, the first confirmation she's alive and moving on her own since chapter 27B1C30
Returns her shopping cart the moment the fight ends; later worries she's headed down the ramp to floor 2 aloneB1C27
Doesn't interact with her directly; asks the group to try to get a couple of her spray cans for himB1C22
Receives his final message from the game's own deceased-crawlers folder; reads it, breaks down, and tells the others what happened. Can't reach Imani C or Chris Andrews 2 to check on them, since Brandon was the only one of the group added to his chatB3C3
Gets a long message from him and writes back asking him to stay safe; passes along the same manager-benefit advice Odette once gave them, and asks if he knows what Donut's Scutelliphily or his own Cesta Punta actually are. Considers mentioning Agatha but decides against it, unwilling to put it in writingB2C8
Says goodbye as Meadow Lark's 36 remaining residents descend on a cruder second cart system; asks him to loot whatever's left in the stairwell hole, then gets pulled into a hug instead of the offered handshakeB1C41
Builds the MOAB with him and Chris, loses the naming argument's spirit even while refusing to repaint it, and messages him afterward to get his group to the stairs immediatelyB1C40
Locks eyes with him right after the new safe-room-closure rule is announced; both silently realize, at the same moment, that it's time to give up on staying with the groupB1C39
Hands Elle McGibbons off to him at the safe room door once they're all insideB1C38
Reunites with him and the whole group at the parade float; hears about the Mind Horrors fight and Brandon's extra star, and gets thanked for helping the group at his own detrimentB1C37
Lays out the plan to clear a path to floor 2's nearest safe room and come back for the group; shakes his hand and thanks him sincerely before heading downB1C27
Quietly asks him whether the group looted the entry-dead's bodies; Brandon is horrified until Carl explains he needs pants and shoes, then gives him directions without further judgmentB1C23
Meets him for the first time, hears out his group's situation, and proposes teaming up to take the borough boss down togetherB1C22
Adds him to the party for the trip down the next stairwell, promising to finish the coming fight in his dead brother's honorB4C34
Confirmed still sealed in the flooded chamber with Maggie, per Katia; Langley's team keeps watch from aboveB4C19
Approaches Carl in person for the first time since floor one, now a towering rock monster of red and black lava; Carl greets him warmly, relievedB4C13
Overhears Odette start to say she hadn't warned "them" that Chris was something, cut off mid-sentence when Loita mutes her; tells Donut afterward there's obviously something going on with him and that they'll need to be careful until they figure out whatB3C35
Learns he's the one who killed Frank Q at the Desperado Club's bar; rereads Brandon An's old dying message to him about Chris while wondering whether it's connectedB3C20
Says goodbye as the group heads down to floor 3B1C41
Meets him for the first time; asks Brandon about his silence and gets an explanation rather than an answer from Chris himselfB1C22
Coordinates the eight-bubble extraction plan with her over chat, relaying Donut's threat about Carl ripping off arms and reminding everyone not to linger near the open gateB4C32
Works alongside her rigging the crane with her chain-making scrolls, picking up a repeating constitution buff every time her wings brush him; she organizes the chokepoint defenses once monsters start pouring up through the floorB3C31
Messages her out of nowhere asking pointed questions about the stop-48 province boss and whether it's fixed to its chamber's ceiling, without explaining why; she can't say for certainB3C30
Warns her the ground-shaking first explosion wasn't his own bomb, then apologizes once his own detonates and knocks her people off their feet too; she tells him not to do that again but confirms nobody was seriously hurtB3C27
Told her team plans to hold station 36 against the wrath ghouls gathering there; agrees to meet them once the station 101 rescue is finishedB3C22
Sends her and Elle a quick update about Frank Q's death and asks whether they managed to get Chris to talk; gets no immediate reply, guessing they're asleep en route to a saferoomB3C20
Hears her crew's harrowing fight into Trainyard D and their shelter in the Iron Tangle administrative building over chat; suggests they try the employee train tunnel on foot toward the nearest transfer stationB3C19
Checks the PVP coupon mechanic with her directly, confirming her own coupons wouldn't burn and that Elle never got a matching book off her own skullB3C18
Gets a short follow-up warning from her, alongside Elle's message, that the monsters get much more powerful once they transformB3C16
Blames Quan Ch for the growing wave of stranded crawlers, reporting chatter that he's farming train engineers by blowing up trains and stalling entire lines; agrees to look for a secret way out of the drug-tunnel robot room while she and Elle walkB3C15
Sends a note along with Elle that neither of them can make the planned Desperado Club meetupB3C14
Compares notes with her and Elle over Mordecai's train map, working out that the checked-off transfer stations are all prime numbers; splits the investigation with her, sending her team to check a station five stops down the line while he and Donut go after a train engineerB3C9
Reunites with her in person for the first time since floor 3, hears the true story behind Chris and Brandon's falling-out, and is about to trade chat contacts and walk her and Elle through Mordecai's train station map when the attack on Donut cuts the meeting shortB3C8
Says goodbye; she's the last down the ramp, waving without a smileB1C41
Volunteers to personally test her idea of just opening the safe room door to eject the Rage ElementalB1C40
Sits down and matter-of-factly teaches him to use the Pedicure Kit of the Sylph after Donut laughs him offB1C32
Meets her for the first time; privately guesses her high level and kill count came from having to kill her own former patientsB1C22
Watches her die to the Rage Elemental's claws; admits he never got to know her well but recognizes the kind of person she wasB1C38
Meets her for the first time; she greets him warmly and shares what she's learned about the boss chamber's protected viewing doorsB1C22
Briefs him on the production trailer's rules and the studio set's, then walks them both onto the stageB1C28
Meets her for the first time as she steps into the boat's lounge and extends Odette's on-air interview invitationB1C27
Needles her on air about having sponsored Hekla, inferred from her own "crab ranch" comment at their very first meeting; she deflects the topic back to her husband before finally admitting, once the cameras are off, that it was actually herB3C35
Privately credits her earlier warning about Hekla with saving his own life, admitting to himself that his claim to Katia of having gotten good at spotting a setup wasn't true at allB3C24
Told privately, once the cameras cut, that she lied earlier about the cost of the interview: she bought Carl and Donut's rights dirt cheap early on, they're still her highest-rated guests, and she thinks the leaderboard undersells them; her own contract is voided if Carl dies and Donut leaves to join Brynhild's Daughters. Also warned that Hekla, while not evil, is coldly practical and has grown fixated on getting Donut into her party permanently for access to Mordecai as a manager, working through Katia without Katia's own knowledge; separately warned to be careful with his War Gauntlet of the Exalted Grull on floor 4, since it can summon Grull himself if used against one of his celebrants, and that King Rust has just spent heavily on an unusual deity sponsorship Odette suspects might be Grull, aimed at CarlB2C26
Watches her strip off her on-air costume to reveal her real body, agrees to pass a message to Mordecai, and gets a rundown of warnings about race changes, loot, and trust before she sends him back into the dungeonB1C29
Meets her for the first time on air; barely holds his composure looking at her, and lets her push him into saying his own catchphrase for the crowdB1C28
Copies her relayed politburo message into his own scratchpad in case it gets erased later, and tells her to pass along a defiant reply to Borant's leadershipB4C34
Told over chat that her role as social media manager has ended for good now that Carl owns the social media board outright; asks in vain to let her say goodbye to Donut in personB4C17
Told bluntly the party wants nothing to do with Loita as a replacement representative; learns their private chats go public the next day and that something unspecified has gone wrong back home for ZevB3C25
Told off, again, for keeping emotional conversations with Katia off the public chat; yells "Go fuck yourself, Zev" out loud in response, breaking the room's tensionB3C21
Delays their teleport to the Planet Beautiful taping on her own call, reporting his bar talk with Frank Q, his choice to keep wearing the ring, and Donut's own bordello performance as the world's top two trending feeds that hourB3C20
Talks her into pushing the Planet Beautiful taping back six hours; she huffs about it but concedes once he points out it isn't a live showB3C19
Told to find a saferoom soon for a booked show; tells her to go fuck herself when she threatens to teleport the party out regardless, and she laughs it off as a jokeB3C18
Booked alongside Donut onto a new show, Planet Beautiful, airing in two days; agrees to appear only once he confirms he won't be made to read anti-Earth propagandaB3C13
Told bluntly that Katia Grim is boring viewers and needs to change or go; pushes back hard, calling the demand absurd, but doesn't stop Donut from acting on it anywayB3C6
Presses her on how the assassins knew which trailer to hit and gets the rental-schedule explanationB2C20
Asked point-blank who runs the production behind Vengeance of the Daughter; learns it's Sensation Entertainment, Incorporated, a private studio from one of the center systems whose contact is a species called a Sac that Zev won't explain further. Booked, with Donut, onto a new round-table show, Danger Zone with Ripper Wonton, airing the day after tomorrowB2C12
Has her relay a live ultimatum straight to Vengeance of the Daughter's producers, securing a deal: if he and Donut survive tonight and he reaches the sixth floor, he'll complete only elite-themed Vengeance of the Daughter quests there. Makes her confirm out loud that the deal is official and that she has the power to sign for himB2C11
Gets her answer on his unspecified plan mid-battle: the producer won't speak with her directly, and the Syndicate AI referee will only allow help under very strict circumstances, meaning neither of them can help him right now. Cuts her off to focus on the fight, telling her to stay tunedB2C9
Asks for her help with a loose plan he's formulated on the fly before following Signet out; she says it's impossible, he tells her to try anyway. Neither the plan nor her answer is shown on the pageB2C8
Checks in with her over chat; told the audience mostly approves of his and Donut's race and class picks, that no VIP crawlers are nearby, and that their next show appearance likely lands on floor 3's fourth nightB2C4
Chats over a brief feed outage right as Agatha reappears; she reports their floor 2 numbers are exceptionally good and signs off until after race and class selection on floor 3B1C47
Returns for a post-show debriefing, explains her own suspension and reinstatement, the Skull Empire's political weight, and books their next appearance on Odette's showB1C44
Her earlier warning echoes in his head as the Rage Elemental attacks, prompting his own bitter thought that helping this group was a mistakeB1C38
Interrupts him unannounced mid-conversation to praise a line for the cameras, then breaks off mid-sentence to scream at him and Donut to run for the safe roomB1C37
Meets her properly for the first time, Borant's Assistant Communications Representative, now assigned as his and Donut's PR agent. Loses his temper at her early on, then cools off once she explains she has no more choice in any of this than he doesB1C36
Named by Mordecai as someone due to arrive any minute who Carl shouldn't upset; a kua-tin appears just as the chapter endsB1C35
Receives the reassembled Gate of the Feral Gods back from her once the changelings' portal into floor 6 closesB4C33
Messages him in a panic, suspecting his own hand in Emberus's rampage through her already-popped bubbleB4C28
Checks in over chat; learns Meadow Lark has the Water Quadrant to themselves, probing an orc-run oil rig castle from a fish-person-rowed galleyB4C5
Checks in on her deity box loot mid-crisis, since Grull physically swiped at her too; she reports a new spellbook, Graupel, a costly, powerful ice storm spell she's wary to tryB4C2
Explains the plan to overload the floor's remaining soul crystals by sending the Nightmare Express into the abyss; turns down her suggestion to use his own doomsday device instead, saying he's saving it for something specificB3C34
Watches her fly repeated close passes at Grull's head, pelting him with icicles and dodging a melting heat-ray breath attack by inches, faster and higher than Carl realized she could goB3C33
Sent by Imani to take a team and check out a pair of distant explosions near station 12, in case the ghoul generators on either side are gone and the group needs to fall backB3C31
Teases him over chat about the recap's exaggerated hyena footage and warns him off attacking a province boss, unaware he's chasing a different idea entirelyB3C30
Asks her to check with her manager for any secret way to kill a mimic; relays back that giant mimics can't be fought piecemeal, since severed pieces just grow legs and crawl back, unless more than half the mass comes off at once, and that she's talked a group out of attacking the station 48 province bossB3C28
Has her personally check every person at the recap gathering for Eva, coming up empty; gets knocked off her feet along with everyone else near station 60 by the shockwave of Carl's own train bombB3C27
Hears about the province boss discovered at stop 48; lays out his own floor-wide tally of ghoul trouble by stop and agrees to meet her and Imani at station 36 with boom jugs once the rescue is doneB3C22
Listens to her complain for five straight minutes about how little experience she got for freezing and killing hundreds of Festering Ghouls at once outside Trainyard DB3C19
Wakes to her message reporting a secret downward tunnel out of the robot rooms that doesn't open until the robots wake, crediting his hunch and needling him for blowing up two of the automatons; she's following the tunnel toward what sounds like another train track, far off, promising an update laterB3C16
Told over chat that her and Imani's train out of stop 275 on the Camel Line never arrived, stranding them; they plan to backtrack through a drug-tunnel portal to station 272 and hike onward from thereB3C15
Gets a chat report mid-derailment-setup about her team's fights and a borough boss they left alone; puts the conversation off, telling her it isn't a good timeB3C10
Watches her finish off the second attacker with an icicle through the eye, then talks train-line theories with her and Imani over Mordecai's map once the dust settlesB3C9
Finds her at the club's bar, buys her round after round, and gets pinched for a drink in return; catches up on Frost Maiden life and the manager benefit tip he once passed to Brandon coming back aroundB3C8
Kneels to say a likely-final goodbye as she's wheeled toward the ramp, still mistaken for her husband Barry the whole timeB1C41
Carries her over his shoulder after gravity flips her into the ceiling, shields her body when he lands hard, and forces a health potion into her handB1C38
Walks alongside her train car while she reminisces about her husband Barry and flirts with him outright; he has no good responseB1C37
Lures it on a chase down the hallway with the MOAB, then tricks it into charging into the stairwell hole, killing it outright with no experience awarded for the killB1C40
Addressed by an unfamiliar, gruff male voice speaking from her usual spot on the ceiling, threatening to drown him and Donut if he doesn't return to his seatB1C42
Greeted by her aboard the new interview trailer; unimpressed by the show's nameB1C41
Negotiates with her, voice only, over whether talking back on air will have consequences, before agreeing to go back on the showB1C42
Meets her for the first time as Zev's substitute; loses an argument over being forced onto Death Watch Extreme Dungeon MayhemB1C41
Volunteers alongside Zhang and Li Na before Imani can even ask for help; fights hard enough at the mantaur guards that Carl realizes he's made some version of the top ten crawler rankingB3C32
Reunites with him aboard the engine cab, fist-bumps him into his chat, and briefs him on the plan to detach at station 75 and continue on to station 36B3C24
Spots him ninth on Odette's draft leaderboard and is glad to see him alive; hopes Zhang and the rest of his group made it through as wellB2C26
Whispers him an escape plan moments before the Maestro forces him back into a frozen ambushB1C42
Learns he's a prince of the Skull Empire, not just the Skull Clan, and that an anonymous viral video humiliating them both together has the Empire quietly furious and the Bloom quietly delightedB1C44
Learns his floor-9 family history and Faction Wars boasting, gets trolled with a boxed pair of boots as a parting gift, and promises him a rematch on the ninth floorB1C43
Walks off the set rather than watch him force two frozen crawlers to gamble on their own deaths, then goads him on air until he cuts the segment shortB1C42
Saved by his last-charge shrinking wand once the crane plan looks dead on arrival, too wide for station 36's hallway; walks Carl through exactly how the wand works before using itB3C31
Whispers him the same escape planB1C42
Watches recap footage of her killing Ifechi by reflecting Florin's own shotgun blasts back through her; decides afterward, with Donut and Katia both agreeing, that she needs to be put down, though she isn't confirmed to share their bubbleB4C4
Recognizes her instantly from Quint's secondhand description of last night's chaos, one goat leg and two rottweilers, though the two still haven't met face to faceB2C15
His appearance fee reaches parity with hers within an hour of the viral video trending, per ZevB1C44
Sets him free at station 75 after he's been cooped up; has to smack his beak repeatedly to stop him licking the blood and gore off his own bodyB3C25
Warns him off the exposed third rail on the platform track, worried he'll get zapped, squished, or both; Mongo grunts and turns awayB3C2
Snaps at him for barreling into Katia and for eating a dead Jikininki's corpse, worried he'll make himself sick again; credits him for the party-wide Mascot buff that lands mid-fightB3C1
Kept in his carrier for the approach on the depot; can't be trusted to stay still once things get out of control, and this time both Carl and Donut need to focusB2C23
Sent in to bite krasue heads off once Donut's Torch is unusable in the muted nest; has to be muzzled by hand on first entering the room to keep him from howling, then recalled once the krasue start waking upB2C22
Chases him into the dark alley when he suddenly screams and bolts, and helps kill the elf who ambushes them there and claims, unverified, to have lured Mongo into a trap with dark magic; afterward watches Mongo shake the elf's severed head like a squeaky toyB2C16
Watches him sleep off his exhaustion by the fireplace, still awkward in his bigger body; eyes him uneasily once Donut suggests fitting him with the new Fang Caps, remembering how often Mongo's snapped at both of them latelyB2C13
Nearly dies single-handedly holding off a swarm of Street Urchins drawn by Carl's own scavenged junk pile around Donut; cured with a potion Carl brews on Mordecai's real-time instructions, earning a new, unnamed crafting recipe and three unnamed achievements along the way, then curls across Carl's lap to sleep once the fight's over, too big for it now and hanging over both sidesB2C12
Frees him from Signet's cage and orders him to guard Donut's sleeping body inside the makeshift shelter, calling it the most important thing he's ever had to doB2C8
Jokes that Donut may soon be riding him instead of the other way around, now that he's nearly doubled in size; otherwise mostly a bystander to Donut's collar fitting, spell practice, and rooftop killB2C5
Scares him into teleporting away just by standing too close to his cage, then spends the day helping train him before finally letting him join real fights against brindled vespasB1C47
Wrestles him out of his cage bare-handed and holds him down while Donut feeds him, unconvinced this beat the brindle grub he wanted insteadB1C46
Watches him get needled awake by Donut demanding breakfast and a brushing, then learns secondhand that Mordecai drugged him overnight without his knowledgeB2C8
Orders a drink from him on arriving at The Belly-Rubbed Pug; admits to him, twice, that yes, the drunk incubus passed out on the floor really is their managerB2C4
Meets her to keep the Vengeance of the Daughter Elite friendly after floor 3, despite her past attack on DonutB5C13
Stumbles out of the tent infested and babbling; talks her down from attacking him by explaining he isn't family and can still hear Grimaldi, then argues Grimaldi protected her out of love and that both of them want the same thing. His own mouth ends up un-banishing her from the tent; she thanks him and walks back inside, uncertain they'll meet againB2C11
Gets her promise, restated, that she'll free Donut if he dies inside the big top, and her warning that the summoned battle squad only holds for thirty minutes. Enters the tent alone using his Big Top TicketB2C10
Watches him kill Heather solo, then thanks him for freeing her and calls her family. Marches him alongside her summoned army into the circus, explaining the nightly stalemate at the big top's protected exterior and sending him inside alone with his own Big Top Ticket to break the three ring poles and reach GrimaldiB2C9
Ambushed and knocked out by her the moment he tries to leave the area for good; wakes to find her holding Donut hostage under her Water Lily spell, and is forced to promise, again, to help her tonight, this time by killing Heather himself once she wakesB2C8
Survives her Mold Lion summon unscratched, then talks her into explaining how her Blood Magic actually works; works out that he himself was meant to be the sacrifice, and that the charm was meant to get him killed defending her, not protect her. Agrees to meet her again the following night, after her nightly summon is already doneB2C7
Meets her outside the collapsed building; charmed by her ambient effect until he breaks it by fracturing his own finger on Mordecai's advice. Tries to end the conversation and leave, only to watch her signal the circus to release its caged beastsB2C6
Examines her sleeping, transformed body up close and finds it sickening; ordered by Signet to kill her himself once she wakes tonightB2C8
Deliberately eats a parasite-laced worm cone to open a line into Grimaldi's mind, then pleads with him on Signet's behalf while fighting off the same infestation controlling his performers. The parasite hive, speaking of Grimaldi in the third person, warns it can't regenerate him like the others if he leaves; Grimaldi's own voice, distinct from the hive's and calling him 'son,' begs him instead to come back and stayB2C11
Sees him directly for the first time, filling the center ring; tries the poison-blood trick Mordecai taught him against the vine's roots, outcome unresolved by the chapter's endB2C10
Learns from Signet where he actually is: the center ring of the big top, behind protective magic that bars her and her army but not a ticket-holding crawler. Still not seen directly on the pageB2C9
Approaches him for a cone of worm-filled 'Iced Cream,' this one announced as 'Compliments of Grimaldi,' and deliberately eats it whole, infesting himself on purposeB2C11
Trades him free room and board for three Hair of the Dog potions; gets him fruit to test-fire the new xistera, then a name and description for the town magistrate once Donut asks the right questionB2C17
Rents them a room at The One-Eyed Narwhal for the night, awed to have actual royalty as a guestB2C14
Examines her corpse and takes the two papers from her inventory; privately wrestles with treating her death as just another story beat versus a real, innocent death, and lands on the secondB2C17
Turned away by Mordecai the first night, then found crying alone at her table; Carl sneaks out to check on her, too late, she's already gone. Found again the next evening piling dead women's bodies outside the town gate; agrees to look into who's killing them despite Mordecai's warning not to get involvedB2C14
Notices Astrid's refund runs 100 gold short of what Clarabelle actually charged for the guards, and quietly files the discrepancy away rather than raising itB3C9
Watches her wave Mordecai and them through the second door, recognized from the recap show and asked after Mongo, currently shut in his pet carrierB2C15
Trades three of his Rev-Up Moonshine bottles, through Mordecai, for a pharmacist's starter kit, a Hair of the Dog potion for Donut, and three free Blitz Sticks; learns from him, secondhand, about last night's playroom incidentB2C15
Buys a case of Hob-lobbers and two cases of goblin dynamite off her, and gets his Jug O' Boom appraised out loud: worth about 7,500 gold sold outright, and her build-cost critique of it (a cheaper accelerant would cut the cost 90%, at the price of a less potent effect)B2C16
Examines his corpse, gets an assist credit on the kill, and loots his uniform to show Mordecai; the shirt is oddly close in cut to Carl's own old Coast Guard ODUB2C17
Finds his real corpse mummified at the center of the krasue nest, already dead long before the blast; realizes his own chapter 18 and chapter 20 theories about Featherfall actively running things were wrong, and fireballs the corpse along with the surviving krasueB2C22
Finds his office door magically locked and never meets him; comes away suspecting he's the killer himself, and later blames him, unconfirmed, for the Shambling Berserker ambushB2C18
Confirmed killed in the blast by the CockBlock! achievement text, which also gives her level (30) and species; her own body is never recovered, presumably buried under the reception office's rubbleB2C22
Splats a corpse on her desk to force the issue when she won't hear the complaint otherwise; gets her to admit, unintentionally, that Featherfall only comes out at nightB2C18
Ordered executed by him on live television, minutes after his frog-and-boiling-water speech, in a pulse strike that hits Manasa's trailer insteadB2C19
Cleans what's visible of his outfit after he refuses to get undressed for the trailer's all-purpose cleanerB2C19
Greeted personally before the show; briefed on the panel and gets his own Valtay/Intellect Hunter-adjacent guess about Manasa confirmed outrightB2C19
Finally names him on air as Ferdinand's real identity, a stray tomcat owned by their old neighbor MarjoryB2C19
Presses her for why she targeted Katia specifically and gets no real answer before Katia's own Rush attack kills her by accidentB3C23
Discovers she shot Katia with assassin-grade invisible bolts designed to hide the kill; tries to keep the room from turning into a fight over chat rather than confront her himselfB3C22
Thanked in person for leveling up Katia; asked, in front of her whole team, to help rescue roughly a thousand crawlers trapped at station 101, an ask he can't easily refuse on camera. Preps an invisibility potion and Mordecai's Special Brew on his hotlist beforehand, privately suspecting she might let him get hurt if it helps her own teamB3C21
Glimpsed in the same screenshot, physically present in the party's own personal space rather than off recording her Planet Beautiful segment, peering into the training roomB3C20
Speaks with her directly for the first time; agrees, via Donut, to help a scattered member of her team level up, and trades a genuine moment with her once the broadcast chaos dies downB2C19
Dislikes him on sight; gets threatened with a sedition charge over his frog-and-boiling-water speech, then watches him go quiet once the pulse strike hits Manasa's trailerB2C19
Punches a village guard as hard as he can to pull both guards' attention off her while she's frozen solid, getting branded a troublemaker for itB2C20
Carries him under one arm down the rope, accidentally dropping him the last ten feet; brushes off the boy's wailing since his health barely movedB2C21
Scoops him up under one arm during the Mic Drop escape after Mongo bites his arm off, then pours a Healing Potion into him to stop the bleedingB2C20
Gets called an apostate and learns his own name was tortured out of GumGum before her death; Carl and Donut agree to run Mold Lion against him and the others, but a dwarven mother's rolling pin interrupts before Carl moves, and the fight ends with Mic Drop insteadB2C20
Punches one as hard as he can; it leaves a dent in the armor but doesn't stagger the guard, and both guards turn hostile on him afterwardB2C20
Learns she's splitting off her own operations starting next floor to gather and protect Hekla's former followers from Eva; hands her the Left Fang of the Green Sultan to return to its rightful owner and shares one last long goodbye hug as Phase four beginsB4C33
Shows her Ghazi's letter and decides the Land Quadrant has to fall before the party risks the flooded, trapped Necropolis catacombsB4C17
Tells her the Bolt of Ophiotaurus wasn't wasted by sitting unused against Grull, reading Princess Formidable's gift as a message aimed at her own brother rather than a weapon meant to actually kill a god; promises they'll get to use it eventuallyB3C34
Watches her shapeshift into a convincing double of him, right down to his heart-covered boxers, to lure Grull away toward a derailed trainB3C33
Fights beside her at a breached chokepoint: she activates Crowd Blast to smash into a packed hallway junction while he throws a boom jug down each fork, then Donut puddle jumps all three of them clear before the twin fireballs landB3C31
Looks over her expanding train map with her and Mordecai, unable to follow most of her folded-paper logic, but comes away convinced her mirrored-line theory explains why there are only six Station MimicsB3C30
Reads her Bolt of Ophiotaurus gift from Princess Formidable as a sign the princess isn't especially fond of her own brother; gets soaked along with everyone else when a new liquids patch forces out all the blood she'd been storing since her time on the train's front, and privately starts thinking through whether the same trick could be exploited laterB3C29
Asked what color the Mindaro line is and gets a chartreuse guess and an art-history digression for his trouble; warns her to get ready once the five fleeing crawlers appear on the track near station 432B3C28
Works alongside her stripping an auxiliary cart's engine for parts, relying on her Gear Head knowledge; she raises the plan's derailment risk and the danger of scooping stranded crawlers up along with wrecked trains and mobsB3C26
Realizes without anyone saying it out loud that she's now and forever part of the team once she tracks blood through their shared personal space; trades embarrassing childhood stories with her and Donut in the moment that followsB3C25
Helps design her cowcatcher build, feels her heartbeat for the first time through her metal plating, and pulls two invisible bolts out of her shoulder by hand once Donut spots them, saving her life by ordering her to drop her mass formB3C22
Objects, privately and out loud, to Hekla's plan to strap her to the front of a train; backs down once Katia reveals it was her own idea and insists she stay in his own party for the mission instead of transferring to Hekla'sB3C21
Glimpsed only through a remote screenshot of the party's own personal space, pointing at something for Hekla inside the training room, surrounded by roughly thirty unfamiliar womenB3C20
Takes her up into station 24's hidden room alone; learns about her trained third eye and the PVP Coupon she recovered from Donut, and promises not to tell Donut that Katia was the one who found itB3C18
Fights beside her spearing ghouls off the train's exterior through the broken windows during the escapeB3C17
Fights beside her spiked She-Hulk form against the babababoon swarm; checks in after and hears her describe successfully moving metal inside her own body to hurt an attacker more than it hurt herB3C16
Finds her waiting on the platform, half-transformed and freshly done clearing track debris; confirms with her that she still hasn't gotten anything from her sponsorB3C15
Left alone on the station platform with Mongo's carrier while Carl and Donut make their trackside attempt; teases him beforehand with Hekla's old warning that he'd get her killedB3C14
Builds her the Ugly Ass Backpack at his new Armorer's Table, then talks her through backing into it, tying the straps, and reshaping herself around a ton and a quarter of loaded scrap metal until it equips as a single armored massB3C13
Comforts her after Gore-Gore's blade permanently costs her the fingers on one hand, healed back only by reshaping flesh from elsewhere on her own body; tells her she's still herself no matter what gets cut away. Privately resolves the party needs to get her sheathed in far more armorB3C12
Hands off Ji-Hoon's looted greaves, shoulder pads, and helmet with Donut; privately dreads Mordecai's reaction once he learns she spent both her table-upgrade coupons on her own Makeup Table instead of his alchemy tableB3C10
Leaves her behind at the personal space to buy the craft table Mordecai once told her about, rather than push her into a club she has no pass for; suggests she try for Club Vanquisher access insteadB3C8
Introduces her to Arby's and curly fries at station 131; trades travel stories, learning she spent a student summer in Moscow and takes regular trips to Paris and Amsterdam, while she asks about his own travels for the first timeB3C7
Defends her over party chat when Zev calls her boring, telling Donut she's an art history professor overwhelmed like the rest of them and can't just be expected to change on demand; tells her afterward to just be herself, advice she visibly doesn't know what to do withB3C6
Leaves her behind with Vernon to gather everything he knows about the rail lines for Mordecai's map, while he and Donut go check out the Reward RoomB3C5
Asks if she's okay after she takes a bonker's club glancing off her arm during the Yellow Line ambush; satisfied once she says it only stungB3C4
Reacts to her arm bracer reshaping into a shield with a flat "That's really weird"; asks Mordecai to confirm what her Doppelganger race can and can't do with equipped gear once he sees it in actionB3C2
Sends her in first through each gangway door for her higher Constitution, apologizes as Mongo knocks her flat doing it, and holds her back from guarding a second door alone rather than split the partyB3C1
Sees her genuine, undisguised face for the first time in the green room: short black hair, mid-thirties, pale, with light, wide-set eyes set at an odd angleB2C26
Runs with her and Donut to the floor 4 stairwell; her Rush skill fires on its own during the fourth burst, sending her through a wall into Carl and breaking his arm, healed again within moments. Tells her to press the backup detonator on the depot's ringed dynamite as they open the floor 4 doorB2C25
Wants to go back for her once the evacuation quest hits and she can't reach a saferoom; she refuses over chat and tells them to keep runningB2C24
Hands her the master detonator as a backup dead man's switch and tells her to press it, no questions, if he and Donut die or if he says soB2C23
Examines her properties, sizes up her stats and abilities, and gives her a broken mirror shard looted back on floor 1 so she can see her own face to practice sculpting itB2C21
Recognizes her from chapter 18 once her head reattaches and her dot flips from krasue red to human white; questions her about Featherfall, Quill, and the krasue instead of healing her, per her own plea, while the building comes down around themB2C22
Learns from Odette that Remex, now dubbed "Remex the Grand" by her own show, really did die in the blast, and that the chain reaction that should have followed was tempered rather than stopped outrightB2C26
Considers finishing him off on the way out but decides against it, guessing it would likely be a bad idea; leaves him behind, still convulsing, with a red twenty-minute timer over him that hasn't started counting downB2C25
Coaxes his full story out of him gently rather than attacking, gets his account of the resurrection and Quill's plans, and offers him the choice of being killed or left alone once he's done talking; Remex says it doesn't matter either wayB2C24
Learns of him for the first time from the dying Burgundy: Miss Quill's husband, the magistrate before Featherfall, holed up across the street and one floor up, neither alive nor deadB2C22
Learns the truth behind his secret pets: Jaxbrin Amusements figures looted from Miss Quill's apartment, one of which he hands over as a gift; warns him back that his level-21 friend (not the level-28 crew member good with the sling) is falling too far behind the rest of the groupB3C29
Reunites with him near the abyss portal, hears his warning that the station mimic ahead is magic resistant and immune to bashing weapons, and scraps the cart-portal plan once he sees just how big it's grown; hands out souvenir hats so the whole group can walk through the abyss portal insteadB3C28
Confirms the first cart really is tuned to the Sinopia line, loses a friendly bet with him over the alarm trap's song, then sends him toward yard Q via the employee line and warns him the trains are coming; learns in passing that Bautista keeps secret petsB3C27
Coordinates with him over chat for roughly two hours to work out three colored lines that can reach the three separated groups stranded at the abyss; tells him he still has something unpleasant to do before they can startB3C26
Gets his report that the station 435 Kravyad died anyway during an attempted paralysis and every train has stopped; tells him to send hat-holders through the abyss toward station 436 and floats a long-shot trapdoor plan for the restB3C20
Gets his live report that the Kravyad was an NPC exactly as Madison described, now in a suicide standoff after Bautista neutralized her hypnotize spell; learns less than half his group still has its souvenir hat, their only other way out through the abyss portalsB3C19
His warning about Terminus Station arrives too late; redirects him toward the Kravyad boss and employee portal at station 435 once Bautista reports the station itself fighting like a city boss, and warns him not to kill the Kravyad outrightB3C18
Messages him not to get off at station 433, Terminus Station, the moment Madison explains it's a trapB3C17
Relays that a contact of his at the Desperado Club knows Imani C, who wants to talk to Carl about a Brandon and a Chris; also warns that some crawlers at the club have been discussing hunting the leaderboard for its bounty. Carl finally relabels his chat marker from "Daniel" to "Bautista" after repeatedly forgetting his first nameB3C6
Meets him again at the floor 4 stairwell, leading his own group down first after confirming it's the right spot; Carl claps him on the shoulder before he goesB2C25
Confronted over the stolen quest; admits fault, learns the man lost most of his family to the circus lemurs they killed, and trades chat contact with him as a debt owedB2C23
Recognizes her tenth spot on the draft leaderboard with disbelief: wheelchair-bound and dementia-suffering back on Earth, now level 13 after starting floor 3 at level oneB2C26
Loots three rings off his severed hand; Ripe and Loaded's glory-stealing bent lines up with his known reputation, which Carl connects to a memory of Quan botching a province-boss snipe at the end of floor 4, though the wiki's own book-3 record has him actually landing that killB4C32
Fights him hand to hand after a wasted sneak attack, punches him in the face and knocks his teeth loose against a rock, rips his entire arm off at the shoulder, and watches him flee into a stairwell station; sends a threat back through TranB4C31
Spots him angling toward Orthrus for the bounty kill and broadcasts a warning to whoever has him in their own chat, having no way to message him directlyB4C30
Watches newscast footage of him surviving the blast and cashing in a rare double-upgraded achievement for the only Celestial box actually opened; laughs at the unfairness of it, which only makes Donut angrierB2C26
Trades five already-read Louis L'Amour westerns for five of his sci-fi and horror books, correcting his assumption that Andre Norton was a man along the way; promises to trade more of his read books next visit, if there is oneB3C4
Tells him the party will be back later to shop, once they've slept; the first crawlers Limp Richard says he's seen at station 83B3C2
Gets handed suitcase number one after asking for it directly; watches Pierre refuse to hand over Katia Grim's own chosen suitcase since she isn't there in person to claim itB3C5
Spends close to an hour getting him talking about the loop he can't explain, the locked-off engineer, and what's ahead on the line, only for him to burn to death when Donut's own Reward Room suitcase turns out to be trappedB3C5
Grills him over his history with Mordecai once the danger passes; gets no real answer beyond a bare admission of guilt and a request to pass along an apology, then has to pick a Prize Carousel prize with ten minutes on the clock and no examine-card details to go onB3C7
Accepts her apology and the refunded guard fee on Donut's behalf, then talks her down from punishing Bomo and The Sledge, securing them as standing complimentary security instead; privately clocks that the refund is only 400 gold against the 500 actually paid to ClarabelleB3C9
Casts a translucent shield spell over the whole party out of his own pocket, proud of the purchase; kept glued to Carl's own side at the bar, on Carl's request, once Frank Q turns out to be more dangerous than he looksB3C19
Vouches for him and The Sledge with Astrid rather than let them take the blame, reasoning he trusts them more now than he would a pair of replacement guardsB3C9
Casts a blue magic protection spell over the party, stacking with Bomo's own shield to make them practically invulnerable inside the club; told to watch Donut closely in case the woman hunting her turns upB3C19
Learns from Bomo that he paid for a protective spell out of his own money to cast over the whole party on their short Desperado Club visit, the first time he's done soB3C14
Vouches for him and Bomo with Astrid rather than let them take the blame, reasoning he trusts them more now than he would a pair of replacement guardsB3C9
Questions him at length about the end of the line once the crash draws him out, then fights and kills him once he comes back out enraged; finishes him with a Talon Strike drop kick that sends him onto the live third railB3C11
Removed as his sponsor after the system regency change; prior prizes remain and a replacement auction is announcedB5C19
Named as his sponsor for the first time in an admin notice right after the Gore-Gore fight; told his feed will now occasionally carry their adsB3C11
Stalls him with a fake three-count while Donut lines up a Hole spell, then pulls his head through it by the hair for the killB3C12
Ignores his pleading to get off the train, then organizes the barricade that keeps him alive through the rideB3C12
Sends word he can't make the planned Desperado Club meetup, nearing the end of the line on his own trainB3C14
Tries to talk her and Tizquick into leaving the train before it's sent into the abyss; they refuse, choosing to die with it instead. She tells him she understands what the party is doing and that they shouldn't be enemies over it; he agreesB3C34
Visits her with Donut, collects several hundred sheol bricks off her, and learns from her, in the same conversation, that Tizquick confided in her about his daughter and that a mob hanged Madison at station 60 (the two pieces of news, not stated to be connected); asks her to take care of her babies in case they don't see each other againB3C31
Told the party's plans for the stop; content to idle in the boiler while they're awayB3C19
Overhears her trading motherhood stories with Donut and Katia on the ride back; asks whether the train could simply be driven out through the yard on the other side of Station Repair and gets no clear answerB3C16
Talked through the Nightmare Express's throttle, whistle, and two separate braking systems by her once he breaks into the cab; follows her instructions to vent the overpressuring boiler before it can detonateB3C14
Presses her for a real description of the Kravyad and the employee portal's rules, gets Doris blamed for the whole outbreak, and leaves her behind at the empty station 60 once she refuses to keep travelingB3C18
Lets her aboard after Donut kills the ghoul attacking her, then presses her story about Yard A and her apartment until it falls apart; gets her account of the Kravyad, the six Station Mimics, and what Terminus Station actually is in returnB3C17
Takes his help getting the train off the dead-end track and out of the yard; admits to killing CrackJack when Widget asks after him, and watches him get torn apart by a revived ghoul moments laterB3C17
Refuses to read Bin's offensive, poorly-researched beauty-pageant script outright, holding him to the no-anti-Earth-propaganda condition set back at chapter 13; ends up hearing Bin's own frustration with Titan and picks a video game history segment as a replacementB3C20
Greeted by the trailer's host robot, who explains why his interface hasn't shut off and translates the explanation into blunter terms once he says he doesn't understand itB3C20
Examines her properties on meeting her face to face; reads her as Hekla's enforcer and warns Donut privately not to trust herB3C21
Hears him volunteer to stay behind and personally detonate the train just before it hits the bottom of the pitB3C34
Stops to kneel beside him in the hallway past station 60 once Hekla steps over him without a glance; the only one of the group who doesB3C21
Learns from Elle that she's Elle and Imani's own manager, unhelpful and mostly drunk, save for a suggestion to blow up the trouble spots the way Carl himself wouldB3C22
Blocks a saber swing from her with his armored gauntlet and kicks her back into a real hit before Hekla calls a halt; takes a magic missile and an electrical bolt from the two mage Daughters in the same exchangeB3C23
Catches her by hand after Donut pins her, then talks through Hekla's whole plan with her point by point until she confirms enough of it to be believed; lets her go afterward with a message of apology for her two daughtersB3C24
Believes his story about the invisible wall and asks for his help; ends up killing him repeatedly to harvest his regenerating left hand as a cart key, but only after explaining the whole plan to him honestly and promising him alcohol once it's doneB3C26
Finds her already amputating the second mantaur down to his head and torso, healing him after every cut so he stays alive and easy to control; punches him herself to restart his summon on her own say-soB3C33
Meets and speaks with her properly for the first time; she demands the full plan before committing to a fight, in case he dies partway through, and her idea to bait the province boss into the portal works exactly as intended. She refuses his high five outright, warning it would cost him control of his bladder and bowelsB3C32
Marks her at dawn so he can stand guard over Prepotente while sunlight kills herB5C47
Meets her in person for the first time across the noodle, watches her scold and kiss Prepotente like a misbehaving pet, and doesn't get the chance to ask any of his many questions before she and Prepotente leave to find another bossB3C32
Fist-bumps him after arriving at town, and they agree to keep each other apprised before getting in each other's wayB5C7
Trades insults with him across the noodle after Carl's portal accidentally interrupts a two-hour kill Prepotente had been setting up on the same province boss; learns Prepotente was slow-killing it to trigger a chain reaction of soul crystals that would have let crawlers advance to the next floorB3C32
Still one of only two gods listed on his worship tab; passed over in favor of Emberus without much deliberationB4C31
Hunted across the trainyard, stepped on and flattened at least twice, and taunted at length about his planet being forgotten; survives by hiding, running, and letting Katia and Elle draw the god away before the party banishes himB3C33
Nearly caught by her tongue seconds after landing in the trainyard; she's cleaved in half by Grull before she can corner him a second timeB3C33
Rushes in after the toy's explosion kills her, denies any wrongdoing to her face, and feels no remorseB4C18
Refuses outright to put away the novel he's reading, telling her to fuck off; stares her down over Zev's disappearance and gets nothing but a promise she'll do her job right this time, answering with a flat "Ditto"B3C35
Told over chat that Odette is waiting and that Loita herself will join the party in the green room to discuss a new arrangement; gets no answer when Donut asks where Zev isB3C34
Privately dreads a Nightgaunt matchup, since his own cloak's description warns Nightgaunts would be enraged by the sight of it; relieved when the wheel lands on the Dirigible Gnomes instead, then unsettled all over again once the quadrant turns out to be AirB3C35
Pays him a blitz stick as Hump Town's toll; only realizes after the fact that Clay let him assume the town was something other than a brothel until the joke landedB4C1
Sees her face to face for the first time since a brief prior-floor fist bump; examines her stats and guesses at her pre-dungeon life from her build and scarsB4C20
First crawler to answer his call for anyone else sharing Bubble #543; trades intel on their respective quadrants over chatB4C2
Pays him a gold coin to use his rooftop telescope on the Wasteland Fortress, and another question later about the mystery in Hump Town's City HallB4C2
Reunites with him in front of Hump Town, now level 30, and gets caught up on days of missed newsB4C20
Finds him and Louis Santiago 2 drunk at the Spit and Swallow, both already recognizing him by name; talks them into a floor-wide planning meetingB4C3
Talks his six-Archer team into holding off on the City Hall quest to train instead while the party scouts the Bactrian townB4C3
Reunites with him, now also level 30, before the balloon descends to the Land QuadrantB4C20
Learns he and Firas are both Americans, not Middle Eastern or Spanish as assumed; nearly loses patience with the pair's drunkenness before Mordecai steps inB4C5
Finds the disguised changeling guard already reverted to true form and passed out; stuns and kills him with three Talon Strike stomps before he can wake or fight back; takes the glowing severed head for Mordecai to make into a potionB4C6
Finds him chained beneath City Hall too late; a rival crawler, Low Thi, kills him before Carl can free him, failing the new quest seconds after getting itB4C6
Named as his second sponsor; commanded a bidding war that ran to the final possible microsecond, per LoitaB4C7
Meets Morris Sp and Bobby D.J. at the Desperado Club to trade information and transcribe a map; suggests they find a minion-summoning spell like Donut's Clockwork Triplicate to take pressure off their own sole trap-detectorB4C7
Learns of it for the first time off Ruckus's own boss card; Mordecai has never heard of it eitherB4C9
Kills it with his modified missiles after Katia drives the Chariot straight at the diving bossB4C9
Finds his corpse among six dead changeling principals in the Akula's bridge, killed by Quetzalcoatlus per his own corpse card, and loots his bodyB4C26
Signals him by accident testing Kane's watch, confirming he's still alive and currently shifted into an underwater formB4C17
Questions him at collapsed City Hall, with Donut's charm helping soften him into explaining the collateral watch codeB4C10
Notices her Compression Sickness debuff while herding evacuated children into the personal space; neither he nor Mordecai has heard of it beforeB4C10
Negotiates passage aboard the Vahana for himself, Donut, and Wynne, backed by Donut's con and a hand-carved fake pocket watch; Louis and Firas stay behind on ground supportB4C11
Finds him already dead, torn apart by his own pet goose, and loots his corpse for gold, a watch, and a letterB4C16
Glimpses him at a distance for the first time, aboard the Wasteland's last retreating fragment, alongside a young daughterB4C12
Admits the ninth-floor plan was a decoy, sends her to Larracos instead with a repeated promise to keep trying to save her people, and learns as she leaves that she's secretly engaged to LouisB4C34
Learns from her the Gate of the Feral Gods' real structure (two pocket watches and a winding box, held by Henrik, Commandant Kane, and the Mad Dune Mage) and what it actually does: opens a portal at a cost of releasing a feral god on the side where it was openedB4C15
Sends Louis and Firas to drag it back to the grounded house's garage after it drifts down on its ownB4C17
Fuels it a quarter full from his own gasoline canisters, repaints it, and pilots it to the Wasteland's still-airborne houseB4C15
Kills her by forcing her head into the kitchen's garbage disposal with seconds left on the house's own collapse timerB4C16
Takes charge of getting her and the house safely grounded, assigns Donut to look after her, and later carries her old bed and family photo to her new room at Juice Box's houseB4C17
Needles him on camera about Veritan Linkage's alleged ties to slavery and trackers hidden in the toys, halting the tapingB4C18
Trades banter with her before Gravo cuts the segment short; she's a genuine Donut fanB4C18
Questioned over Loita's death; refuses a confession and a Legendary box in exchange for naming the cookbook as his source, and the matter is closed for lack of proofB4C19
Punches him unconscious, steals the winding box, and interrogates him about the sand ooze and his own history with Lika and TishB4C21
Burns her core with burn gel from the ceiling above, defeating her the instant the boss chamber's roof collapses and buries himB4C22
Reads the full letter Katia loots off Ghazi's corpse, learning the Gate of the Feral Gods' real mechanics straight from Ghazi's own handB4C23
Nicknames her Samantha, interrogates her about the sand ooze and her missing body, refuses to let her join the party, then agrees to hire her as a saferoom-bound NPC trainer insteadB4C24
Watches her close in on the Akula through the bridge's own porthole as the special event boss battle begins; swallowed alongside the sub whole once the world unfreezesB4C26
Warns him off blowing the sealed escape hatch open himself, offering to blow it from outside instead; Vadim launches anyway moments later and is killed almost immediately by something that gets into the pod with him, mentioning the pain amplifier by name in his last messageB4C27
Reads her panicked message describing Emberus mistaking her for his own lost dog and pounding on her bubble's wallB4C28
Sends Carl a personal message thanking him for reuniting him with Orthrus, grants the Constitution boon, and lays out his adherent rules, worship benefits, and two personal questsB4C32
Picks him over Grull as his new patron god in a moment of desperation, then uses the celestial grenade to summon him bodily and survive an unrecoverable crashB4C31
Reunites with him outside Hump Town; hears his account of clearing three castles alone, his golden player-kill mark, and his plans to join Katia's new party, and is offered a favor in returnB4C33
His newly assigned attorney, who warns him not to touch liaison-held items without counsel and negotiates the gate agreementB5C3
Injures her with a poisoned arrow after she attacks him in Alucarda, forcing her to fleeB5C35
Receives her threat that the Hive is hunting him after she blocks his bomb plan in townB5C10
Faces her pack outside Point Mongo and withdraws rather than force a fightB5C11
Learns the Dream has claimed Louis as a target and says the group must be killedB5C15
Agrees to take her to the Naiad castle assault if she stops screaming, while keeping her alleged family link to Signet at arm's lengthB5C17
Killed the Fort Freedom borough boss after recalling Samantha to his position dragged the whole creature that had swallowed her onto the shoreB5C27
Publicly promises to kill her remaining hunter daughters after she threatens him over XindyB5C33
Learns she will moderate his panel after he killed her daughter Xindy during a huntB5C32
Learns that Nihit seeks assault charges after being healedB5C42
Stabs him with a magical signing pen after Nihit accuses him of cheatingB5C41
His new sponsor after Valtay's ownership forces him to give up the previous oneB5C41
Becomes its co-warlord for Faction WarsB5C77
Ratings
- Favorites:
- Followers:
- Patrons:
- Views:
23 quadrillionB5C1
2.4 QuadrillionB4C1
1.9 QuadrillionB3C25
372.4 TrillionB3C14
199.7 TrillionB3C7
158.1 TrillionB3C1
13.1 TrillionB2C18
6.2 TrillionB2C13
3 TrillionB2C8
1.1 TrillionB2C4
234 BillionB1C47
42.4 BillionB1C44
793 MillionB1C39
149 MillionB1C32
0B1C4
142 quadrillionB5C1
7 QuadrillionB4C1
5.2 QuadrillionB3C25
1.5 QuadrillionB3C14
890 TrillionB3C7
677 TrillionB3C1
72 TrillionB2C18
30 TrillionB2C13
16.5 TrillionB2C8
7.8 TrillionB2C4
2.1 TrillionB1C47
Up significantly again within the hour, per his own HUD; no number given this timeB1C44
439.9 BillionB1C44
4.4 BillionB1C39
635 MillionB1C32
0B1C4
0B1C4
512 sextillionB5C1
1.43 QuintillionB4C1
974.1 QuadrillionB3C25
123.8 QuadrillionB3C14
50.2 QuadrillionB3C7
43.1 QuadrillionB3C1
1.9 QuadrillionB2C18
1.4 QuadrillionB2C13
998.3 TrillionB2C8
371.5 TrillionB2C4
124.8 TrillionB1C47
1.7 TrillionB1C44
212 BillionB1C39
69 BillionB1C32
0B1C4
System message
No known associates. Loners have historically excellent odds. That was sarcasm.
History by chapter
Book 1
Chapter 1
- RELATIONSHIP Beatrice: Ex-girlfriend as of days before the transformation; fate unknown
- RELATIONSHIP Donut: His ex's show cat, in his care under protest; he respects her tenacity, she considers him staff
Chapter 2
- RELATIONSHIP Donut: Fellow crawler now, and uncharacteristically loyal in a fight
- RELATIONSHIP Mordecai: The rat behind the guild door, unhelpful right up until the last second
Chapter 3
- RELATIONSHIP Mordecai: His guide and teacher, however reluctantly on both sides
Chapter 4
- RATING Views: 0 (Floor 1 is off-limits to live viewers; nothing moves until floor 2)
- RATING Followers: 0
- RATING Favorites: 0
- RATING Patrons: 0
- GROUP Party: Auto-grouped with Donut on entry; parties share experience and group chat
Chapter 7
- GROUP Party: The Royal Court of Princess Donut; he is not the leader
Chapter 8
- RELATIONSHIP Donut: Partner, after nearly leaving the party; she knew he'd been planning to keep her all along
Chapter 20
- RELATIONSHIP Maggie My: Meets her for the first time as she tries to shoot him point-blank; the safe room's rules freeze her before the shot lands
- RELATIONSHIP Frank Q: First face-to-face meeting; sniffs out his cover story as a lie in real time and rigs a booby trap in his likely path rather than fight him directly
Chapter 21
- RELATIONSHIP Maggie My: Same unknown fate as Frank, left frozen in the safe room near the rat trap, with no notification either way since
- RELATIONSHIP Frank Q: Left frozen and Naughty-marked in the safe room with a booby-trapped rat corpse in his path; no notification has come to say whether it worked, so his fate is unknown
Chapter 22
- RELATIONSHIP Brandon An: Meets him for the first time, hears out his group's situation, and proposes teaming up to take the borough boss down together
- RELATIONSHIP Chris Andrews 2: Meets him for the first time; asks Brandon about his silence and gets an explanation rather than an answer from Chris himself
- RELATIONSHIP Yolanda Martinez 13: Meets her for the first time; she greets him warmly and shares what she's learned about the boss chamber's protected viewing doors
- RELATIONSHIP Imani C: Meets her for the first time; privately guesses her high level and kill count came from having to kill her own former patients
- RELATIONSHIP Agatha: Doesn't interact with her directly; asks the group to try to get a couple of her spray cans for him
Chapter 23
- RELATIONSHIP Brandon An: Quietly asks him whether the group looted the entry-dead's bodies; Brandon is horrified until Carl explains he needs pants and shoes, then gives him directions without further judgment
Chapter 24
- RELATIONSHIP Donut: Nearly strangled to death by the Juicer until Donut's neck bite forces the boss to let go; stays at her side afterward, testing the healing potion cooldown on himself before he'll risk giving her one early
Chapter 25
- RELATIONSHIP Mordecai: Sits down for a full post-boss debrief: fight critique, party tactics advice, the borough boss warning, and an oddly solemn moment about Grull not being a real god
Chapter 27
- RELATIONSHIP Lexis: Meets her for the first time as she steps into the boat's lounge and extends Odette's on-air interview invitation
- RELATIONSHIP Donut: Asks her whether to stick with Brandon's group or go it alone; she sees through him instantly and talks him into a middle path that does both
- RELATIONSHIP Brandon An: Lays out the plan to clear a path to floor 2's nearest safe room and come back for the group; shakes his hand and thanks him sincerely before heading down
- RELATIONSHIP Agatha: Returns her shopping cart the moment the fight ends; later worries she's headed down the ramp to floor 2 alone
Chapter 28
- RELATIONSHIP Donut: Lets her carry the interview as agreed, then watches her soak up the crowd's adoration afterward with a private feeling of dread
- RELATIONSHIP Odette: Meets her for the first time on air; barely holds his composure looking at her, and lets her push him into saying his own catchphrase for the crowd
- RELATIONSHIP Lexis: Briefs him on the production trailer's rules and the studio set's, then walks them both onto the stage
Chapter 29
- RELATIONSHIP Odette: Watches her strip off her on-air costume to reveal her real body, agrees to pass a message to Mordecai, and gets a rundown of warnings about race changes, loot, and trust before she sends him back into the dungeon
Chapter 30
- RELATIONSHIP Agatha: Finds her kill tag on a Brindle Grub corpse on floor 2, the first confirmation she's alive and moving on her own since chapter 27
Chapter 31
- RELATIONSHIP Agatha: Tells the group he thinks her absence from the broadcast means she's dead, not mentioning what he and Donut already know from chapter 30: a kill tag proving she was alive and moving hours after the borough boss fight
- RELATIONSHIP Donut: Warns her that obsessing over her new followers and views is dangerous, worried it'll get them both killed; she denies obsessing at all
Chapter 32
- RELATIONSHIP Imani C: Sits down and matter-of-factly teaches him to use the Pedicure Kit of the Sylph after Donut laughs him off
- RATING Favorites: 149 Million (This chapter's own header stat block; Donut's own favorites run about twice as high, per Carl)
- RATING Followers: 635 Million (This chapter's own header stat block)
- RATING Views: 69 Billion (This chapter's own header stat block, up from a standing start after the After Hours interview)
Chapter 34
- RELATIONSHIP Donut: Hands her the immunity smoothie mid-fight, then tells her to go back to Brandon's group and let them watch over her if he doesn't survive his own detonation; she refuses
Chapter 35
- RELATIONSHIP Zev: Named by Mordecai as someone due to arrive any minute who Carl shouldn't upset; a kua-tin appears just as the chapter ends
- RELATIONSHIP Donut: Saves his life twice this chapter: dragging him out of the burning boss chamber by his cloak, then healing him with a scroll at what he guesses is the last possible second
- RELATIONSHIP Mordecai: Peppers him with questions about the collapse timer, broadcast rules, Damien, Agatha's edit, and the monster-design theory; gets partial answers to most and flat refusals on a few
Chapter 36
- RELATIONSHIP Zev: Meets her properly for the first time, Borant's Assistant Communications Representative, now assigned as his and Donut's PR agent. Loses his temper at her early on, then cools off once she explains she has no more choice in any of this than he does
- RELATIONSHIP Mordecai: Pulled aside for a hushed, private rundown of the Bloom's rise to power and the pressure it's putting on Borant to end the season fast, plus a warning about how dangerous even a low-level admin like Zev really is
- RELATIONSHIP Donut: Butts her head against him and purrs mid-tirade at Zev, surprising him, then breaks the tension entirely afterward with an out-of-nowhere Gossip Girl comparison that makes him laugh
Chapter 37
- RELATIONSHIP Brandon An: Reunites with him and the whole group at the parade float; hears about the Mind Horrors fight and Brandon's extra star, and gets thanked for helping the group at his own detriment
- RELATIONSHIP Elle McGibbons: Walks alongside her train car while she reminisces about her husband Barry and flirts with him outright; he has no good response
- RELATIONSHIP Zev: Interrupts him unannounced mid-conversation to praise a line for the cameras, then breaks off mid-sentence to scream at him and Donut to run for the safe room
Chapter 38
- RELATIONSHIP Zev: Her earlier warning echoes in his head as the Rage Elemental attacks, prompting his own bitter thought that helping this group was a mistake
- RELATIONSHIP Elle McGibbons: Carries her over his shoulder after gravity flips her into the ceiling, shields her body when he lands hard, and forces a health potion into her hand
- RELATIONSHIP Yolanda Martinez 13: Watches her die to the Rage Elemental's claws; admits he never got to know her well but recognizes the kind of person she was
- RELATIONSHIP Brandon An: Hands Elle McGibbons off to him at the safe room door once they're all inside
Chapter 39
- RATING Views: 212 Billion (This chapter's own header stat block)
- RATING Followers: 4.4 Billion (This chapter's own header stat block)
- RATING Favorites: 793 Million (This chapter's own header stat block)
- RELATIONSHIP Brandon An: Locks eyes with him right after the new safe-room-closure rule is announced; both silently realize, at the same moment, that it's time to give up on staying with the group
- RELATIONSHIP Donut: Reads her the descriptions of both their new scratch tickets and talks her out of scratching hers yet; agrees to get her custard through Qwist once she asks
Chapter 40
- RELATIONSHIP Rage Elemental: Lures it on a chase down the hallway with the MOAB, then tricks it into charging into the stairwell hole, killing it outright with no experience awarded for the kill
- RELATIONSHIP Donut: Rides the MOAB's rear seat launching bombs on his call, then casts Puddle Jumper on his count to teleport them both clear of the stairwell
- RELATIONSHIP Imani C: Volunteers to personally test her idea of just opening the safe room door to eject the Rage Elemental
- RELATIONSHIP Brandon An: Builds the MOAB with him and Chris, loses the naming argument's spirit even while refusing to repaint it, and messages him afterward to get his group to the stairs immediately
Chapter 41
- RELATIONSHIP Mexx-55: Greeted by her aboard the new interview trailer; unimpressed by the show's name
- RELATIONSHIP Mukta: Meets her for the first time as Zev's substitute; loses an argument over being forced onto Death Watch Extreme Dungeon Mayhem
- RELATIONSHIP Donut: Brushes a knot out of her fur for the first time since they arrived in the dungeon, then gets pulled with him into the forced transfer to the new interview trailer
- RELATIONSHIP Elle McGibbons: Kneels to say a likely-final goodbye as she's wheeled toward the ramp, still mistaken for her husband Barry the whole time
- RELATIONSHIP Imani C: Says goodbye; she's the last down the ramp, waving without a smile
- RELATIONSHIP Chris Andrews 2: Says goodbye as the group heads down to floor 3
- RELATIONSHIP Brandon An: Says goodbye as Meadow Lark's 36 remaining residents descend on a cruder second cart system; asks him to loot whatever's left in the stairwell hole, then gets pulled into a hug instead of the offered handshake
Chapter 42
- RELATIONSHIP Zhang: Whispers him the same escape plan
- RELATIONSHIP Li Jun: Whispers him an escape plan moments before the Maestro forces him back into a frozen ambush
- RELATIONSHIP Mexx-55: Addressed by an unfamiliar, gruff male voice speaking from her usual spot on the ceiling, threatening to drown him and Donut if he doesn't return to his seat
- RELATIONSHIP Mukta: Negotiates with her, voice only, over whether talking back on air will have consequences, before agreeing to go back on the show
- RELATIONSHIP Donut: Sits beside her through the taping, breaking her own let-Donut-do-the-talking plan the moment the game turns cruel
- RELATIONSHIP The Maestro: Walks off the set rather than watch him force two frozen crawlers to gamble on their own deaths, then goads him on air until he cuts the segment short
Chapter 43
- RELATIONSHIP Maggie My: Confronts her on air over choking her own daughter to death; she lunges at him with a dagger that can't reach him through the trailer's barrier and threatens to hunt him and Donut down
- RELATIONSHIP Frank Q: Confronts him on air once broadcast footage reveals the truth of his and Maggie My's crawl, including their daughter Yvette's death; tells him he's genuinely sorry about his kid, then declares their business finished
- RELATIONSHIP The Maestro: Learns his floor-9 family history and Faction Wars boasting, gets trolled with a boxed pair of boots as a parting gift, and promises him a rematch on the ninth floor
Chapter 44
- RELATIONSHIP The Maestro: Learns he's a prince of the Skull Empire, not just the Skull Clan, and that an anonymous viral video humiliating them both together has the Empire quietly furious and the Bloom quietly delighted
- RATING Favorites: 42.4 Billion (This chapter's own header stat block)
- RELATIONSHIP Zev: Returns for a post-show debriefing, explains her own suspension and reinstatement, the Skull Empire's political weight, and books their next appearance on Odette's show
- RELATIONSHIP Maggie My: Decides against running from her threat, reasoning her invisibility isn't as powerful as he'd first assumed and that taking the local neighborhood boss's map will make tracking her easier
- RELATIONSHIP Donut: Listens to her chatter about Yvette's death and rewatches the recap show with her; shuts down her worry over Mordecai's warning to leave her behind on the ninth floor rather than talk about it
- RATING Views: 1.7 Trillion (This chapter's own header stat block)
- RATING Followers: 439.9 Billion (This chapter's own header stat block)
- RELATIONSHIP Lucia Mar: His appearance fee reaches parity with hers within an hour of the viral video trending, per Zev
- RATING Followers: Up significantly again within the hour, per his own HUD; no number given this time (Last recorded at 439.9 Billion earlier this same chapter, before the Pork Boy Snick went viral)
Chapter 45
- RELATIONSHIP Donut: Weathers her mock outrage over sacrificing one of her pet biscuits to test a theory, then finishes the stunned boss off underfoot at her prompting, quoting Beatrice's old 'Daddy tax' line back at her
- RELATIONSHIP Mordecai: Applies his chapter 25 boss-room advice, 'there will always be clues,' on his own: feeds and frees the caged, injured danger dingoes instead of grinding them for easy experience, which turns the fight in their favor
Chapter 46
- RELATIONSHIP Donut: Nearly overrules her pick of a pet, backs off under a thirty-second cage-closing countdown and her promise to never ask for anything again; catches the chosen Mongoliensis bare-handed while she feeds it
- RELATIONSHIP Mongo: Wrestles him out of his cage bare-handed and holds him down while Donut feeds him, unconvinced this beat the brindle grub he wanted instead
Chapter 47
- RELATIONSHIP Zev: Chats over a brief feed outage right as Agatha reappears; she reports their floor 2 numbers are exceptionally good and signs off until after race and class selection on floor 3
- RELATIONSHIP Agatha: Finds her alive at the stairwell after months believed missing or dead, offers to fix her cart's squeaky wheel, and gets brushed off with a cryptic warning instead; his own inventory History tab ties her cart to unexamined Valtay Corp tech gear he never mentions to her directly
- RELATIONSHIP Mordecai: Gets the pet-bonding rules once Mongo's hostility finally breaks, then a full walkthrough of what happens the moment they take the stairs to floor 3: race choice, class choice, automatic stat distribution, and a warning that the AI's own class recommendations don't account for how a pick plays with the audience
- RELATIONSHIP Mongo: Scares him into teleporting away just by standing too close to his cage, then spends the day helping train him before finally letting him join real fights against brindled vespas
- RELATIONSHIP Donut: Spends the day helping her train Mongo, chases her down the hall when she bolts after him solo, and watches the two of them play in the stairwell chamber with a heavy heart he keeps to himself
- RATING Favorites: 234 Billion (This chapter's own header stat block)
- RATING Followers: 2.1 Trillion (This chapter's own header stat block)
- RATING Views: 124.8 Trillion (This chapter's own header stat block)
Book 2
Chapter 1
- RELATIONSHIP Mordecai: Steers Donut's public performance toward Artist Alley Mogul while secretly green-lighting her real pick of Former Child Actor, a plan hatched with Odette; braces for a friendship-ending fallout if Mordecai ever learns he was behind it
- RELATIONSHIP Donut: Talks through her class options with her at length, vetoes an instrument-based specialty out of self-preservation, and tells her over party chat to go through with the plan despite her own doubts
Chapter 2
- RELATIONSHIP Mordecai: Runs him through two hours of race options and a long class review, steers him toward Compensated Anarchist despite the grind it demands, then presents him to floor 3 as their newly bound Manager's first order of business
- RELATIONSHIP Donut: Sleeps through nearly all of his own selection process, wakes up unimpressed that he still looks human, and jokes he smells the same once he explains Primal
Chapter 4
- RATING Views: 371.5 Trillion (This chapter's own header stat block)
- RATING Followers: 7.8 Trillion (This chapter's own header stat block)
- RATING Favorites: 1.1 Trillion (This chapter's own header stat block)
- RELATIONSHIP Mordecai: Tries to ask him about the new quest tab over chat; gets a drunken non sequitur about their mother in reply, then a claim about incubi and alcohol tolerance that trails off mid-sentence. Finds him passed out drunk in a puddle of his own vomit on the safe room floor twenty minutes after leaving him sober
- RELATIONSHIP Gordo: Orders a drink from him on arriving at The Belly-Rubbed Pug; admits to him, twice, that yes, the drunk incubus passed out on the floor really is their manager
- RELATIONSHIP Zev: Checks in with her over chat; told the audience mostly approves of his and Donut's race and class picks, that no VIP crawlers are nearby, and that their next show appearance likely lands on floor 3's fourth night
Chapter 5
- RELATIONSHIP Mordecai: Tries to wake him early in the chapter and gets his tail rising ominously, cobra-style, for his trouble; decides against touching him again after that. Still snoring in his own vomit as the chapter ends
- RELATIONSHIP Donut: Snaps that Mongo's "not your child, Donut. He's a pet," then immediately regrets it once she looks like he's slapped her; quietly relieved when a dead lemur's real skull gives them both an excuse to change the subject. Agrees to her use of "partner" at the chapter's close
- RELATIONSHIP Mongo: Jokes that Donut may soon be riding him instead of the other way around, now that he's nearly doubled in size; otherwise mostly a bystander to Donut's collar fitting, spell practice, and rooftop kill
Chapter 6
- RELATIONSHIP Tsarina Signet: Meets her outside the collapsed building; charmed by her ambient effect until he breaks it by fracturing his own finger on Mordecai's advice. Tries to end the conversation and leave, only to watch her signal the circus to release its caged beasts
- RELATIONSHIP Mordecai: Pings him mid-scout to ask about his head, surprised to find him already back in his own room, sober-sounding and confused about a hangover he doesn't seem to have; gets ordered to abandon the area and reach the safe room before full dark
Chapter 7
- RELATIONSHIP Mordecai: Gets chewed out for ignoring advice Mordecai never actually gave, being too drunk at the time; the two trade blame before Mordecai settles down and delivers a long lecture on what elites actually are and why the Signet quest is dangerous to interfere with
- RELATIONSHIP Tsarina Signet: Survives her Mold Lion summon unscratched, then talks her into explaining how her Blood Magic actually works; works out that he himself was meant to be the sacrifice, and that the charm was meant to get him killed defending her, not protect her. Agrees to meet her again the following night, after her nightly summon is already done
Chapter 8
- RELATIONSHIP Mordecai: Learns he drugged Gordo and broke into his kitchen overnight to steal a regional newsletter warning of a major battle event in the area; handed a pocketful of stolen herbs for potions. Sends increasingly frantic messages during Carl's fifteen-hour blackout, relieved once Carl finally responds
- RELATIONSHIP Tsarina Signet: Ambushed and knocked out by her the moment he tries to leave the area for good; wakes to find her holding Donut hostage under her Water Lily spell, and is forced to promise, again, to help her tonight, this time by killing Heather himself once she wakes
- RELATIONSHIP Heather: Examines her sleeping, transformed body up close and finds it sickening; ordered by Signet to kill her himself once she wakes tonight
- RELATIONSHIP Brandon An: Gets a long message from him and writes back asking him to stay safe; passes along the same manager-benefit advice Odette once gave them, and asks if he knows what Donut's Scutelliphily or his own Cesta Punta actually are. Considers mentioning Agatha but decides against it, unwilling to put it in writing
- RELATIONSHIP Zev: Asks for her help with a loose plan he's formulated on the fly before following Signet out; she says it's impossible, he tells her to try anyway. Neither the plan nor her answer is shown on the page
- RELATIONSHIP Gordo: Watches him get needled awake by Donut demanding breakfast and a brushing, then learns secondhand that Mordecai drugged him overnight without his knowledge
- RELATIONSHIP Mongo: Frees him from Signet's cage and orders him to guard Donut's sleeping body inside the makeshift shelter, calling it the most important thing he's ever had to do
- RELATIONSHIP Donut: Finds her asleep and captive in Signet's building; tries to carry her out and stops the instant her health bar starts dropping, then builds a makeshift shelter around her and leaves Mongo on guard before following Signet out
- RATING Favorites: 3 Trillion (This chapter's own header stat block)
- RATING Views: 998.3 Trillion (This chapter's own header stat block)
- RATING Followers: 16.5 Trillion (This chapter's own header stat block)
Chapter 9
- RELATIONSHIP Grimaldi: Learns from Signet where he actually is: the center ring of the big top, behind protective magic that bars her and her army but not a ticket-holding crawler. Still not seen directly on the page
- RELATIONSHIP Zev: Gets her answer on his unspecified plan mid-battle: the producer won't speak with her directly, and the Syndicate AI referee will only allow help under very strict circumstances, meaning neither of them can help him right now. Cuts her off to focus on the fight, telling her to stay tuned
- RELATIONSHIP Tsarina Signet: Watches him kill Heather solo, then thanks him for freeing her and calls her family. Marches him alongside her summoned army into the circus, explaining the nightly stalemate at the big top's protected exterior and sending him inside alone with his own Big Top Ticket to break the three ring poles and reach Grimaldi
- RELATIONSHIP Mordecai: Talks him through the Heather fight (advice on black bears, worm claws left unexplained) and calls the win his first solo boss battle. Confirms Donut is still fine, saying he only gets a warning if her health drops to 20 percent and otherwise can't track her status. Reports his old contact Eklund couldn't look up a Water Lily cure but named Signet's storyline: Vengeance of the Daughter, confirming Carl's own hunch. Later finds the actual cure recipe, Satch Toad extract mixed with a standard healing potion, but doesn't have the ingredient in this town. Explains the Ink Marauder spell behind Signet's tattoo army and guesses her skill in it tops 15
Chapter 10
- RELATIONSHIP Tsarina Signet: Gets her promise, restated, that she'll free Donut if he dies inside the big top, and her warning that the summoned battle squad only holds for thirty minutes. Enters the tent alone using his Big Top Ticket
- RELATIONSHIP Grimaldi: Sees him directly for the first time, filling the center ring; tries the poison-blood trick Mordecai taught him against the vine's roots, outcome unresolved by the chapter's end
Chapter 11
- RELATIONSHIP Apollon the Mighty: Approaches him for a cone of worm-filled 'Iced Cream,' this one announced as 'Compliments of Grimaldi,' and deliberately eats it whole, infesting himself on purpose
- RELATIONSHIP Tsarina Signet: Stumbles out of the tent infested and babbling; talks her down from attacking him by explaining he isn't family and can still hear Grimaldi, then argues Grimaldi protected her out of love and that both of them want the same thing. His own mouth ends up un-banishing her from the tent; she thanks him and walks back inside, uncertain they'll meet again
- RELATIONSHIP Grimaldi: Deliberately eats a parasite-laced worm cone to open a line into Grimaldi's mind, then pleads with him on Signet's behalf while fighting off the same infestation controlling his performers. The parasite hive, speaking of Grimaldi in the third person, warns it can't regenerate him like the others if he leaves; Grimaldi's own voice, distinct from the hive's and calling him 'son,' begs him instead to come back and stay
- RELATIONSHIP Zev: Has her relay a live ultimatum straight to Vengeance of the Daughter's producers, securing a deal: if he and Donut survive tonight and he reaches the sixth floor, he'll complete only elite-themed Vengeance of the Daughter quests there. Makes her confirm out loud that the deal is official and that she has the power to sign for him
- RELATIONSHIP Donut: Her health crashes below 20 percent in the chapter's final line, per Mordecai's warning, just as Carl's own part in the circus storyline wraps up
- RELATIONSHIP Mordecai: Warns him, right as the chapter ends, that Donut's health has dropped below 20 percent and to go to her immediately
Chapter 12
- RELATIONSHIP Mordecai: Walks him step by step through the potion recipe that cures Mongo (a whole cinnamon stick, a five-second wait, then a couple branches of thistle rot); separately explains that stairwells will increasingly only reveal themselves on the map once their gating quest is complete, as the newly found floor 4 staircase apparently did
- RELATIONSHIP Zev: Asked point-blank who runs the production behind Vengeance of the Daughter; learns it's Sensation Entertainment, Incorporated, a private studio from one of the center systems whose contact is a species called a Sac that Zev won't explain further. Booked, with Donut, onto a new round-table show, Danger Zone with Ripper Wonton, airing the day after tomorrow
- RELATIONSHIP Donut: Healed with a Heal Scroll the moment Carl reaches her, then watched over through the rest of the night; wakes with dawn confused and full of questions, oblivious to everything that happened while she slept, including what became of Mongo
- RELATIONSHIP Mongo: Nearly dies single-handedly holding off a swarm of Street Urchins drawn by Carl's own scavenged junk pile around Donut; cured with a potion Carl brews on Mordecai's real-time instructions, earning a new, unnamed crafting recipe and three unnamed achievements along the way, then curls across Carl's lap to sleep once the fight's over, too big for it now and hanging over both sides
Chapter 13
- RATING Favorites: 6.2 Trillion (This chapter's own header stat block)
- RATING Followers: 30 Trillion (This chapter's own header stat block)
- RATING Views: 1.4 Quadrillion (This chapter's own header stat block)
- RELATIONSHIP Mongo: Watches him sleep off his exhaustion by the fireplace, still awkward in his bigger body; eyes him uneasily once Donut suggests fitting him with the new Fang Caps, remembering how often Mongo's snapped at both of them lately
- RELATIONSHIP Donut: Both open their boxes side by side; she needles him over his BigBoi Boxers' new Freeballing benefit and pitches leather chaps as his next look. Harrumphs, unspoken, at him pulling three levels ahead of her again
- RELATIONSHIP Mordecai: Catches him up on the recap show he missed and last night's patch notes (a broken Golem spell, a new collective-bidding sponsorship system left unexplained); tells him to hold off assigning his 12 banked stat points until he's seen his new gear, and not to visit the Desperado Club tonight since he needs rest first
Chapter 14
- RELATIONSHIP Mordecai: Watches the recap show with them at the pub, explaining Carl's own escape from Signet's building is barely shown because the footage belongs to the Vengeance of the Daughter production, and recounting a badly mismanaged floor-4 season that spiraled into a spreading bacterial infection nobody wants repeated. Turns GumGum away outright when she approaches their table ("No. Fuck off. Not tonight."), then explains pub NPCs as an endless well of garbage quests, most without even a minimap star. Catches Carl sneaking out to check on her anyway and delivers a hard lesson: you can't save them all, the producers will always be baiting him with people like her, and his best bet is to get as strong and as deep as possible
- RELATIONSHIP Mordecai: Walks Carl and Donut through how shops work the next morning: item descriptions come straight from the shopkeepers rather than the system, so exaggeration is allowed but outright lies aren't, and Donut's own Charisma should get her the honest version. Tells Carl to always leave negotiating to her and calls general stores "7-11s": convenience, not value, worth three times the going rate even with a discount. Insists on buying Mongo a pet carrier so he can finally rest properly at night, and lays out the day's plan: shop, grind mobs, find and kill exactly one neighborhood boss, no quests, no elites, back before dark, then the Desperado Club the following night, and only with an escort
- RELATIONSHIP Donut: Watches the recap show beside him and notices his own view count has finally caught up to hers, though neither of them is sure who actually crossed one quadrillion first. The next morning, keeps him out of the shop negotiations entirely and puts her Artist Alley Merchant specialty to work fleecing five different general stores
- RELATIONSHIP Fitz: Rents them a room at The One-Eyed Narwhal for the night, awed to have actual royalty as a guest
- RELATIONSHIP GumGum: Turned away by Mordecai the first night, then found crying alone at her table; Carl sneaks out to check on her, too late, she's already gone. Found again the next evening piling dead women's bodies outside the town gate; agrees to look into who's killing them despite Mordecai's warning not to get involved
Chapter 15
- RELATIONSHIP Clarabelle: Watches her wave Mordecai and them through the second door, recognized from the recap show and asked after Mongo, currently shut in his pet carrier
- RELATIONSHIP Quint: Trades three of his Rev-Up Moonshine bottles, through Mordecai, for a pharmacist's starter kit, a Hair of the Dog potion for Donut, and three free Blitz Sticks; learns from him, secondhand, about last night's playroom incident
- RELATIONSHIP Mordecai: Walks him through the club's mechanics: bots versus real NPCs, the shared-instance main room, the off-limits side rooms. Explains the manager protection package that starts on floor four and the stipend incentive tied to Donut's survival, relieving Carl's unspoken worry that becoming her manager sabotaged his own path to freedom, but still won't say why he was originally so furious about the arrangement
- RELATIONSHIP Lucia Mar: Recognizes her instantly from Quint's secondhand description of last night's chaos, one goat leg and two rottweilers, though the two still haven't met face to face
Chapter 16
- RELATIONSHIP Mongo: Chases him into the dark alley when he suddenly screams and bolts, and helps kill the elf who ambushes them there and claims, unverified, to have lured Mongo into a trap with dark magic; afterward watches Mongo shake the elf's severed head like a squeaky toy
- RELATIONSHIP Pustule: Buys a case of Hob-lobbers and two cases of goblin dynamite off her, and gets his Jug O' Boom appraised out loud: worth about 7,500 gold sold outright, and her build-cost critique of it (a cheaper accelerant would cut the cost 90%, at the price of a less potent effect)
- RELATIONSHIP Mordecai: Takes 500 gold from Carl to visit the market's alchemist while Carl and Donut shop, and hands Carl a pile of herbs and vials afterward. Tells them to go straight to the inn once the recap show starts, then peels off to watch the bar's screen instead
Chapter 17
- RELATIONSHIP Vicente: Examines his corpse, gets an assist credit on the kill, and loots his uniform to show Mordecai; the shirt is oddly close in cut to Carl's own old Coast Guard ODU
- RELATIONSHIP GumGum: Examines her corpse and takes the two papers from her inventory; privately wrestles with treating her death as just another story beat versus a real, innocent death, and lands on the second
- RELATIONSHIP Mordecai: Walks him through brewing a Hair of the Dog potion drunk, identifies the 201st Security Group off Vicente's uniform, and floats a lich as the likely author of the necroscript letter
- RELATIONSHIP Donut: Braces for her gold fan box prize to be something upsetting and gets exactly that, a framed print of the Bea-and-Brad photo; plays it off with a shrug and privately realizes the old hurt is actually gone
- RELATIONSHIP Fitz: Trades him free room and board for three Hair of the Dog potions; gets him fruit to test-fire the new xistera, then a name and description for the town magistrate once Donut asks the right question
Chapter 18
- RATING Views: 1.9 Quadrillion (This chapter's own header stat block; up from 1.4 Quadrillion at chapter 13)
- RELATIONSHIP Mordecai: Gets his guess over party chat that an anti-charm spell is blocking Donut's charm on Miss Quill, prompting Carl's own "Plan B" of dropping a corpse on her desk instead
- RELATIONSHIP Donut: Talks through the Featherfall theory with her on the way out of the office, then wakes on a rooftop to find her covered in three inches of monster gore and himself freshly leveled and healed by her scroll
- RATING Favorites: 13.1 Trillion (This chapter's own header stat block; up from 6.2 Trillion at chapter 13)
- RATING Followers: 72 Trillion (This chapter's own header stat block; up from 30 Trillion at chapter 13)
- RELATIONSHIP Miss Quill: Splats a corpse on her desk to force the issue when she won't hear the complaint otherwise; gets her to admit, unintentionally, that Featherfall only comes out at night
- RELATIONSHIP Magistrate Featherfall: Finds his office door magically locked and never meets him; comes away suspecting he's the killer himself, and later blames him, unconfirmed, for the Shambling Berserker ambush
Chapter 19
- RELATIONSHIP Tucker: Dislikes him on sight; gets threatened with a sedition charge over his frog-and-boiling-water speech, then watches him go quiet once the pulse strike hits Manasa's trailer
- RELATIONSHIP Crown Prince Stalwart: Ordered executed by him on live television, minutes after his frog-and-boiling-water speech, in a pulse strike that hits Manasa's trailer instead
- RELATIONSHIP Gravy Boat: Finally names him on air as Ferdinand's real identity, a stray tomcat owned by their old neighbor Marjory
- RELATIONSHIP D-0NAH: Cleans what's visible of his outfit after he refuses to get undressed for the trailer's all-purpose cleaner
- RELATIONSHIP Evo: Greeted personally before the show; briefed on the panel and gets his own Valtay/Intellect Hunter-adjacent guess about Manasa confirmed outright
- RELATIONSHIP Hekla: Speaks with her directly for the first time; agrees, via Donut, to help a scattered member of her team level up, and trades a genuine moment with her once the broadcast chaos dies down
Chapter 20
- RELATIONSHIP Zev: Presses her on how the assassins knew which trailer to hit and gets the rental-schedule explanation
- RELATIONSHIP Donut: Warns her over private party chat that he thinks they were set up, and lays out an unconfirmed theory that Borant benefits most from a Valtay/Skull Empire falling-out; Donut offers a simpler read, that they just got lucky, which he allows might also be true
- RELATIONSHIP Mordecai: Agrees to Mordecai's new rule against discussing outside politics until after floor six, and learns, at least in part, why Mordecai wanted King Rust needled in the first place
- RELATIONSHIP Salvatore: Gets called an apostate and learns his own name was tortured out of GumGum before her death; Carl and Donut agree to run Mold Lion against him and the others, but a dwarven mother's rolling pin interrupts before Carl moves, and the fight ends with Mic Drop instead
- RELATIONSHIP Eunice: Punches a village guard as hard as he can to pull both guards' attention off her while she's frozen solid, getting branded a troublemaker for it
- RELATIONSHIP Ricky Joe: Scoops him up under one arm during the Mic Drop escape after Mongo bites his arm off, then pours a Healing Potion into him to stop the bleeding
- RELATIONSHIP Village Guard Swordsman: Punches one as hard as he can; it leaves a dent in the armor but doesn't stagger the guard, and both guards turn hostile on him afterward
Chapter 21
- RELATIONSHIP Donut: Coordinates the letter-as-bait plan with her, including a loudly overacted fake conversation about looting the magistrate's office for the listener's benefit
- RELATIONSHIP Mordecai: Gets the doppelganger-versus-changeling explanation, the Juggernaut class breakdown, and the newsletter-based Borant/System AI theory; needled with 'stone cold, Mordecai' over the rings-off-her-corpse remark about Katia
- RELATIONSHIP Katia Grim: Examines her properties, sizes up her stats and abilities, and gives her a broken mirror shard looted back on floor 1 so she can see her own face to practice sculpting it
- RELATIONSHIP Ricky Joe: Carries him under one arm down the rope, accidentally dropping him the last ten feet; brushes off the boy's wailing since his health barely moved
Chapter 22
- RELATIONSHIP Donut: Runs the 'go long' play with her, sending her out of the muted zone to relight Torch while Carl and Mongo hold the room; regroups with her on the roof and again in the ruined bedroom once the fireball clears
- RELATIONSHIP Mongo: Sent in to bite krasue heads off once Donut's Torch is unusable in the muted nest; has to be muzzled by hand on first entering the room to keep him from howling, then recalled once the krasue start waking up
- RELATIONSHIP Mordecai: Queried twice over chat, once for a guess on whether headless krasue corpses are safe to hit physically (uncertain, turns out to work anyway), and once for why Donut's spells stopped working, which gets the muted-zone explanation
- RELATIONSHIP Burgundy: Recognizes her from chapter 18 once her head reattaches and her dot flips from krasue red to human white; questions her about Featherfall, Quill, and the krasue instead of healing her, per her own plea, while the building comes down around them
- RELATIONSHIP Remex: Learns of him for the first time from the dying Burgundy: Miss Quill's husband, the magistrate before Featherfall, holed up across the street and one floor up, neither alive nor dead
- RELATIONSHIP Magistrate Featherfall: Finds his real corpse mummified at the center of the krasue nest, already dead long before the blast; realizes his own chapter 18 and chapter 20 theories about Featherfall actively running things were wrong, and fireballs the corpse along with the surviving krasue
- RELATIONSHIP Miss Quill: Confirmed killed in the blast by the CockBlock! achievement text, which also gives her level (30) and species; her own body is never recovered, presumably buried under the reception office's rubble
Chapter 23
- RELATIONSHIP Daniel Bautista 2: Confronted over the stolen quest; admits fault, learns the man lost most of his family to the circus lemurs they killed, and trades chat contact with him as a debt owed
- RELATIONSHIP Donut: Wanted her to wait outside alone while he went in solo; she refuses, reminding him of his promise that she wouldn't die alone, and he relents
- RELATIONSHIP Katia Grim: Hands her the master detonator as a backup dead man's switch and tells her to press it, no questions, if he and Donut die or if he says so
- RELATIONSHIP Mongo: Kept in his carrier for the approach on the depot; can't be trusted to stay still once things get out of control, and this time both Carl and Donut need to focus
- RELATIONSHIP Mordecai: Coached by him beforehand on liches in general and, more specifically, on why approaching a weakened Remex directly beats just blowing the building
Chapter 24
- RELATIONSHIP Remex: Coaxes his full story out of him gently rather than attacking, gets his account of the resurrection and Quill's plans, and offers him the choice of being killed or left alone once he's done talking; Remex says it doesn't matter either way
- RELATIONSHIP Donut: Apologizes for deciding to try trapping the soul crystal instead of running, without asking her first; she tells him there's nothing to apologize for. Waits out the countdown wrapped around her, bracing for the blast together
- RELATIONSHIP Katia Grim: Wants to go back for her once the evacuation quest hits and she can't reach a saferoom; she refuses over chat and tells them to keep running
- RELATIONSHIP Mordecai: Gets the bereft minion explanation and an apology for the wasted dynamite, then repeated guidance once the evacuation quest hits: Protective Shell won't stop a magical blast, breaking the soul crystal probably won't cancel the explosion and might set it off early, and the Desperado Club's second room is the nearest way out of the blast radius
Chapter 25
- RELATIONSHIP Katia Grim: Runs with her and Donut to the floor 4 stairwell; her Rush skill fires on its own during the fourth burst, sending her through a wall into Carl and breaking his arm, healed again within moments. Tells her to press the backup detonator on the depot's ringed dynamite as they open the floor 4 door
- RELATIONSHIP Daniel Bautista 2: Meets him again at the floor 4 stairwell, leading his own group down first after confirming it's the right spot; Carl claps him on the shoulder before he goes
- RELATIONSHIP Remex: Considers finishing him off on the way out but decides against it, guessing it would likely be a bad idea; leaves him behind, still convulsing, with a red twenty-minute timer over him that hasn't started counting down
- RELATIONSHIP Mordecai: Orders everyone in the group chat to strip magical gear the instant the first burst hits; confirms he's safe in his room, reports the streets otherwise empty, and doesn't respond when Carl thanks him with a "Congratulations" on the way down to floor 4
- RELATIONSHIP Donut: Argues with her over keeping the Sepsis Crown on through the bursts until she gives in and removes it; teased by her over party chat, mid-flight, for still not having pants back on
Chapter 26
- RELATIONSHIP Donut: Found by her sitting on the bathroom floor, hand to his chest, once the adrenaline of the last few hours catches up with him; she notices something's wrong but doesn't press, and the two agree to get through the interview and find a saferoom to rest
- RELATIONSHIP Katia Grim: Sees her genuine, undisguised face for the first time in the green room: short black hair, mid-thirties, pale, with light, wide-set eyes set at an odd angle
- RELATIONSHIP Remex: Learns from Odette that Remex, now dubbed "Remex the Grand" by her own show, really did die in the blast, and that the chain reaction that should have followed was tempered rather than stopped outright
- RELATIONSHIP Quan Ch: Watches newscast footage of him surviving the blast and cashing in a rare double-upgraded achievement for the only Celestial box actually opened; laughs at the unfairness of it, which only makes Donut angrier
- RELATIONSHIP Li Jun: Spots him ninth on Odette's draft leaderboard and is glad to see him alive; hopes Zhang and the rest of his group made it through as well
- RELATIONSHIP Mrs. McGibbons: Recognizes her tenth spot on the draft leaderboard with disbelief: wheelchair-bound and dementia-suffering back on Earth, now level 13 after starting floor 3 at level one
- RELATIONSHIP Odette: Told privately, once the cameras cut, that she lied earlier about the cost of the interview: she bought Carl and Donut's rights dirt cheap early on, they're still her highest-rated guests, and she thinks the leaderboard undersells them; her own contract is voided if Carl dies and Donut leaves to join Brynhild's Daughters. Also warned that Hekla, while not evil, is coldly practical and has grown fixated on getting Donut into her party permanently for access to Mordecai as a manager, working through Katia without Katia's own knowledge; separately warned to be careful with his War Gauntlet of the Exalted Grull on floor 4, since it can summon Grull himself if used against one of his celebrants, and that King Rust has just spent heavily on an unusual deity sponsorship Odette suspects might be Grull, aimed at Carl
Book 3
Chapter 1
- RATING Followers: 677 Trillion (This chapter's own header stat block; up from 72 Trillion at chapter 18)
- RELATIONSHIP Mongo: Snaps at him for barreling into Katia and for eating a dead Jikininki's corpse, worried he'll make himself sick again; credits him for the party-wide Mascot buff that lands mid-fight
- RATING Views: 43.1 Quadrillion (This chapter's own header stat block; up from 1.9 Quadrillion at chapter 18, the last figure given)
- RELATIONSHIP Katia Grim: Sends her in first through each gangway door for her higher Constitution, apologizes as Mongo knocks her flat doing it, and holds her back from guarding a second door alone rather than split the party
- RELATIONSHIP Donut: Talks through the loss of her Artist Alley Mogul dexterity and sales bonuses with her, then leads the retreat aft through the train once the blaring alarm trap signals the Dreks have broken through the fore gangway's first door
- RELATIONSHIP Mordecai: Resumes contact once the party's back on their feet, welcoming them back, helping walk Donut through her new floor-4 class options, and confirming he's landed in a train station settlement of his own; thanks him for a heads-up about the new bounty on his head, and gets ribbed in return over cracking the leaderboard's top 10
- RATING Favorites: 158.1 Trillion (This chapter's own header stat block; up from 13.1 Trillion at chapter 18)
Chapter 2
- GROUP Conjoined Personal Space of Team The Royal Court of Princess Donut: The previously-locked doorway every safe room has held opens for the first time once the home achievement clears; a small room appears on the map, its name editable
- RELATIONSHIP Katia Grim: Reacts to her arm bracer reshaping into a shield with a flat "That's really weird"; asks Mordecai to confirm what her Doppelganger race can and can't do with equipped gear once he sees it in action
- RELATIONSHIP Donut: Watches her haggle Wendita down over the personal space price, then tells her over party chat not to let the Bopca pay the difference herself, since it'll make Donut look like an ass; Donut relents and settles
- RELATIONSHIP Mordecai: Reunites with him at Nirula's, laughing out loud at his new toad-like Grulke form; catches up on the aftermath of the last quest, including the drop in remaining crawlers, then walks through opening boxes, distributing stat points, and spending coupons on their first personal space together
- RELATIONSHIP Limp Richard: Tells him the party will be back later to shop, once they've slept; the first crawlers Limp Richard says he's seen at station 83
- RELATIONSHIP Mongo: Warns him off the exposed third rail on the platform track, worried he'll get zapped, squished, or both; Mongo grunts and turns away
Chapter 3
- RELATIONSHIP Donut: Sleeps in her room instead of his own at her insistence, with Mongo piled on too; sits frozen on the floor after reading Brandon's message until she and the others notice something's wrong
- RELATIONSHIP Mordecai: Listens to his full rundown of personal-space levels one through five; snaps "Fuck off, Mordecai" and storms into the Training Room without applying buffs first, ignoring the assigned Smush skill, right after reading Brandon An's death message
- RELATIONSHIP Brandon An: Receives his final message from the game's own deceased-crawlers folder; reads it, breaks down, and tells the others what happened. Can't reach Imani C or Chris Andrews 2 to check on them, since Brandon was the only one of the group added to his chat
Chapter 4
- RELATIONSHIP Mordecai: Sets up three crafting tables in the new Enhanced Crafting Studio at his direction, gets warned that the Goo-Inator's shaping tool weakens whatever it's used on if pushed too far, and relays Bautista's newly-heard Azure Line route info for Mordecai's own growing map
- RELATIONSHIP Limp Richard: Trades five already-read Louis L'Amour westerns for five of his sci-fi and horror books, correcting his assumption that Andre Norton was a man along the way; promises to trade more of his read books next visit, if there is one
- RELATIONSHIP Donut: Gets called a terrible negotiator by her after the book trade; brushes it off, confident Limp Richard will be desperate for more reading material within days
- RELATIONSHIP Katia Grim: Asks if she's okay after she takes a bonker's club glancing off her arm during the Yellow Line ambush; satisfied once she says it only stung
Chapter 5
- RELATIONSHIP Pierre: Gets handed suitcase number one after asking for it directly; watches Pierre refuse to hand over Katia Grim's own chosen suitcase since she isn't there in person to claim it
- RELATIONSHIP Donut: Warns her not to share too much information with other crawlers now that they have bounties on their heads, without fully explaining why; she looks ready to argue but drops it
- RELATIONSHIP Katia Grim: Leaves her behind with Vernon to gather everything he knows about the rail lines for Mordecai's map, while he and Donut go check out the Reward Room
- RELATIONSHIP Vernon: Spends close to an hour getting him talking about the loop he can't explain, the locked-off engineer, and what's ahead on the line, only for him to burn to death when Donut's own Reward Room suitcase turns out to be trapped
Chapter 6
- RELATIONSHIP Zev: Told bluntly that Katia Grim is boring viewers and needs to change or go; pushes back hard, calling the demand absurd, but doesn't stop Donut from acting on it anyway
- RELATIONSHIP Donut: Pushes back on her and Zev's plan to make Katia Grim "more interesting," annoyed at being dragged into it mid-fight; gives up arguing once Donut starts coaching Katia's look regardless
- RELATIONSHIP Katia Grim: Defends her over party chat when Zev calls her boring, telling Donut she's an art history professor overwhelmed like the rest of them and can't just be expected to change on demand; tells her afterward to just be herself, advice she visibly doesn't know what to do with
- RELATIONSHIP Daniel Bautista 2: Relays that a contact of his at the Desperado Club knows Imani C, who wants to talk to Carl about a Brandon and a Chris; also warns that some crawlers at the club have been discussing hunting the leaderboard for its bounty. Carl finally relabels his chat marker from "Daniel" to "Bautista" after repeatedly forgetting his first name
Chapter 7
- RELATIONSHIP Donut: Lets her open her own fan box first; helps her try to fit her new saddle onto a furious, bucking Mongo, and picks his own Prize Carousel prize over her repeated lobbying for the enchanted chaps
- RELATIONSHIP Chaco: Grills him over his history with Mordecai once the danger passes; gets no real answer beyond a bare admission of guilt and a request to pass along an apology, then has to pick a Prize Carousel prize with ten minutes on the clock and no examine-card details to go on
- RATING Views: 50.2 Quadrillion (This chapter's own header stat block; up from 43.1 Quadrillion at chapter 1, the last figure given)
- RATING Favorites: 199.7 Trillion (This chapter's own header stat block; up from 158.1 Trillion at chapter 1)
- RATING Followers: 890 Trillion (This chapter's own header stat block; up from 677 Trillion at chapter 1)
- RELATIONSHIP Mordecai: Watches him hurl a chair at Chaco's head hard enough to have killed him, then vanish into a system-imposed seven-day time out; overwhelmed with relief it wasn't worse, but furious at the timing since it eats most of the floor's remaining collapse timer
- RELATIONSHIP Katia Grim: Introduces her to Arby's and curly fries at station 131; trades travel stories, learning she spent a student summer in Moscow and takes regular trips to Paris and Amsterdam, while she asks about his own travels for the first time
Chapter 8
- RELATIONSHIP Katia Grim: Leaves her behind at the personal space to buy the craft table Mordecai once told her about, rather than push her into a club she has no pass for; suggests she try for Club Vanquisher access instead
- RELATIONSHIP Imani C: Reunites with her in person for the first time since floor 3, hears the true story behind Chris and Brandon's falling-out, and is about to trade chat contacts and walk her and Elle through Mordecai's train station map when the attack on Donut cuts the meeting short
- RELATIONSHIP Elle McGibbons: Finds her at the club's bar, buys her round after round, and gets pinched for a drink in return; catches up on Frost Maiden life and the manager benefit tip he once passed to Brandon coming back around
Chapter 9
- RELATIONSHIP Imani C: Compares notes with her and Elle over Mordecai's train map, working out that the checked-off transfer stations are all prime numbers; splits the investigation with her, sending her team to check a station five stops down the line while he and Donut go after a train engineer
- RELATIONSHIP Elle McGibbons: Watches her finish off the second attacker with an icicle through the eye, then talks train-line theories with her and Imani over Mordecai's map once the dust settles
- RELATIONSHIP The Sledge: Vouches for him and Bomo with Astrid rather than let them take the blame, reasoning he trusts them more now than he would a pair of replacement guards
- RELATIONSHIP Bomo: Vouches for him and The Sledge with Astrid rather than let them take the blame, reasoning he trusts them more now than he would a pair of replacement guards
- RELATIONSHIP Clarabelle: Notices Astrid's refund runs 100 gold short of what Clarabelle actually charged for the guards, and quietly files the discrepancy away rather than raising it
- RELATIONSHIP Astrid: Accepts her apology and the refunded guard fee on Donut's behalf, then talks her down from punishing Bomo and The Sledge, securing them as standing complimentary security instead; privately clocks that the refund is only 400 gold against the 500 actually paid to Clarabelle
- RELATIONSHIP Donut: Rushes to her the instant the attack ends, has her shoulder up and cured of inebriation, and talks her down from her guilt over the kill; makes her loot the dead man's body afterward rather than leave the gear behind
Chapter 10
- RELATIONSHIP Elle McGibbons: Gets a chat report mid-derailment-setup about her team's fights and a borough boss they left alone; puts the conversation off, telling her it isn't a good time
- RELATIONSHIP Katia Grim: Hands off Ji-Hoon's looted greaves, shoulder pads, and helmet with Donut; privately dreads Mordecai's reaction once he learns she spent both her table-upgrade coupons on her own Makeup Table instead of his alchemy table
Chapter 11
- RELATIONSHIP Gore-Gore: Questions him at length about the end of the line once the crash draws him out, then fights and kills him once he comes back out enraged; finishes him with a Talon Strike drop kick that sends him onto the live third rail
- RELATIONSHIP Valtay Corporation: Named as his sponsor for the first time in an admin notice right after the Gore-Gore fight; told his feed will now occasionally carry their ads
Chapter 12
- RELATIONSHIP Dismember: Stalls him with a fake three-count while Donut lines up a Hole spell, then pulls his head through it by the hair for the kill
- RELATIONSHIP Levi the 7th: Ignores his pleading to get off the train, then organizes the barricade that keeps him alive through the ride
- RELATIONSHIP Donut: Trades sponsor news with her and shuts down her suggestion of "the Donut Holes" as a fan name; warns her over chat not to say the Valtay Corporation's name out loud
- RELATIONSHIP Katia Grim: Comforts her after Gore-Gore's blade permanently costs her the fingers on one hand, healed back only by reshaping flesh from elsewhere on her own body; tells her she's still herself no matter what gets cut away. Privately resolves the party needs to get her sheathed in far more armor
Chapter 13
- RELATIONSHIP Zev: Booked alongside Donut onto a new show, Planet Beautiful, airing in two days; agrees to appear only once he confirms he won't be made to read anti-Earth propaganda
- RELATIONSHIP Katia Grim: Builds her the Ugly Ass Backpack at his new Armorer's Table, then talks her through backing into it, tying the straps, and reshaping herself around a ton and a quarter of loaded scrap metal until it equips as a single armored mass
Chapter 14
- RELATIONSHIP Imani C: Sends a note along with Elle that neither of them can make the planned Desperado Club meetup
- RELATIONSHIP Daniel Bautista: Sends word he can't make the planned Desperado Club meetup, nearing the end of the line on his own train
- RELATIONSHIP The Sledge: Learns from Bomo that he paid for a protective spell out of his own money to cast over the whole party on their short Desperado Club visit, the first time he's done so
- RELATIONSHIP Fire Brandy: Talked through the Nightmare Express's throttle, whistle, and two separate braking systems by her once he breaks into the cab; follows her instructions to vent the overpressuring boiler before it can detonate
- RELATIONSHIP Katia Grim: Left alone on the station platform with Mongo's carrier while Carl and Donut make their trackside attempt; teases him beforehand with Hekla's old warning that he'd get her killed
- RELATIONSHIP Donut: Gets called out by her, mid-jog through the tunnel, for shoving the mass-backpack idea at Katia without ever asking if she wanted to change; concedes she's right and promises to ask next time. Later terrifies her by getting hit by the train's cowcatcher and dragged off out of sight for the better part of an hour
- RATING Favorites: 372.4 Trillion (This chapter's own header stat block; up from 199.7 Trillion at chapter 7)
- RATING Followers: 1.5 Quadrillion (This chapter's own header stat block; up from 890 Trillion at chapter 7)
- RATING Views: 123.8 Quadrillion (This chapter's own header stat block; up from 50.2 Quadrillion at chapter 7)
Chapter 15
- RELATIONSHIP Katia Grim: Finds her waiting on the platform, half-transformed and freshly done clearing track debris; confirms with her that she still hasn't gotten anything from her sponsor
- RELATIONSHIP Donut: Reunites with her at station 283 after about two hours apart; admires her new goggles and hears about her jump to level 30 and her new Love Vampire ability over corndogs at the saferoom food court
- RELATIONSHIP Imani C: Blames Quan Ch for the growing wave of stranded crawlers, reporting chatter that he's farming train engineers by blowing up trains and stalling entire lines; agrees to look for a secret way out of the drug-tunnel robot room while she and Elle walk
- RELATIONSHIP Elle McGibbons: Told over chat that her and Imani's train out of stop 275 on the Camel Line never arrived, stranding them; they plan to backtrack through a drug-tunnel portal to station 272 and hike onward from there
Chapter 16
- RELATIONSHIP Fire Brandy: Overhears her trading motherhood stories with Donut and Katia on the ride back; asks whether the train could simply be driven out through the yard on the other side of Station Repair and gets no clear answer
- RELATIONSHIP Katia Grim: Fights beside her spiked She-Hulk form against the babababoon swarm; checks in after and hears her describe successfully moving metal inside her own body to hurt an attacker more than it hurt her
- RELATIONSHIP Donut: Wakes to find she's already read the Tome of Minion Army now that stacked buffs push her spell points high enough, and warns her not to cast the five-minute, freeze-in-place spell without his say-so; fights alongside her clearing the babababoon swarm off the platform and train
- RELATIONSHIP Imani C: Gets a short follow-up warning from her, alongside Elle's message, that the monsters get much more powerful once they transform
- RELATIONSHIP Elle McGibbons: Wakes to her message reporting a secret downward tunnel out of the robot rooms that doesn't open until the robots wake, crediting his hunch and needling him for blowing up two of the automatons; she's following the tunnel toward what sounds like another train track, far off, promising an update later
Chapter 17
- RELATIONSHIP Daniel Bautista 2: Messages him not to get off at station 433, Terminus Station, the moment Madison explains it's a trap
- RELATIONSHIP Katia Grim: Fights beside her spearing ghouls off the train's exterior through the broken windows during the escape
- RELATIONSHIP Donut: Lets her climb the chain alone into Widget's tower to work the turntable rather than risk the climb himself, talking her through it over chat; fights alongside her clearing ghouls off the train and the back landing
- RELATIONSHIP Madison: Lets her aboard after Donut kills the ghoul attacking her, then presses her story about Yard A and her apartment until it falls apart; gets her account of the Kravyad, the six Station Mimics, and what Terminus Station actually is in return
- RELATIONSHIP Widget: Takes his help getting the train off the dead-end track and out of the yard; admits to killing CrackJack when Widget asks after him, and watches him get torn apart by a revived ghoul moments later
Chapter 18
- RELATIONSHIP Daniel Bautista 2: His warning about Terminus Station arrives too late; redirects him toward the Kravyad boss and employee portal at station 435 once Bautista reports the station itself fighting like a city boss, and warns him not to kill the Kravyad outright
- RELATIONSHIP Madison: Presses her for a real description of the Kravyad and the employee portal's rules, gets Doris blamed for the whole outbreak, and leaves her behind at the empty station 60 once she refuses to keep traveling
- RELATIONSHIP Katia Grim: Takes her up into station 24's hidden room alone; learns about her trained third eye and the PVP Coupon she recovered from Donut, and promises not to tell Donut that Katia was the one who found it
- RELATIONSHIP Donut: Learns she hid a PVP Coupon bearing his name under a rail without telling him; decides to raise it with her privately rather than confront her in front of Katia
- RELATIONSHIP Imani C: Checks the PVP coupon mechanic with her directly, confirming her own coupons wouldn't burn and that Elle never got a matching book off her own skull
- RELATIONSHIP Zev: Told to find a saferoom soon for a booked show; tells her to go fuck herself when she threatens to teleport the party out regardless, and she laughs it off as a joke
Chapter 19
- RELATIONSHIP Elle McGibbons: Listens to her complain for five straight minutes about how little experience she got for freezing and killing hundreds of Festering Ghouls at once outside Trainyard D
- RELATIONSHIP Imani C: Hears her crew's harrowing fight into Trainyard D and their shelter in the Iron Tangle administrative building over chat; suggests they try the employee train tunnel on foot toward the nearest transfer station
- RELATIONSHIP Zev: Talks her into pushing the Planet Beautiful taping back six hours; she huffs about it but concedes once he points out it isn't a live show
- RELATIONSHIP Frank Q: Finds him alone and drunk at the bar, transformed into a Night Elf Blood Assassin; sits down to hear him out rather than fight, gets the true story behind Yvette's death and the ambush that cost him his hand, and walks away with the ring and an apology given rather than taken
- RELATIONSHIP Fire Brandy: Told the party's plans for the stop; content to idle in the boiler while they're away
- RELATIONSHIP The Sledge: Casts a blue magic protection spell over the party, stacking with Bomo's own shield to make them practically invulnerable inside the club; told to watch Donut closely in case the woman hunting her turns up
- RELATIONSHIP Bomo: Casts a translucent shield spell over the whole party out of his own pocket, proud of the purchase; kept glued to Carl's own side at the bar, on Carl's request, once Frank Q turns out to be more dangerous than he looks
- RELATIONSHIP Daniel Bautista 2: Gets his live report that the Kravyad was an NPC exactly as Madison described, now in a suicide standoff after Bautista neutralized her hypnotize spell; learns less than half his group still has its souvenir hat, their only other way out through the abyss portals
- RELATIONSHIP Donut: Sends her off to check the Bitches and Penis Parade rooms alone while he talks to Frank Q, then gets pulled away by her once she decides it's time to go
Chapter 20
- RELATIONSHIP Zev: Delays their teleport to the Planet Beautiful taping on her own call, reporting his bar talk with Frank Q, his choice to keep wearing the ring, and Donut's own bordello performance as the world's top two trending feeds that hour
- RELATIONSHIP Mexx-6000: Greeted by the trailer's host robot, who explains why his interface hasn't shut off and translates the explanation into blunter terms once he says he doesn't understand it
- RELATIONSHIP Bin: Refuses to read Bin's offensive, poorly-researched beauty-pageant script outright, holding him to the no-anti-Earth-propaganda condition set back at chapter 13; ends up hearing Bin's own frustration with Titan and picks a video game history segment as a replacement
- RELATIONSHIP Frank Q: Learns of his death secondhand, via Donut, killed in a bar fight by a fellow crawler; says he isn't surprised
- RELATIONSHIP Chris Andrews 2: Learns he's the one who killed Frank Q at the Desperado Club's bar; rereads Brandon An's old dying message to him about Chris while wondering whether it's connected
- RELATIONSHIP Imani C: Sends her and Elle a quick update about Frank Q's death and asks whether they managed to get Chris to talk; gets no immediate reply, guessing they're asleep en route to a saferoom
- RELATIONSHIP Daniel Bautista 2: Gets his report that the station 435 Kravyad died anyway during an attempted paralysis and every train has stopped; tells him to send hat-holders through the abyss toward station 436 and floats a long-shot trapdoor plan for the rest
- RELATIONSHIP Katia Grim: Glimpsed only through a remote screenshot of the party's own personal space, pointing at something for Hekla inside the training room, surrounded by roughly thirty unfamiliar women
- RELATIONSHIP Hekla: Glimpsed in the same screenshot, physically present in the party's own personal space rather than off recording her Planet Beautiful segment, peering into the training room
Chapter 21
- RELATIONSHIP Zev: Told off, again, for keeping emotional conversations with Katia off the public chat; yells "Go fuck yourself, Zev" out loud in response, breaking the room's tension
- RELATIONSHIP Tizquick: Stops to kneel beside him in the hallway past station 60 once Hekla steps over him without a glance; the only one of the group who does
- RELATIONSHIP Katia Grim: Objects, privately and out loud, to Hekla's plan to strap her to the front of a train; backs down once Katia reveals it was her own idea and insists she stay in his own party for the mission instead of transferring to Hekla's
- RELATIONSHIP Eva Sigrid: Examines her properties on meeting her face to face; reads her as Hekla's enforcer and warns Donut privately not to trust her
- RELATIONSHIP Hekla: Thanked in person for leveling up Katia; asked, in front of her whole team, to help rescue roughly a thousand crawlers trapped at station 101, an ask he can't easily refuse on camera. Preps an invisibility potion and Mordecai's Special Brew on his hotlist beforehand, privately suspecting she might let him get hurt if it helps her own team
Chapter 22
- RELATIONSHIP Hekla: Discovers she shot Katia with assassin-grade invisible bolts designed to hide the kill; tries to keep the room from turning into a fight over chat rather than confront her himself
- RELATIONSHIP Donut: Watches her call Hekla out by name and blast her in the face with a full-strength Magic Missile once the truth about the bolts is confirmed
- RELATIONSHIP Elle McGibbons: Hears about the province boss discovered at stop 48; lays out his own floor-wide tally of ghoul trouble by stop and agrees to meet her and Imani at station 36 with boom jugs once the rescue is done
- RELATIONSHIP Imani C: Told her team plans to hold station 36 against the wrath ghouls gathering there; agrees to meet them once the station 101 rescue is finished
- RELATIONSHIP Mistress Tiatha: Learns from Elle that she's Elle and Imani's own manager, unhelpful and mostly drunk, save for a suggestion to blow up the trouble spots the way Carl himself would
- RELATIONSHIP Katia Grim: Helps design her cowcatcher build, feels her heartbeat for the first time through her metal plating, and pulls two invisible bolts out of her shoulder by hand once Donut spots them, saving her life by ordering her to drop her mass form
Chapter 23
- RELATIONSHIP Eva: Blocks a saber swing from her with his armored gauntlet and kicks her back into a real hit before Hekla calls a halt; takes a magic missile and an electrical bolt from the two mage Daughters in the same exchange
- RELATIONSHIP Donut: Rests a hand on her head trying to calm her shaking rage at Hekla, privately realizing something about why she's reacting so hard to it that he doesn't have time to examine
- RELATIONSHIP Hekla: Presses her for why she targeted Katia specifically and gets no real answer before Katia's own Rush attack kills her by accident
Chapter 24
- RELATIONSHIP Silfa: Catches her by hand after Donut pins her, then talks through Hekla's whole plan with her point by point until she confirms enough of it to be believed; lets her go afterward with a message of apology for her two daughters
- RELATIONSHIP Li Jun: Reunites with him aboard the engine cab, fist-bumps him into his chat, and briefs him on the plan to detach at station 75 and continue on to station 36
- RELATIONSHIP Odette: Privately credits her earlier warning about Hekla with saving his own life, admitting to himself that his claim to Katia of having gotten good at spotting a setup wasn't true at all
Chapter 25
- RELATIONSHIP Mongo: Sets him free at station 75 after he's been cooped up; has to smack his beak repeatedly to stop him licking the blood and gore off his own body
- RELATIONSHIP Zev: Told bluntly the party wants nothing to do with Loita as a replacement representative; learns their private chats go public the next day and that something unspecified has gone wrong back home for Zev
- RELATIONSHIP Donut: Jokes that selling the collected hats for millions would play on the show like Bea's cousin faking cancer for GoFundMe money; agrees she can sell them after all if a way to save the stranded crawlers without the hats turns up
- RELATIONSHIP Katia Grim: Realizes without anyone saying it out loud that she's now and forever part of the team once she tracks blood through their shared personal space; trades embarrassing childhood stories with her and Donut in the moment that follows
- RATING Views: 974.1 Quadrillion (This chapter's own header stat block; up from 123.8 Quadrillion at chapter 14)
- RATING Followers: 5.2 Quadrillion (This chapter's own header stat block; up from 1.5 Quadrillion at chapter 14)
- RATING Favorites: 1.9 Quadrillion (This chapter's own header stat block; up from 372.4 Trillion at chapter 14)
Chapter 26
- RELATIONSHIP Katia Grim: Works alongside her stripping an auxiliary cart's engine for parts, relying on her Gear Head knowledge; she raises the plan's derailment risk and the danger of scooping stranded crawlers up along with wrecked trains and mobs
- RELATIONSHIP Daniel Bautista 2: Coordinates with him over chat for roughly two hours to work out three colored lines that can reach the three separated groups stranded at the abyss; tells him he still has something unpleasant to do before they can start
- RELATIONSHIP Growler Gary: Believes his story about the invisible wall and asks for his help; ends up killing him repeatedly to harvest his regenerating left hand as a cart key, but only after explaining the whole plan to him honestly and promising him alcohol once it's done
Chapter 27
- RELATIONSHIP Elle McGibbons: Has her personally check every person at the recap gathering for Eva, coming up empty; gets knocked off her feet along with everyone else near station 60 by the shockwave of Carl's own train bomb
- RELATIONSHIP Daniel Bautista 2: Confirms the first cart really is tuned to the Sinopia line, loses a friendly bet with him over the alarm trap's song, then sends him toward yard Q via the employee line and warns him the trains are coming; learns in passing that Bautista keeps secret pets
- RELATIONSHIP Imani C: Warns her the ground-shaking first explosion wasn't his own bomb, then apologizes once his own detonates and knocks her people off their feet too; she tells him not to do that again but confirms nobody was seriously hurt
Chapter 28
- RELATIONSHIP Daniel Bautista 2: Reunites with him near the abyss portal, hears his warning that the station mimic ahead is magic resistant and immune to bashing weapons, and scraps the cart-portal plan once he sees just how big it's grown; hands out souvenir hats so the whole group can walk through the abyss portal instead
- RELATIONSHIP Elle McGibbons: Asks her to check with her manager for any secret way to kill a mimic; relays back that giant mimics can't be fought piecemeal, since severed pieces just grow legs and crawl back, unless more than half the mass comes off at once, and that she's talked a group out of attacking the station 48 province boss
- RELATIONSHIP Katia Grim: Asked what color the Mindaro line is and gets a chartreuse guess and an art-history digression for his trouble; warns her to get ready once the five fleeing crawlers appear on the track near station 432
Chapter 29
- RELATIONSHIP Mordecai: Greets his sudden return, seven days into a time out that felt instantaneous to him, with a simple hello; gets blasted full in the face a moment later when Katia's stored-up blood erupts everywhere
- RELATIONSHIP Katia Grim: Reads her Bolt of Ophiotaurus gift from Princess Formidable as a sign the princess isn't especially fond of her own brother; gets soaked along with everyone else when a new liquids patch forces out all the blood she'd been storing since her time on the train's front, and privately starts thinking through whether the same trick could be exploited later
- RELATIONSHIP Daniel Bautista 2: Learns the truth behind his secret pets: Jaxbrin Amusements figures looted from Miss Quill's apartment, one of which he hands over as a gift; warns him back that his level-21 friend (not the level-28 crew member good with the sling) is falling too far behind the rest of the group
Chapter 30
- RELATIONSHIP Elle McGibbons: Teases him over chat about the recap's exaggerated hyena footage and warns him off attacking a province boss, unaware he's chasing a different idea entirely
- RELATIONSHIP Imani C: Messages her out of nowhere asking pointed questions about the stop-48 province boss and whether it's fixed to its chamber's ceiling, without explaining why; she can't say for certain
- RELATIONSHIP Katia Grim: Looks over her expanding train map with her and Mordecai, unable to follow most of her folded-paper logic, but comes away convinced her mirrored-line theory explains why there are only six Station Mimics
- RELATIONSHIP Mordecai: Ordered to strip off the Ring of Divine Suffering the moment Mordecai spots it, gets smacked upside the head when he argues back, and agrees only to sell the ring on the fifth floor rather than right away; catches him up afterward on the skulls, the map, and everything else missed during the time out
Chapter 31
- RELATIONSHIP Mordecai: Told over chat that a nearby explosion was probably a ghoul generator's own soul crystal popping under stress, smaller and less stable than the one fused inside Carl's own Doomsday Scenario; floats a "glorious idea" tied to the captured Nightmare train that Mordecai refuses to hear out
- RELATIONSHIP Fire Brandy: Visits her with Donut, collects several hundred sheol bricks off her, and learns from her, in the same conversation, that Tizquick confided in her about his daughter and that a mob hanged Madison at station 60 (the two pieces of news, not stated to be connected); asks her to take care of her babies in case they don't see each other again
- RELATIONSHIP Elle McGibbons: Sent by Imani to take a team and check out a pair of distant explosions near station 12, in case the ghoul generators on either side are gone and the group needs to fall back
- RELATIONSHIP Donut: Teleported clear of a double boom-jug blast with Katia using Donut's last Puddle Jumper of the floor; both of them come away with acid burns Imani has to heal
- RELATIONSHIP Katia Grim: Fights beside her at a breached chokepoint: she activates Crowd Blast to smash into a packed hallway junction while he throws a boom jug down each fork, then Donut puddle jumps all three of them clear before the twin fireballs land
- RELATIONSHIP Imani C: Works alongside her rigging the crane with her chain-making scrolls, picking up a repeating constitution buff every time her wings brush him; she organizes the chokepoint defenses once monsters start pouring up through the floor
- RELATIONSHIP Zhang: Saved by his last-charge shrinking wand once the crane plan looks dead on arrival, too wide for station 36's hallway; walks Carl through exactly how the wand works before using it
Chapter 32
- RELATIONSHIP Li Na: Meets and speaks with her properly for the first time; she demands the full plan before committing to a fight, in case he dies partway through, and her idea to bait the province boss into the portal works exactly as intended. She refuses his high five outright, warning it would cost him control of his bladder and bowels
- RELATIONSHIP Li Jun: Volunteers alongside Zhang and Li Na before Imani can even ask for help; fights hard enough at the mantaur guards that Carl realizes he's made some version of the top ten crawler ranking
- RELATIONSHIP Prepotente: Trades insults with him across the noodle after Carl's portal accidentally interrupts a two-hour kill Prepotente had been setting up on the same province boss; learns Prepotente was slow-killing it to trigger a chain reaction of soul crystals that would have let crawlers advance to the next floor
- RELATIONSHIP Miriam Dom: Meets her in person for the first time across the noodle, watches her scold and kiss Prepotente like a misbehaving pet, and doesn't get the chance to ask any of his many questions before she and Prepotente leave to find another boss
- RELATIONSHIP Mordecai: Pumps him for deity-summoning mechanics ahead of time under cover of a hypothetical question, getting the exact formula for how long an involuntarily-summoned god lasts, how big it grows, and how a captured summoning can be stolen by a second worshipper
Chapter 33
- RELATIONSHIP Li Na: Finds her already amputating the second mantaur down to his head and torso, healing him after every cut so he stays alive and easy to control; punches him herself to restart his summon on her own say-so
- RELATIONSHIP Elle McGibbons: Watches her fly repeated close passes at Grull's head, pelting him with icicles and dodging a melting heat-ray breath attack by inches, faster and higher than Carl realized she could go
- RELATIONSHIP Donut: Orders her to stay out of the trainyard once he learns crawlers who enter can't leave; she and Mongo come in anyway alongside Li Na, Li Jun, and the portal cart
- RELATIONSHIP Grull: Hunted across the trainyard, stepped on and flattened at least twice, and taunted at length about his planet being forgotten; survives by hiding, running, and letting Katia and Elle draw the god away before the party banishes him
- RELATIONSHIP Mimic Rex: Nearly caught by her tongue seconds after landing in the trainyard; she's cleaved in half by Grull before she can corner him a second time
- RELATIONSHIP Katia Grim: Watches her shapeshift into a convincing double of him, right down to his heart-covered boxers, to lure Grull away toward a derailed train
Chapter 34
- RELATIONSHIP Loita: Told over chat that Odette is waiting and that Loita herself will join the party in the green room to discuss a new arrangement; gets no answer when Donut asks where Zev is
- RELATIONSHIP Agatha: Stops Imani from intercepting her at the station 36 stairwell as she pushes her cart down a ramp that wasn't there a moment before, telling Imani only that they'll talk about it later
- RELATIONSHIP Elle McGibbons: Explains the plan to overload the floor's remaining soul crystals by sending the Nightmare Express into the abyss; turns down her suggestion to use his own doomsday device instead, saying he's saving it for something specific
- RELATIONSHIP Donut: Lets her believe her unsellable souvenir hats will be collectibles on the next floor rather than admit a shop owner laughed him off trying to sell one; scratches her behind the ears once she admits risking herself and the cart for him
- RELATIONSHIP Katia Grim: Tells her the Bolt of Ophiotaurus wasn't wasted by sitting unused against Grull, reading Princess Formidable's gift as a message aimed at her own brother rather than a weapon meant to actually kill a god; promises they'll get to use it eventually
- RELATIONSHIP Tizquick: Hears him volunteer to stay behind and personally detonate the train just before it hits the bottom of the pit
- RELATIONSHIP Fire Brandy: Tries to talk her and Tizquick into leaving the train before it's sent into the abyss; they refuse, choosing to die with it instead. She tells him she understands what the party is doing and that they shouldn't be enemies over it; he agrees
Chapter 35
- RELATIONSHIP Loita: Refuses outright to put away the novel he's reading, telling her to fuck off; stares her down over Zev's disappearance and gets nothing but a promise she'll do her job right this time, answering with a flat "Ditto"
- RELATIONSHIP Odette: Needles her on air about having sponsored Hekla, inferred from her own "crab ranch" comment at their very first meeting; she deflects the topic back to her husband before finally admitting, once the cameras are off, that it was actually her
- RELATIONSHIP Chris Andrews 2: Overhears Odette start to say she hadn't warned "them" that Chris was something, cut off mid-sentence when Loita mutes her; tells Donut afterward there's obviously something going on with him and that they'll need to be careful until they figure out what
- RELATIONSHIP Floor 5: Privately dreads a Nightgaunt matchup, since his own cloak's description warns Nightgaunts would be enraged by the sight of it; relieved when the wheel lands on the Dirigible Gnomes instead, then unsettled all over again once the quadrant turns out to be Air
Book 4
Chapter 1
- RATING Views: 1.43 Quintillion (This chapter's own header stat block)
- RATING Followers: 7 Quadrillion
- RATING Favorites: 2.4 Quadrillion
- RELATIONSHIP Mordecai: Reunites with him already scouting Hump Town; gets talked through Donut's forced class pick and the floor's own basic shape over chat
- RELATIONSHIP Clay: Pays him a blitz stick as Hump Town's toll; only realizes after the fact that Clay let him assume the town was something other than a brothel until the joke landed
Chapter 2
- RELATIONSHIP Skarn: Pays him a gold coin to use his rooftop telescope on the Wasteland Fortress, and another question later about the mystery in Hump Town's City Hall
- RELATIONSHIP Gwendolyn Duet: First crawler to answer his call for anyone else sharing Bubble #543; trades intel on their respective quadrants over chat
- RELATIONSHIP Elle McGibbons: Checks in on her deity box loot mid-crisis, since Grull physically swiped at her too; she reports a new spellbook, Graupel, a costly, powerful ice storm spell she's wary to try
Chapter 3
- RELATIONSHIP Firas M: Finds him and Louis Santiago 2 drunk at the Spit and Swallow, both already recognizing him by name; talks them into a floor-wide planning meeting
- RELATIONSHIP Langley: Talks his six-Archer team into holding off on the City Hall quest to train instead while the party scouts the Bactrian town
Chapter 4
- RELATIONSHIP Lucia Mar: Watches recap footage of her killing Ifechi by reflecting Florin's own shotgun blasts back through her; decides afterward, with Donut and Katia both agreeing, that she needs to be put down, though she isn't confirmed to share their bubble
- RELATIONSHIP Mordecai: Learns the saferoom system only protects a room if a crawler (or protected NPC) is actually inside it, which leaves most of the bombed Bactrian town's own NPCs undefended; separately gets shut down asking about "primary and secondary zones"
Chapter 5
- RELATIONSHIP Mordecai: Gets a full explainer on shapeshifter taxonomy, prompted by Juice Box, distinguishing changelings, doppelgangers, mimics, illusionists, and the Valtay from Intellect Hunters and Infiltrators
- RELATIONSHIP Elle McGibbons: Checks in over chat; learns Meadow Lark has the Water Quadrant to themselves, probing an orc-run oil rig castle from a fish-person-rowed galley
- RELATIONSHIP Louis Santiago 2: Learns he and Firas are both Americans, not Middle Eastern or Spanish as assumed; nearly loses patience with the pair's drunkenness before Mordecai steps in
Chapter 6
- RELATIONSHIP Wynne: Finds him chained beneath City Hall too late; a rival crawler, Low Thi, kills him before Carl can free him, failing the new quest seconds after getting it
- RELATIONSHIP Svern: Finds the disguised changeling guard already reverted to true form and passed out; stuns and kills him with three Talon Strike stomps before he can wake or fight back; takes the glowing severed head for Mordecai to make into a potion
Chapter 7
- RELATIONSHIP The Open Intellect Pacifist Action Network: Named as his second sponsor; commanded a bidding war that ran to the final possible microsecond, per Loita
- RELATIONSHIP The Tomb Raiders: Meets Morris Sp and Bobby D.J. at the Desperado Club to trade information and transcribe a map; suggests they find a minion-summoning spell like Donut's Clockwork Triplicate to take pressure off their own sole trap-detector
Chapter 9
- RELATIONSHIP Gate of the Feral Gods: Learns of it for the first time off Ruckus's own boss card; Mordecai has never heard of it either
- RELATIONSHIP Ruckus: Kills it with his modified missiles after Katia drives the Chariot straight at the diving boss
Chapter 10
- RELATIONSHIP Ruby: Notices her Compression Sickness debuff while herding evacuated children into the personal space; neither he nor Mordecai has heard of it before
- RELATIONSHIP Henrik: Questions him at collapsed City Hall, with Donut's charm helping soften him into explaining the collateral watch code
Chapter 11
- RELATIONSHIP Leon: Negotiates passage aboard the Vahana for himself, Donut, and Wynne, backed by Donut's con and a hand-carved fake pocket watch; Louis and Firas stay behind on ground support
Chapter 12
- RELATIONSHIP Commandant Kane: Glimpses him at a distance for the first time, aboard the Wasteland's last retreating fragment, alongside a young daughter
Chapter 13
- RELATIONSHIP Chris Andrews 2: Approaches Carl in person for the first time since floor one, now a towering rock monster of red and black lava; Carl greets him warmly, relieved
Chapter 14
- RELATIONSHIP Maggie My: Realizes mid-conversation that "Chris" is actually Maggie, controlling his body via an Infiltrator parasite; the party petrifies her repeatedly with Katia's bolts until Donut drops her and Chris both through a Hole into the flooded catacomb below
Chapter 15
- RELATIONSHIP Nightmare II: Fuels it a quarter full from his own gasoline canisters, repaints it, and pilots it to the Wasteland's still-airborne house
- RELATIONSHIP Juice Box: Learns from her the Gate of the Feral Gods' real structure (two pocket watches and a winding box, held by Henrik, Commandant Kane, and the Mad Dune Mage) and what it actually does: opens a portal at a cost of releasing a feral god on the side where it was opened
Chapter 16
- RELATIONSHIP Commandant Kane: Finds him already dead, torn apart by his own pet goose, and loots his corpse for gold, a watch, and a letter
- RELATIONSHIP Denise: Kills her by forcing her head into the kitchen's garbage disposal with seconds left on the house's own collapse timer
Chapter 17
- RELATIONSHIP Henrik: Signals him by accident testing Kane's watch, confirming he's still alive and currently shifted into an underwater form
- RELATIONSHIP Nightmare II: Sends Louis and Firas to drag it back to the grounded house's garage after it drifts down on its own
- RELATIONSHIP Katia Grim: Shows her Ghazi's letter and decides the Land Quadrant has to fall before the party risks the flooded, trapped Necropolis catacombs
- RELATIONSHIP Zev: Told over chat that her role as social media manager has ended for good now that Carl owns the social media board outright; asks in vain to let her say goodbye to Donut in person
- RELATIONSHIP Bonnie: Takes charge of getting her and the house safely grounded, assigns Donut to look after her, and later carries her old bed and family photo to her new room at Juice Box's house
Chapter 18
- RELATIONSHIP Loita: Rushes in after the toy's explosion kills her, denies any wrongdoing to her face, and feels no remorse
- RELATIONSHIP Liddi: Trades banter with her before Gravo cuts the segment short; she's a genuine Donut fan
- RELATIONSHIP Gravo: Needles him on camera about Veritan Linkage's alleged ties to slavery and trackers hidden in the toys, halting the taping
- RELATIONSHIP Mordecai: Gets cursed out for ruining an hour of alchemy work when the disco ball's smoke rolls over his table
Chapter 19
- RELATIONSHIP Chris Andrews 2: Confirmed still sealed in the flooded chamber with Maggie, per Katia; Langley's team keeps watch from above
- RELATIONSHIP Orren: Questioned over Loita's death; refuses a confession and a Legendary box in exchange for naming the cookbook as his source, and the matter is closed for lack of proof
Chapter 20
- RELATIONSHIP Gwendolyn Duet: Sees her face to face for the first time since a brief prior-floor fist bump; examines her stats and guesses at her pre-dungeon life from her build and scars
- RELATIONSHIP Louis Santiago 2: Reunites with him, now also level 30, before the balloon descends to the Land Quadrant
- RELATIONSHIP Firas M: Reunites with him in front of Hump Town, now level 30, and gets caught up on days of missed news
Chapter 21
- RELATIONSHIP Ghazi: Punches him unconscious, steals the winding box, and interrogates him about the sand ooze and his own history with Lika and Tish
Chapter 22
- RELATIONSHIP Mrs. Ghazi: Burns her core with burn gel from the ceiling above, defeating her the instant the boss chamber's roof collapses and buries him
Chapter 23
- RELATIONSHIP Ghazi's Letter to Tish: Reads the full letter Katia loots off Ghazi's corpse, learning the Gate of the Feral Gods' real mechanics straight from Ghazi's own hand
Chapter 24
- RELATIONSHIP Psamathe: Nicknames her Samantha, interrogates her about the sand ooze and her missing body, refuses to let her join the party, then agrees to hire her as a saferoom-bound NPC trainer instead
Chapter 25
- GROUP Party: Picks Katia, Tran, and Vadim for a four-person dive into the Akula, leaving Britney, Gwen, and the rest of the group at the Death Stalker in Pandinus while Donut stays aboard the flying house overhead handling the depth charges
Chapter 26
- RELATIONSHIP Lusca: Watches her close in on the Akula through the bridge's own porthole as the special event boss battle begins; swallowed alongside the sub whole once the world unfreezes
- RELATIONSHIP Henrik: Finds his corpse among six dead changeling principals in the Akula's bridge, killed by Quetzalcoatlus per his own corpse card, and loots his body
Chapter 27
- RELATIONSHIP Vadim: Warns him off blowing the sealed escape hatch open himself, offering to blow it from outside instead; Vadim launches anyway moments later and is killed almost immediately by something that gets into the pod with him, mentioning the pain amplifier by name in his last message
Chapter 28
- RELATIONSHIP Elle McGibbons: Messages him in a panic, suspecting his own hand in Emberus's rampage through her already-popped bubble
- RELATIONSHIP Tserendolgor: Reads her panicked message describing Emberus mistaking her for his own lost dog and pounding on her bubble's wall
Chapter 30
- RELATIONSHIP Quan Ch: Spots him angling toward Orthrus for the bounty kill and broadcasts a warning to whoever has him in their own chat, having no way to message him directly
Chapter 31
- RELATIONSHIP Quan Ch: Fights him hand to hand after a wasted sneak attack, punches him in the face and knocks his teeth loose against a rock, rips his entire arm off at the shoulder, and watches him flee into a stairwell station; sends a threat back through Tran
- RELATIONSHIP Grull: Still one of only two gods listed on his worship tab; passed over in favor of Emberus without much deliberation
- RELATIONSHIP Emberus: Picks him over Grull as his new patron god in a moment of desperation, then uses the celestial grenade to summon him bodily and survive an unrecoverable crash
Chapter 32
- RELATIONSHIP Imani C: Coordinates the eight-bubble extraction plan with her over chat, relaying Donut's threat about Carl ripping off arms and reminding everyone not to linger near the open gate
- RELATIONSHIP Quan Ch: Loots three rings off his severed hand; Ripe and Loaded's glory-stealing bent lines up with his known reputation, which Carl connects to a memory of Quan botching a province-boss snipe at the end of floor 4, though the wiki's own book-3 record has him actually landing that kill
- RELATIONSHIP Emberus: Sends Carl a personal message thanking him for reuniting him with Orthrus, grants the Constitution boon, and lays out his adherent rules, worship benefits, and two personal quests
Chapter 33
- RELATIONSHIP Katia Grim: Learns she's splitting off her own operations starting next floor to gather and protect Hekla's former followers from Eva; hands her the Left Fang of the Green Sultan to return to its rightful owner and shares one last long goodbye hug as Phase four begins
- RELATIONSHIP Florin: Reunites with him outside Hump Town; hears his account of clearing three castles alone, his golden player-kill mark, and his plans to join Katia's new party, and is offered a favor in return
- RELATIONSHIP Elle McGibbons: Receives the reassembled Gate of the Feral Gods back from her once the changelings' portal into floor 6 closes
Chapter 34
- RELATIONSHIP Chris Andrews 2: Adds him to the party for the trip down the next stairwell, promising to finish the coming fight in his dead brother's honor
- RELATIONSHIP Maggie My: Tells her he regrets what happened with Yvette while trying to talk her down; extracts her Scree worm form from Chris's head minutes later, and after she nearly kills him first and gets forced out of his own neck with a double-healing potion, Mongo crunches her down for good
- RELATIONSHIP Juice Box: Admits the ninth-floor plan was a decoy, sends her to Larracos instead with a repeated promise to keep trying to save her people, and learns as she leaves that she's secretly engaged to Louis
- RELATIONSHIP Zev: Copies her relayed politburo message into his own scratchpad in case it gets erased later, and tells her to pass along a defiant reply to Borant's leadership
Book 5
Chapter 1
- RATING Views: 512 sextillion
- RATING Favorites: 23 quadrillion
- RATING Followers: 142 quadrillion
Chapter 3
- RELATIONSHIP Quasar: His newly assigned attorney, who warns him not to touch liaison-held items without counsel and negotiates the gate agreement
Chapter 7
- RELATIONSHIP Prepotente: Fist-bumps him after arriving at town, and they agree to keep each other apprised before getting in each other's way
Chapter 10
- RELATIONSHIP Vrah: Receives her threat that the Hive is hunting him after she blocks his bomb plan in town
Chapter 11
- RELATIONSHIP Kiwi: Faces her pack outside Point Mongo and withdraws rather than force a fight
Chapter 12
- RELATIONSHIP Donut: Promises he will not leave her behind on floor 9 or any other floor
Chapter 13
- RELATIONSHIP Tsarina Signet: Meets her to keep the Vengeance of the Daughter Elite friendly after floor 3, despite her past attack on Donut
Chapter 15
- RELATIONSHIP The Dream: Learns the Dream has claimed Louis as a target and says the group must be killed
Chapter 17
- RELATIONSHIP Samantha: Agrees to take her to the Naiad castle assault if she stops screaming, while keeping her alleged family link to Signet at arm's length
Chapter 18
- RELATIONSHIP Donut: Tries to protect her from the reunion with Beatrice, then accepts her decision to face it together after she asks him to trust her
Chapter 19
- RELATIONSHIP Beatrice: Says he is glad she is safe but ends their old drama as finished, asking Odette to send her away after Donut speaks
- RELATIONSHIP Valtay Corporation: Removed as his sponsor after the system regency change; prior prizes remain and a replacement auction is announced
Chapter 21
- GROUP Guild: The Royal Court of Princess Donut joins Safehome Yolanda
Chapter 27
- RELATIONSHIP Claude Sludgington the Fourth: Killed the Fort Freedom borough boss after recalling Samantha to his position dragged the whole creature that had swallowed her onto the shore
Chapter 32
- RELATIONSHIP Circe Took: Learns she will moderate his panel after he killed her daughter Xindy during a hunt
Chapter 33
- RELATIONSHIP Circe Took: Publicly promises to kill her remaining hunter daughters after she threatens him over Xindy
Chapter 35
- RELATIONSHIP Vrah: Injures her with a poisoned arrow after she attacks him in Alucarda, forcing her to flee
Chapter 41
- RELATIONSHIP The Plenty: His new sponsor after Valtay's ownership forces him to give up the previous one
- RELATIONSHIP Nihit: Stabs him with a magical signing pen after Nihit accuses him of cheating
Chapter 42
- RELATIONSHIP Nihit: Learns that Nihit seeks assault charges after being healed
Chapter 47
- RELATIONSHIP Miriam Dom: Marks her at dawn so he can stand guard over Prepotente while sunlight kills her
Chapter 77
- RELATIONSHIP The Princess Posse: Becomes its co-warlord for Faction Wars
Equipped
- Drakea's Enchanted Kerchief of Disorder:
- Apothecary's Beanie:
- Enchanted Necklace of the Haute Bourgeoisie:
- CrawlCon Badge:
- Nightgaunt Cloak:
- Leather Jacket:
- Trollskin Shirt:
- Upgrade Patch. Medium.:
- Upgrade Patch. Small.:
- Fingerless Gloves:
- Broken Leash:
- Enchanted War Gauntlet of the Exalted Grull:
- Boxers:
- Spiked Kneepads:
- Enchanted BigBoi Boxers:
- Pink Crocs:
- Toad Cudgel:
- Xistera:
- Enchanted Auto Buckler of the Peach Pit:
Removed for the CrawlCon appearance; Zev says he can put it back on before returningB5C30
Grants +5 Detect Traps, a once-every-five-hours level-15 Tripper spell, and the Remote Detonator benefitB4C28
Wears Katia's benefactor-box beanie to cast I Need My Personal SpaceB5C76
+5 Dexterity and the Talon Strike skill at level 5; pays a 432-gold tax every ten days as long as he still holds that settlement's jewel. Worn under his shirt, heavier against his skin than he expectsB3C2
Worn for his first virtual CrawlCon eventB5C30
Also stripped off with the rest of his magical gear; its absence is why he's no longer immune to poison when the fourth precursor burst hits him with itB2C25
+4 constitution, poison and ice resistance, anti-piercingB1C6
Burned through with a large hole in the left arm from acid mist during the chokepoint fight; his only non-magical clothing item, left damaged while his magical gear comes through unharmedB3C31
Right sleeve melted away fighting the same green slime that dissolved his glove; the rest of it's still holding upB1C15
Worn out into the snow; already shrugged off one panicked cat chompB1C1
Regeneration 7 and immunity to melee debuffsB1C6
Being sewn onto the bottom left of the jacket front by Katia as the chapter ends; grants Constitution, explosive damage, Dangerous Explosives Handling, and a merchant discount once wornB5C36
Affixed to the vest; grants 5% Dexterity and 5% ranged-projectile damageB5C36
Right glove dissolved off his hand fighting a green slime; the left is all that's left of the pairB1C15
Common, but his fists are the real weapon anywayB1C6
Taken off his right fist to make room for the new right-handed War Gauntlet of the Exalted Grull on the same wristB1C25
Still wrapped around his right fist since the Hoarder fight; came through the slime unscathed and gleamingB1C15
Right-handed wrist bracer; +3 strength in fist mode only, +1 dexterity, +2 skill levels to Iron Punch, +1 skill level to Powerful Strike, 2% chance to stun on a hit. Transforms into a spiked orcish-steel gauntlet when his hand closes into a fistB1C45
Right-handed wrist bracer; +3 strength in fist mode only, +1 dexterity, +2 skill levels to Iron Punch, +1 skill level to Powerful Strike, 2% chance to stun on a hit. Transforms into a spiked orcish-steel gauntlet when his hand closes into a fistB1C25
His old, mundane boxers fall apart in his hands the moment he takes them off to put on the Enchanted BigBoi BoxersB1C35
His only pants-adjacent garment; the dungeon will have opinionsB1C1
10% damage reflect on all worn armor, cancels momentum-based attacks; eight-inch retractable spikes that only pop out when neededB1C12
Stripped off along with the rest of his magical gear at Mordecai's insistence once the first precursor burst hits, leaving him bare underneath his jacketB2C25
Adds +5 Dexterity, +5 Intelligence, and 3 more Constitution (5 total), plus a new Freeballing benefit: +100% damage on all attacks originating below the waist and 20% faster training for skills that do too, but only a single layer of clothing may cover the crotch while worn, which rules out the pants he was planning to buy tomorrowB2C13
White, covered in little red hearts; +2 Constitution and a level 15 Protective Shell spellB1C35
Lost, both went flying in the first seconds of the Murder Dozer chase. Barefoot since.B1C2
Barely fit, worn out the window into the coldB1C1
Carried over the poker, reluctantly; his fists out-damage bothB1C6
Strapped to his right wrist and forearm; retracts into a bracer under his gauntlet with a pull-ring when not extendedB2C17
Forms a metallic buckler on command, by hotlist or by shaking the wrist that wears it; carries a Shatter enchantment with a small chance to disarm an attacker on a landed hitB3C29
Jewelry
- Toe Ring of the Splatter Skunk:
- Silver Ring:
- Ring of Constitution:
- Strength Rings:
- Enchanted Night Wyrm's Ring of Divine Suffering:
- Enchanted Toe Ring of the Leprous Bandit:
- Quan Ch's Ring of Strength:
- Rockard's Ring of Sniping:
- Ring of Water Breathing:
- Magical Nipple Ring:
Right index toe; strength bonus up from +3 to +10, Powerful Strike bonus up from +3 to +5B3C9
Right index toe; +3 strength, Powerful Strike 3B1C6
+1 constitutionB1C9
+2 constitution, stacking with the Silver Ring's +1B1C19
×2 Worn immediately for a total of four rings between this pair, the Silver Ring, and the Ring of ConstitutionB2C6
Puts it back on as the Masquerade seal breaksB5C74
Takes it from inventory and puts it on while deciding what to do with BravvoB5C13
Taken off, costing Carl the ring's +5% stat bonus; still in his inventory rather than soldB3C30
+5% to all stats and the Marked for Death skill; slipped onto his left index finger as the chapter endsB3C19
Worn on his left pinky toeB4C2
A plain plus-two ring of strength, his fifth ringB4C32
Grants the Ripe and Loaded benefits, marking low-health and magically-geared creatures on his map; his sixth ring, inferred from the strength ring's own stated fifthB4C32
Worn to breathe underwater while preparing to enter Fort FreedomB5C26
Pierces his left nipple with the ring that grants Quarter FallB5C55
Brands & Tattoos
- Goblin Pass:
- Desperado Pass:
- Extinction Sigil Tattoo:
A forearm brand grants free passage through goblin territory, but fairy-class enemies hit 20% harderB1C6
Branded onto his left inner forearm, and through the jacket; what it grants is not yet clearB1C5
On his neck, where he can't even see it, but it burned going onB1C19
A small lizard-foot mark under his left eye, barely noticeableB4C2
System message
Nothing equipped. Entering the World Dungeon in this condition was certainly a choice.
12 events
- No further description given B1C30
- No further description given B1C30
- Just over 1,000, per Carl's own count B1C35
- 1,000 more added to the hoard B1C47
- 35 more added to the hoard B2C4
- 5,000 more added to the hoard B2C13
- About 50,000 gold between them B2C14
- No further description given B3C12
- No further description given B3C14
- The only loot of note off the whole swarm B3C16
- From the Gold Hunter-Killer Box earned when his trap kills JayGee B5C11
- Looted from Iota B5C54
Book of Lore – Commonwealth of the Bahamas
Shows it to Prepotente before selecting an eighth-floor start B5C78
Feather Fall Potion×69 acquired
Drinks one as the castle transfer starts B5C75
- Hands one to a crawler before Donut's performance B5C74
- Buys a case from the Masquerade prize counter B5C69
Princess Lunette
Takes Signet's mother's incomplete flesh golem from the ballroom B5C75
Eighth Floor Book of Lore
Buys the future-floor boon from the Masquerade prize counter B5C69
Good Healing Potion×26 acquired
Buys a case from the Masquerade prize counter B5C69
- A handful received among the regular adventurer-box loot B4C28
Shrink Wand
Buys the ten-charge wand from the Masquerade prize counter B5C69
Song of Skedaddle
Buys the bard sheet music from the Masquerade prize counter B5C69
Main Driveshaft
Secures a case while leaving the Desperado Club for Spider Stalker construction B5C60
Haxor the Destroyer
Takes Haxor's body after killing him in the club B5C58
Pawna's Cries
Received in his benefactor box; offers it to Donut B5C55
Blitz Stick×24 acquired
Looted from Iota B5C54
- Paid over rather than gold; Clay smokes it on the spot B4C1
- Confirmed still on hand while watching Frank Q smoke one of his own B3C19
- Three, untouched; Carl has no intention of using them but keeps them anyway B2C15
Healing Potion×508 acquired
Looted from Iota B5C54
- Poured into Ricky Joe's mouth to stop his arm wound from bleeding; stops the blood loss and returns his health to green, but doesn't regrow the missing arm B2C20
- Drinks two over the course of the chapter: one mid-collapse as a building falls around him, another after talking with Tsarina Signet B2C6
- Drinks two in a row testing whether the quickslot cooldown can be bypassed manually; it can, though forcing the second before the 15-second timer clears triggers a poison effect that clears instantly, no reason given B1C24
- Restores at least 50% health B1C6
- Restores at least 50% health B1C5
Magical Nipple Rings×4 acquired
Looted from Iota; only the shared generic description is given B5C54
Silver Siege Master Box
Awarded for the long-range attack on an Odious Creeper B5C51
Uncle Morty's Insta Lawn-Kill and Undead Repellant, Extra-Strength Edition×2 acquired
Takes two jugs of Mordecai's Creeper-killing weedkiller B5C50
Neighborhood Map×6 acquired
Looted after killing Sierra B5C46
- Marks nearby Thorny Devil positions; no sign of a living boss B4C3
- An unusually large specimen, rather than the usual square-mile radius, it populates his interface with the entire ochre line, every stop from station 11 to 435 along with the live positions of every train, conductor, engineer, and monster on the line B3C12
- Owner of a second copy B1C46
- Reveals at least 50 red dots, all brindle grubs converging on the boss chamber B1C35
- Auto-populated roughly a square mile of his minimap B1C12
Upgrade Patch. Medium.
From the Plenty's Gold Benefactor Box B5C43
- Affixed to his enchanted vest by Katia B5C36
Automaton Table
Taken from the empty Valtay vessel studio B5C33
Dr. Ratchet’s Guide to Building Automatons for Fun and Profit
Autographed copy taken from the Automaton Table B5C33
Drakea's Enchanted Kerchief of Disorder
Lose the bandana, too. You’ll be able to put it back on before you return B5C30
Slippery Slope
Found and disarmed at the edges of the crossing area on the approach to Alucarda B5C29
Neighborhood Field Guide Map
Looted from Claude Sludgington the Fourth B5C28
Summoning Trap×10 acquired
Disarmed from the Fort Freedom slope B5C28
Enchanted Venomous Elven Rock Chucker
Looted from the Dream artillery clearing; stored under Siege Equipment B5C24
Hunting Trophy×109 acquired
Collected after the Dream hunters B5C24
- Thirty-six hunter hands after killing Bravvo B5C14
- JayGee's hand from the Gold Hunter-Killer Box B5C11
- Hunter hands from the 34 Gold Hunter-Killer Boxes B5C8
Hunter Territory Map
Looted from Arwick; marks hunter territories and claimed crawlers B5C15
Good Health Potion×30 acquired
Looted from Bravvo B5C14
Good Mana Refill×2 acquired
Kept from Bravvo's supply B5C14
Magical Longsword
Taken from Bravvo for the sell pile; grants two Constitution B5C14
Potion of Levitation×9 acquired
Looted from Bravvo; lasts up to twice his Intelligence in seconds B5C14
Platinum Fan Box×3 acquired
Awarded for Double-Billed! B5C12
- Not yet opened; voting on its prize opens once it becomes available in 30 hours B4C28
- Not yet openable; voting on its prize is enabled, but the box itself won't unlock for 30 hours B3C2
Fail Safe×20 acquired
Trap add-ons that report a trigger or disabling event B5C11
Nitro Sludge
Inert oxygen-releasing blocks incorporated into his prepared bomb B5C9
Gold Hunter-Killer Box×34 acquired
Awarded for the 34 Hunter-Killer Boxes from Zockau B5C6
Gold Junkie's Box
Awarded for first using an artifact of Divine Suffering B5C6
Platinum Asshole’s Box
Awarded for the Zockau mass casualty event B5C6
Advanced Bomber's Studio
Installed in the personal space and used to examine Carl's Doomsday Scenario B5C4
Magic Workshop
Installed in the personal space for spell training and Mordecai's higher-level potions B5C4
Platinum Venison Box
Awarded on entering the sixth floor B5C1
Enchanted Xistera Extension Slot
Used once to launch Samantha's head over fifty kilometers at Slit, then pulled off the xistera and stowed away B4C34
Enchanted Handcuffs
Put away unused B4C32
Potion of Dinosaur Repellent×3 acquired
Unused B4C32
- Unused B4C28
Sappy Gold Ring
Kept anyway rather than tossed, inscribed inside the band with 'For Daddy' B4C32
Platinum Quest Box
Received, unopened as the chapter ends B4C31
- Opened; contained 5,000 gold, 20 healing scrolls, and a Platinum Sharpening Stone B4C13
- Opened: 5,000 gold coins and a Scroll of Upgrade B2C13
Quan Ch's Severed Arm
Held in stunned silence once the fight ends; three unidentified rings still on its fingers B4C31
Enchanted Anarchist's Battle Rattle
Not yet worn; Carl needs to sew on the Earth patch first B4C28
Hobgoblin Dynamite×14 acquired
Unused B4C28
- Three sticks used, along with a detonator, to demolish the two Dwarven Industrial Light-Duty Automatons off Banshee Station B3C6
- All ten sticks placed around the swordsmen depot's exterior joists, armed with sticky detonator charges wired to a single button press; not yet detonated as the chapter ends B2C23
- Detonator jammed as the chapter ends; the blast itself isn't shown B2C21
- Throws one stick at a Shambling Berserker from a rooftop; the blast obliterates it, kills the one behind it, and collapses a distant building's front wall, convincing him the sticks are too powerful to use at ground level B2C20
- A whole box of it; white sticks instead of goblin dynamite's red, with a larger yield and much more stability B2C13
Invisibility Potion×3 acquired
Unused B4C28
- One more potion B4C2
- Drunk to dodge Mimic Rex's first tongue strike; thirty seconds of invisibility scaled by intelligence, immediately regretted for not investing more in the stat B3C33
- Its own description offers nothing beyond "Guess what this does" B3C5
Photographs of the Plaintiffs' Mothers×7 acquired
Only two examined before the rest vanished back into inventory: Queen Consort Ugloo of the Skull Empire and Epitome Noflex of the Dream B4C28
Ring of Water Breathing
Not worn as the chapter ends; Mordecai warns it grows gills and slimy skin outside of water B4C28
Sewing Kit
Two spools of thread, white and red; unenchanted, similar to one already looted from the floating house B4C28
Stock Certificate×7 acquired
One share each in seven different companies, one per plaintiff's home system B4C28
Hobgoblin Pus×6 acquired
Swapped in for the hob-lobber's own fuse to trigger the potion bomb B4C27
- One glob left B2C21
- Three globs B2C13
- Used all of it packing the four cart barrels rigged for the boss-room bomb B1C17
- A small amount of a C4-like explosive, promised to cause a big explosion B1C17
Changeling Principal Corpse
One more corpse beyond Henrik's own, carrying only a few gold coins B4C26
Mysterious Watch×4 acquired
The Gate of the Feral Gods' last missing piece, now recovered alongside the winding box and Kane's own watch B4C26
- Examined properly for the first time; setting off its hidden alarm briefly shows Henrik's own face in its mirror, confirming him alive somewhere in the necropolis B4C17
- Not closely examined on the page, but likely the gnomish Commandant's own piece of the Gate of the Feral Gods B4C16
Torn Book Page
Reads it to learn about the Wailing Shrieker ghost type and connects it to Quetzalcoatlus B4C26
Akula Neighborhood Map
Populates the entire flooded submarine on his screen B4C25
Blown Heavy-Duty Fuse
Junk loot, tossed in inventory B4C25
Kayak
Pulled from inventory to paddle himself and Donut to shore rather than keep swimming B4C23
Scroll of Water Breathing×21 acquired
Kept topped up through the whole swim to shore B4C23
- Lasts 54 seconds per scroll for him, versus over two and a half minutes for Donut B4C22
Letter from the Council
Read, then handed to Katia to read herself B4C21
Lika
Looted from the shattered fountain statue B4C21
Mysterious Winding Box
The third piece of the Gate of the Feral Gods; not yet tested B4C21
Loita's Rebreather
Not worth much, but kept anyway B4C19
Soul Crystal
An F-Quality crystal that powers the grounded house's balloon; kept cracked open just enough to hold the house down without letting it fly off B4C17
Letter from the Glass Wizard
Read immediately; a threat demanding Kane stop bombing the necropolis B4C16
Coffee Shop Author Kit
Not put to any real use; Mordecai suggests selling it B4C13
Live Ammo Ball
Contains a level-11 frenzied gerbil, same as every other ball Carl checks this chapter B4C13
Potion of Half Splat×3 acquired
Not used this chapter B4C13
Enchanted Roll of Never-ending Duct Tape×50 acquired
Used immediately to rig Wynne's corpse B4C11
Jellyfish Salve×5 acquired
Five applications; unused, hoping not to need it B4C11
Toraline Root Vegetable
A sweet-potato-like alchemy ingredient Mordecai has never seen before B4C8
Sparklers
A handful, made from hob-lobber wicks and fuses B4C6
Royal Chariot
A tracked, two-seat dune vehicle B4C4
Altitude-Based Deployment Device
One unit, tagged Broken B4C3
Surefire×25 acquired
25 crafting items B4C2
Banger Spheres×2 acquired
Rolls straight through the forcefield and triggers a distant trap explosion B4C1
- Loads into his xistera for ranged use B3C16
Stinger
An old, beat-up horror novel B3C35
Fan Box
Received unopened B3C34
Map of the Stars
Adds boss locations and descriptions to a large stretch of the map; zooming out afterward shows nothing nearby except a few mantaurs moving away B3C34
Carl's Jug O' Boom×27 acquired
Two used to blow a Krakaren-and-ghoul crowd back at a T-junction outside station 36's main chamber B3C31
- Lit and tossed straight up outside the Apito Education Center, timed to land the instant Donut's Puddle Jumper teleports the group clear, engulfing the remaining city elves B2C20
- Ten left B2C15
- Detonates in the doorway just as the kobold mob emerges B1C45
- Buys a few extra seconds slamming the safe room door shut B1C38
- Used sparingly this chapter once he realizes the grubs themselves are harmless B1C37
- One used this chapter as an improvised zombie bomb B1C34
- Two used this chapter in the Pied Piper ambush B1C33
- Homemade incendiary; a torch corked into a moonshine jug B1C32
Sheol Brick×51 acquired
Collected at Mordecai's urging after he saw one and told Carl to grab as many as possible B3C31
- Added to inventory whole, box and all, after dropping the first one in revulsion B3C14
Train Conductor's Souvenir Hat×701 acquired
Eighty-three left by the time Bautista's group is found; thirty tossed on the ground for stragglers, leaving a bit over fifty B3C28
- Over 700 hats, gathered so the party can hand them out to crawlers stranded at the abyss B3C25
- A non-magical, toddler-sized blue and white hat; Carl calls it junk and doesn't wear it B3C1
Growler Gary's Hand×16 acquired
Nothing left in reserve afterward; both the spare pair and a fresh pair go straight into service defending station 75 itself B3C27
- Two hands left in inventory, kept as spares in case a seventh cart is needed B3C26
- Fourteen usable left hands collected in total, two more than the twelve needed to start six carts B3C26
Dwarven Battery×15 acquired
At least one more battery added, found at only 2% charge; Carl guesses a full set of auxiliary carts could add another 40 or so if every one has its own B3C26
- Twelve batteries charged enough to use, revealed this chapter as already in hand from an off-page trade B3C26
- Both read as damaged on the menu; no further description given B3C6
Repair Bench
A single Repair Bench, examined and taken whole B3C26
Colored-Line Keys×15 acquired
Fifteen assorted line keys, usable for the same abyss portals as the hats B3C25
Dirty Little Phased Bolt×2 acquired
Examined once removed, revealing the ammunition's assassin-built purpose B3C22
Bowl of Cat Treats
Taken for good measure, alongside the couch B3C20
Makeup Table
Taken to fit in the party's own personal space main room B3C20
Refrigerating Shelves×4 acquired
Taken for cold storage, meant for trap, potion, and bomb recipes that need refrigeration, though he tells Donut it's for a homemade ice machine B3C20
The Trailer's Couch
Stolen on the way out, on impulse, after already taking the shelves and makeup table B3C20
PVP Coupon
Printed with his own name; kept rather than destroyed, pending a private conversation with Donut B3C18
Seize the Day Toothpaste×5 acquired
Stashed for a fight he already knows is coming rather than used right away B3C15
Steam Engineer's Key
Unused as the chapter ends B3C14
Alarm Module×2 acquired
Two more added to whatever he already had on hand B3C13
Armorer's Table
Set up and immediately used to test a sample helmet and to finish Katia's new backpack B3C13
Coupon for a free tier one crafting table×3 acquired
One remaining B3C13
- Held onto while Mordecai studies the floor's new crafting table options before deciding which to buy B3C2
Heal Scroll×12 acquired
A bunch B3C13
- One-time-use healing scroll, usable on another crawler B3C2
- No countdown between reads, unlike healing potions B2C12
- No countdown between reads, unlike healing potions B1C25
Trap Kit
Unspecified B3C13
Ochre Line Engineer's Key
Unused as the chapter ends B3C12
Rev-Up Magic Hair Restoration
Unopened and unexamined as the chapter ends B3C12
Gold Engineering Box
Unopened as the chapter ends B3C11
The Dungeon Anarchist's Cookbook
A unique book whose joke cover description hides a direct message to whoever holds it, surfaced by his Escape Plan skill B3C7
Scrap Metal
Meant for the crafting bench and better train defenses; triggers an unnamed weight-based achievement B3C6
Wire Cage Materials Cart
Rolled whole into his inventory B3C6
Exterior Door Blocks×4 acquired
Tall wedges jammed against exterior train doors; came out slimmer than intended and rattled loose under pressure B3C5
Gangway Chock×2 acquired
Wedges into a train gangway, blocking passage to anything but the smallest monster B3C5
Mana Potion×3 acquired
Restores magic points B3C5
- Drunk to refill his mana back to 5 points after an earlier Heal cast, so he could afford to cast Wisp Armor B2C11
- Restores magic points B1C5
Pollyslog Arm×2 acquired
Still sizzling faintly with acid when collected B3C5
Suitcase (Prize Case #1)
A black roller bag holding women's clothing, high-heeled shoes, and travel brochures for Delaware, plus two mana potions and an Invisibility Potion tucked in a side pocket B3C5
Swordsman Guard's Breastplate×5 acquired
Two left, unused B3C5
- One pulled out and put mid-reshape at the engineering table, flattened and bent with the Goo-Inator's Freeform setting; still unfinished when he heads out for the day B3C4
Andre Norton Books×2 acquired
Titles not given on the page B3C4
Breed to Come
An Andre Norton paperback, one of three Andre Norton titles picked up in the trade B3C4
Bucket of Pink Glitter
A full bucket; some of it escapes onto the crafting studio floor before he can even bag it B3C4
Padded Mallet
No stated use yet B3C4
Tape Measure
A standard tape measure B3C4
The Forever War
A Joe Haldeman paperback B3C4
The Lathe of Heaven
A Ursula K. Le Guin paperback B3C4
The Sackett Family Saga×31 acquired
Thirteen left after the trade B3C4
- A shrink-wrapped set of Louis L'Amour paperbacks; unopened, tucked into his inventory B2C5
Unenchanted Pliers
A plain pair, added to his crafting pile B3C4
Coupon for a free tier one environmental upgrade×2 acquired
Held onto; Mordecai has him earmark one for the Store Access upgrade, which the Upgrade Clearing House lists as not yet populated B3C2
Dynamite×25 acquired
More sticks added to his supply before he gets to the good loot B3C2
- Throws two sticks during the same ambush; one bounces off a berserker without detonating before both go off a moment later B2C18
- Two more cases B2C16
- Multiple sticks B2C13
- Sticks of it B1C35
- One used this chapter, paired with a Jug O' Boom on the zombie bomber B1C34
- Used two sticks in the same rat-corpse trap: one lit at 13/50, one left unlit at 10/50, which ticked down to 9/50 just from being handled B1C20
- Sticks of it B1C19
- Sticks of it B1C12
- 4 sticks left; the result of the throw isn't known yet B1C10
- Sticks of it B1C5
Poison Antidote×3 acquired
A stack of antidote potions, redundant while his Nightgaunt Cloak's poison immunity holds B3C2
- Does what it says B1C5
Quiet Slippers
Kept in inventory; can't be worn, no reason given B3C2
Scroll of Confusing Fog×9 acquired
Fills a room with a mist only mobs can see B3C2
- Fills a room with a mist only mobs can see B1C35
- Used his last three, one to blind the troglodyte support mobs, two more mid-fight against the Juicer's thrown weights; none left after this fight B1C24
- Fills a room with a mist only mobs can see B1C19
- Fills a room with a mist only mobs can see B1C12
Tome of Bang Bro
Teaches the Bang Bro spell; read after Mordecai confirms it'll work on his gauntlet B3C2
"How may I hurt you?" Button
A pinback button, taken along with bones and gold coins B3C1
Carl's Doomsday Scenario
Pulled into inventory with about two seconds to spare; can't be safely removed again without setting it off B2C25
Enchanted BigBoi Boxers
I pulled my gear off, including my underwear; I could just transfer it directly to my inventory B2C25
Nightgaunt Cloak×2 acquired
I pulled my gear off; I could just transfer it directly to my inventory B2C25
- Now worn; moved to Equipped B1C6
- Enchanted Nightgaunt Cloak of Stoutness; unexamined B1C5
Kimaris×2 acquired
The plush figure alone now, sitting loose in inventory rather than inside its case B2C24
- An unbroken, likely enchanted glass case holding one of Miss Quill's stuffed-animal figures B2C23
Handmade Ladder
A rickety ladder built to reach the warehouse's trap door and roof access, used and then pulled back into inventory B2C23
Fireball or Custard×3 acquired
Scratched mid-retreat and thrown at the bedroom doorway; casts a level-15 Fireball that levels the room, finishes off the surviving krasue, and cremates Featherfall's corpse along with whatever loot it had B2C22
- Scratched for the first time, mid-fight against Heather's worm-covered skeleton; the first spot comes up Custard, healing her instead of killing her outright B2C9
- Five-spot scratch ticket, 50/50 per spot between a level-15 Fireball and a healing glob of Strawberry Custard against the nearest red-tagged mob, usable only in the midst of battle. Thirty-minute cooldown between scratches B1C39
Second Victim's Corpse
Carried as evidence, briefly produced on Miss Quill's desk then returned to inventory once she panics B2C18
201st Security Group Uniform
A black uniform shirt with two patches identifying his gang B2C17
Gate Pass
Signed by Magistrate Featherfall; keeps the town guard off the holder over minor crimes B2C17
Hair of the Dog
A batch of his own, beyond the first successful potion; count not stated B2C17
Gold Fan Box×2 acquired
Now openable B2C15
- Unopened B2C13
Rev-Up Toilet-Grade Moonshine×155 acquired
22 bottles left of his sale stash B2C15
- Throws a whole jug at Heather's head as an improvised weapon rather than drinking it, splashing her with the flammable liquid B2C9
- 180-proof accelerant, sought after by bars on several of the deeper floors B1C34
- 180-proof accelerant, sought after by bars on several of the deeper floors B1C33
- 180-proof accelerant, sought after by bars on several of the deeper floors B1C32
Ink Pouch
A handful, exact count not given B2C14
Smoke Bomb×3 acquired
Multiple, alongside the dynamite B2C13
- Tosses a pair at his feet fighting Heather, then pulls two more as he starts to run; the resulting smoke cone works this time, just wide enough to hide him B2C9
- Throws one during the fight outside the circus; it catches the wind and does nothing, unlike Donut's wind-proof Confusing Fog scroll B2C7
- A couple B1C35
- Used one, lit and planted inside a dead rat's inventory as a booby trap for Frank Q and Maggie My B1C20
- A couple B1C19
Herbs from Mordecai
Almost all loose herbs, for potions; not itemized on the page B2C8
Mold Lion Heart
Punches through the first Mold Lion's chest to kill it and comes away holding its still mold-covered heart, which he stuffs into his inventory without really thinking about it B2C7
Big Top Ticket×3 acquired
No further description given B2C6
- No further description given B2C4
Clown Meat×3 acquired
No further description given B2C6
- No further description given B2C4
Cactus Plant
A small potted cactus, about three inches tall, covered in yellow spikes; no plan for it yet B2C5
Little Hat
Part of its costume, complete with a flower B2C4
Oversized Butcher Knife×2 acquired
A matched pair, one from each hand B2C4
Red Wig
Part of its costume B2C4
Gerbil Cage
Tossed into inventory B1C46
Master Pen Key
Used once already, on the mongoliensis's cage; by its own printed properties that likely broke it, since Carl isn't a kobold, though the chapter never shows the moment B1C46
Scroll of Heal Critter×2 acquired
One scroll B1C46
- Read on Donut hoping to save her; fails outright with a 'No Valid Target Available' error and evaporates, wasted, since she doesn't count as a critter B1C24
- Fine print unread B1C5
Pet Biscuit×511 acquired
Wins over every caged dingo in the outer kobold boss chamber B1C45
- A day of pet food each B1C5
Bates Tactical Boots
Never worn; shoes would cost him buffs and skills that only work barefoot B1C43
Gorgon Marital Aid
A hardening and de-hardening tool shaped like a spatula, usable only at a workbench; fuses joints or adjusts the plasticity of rigid materials without affecting their strength B1C41
Proximity Trigger×10 acquired
A dime-sized trigger box on a long wire; attaches to a non-static trap built at a Sapper's Table to set activation conditions like countdowns or mob-type triggers B1C41
Crawler Biscuit×101 acquired
Rations B1C35
- Rations B1C5
Lighter×7 acquired
Fire, the reliable kind B1C35
- Fire, the reliable kind B1C19
- Fire, the reliable kind B1C12
- Came with the dynamite B1C5
More Potions
Not itemized B1C35
Laminak Rev-Up Consultant Elite Corpse×3 acquired
Alchemy Material; the promised valuable "essence" never actually drops B1C34
- Alchemy Material; the promised valuable "essence" never actually drops B1C33
Empty Rev-Up Jugs×80 acquired
Raw material for more homemade incendiaries once paired with a torch B1C33
Rev-Up Immunity Smoothie Recipe
A two-ingredient smoothie recipe promising immunity to the Taint debuff and the Vigorous Measles B1C33
Rev-Up Smoothies! Invigorating! Banner
Cotton-like cloth advertising the discontinued smoothie line B1C33
Bag of Rocks
A couple B1C32
Enchanted Pedicure Kit of the Sylph×2 acquired
Buffs finally active after about fifteen minutes: bare feet glitter, foot bones read as unbreakable B1C32
- 12 foot-care tools; buffs require nightly barefoot use he hasn't started B1C30
Slingshot
Barely any damage even after an hour of practice, but headshots land consistently by the end B1C32
Brindle Grub Hemolymph
An alchemy crafting material B1C30
Drink Ticket×3 acquired
Redeemable at the Desperado Club for a free "drink" B1C30
The Goo-Inator 3000
A shaping tool, business end away from the face B1C30
Borough Field Guild
Outlines quadrants and adds monster-type tooltips to a ring of terrain around the borough boss arena B1C27
Pig Harness
System-labeled leather harness, unexamined B1C27
Ruby Necklace
Reads as pretty valuable on his inventory list B1C27
Tuskling Jewelry
Not individually tracked B1C27
Tuxedo Jacket
Tent-sized, blood-soaked, smells like hot diarrhea B1C27
Broken Leash
I removed the chain and slipped the charcoal-colored bracer over my wrist B1C25
Cowboy Hat
Tossed into inventory unworn B1C25
Enchanted Shuriken of Bloodlust×100 acquired
Fragile black throwing stars; each hit against a monster type compounds an 8% damage bonus against that type, per Mordecai B1C25
Can of Red Spray Paint
Used to deface or alter every one of Brandon's trail signs he can find, hiding the encampment from other crawlers B1C23
Troglodyte Clubs
Crude clubs B1C23
Scat Thug Spears
Needle-like spears, useless to him but maybe worth selling later B1C21
Khaki Pants
Too small, and a woman's; added to inventory rather than worn B1C20
Potion of Iron Skin×9 acquired
Raises physical armor 100% for five minutes B1C20
- Raises physical armor 100% for five minutes B1C19
- Raises physical armor 100% for five minutes B1C12
Weapon Oil: Weeping Wound×5 acquired
Coats an edged weapon to make the resulting wound bleed longer B1C19
Black Powder
Almost a ton of it, old-school, coarse black powder, not the smokeless kind used in modern firearms B1C17
Coal×2998 acquired
Fuel for the chopper's engine B1C17
- Fuel for the chopper's engine B1C16
Goblin Copper Chopper
Human-sized steam chopper with an attached sidecar; runs on coal, no gauges B1C16
Satchel of Gunpowder
Contents unexamined B1C12
Tome of Wisp Armor
Held onto rather than handed to Donut, who wanted it without knowing what it was B1C12
Poker×2 acquired
Confirmed useless; kept anyway B1C10
- A fireplace poker B1C5
Scatterer Hemolymph
Vials of the white goo they leak when killed; an alchemy material B1C10
Bandages
Unclear if his Trollskin Shirt already covers this B1C9
Rat Pelt
Multiple B1C8
Scatterer Carapace
Crafting material B1C8
Uncooked Llama Steak
Filed under Food Items B1C8
Zippo
Fire, the reliable kind B1C8
14 hauls
- Fruit and Bowl: Takes the bowl of fruit from the green room into inventory B5C34
- Loot from Kane's House: Two laptops, three televisions, gaming consoles, the kids' own toys and furniture, a garage full of tools and holiday decorations, and the house's own disconnected electrical panel B4C17
- Repair Station and Armory Salvage: Plain tables, empty tool shelves, and empty boxes from the repair station, plus metal shelves built to hold spears and forty wooden mannequins built to hold armor from the armory B3C26
- Trap Supplies: A fresh batch of unidentified trap odds and ends B3C13
- Village Guard Armor and Broadsword: A few random pieces of village guard armor and a colossal broadsword, grabbed on the way through the collapsed depot floor B2C25
- Herbs and Vials: A pile of herbs and vials B2C16
- Alchemical Supplies: 10,000 gold worth, not itemized individually on the page B2C14
- Assorted Loot: Non-magical junk, extra weapons, and a pile of spears looted back on floor 1 from what Carl calls the "raccoon-headed scat thugs" B2C14
- Trap Supplies: A steady trickle of unidentified odds and ends simply labeled this, arriving with recent boxes B2C13
- Salvaged Redoubt Pieces: Built into a crude, neck-high pyramid shelter around Donut's captive body, meant to keep wandering mobs off her while Carl's away B2C8
- Laminak Clothes and Wings: Leftover gear off Caroline and Max's bodies B1C33
- Salvaged Redoubt Pieces: Sorted into a new, automatically labeled "Worthless Garbage" inventory tab B1C27
- Workshop Haul: Finishes clearing out the goblin workshop: tons of tools from shovels to wrenches to hammers, most too small to be weapons but saved for a closer look later; more engineering supplies, coils and coils of wick, several more types of explosives, about fifty gallons of assorted alchemical liquids, a pile of the black discs goblins use for chopper tires, and every table he could lift. Left behind: the biggest tables, the workshop's steam engine, and a greatly reduced coal pile B1C17
- Dynamite and Grenades from Rory: A bag stuffed with dynamite and several kinds of small bombs and grenades, handed over to complete the meth trade; not yet examined B1C16
System message
Inventory empty. You know you still gotta eat, right?
History by chapter
Book 1
Chapter 1
- EQUIPMENT Pink Crocs: Barely fit, worn out the window into the cold (Beatrice's, pressed into service)
- EQUIPMENT Boxers: His only pants-adjacent garment; the dungeon will have opinions (What he was sleeping in when the world ended)
- EQUIPMENT Leather Jacket: Worn out into the snow; already shrugged off one panicked cat chomp (His own, pulled on the way out into the cold)
Chapter 2
- INVENTORY Bronze Adventurer Box: Unopened (Empty pockets achievement)
- EQUIPMENT Pink Crocs: Lost, both went flying in the first seconds of the Murder Dozer chase. Barefoot since.
- INVENTORY Bronze Pet Box: Unopened (Crazy Cat Lady achievement)
- INVENTORY Legendary Pet Box: Unopened (Trailblazing Crazy Cat Lady: first crawler ever to enter with a cat)
- INVENTORY Silver Adventurer Box: Unopened (Early Adopter achievement)
- INVENTORY Gold Apparel Box: Unopened (Why aren’t you wearing pants? achievement)
- INVENTORY Bronze Weapon Box: Unopened (Unarmed combat achievement)
Chapter 5
- INVENTORY Toad Cudgel: A stick (From a Bronze Weapon Box)
- INVENTORY Scroll of Heal Critter: Fine print unread (From the Bronze Pet Box)
- INVENTORY Lighter: Came with the dynamite (From the Silver Goblin Box)
- INVENTORY Dynamite: Sticks of it (From the Silver Goblin Box)
- INVENTORY Torch: Portable light (From the Silver Adventurer Box)
- INVENTORY Pet Biscuit: A day of pet food each (10 from the Bronze Pet Box, 500 from the Legendary Pet Box)
- INVENTORY Crawler Biscuit: Rations (From the Silver Adventurer Box)
- INVENTORY Poison Antidote: Does what it says (From the Silver Adventurer Box)
- INVENTORY Mana Potion: Restores magic points (From a Bronze Adventurer Box)
- EQUIPMENT Goblin Pass: Branded onto his left inner forearm, and through the jacket; what it grants is not yet clear (Burned on by the Silver Goblin Box)
- INVENTORY Bronze Pet Box: Opened: Scroll of Heal Critter, 10 pet biscuits
- INVENTORY Legendary Pet Box: Opened: 500 pet biscuits and the Enhanced Pet Biscuit, promptly eaten by its subject
- INVENTORY Silver Adventurer Box: Opened: 2 poison antidotes, 100 crawler biscuits, 20 torches
- INVENTORY Bronze Adventurer Box: Opened healing potions and a potion of mana across the pair
- INVENTORY Gold Apparel Box: Opened the Nightgaunt Cloak and Trollskin Shirt, both enchanted, both gasped at by Mordecai
- INVENTORY Bronze Weapon Box: Opened a Toad Cudgel (a stick) and a Poker (a fireplace poker), across the pair
- INVENTORY Nightgaunt Cloak: Enchanted Nightgaunt Cloak of Stoutness; unexamined (From the Gold Apparel Box)
- INVENTORY Trollskin Shirt: Enchanted Trollskin Shirt of Pummeling; unexamined (From the Gold Apparel Box)
- INVENTORY Toe Ring of the Splatter Skunk: Enchanted; unexamined (From the Gold Shoe Box, which pointedly contained no shoes)
- INVENTORY Fingerless Gloves: Common; at least his fists are dressed (From a Bronze Adventurer Box)
- INVENTORY Poker: A fireplace poker (From a Bronze Weapon Box)
- INVENTORY Healing Potion: Restores at least 50% health (One a gift from Mordecai; three from Bronze Adventurer Boxes)
Chapter 6
- EQUIPMENT Goblin Pass: A forearm brand grants free passage through goblin territory, but fairy-class enemies hit 20% harder
- INVENTORY Torch: Portable light (One more from the Oooh, Magic! Bronze Adventurer Box)
- INVENTORY Healing Potion: Restores at least 50% health (Two more from the Oooh, Magic! Bronze Adventurer Box)
- INVENTORY Toe Ring of the Splatter Skunk: Now worn; moved to Equipped
- INVENTORY Trollskin Shirt: Now worn; moved to Equipped
- INVENTORY Nightgaunt Cloak: Now worn; moved to Equipped
- INVENTORY Toad Cudgel: Carried; moved to Equipped
- INVENTORY Fingerless Gloves: Worn; moved to Equipped
- EQUIPMENT Toad Cudgel: Carried over the poker, reluctantly; his fists out-damage both (From a Bronze Weapon Box)
- EQUIPMENT Fingerless Gloves: Common, but his fists are the real weapon anyway (From a Bronze Adventurer Box)
- EQUIPMENT Toe Ring of the Splatter Skunk: Right index toe; +3 strength, Powerful Strike 3 (From the Gold Shoe Box)
- EQUIPMENT Trollskin Shirt: Regeneration 7 and immunity to melee debuffs (From the Gold Apparel Box)
- EQUIPMENT Nightgaunt Cloak: +4 constitution, poison and ice resistance, anti-piercing (From the Gold Apparel Box)
Chapter 8
- INVENTORY Baggie of Trailer Park-Grade Meth: Filed under Pharmaceuticals (Looted from the Bad Llama, to Carl's disbelief)
- INVENTORY Scatterer Carapace: Crafting material (Dropped by a Scatterer; created the Crafting Items menu)
- INVENTORY Rat Pelt: Multiple (From the floor 1 rat skirmishes; count unspecified)
- INVENTORY Uncooked Llama Steak: Filed under Food Items (Looted from the Bad Llama; Donut took the other)
- INVENTORY Zippo: Fire, the reliable kind (His own, from his pocket; the goblin lighter makes two)
- INVENTORY Marlboro Reds: Half a pack, strictly rationed (In his pocket since before the world ended)
Chapter 9
- INVENTORY Bandages: Unclear if his Trollskin Shirt already covers this (From the Silver Adventurer Box; new find, stops Bleed effects)
- EQUIPMENT Silver Ring: +1 constitution (From his Silver Adventurer Box, for finding the safe room)
- INVENTORY Silver Adventurer Box: Opened with several lesser boxes; the silver ring came from this one, with a torch, bandages, and two unspecified potions across the batch (For finding his first safe room)
- INVENTORY Torch: Portable light (One more from the Silver Adventurer Box)
Chapter 10
- INVENTORY Scatterer Hemolymph: Vials of the white goo they leak when killed; an alchemy material (From the level 4 Scatterer Brood Guardians in the tunnel; exact count unstated)
- INVENTORY Marlboro Reds: Nine left, strictly rationed (Smoked one before the Scatterer hunt)
- INVENTORY Dynamite: 4 sticks left; the result of the throw isn't known yet (One stick thrown into the sealed room off the tunnel)
- INVENTORY Poker: Confirmed useless; kept anyway (Knocked out of his hand mid-fight by a Scatterer Brood Guardian)
Chapter 11
- INVENTORY Gold Crowd Control Box: Unopened (For killing more than 15 mobs with the same explosive attack; achievement name not shown)
- INVENTORY Silver Goblin Box: Unopened (For killing more than 10 mobs with an explosive; achievement name not shown)
Chapter 12
- INVENTORY Neighborhood Map: Auto-populated roughly a square mile of his minimap (Looted off the Hoarder's corpse; doesn't disappear when picked up)
- INVENTORY Bronze Boss Box: Opened a Tome of Wisp Armor
- INVENTORY Silver Goblin Box: Opened: 5 sticks of dynamite, a lighter, and a satchel of gunpowder
- INVENTORY Gold Crowd Control Box: Opened the Spiked Kneepads, three Scrolls of Confusing Fog, and five Potions of Iron Skin
- EQUIPMENT Spiked Kneepads: 10% damage reflect on all worn armor, cancels momentum-based attacks; eight-inch retractable spikes that only pop out when needed (From the Gold Crowd Control Box)
- INVENTORY Scroll of Confusing Fog: Fills a room with a mist only mobs can see (From the Gold Crowd Control Box)
- INVENTORY Potion of Iron Skin: Raises physical armor 100% for five minutes (From the Gold Crowd Control Box)
- INVENTORY Tome of Wisp Armor: Held onto rather than handed to Donut, who wanted it without knowing what it was (From his Bronze Boss Box; costs 5 mana to cast, more than he currently has)
- INVENTORY Satchel of Gunpowder: Contents unexamined (From the Silver Goblin Box)
- INVENTORY Dynamite: Sticks of it (5 more from the new Silver Goblin Box)
- INVENTORY Lighter: Fire, the reliable kind (A second one, from the new Silver Goblin Box)
Chapter 15
- INVENTORY Baggie of Trailer Park-Grade Meth: Traded to the goblin shamankas Rory and Lorelai for a promised chopper with sidecar, fuel, and Bomb Bard grenades, plus a tip on where to find more
- EQUIPMENT Leather Jacket: Right sleeve melted away fighting the same green slime that dissolved his glove; the rest of it's still holding up
- EQUIPMENT Broken Leash: Still wrapped around his right fist since the Hoarder fight; came through the slime unscathed and gleaming
- EQUIPMENT Fingerless Gloves: Right glove dissolved off his hand fighting a green slime; the left is all that's left of the pair
Chapter 16
- INVENTORY Goblin Copper Chopper: Human-sized steam chopper with an attached sidecar; runs on coal, no gauges (Built by the workshop's engineers, closing out the meth trade with Rory and Lorelai)
- INVENTORY Coal: Fuel for the chopper's engine (Looted from the workshop's own stockpile before leaving, in three piles of 999)
- INVENTORY Dynamite and Grenades from Rory: A bag stuffed with dynamite and several kinds of small bombs and grenades, handed over to complete the meth trade; not yet examined
Chapter 17
- INVENTORY Coal: Fuel for the chopper's engine (Five more piles taken, leaving the workshop's coal pile greatly reduced but not fully cleared; pile size isn't restated this chapter, unlike last chapter's three piles of exactly 999)
- INVENTORY Black Powder: Almost a ton of it, old-school, coarse black powder, not the smokeless kind used in modern firearms (Bagged from the workshop's own barrels using scavenged leather sacks, until each barrel was light enough for him to lift)
- INVENTORY Workshop Haul: Finishes clearing out the goblin workshop: tons of tools from shovels to wrenches to hammers, most too small to be weapons but saved for a closer look later; more engineering supplies, coils and coils of wick, several more types of explosives, about fifty gallons of assorted alchemical liquids, a pile of the black discs goblins use for chopper tires, and every table he could lift. Left behind: the biggest tables, the workshop's steam engine, and a greatly reduced coal pile
- INVENTORY Magical Detonator: Break the tip off to arm an explosive remotely; each stick yields up to 10 charges, with a five-second fuse and a roughly ten-kilometer range per the description (Found next to the Hobgoblin Pus)
- INVENTORY Hobgoblin Pus: A small amount of a C4-like explosive, promised to cause a big explosion (Found in the workshop next to the magical detonators; reads as the probable real prize of the room)
- INVENTORY Magical Detonator: Break the tip off to arm an explosive remotely; each stick yields up to 10 charges, with a five-second fuse and a roughly ten-kilometer range per the description (Wasted one testing how it works; uses pieces off another to rig five charges across the four cart barrels, keeping that stick as the trigger he presses at a safe distance)
- INVENTORY Hobgoblin Pus: Used all of it packing the four cart barrels rigged for the boss-room bomb
Chapter 19
- INVENTORY Magical Detonator: Break the tip off to arm an explosive remotely (Only one left when the Determine Value list sorts his inventory this chapter, referred to here as the "Hobgoblin Detonator"; down from the two on hand after rigging and triggering the cart bomb, the exact reason for the drop isn't given)
- INVENTORY Engineer's Table: One of several looted workshop items further down his sorted-by-value list, after the Tome of Wisp Armor, the Chopper, and his last Magical Detonator (One of the tables looted from the goblin workshop back in chapter 17, now specifically identified by the Determine Value skill's sorted list)
- INVENTORY Potion of Iron Skin: Raises physical armor 100% for five minutes (Two drunk fighting the rot stickers: one for himself, one he made Donut drink)
- INVENTORY Dynamite: Sticks of it (More from this chapter's boxes; exact new count not given)
- INVENTORY Scroll of Confusing Fog: Fills a room with a mist only mobs can see (A couple more from this chapter's boxes, on top of the three from his Gold Crowd Control Box; exact new total not given)
- INVENTORY Smoke Bomb: A couple (From this chapter's boxes; first ones he's gotten, exact count not given)
- INVENTORY Lighter: Fire, the reliable kind (One more from this chapter's boxes)
- INVENTORY Weapon Oil: Weeping Wound: Coats an edged weapon to make the resulting wound bleed longer (From the Gold Asshole's Box)
- INVENTORY Skill Potion: Drunk immediately for a level in Determine Value (From the gold Looter Box)
- INVENTORY Gold Looter Box: Opened a Skill Potion (For storing more than a ton of weight in his inventory; achievement name not shown)
- INVENTORY Bronze Boss Box: Opened a second ring of constitution, +2 (Shared "another bronze Boss Box" with Donut; achievement name not shown, presumably for the goblin chieftain kill)
- INVENTORY Gold Asshole's Box: Opened five potions of Weapon Oil: Weeping Wound (War Criminal achievement reward)
- INVENTORY Bronze Asshole's Box: Opened the Desperado Pass tattoo, branded onto his neck (You Monster! achievement reward)
- EQUIPMENT Desperado Pass: On his neck, where he can't even see it, but it burned going on (Branded on by his Bronze Asshole's Box, from the You Monster! achievement)
- EQUIPMENT Ring of Constitution: +2 constitution, stacking with the Silver Ring's +1 (From his Boss Box, worn on his left ring finger)
Chapter 20
- INVENTORY Khaki Pants: Too small, and a woman's; added to inventory rather than worn (From Frank Q, supposedly the biggest pair he had)
- INVENTORY Dynamite: Used two sticks in the same rat-corpse trap: one lit at 13/50, one left unlit at 10/50, which ticked down to 9/50 just from being handled
- INVENTORY Smoke Bomb: Used one, lit and planted inside a dead rat's inventory as a booby trap for Frank Q and Maggie My
- INVENTORY Potion of Iron Skin: Raises physical armor 100% for five minutes (Two more drunk fleeing Frank Q and Maggie My: one for himself, one he makes Donut drink)
Chapter 21
- INVENTORY Scat Thug Spears: Needle-like spears, useless to him but maybe worth selling later (Looted off the Scat Thugs he killed in a bathroom ambush; count unclear)
Chapter 23
- INVENTORY Troglodyte Clubs: Crude clubs (Taken off two dead Troglodyte Pygmies since neither dropped loot; no interface name given)
- INVENTORY Can of Red Spray Paint: Used to deface or alter every one of Brandon's trail signs he can find, hiding the encampment from other crawlers (Given to him by the camp; likely the one he asked them to get from Agatha back in chapter 22, though the handoff itself isn't shown on the page; no interface name given)
- INVENTORY Marlboro Reds: One left, strictly rationed (Lit his second-to-last outside the troglodyte boss room; last logged count was nine after chapter 10, with unlogged smokes in between)
Chapter 24
- INVENTORY Scroll of Confusing Fog: Used his last three, one to blind the troglodyte support mobs, two more mid-fight against the Juicer's thrown weights; none left after this fight
- INVENTORY Healing Potion: Drinks two in a row testing whether the quickslot cooldown can be bypassed manually; it can, though forcing the second before the 15-second timer clears triggers a poison effect that clears instantly, no reason given
- INVENTORY Scroll of Heal Critter: Read on Donut hoping to save her; fails outright with a 'No Valid Target Available' error and evaporates, wasted, since she doesn't count as a critter (His only one, held unread since chapter 5)
Chapter 25
- EQUIPMENT Enchanted War Gauntlet of the Exalted Grull: Right-handed wrist bracer; +3 strength in fist mode only, +1 dexterity, +2 skill levels to Iron Punch, +1 skill level to Powerful Strike, 2% chance to stun on a hit. Transforms into a spiked orcish-steel gauntlet when his hand closes into a fist (From his Gold Brawler Box, reward for the Two Chicks at the Same Time achievement)
- EQUIPMENT Broken Leash: Taken off his right fist to make room for the new right-handed War Gauntlet of the Exalted Grull on the same wrist
- INVENTORY Boss Box: Opened: 100 Enchanted Shuriken of Bloodlust (For the Juicer kill; unlike Donut's confirmed Bronze Boss Box this chapter, the text doesn't state his own box's tier)
- INVENTORY Gold Brawler Box: Opened the Enchanted War Gauntlet of the Exalted Grull (Reward from the Two Chicks at the Same Time achievement)
- INVENTORY Gold Looter Box: Opened a Skill Potion, drunk immediately for a level in Determine Value (For storing more than 10 tons of loot in his storage; his second Looter Box, see chapter 19 for the first)
- INVENTORY Bronze Survivor's Box: Opened five Heal Scrolls (For having less than 10% health when the Juicer died)
- INVENTORY Broken Leash: I removed the chain and slipped the charcoal-colored bracer over my wrist (moved to inventory on unequipping)
- INVENTORY Enchanted Shuriken of Bloodlust: Fragile black throwing stars; each hit against a monster type compounds an 8% damage bonus against that type, per Mordecai (From his Boss Box for the Juicer kill)
- INVENTORY Heal Scroll: No countdown between reads, unlike healing potions (From his Bronze Survivor's Box; usable on himself or Donut with no cooldown between reads. Combined with the dozen Donut got from her own Silver Survivor's Box, he calls the running total 17)
- INVENTORY Cowboy Hat: Tossed into inventory unworn (A random drop from the standard bronze and silver Adventurer Box filler)
Chapter 26
- INVENTORY Agatha's Shopping Cart: Stashed in his own inventory rather than left on the ground (Grabbed off Agatha to make room inside the redoubt, over her furious objections; not yet returned on the page)
Chapter 27
- INVENTORY Borough Field Guild: Outlines quadrants and adds monster-type tooltips to a ring of terrain around the borough boss arena (Looted off the Tuskling Dominatrix's corpse; doesn't disappear when picked up)
- INVENTORY Agatha's Shopping Cart: Returned to Agatha the moment the fight ends
- INVENTORY Pig Harness: System-labeled leather harness, unexamined (Looted off the Tuskling Dominatrix's corpse)
- INVENTORY Ruby Necklace: Reads as pretty valuable on his inventory list (Looted off a tuskling he killed himself; unenchanted)
- INVENTORY Tuskling Jewelry: Not individually tracked (Other unenchanted pieces looted alongside the ruby necklace, itemized on the page only as "some jewelry")
- INVENTORY Tuxedo Jacket: Tent-sized, blood-soaked, smells like hot diarrhea (Picked up off the arena floor after the fight)
- INVENTORY Salvaged Redoubt Pieces: Sorted into a new, automatically labeled "Worthless Garbage" inventory tab (Every ninja star he can find plus the remaining pieces of the Speedbump; no new totals given, so the chapter 26 shuriken-count gap still isn't resolved)
- INVENTORY Marlboro Reds: Smokes his last cigarette waiting on the stairs, then drops it half-finished and grinds it out; pack now empty (Last logged count was one after chapter 23)
Chapter 30
- INVENTORY Bronze Asshole's Box: Opened five gold pieces and three Drink Tickets (Reward from Bully and a Thief, for taking Agatha's shopping cart back in chapter 26)
- INVENTORY Gold: No further description given (From the Bronze Asshole's Box; first time loose currency has turned up in his loot at all)
- INVENTORY Drink Ticket: Redeemable at the Desperado Club for a free "drink" (From the Bronze Asshole's Box)
- INVENTORY Silver Mechanic's Box: Opened: The Goo-Inator 3000 (Reward from Battlefield Construction; the achievement doesn't name the structure, but almost certainly credits the redoubt fortress from the Ball of Swine fight, the only structure he's built and deployed in battle so far)
- INVENTORY The Goo-Inator 3000: A shaping tool, business end away from the face (From the Silver Mechanic's Box; no workbench to use it on yet)
- INVENTORY Silver Boss Box: Opened: 100 gold coins and a Cheat Code Potion (The reward line for this one is never shown; it's the prize from one of four achievements about the borough boss kill that the text only summarizes in aggregate (Killing a borough boss, with a mixed group, in under 10 minutes, with more than 10 minions), none individually named on the page)
- INVENTORY Gold: No further description given (From the Silver Boss Box)
- INVENTORY Cheat Code Potion: Drunk immediately, within its 17-minute shelf life; bumps his Pugilism Skill to level 10 (From the Silver Boss Box)
- INVENTORY Platinum Shoe Box: Opened the Enchanted Pedicure Kit of the Sylph (Reward from This Little Piggy Went to Market, for killing more than five boss-fight opponents with his bare feet; kept from Donut)
- INVENTORY Brindle Grub Hemolymph: An alchemy crafting material (Looted off a Brindle Grub corpse Agatha killed hours earlier)
- INVENTORY Enchanted Pedicure Kit of the Sylph: 12 foot-care tools; buffs require nightly barefoot use he hasn't started (From the Platinum Shoe Box; shoved back into inventory unused)
Chapter 32
- INVENTORY Carl's Jug O' Boom: Homemade incendiary; a torch corked into a moonshine jug (One prototype built and thrown to test it, then ten more made afterward; more are likely made and used clearing further rooms in the same push, but no later total is given)
- INVENTORY Rev-Up Toilet-Grade Moonshine: 180-proof accelerant, sought after by bars on several of the deeper floors (25 jugs collected off clurichaun bodies; 11 converted into Carl's Jug O' Boom (one test prototype plus ten more), leaving 14 raw at that point in the chapter. More jugs are looted clearing later rooms in the same push, but no updated total is given before the chapter ends)
- INVENTORY Bag of Rocks: A couple (Slingshot ammo, looted off the clurichauns)
- INVENTORY Slingshot: Barely any damage even after an hour of practice, but headshots land consistently by the end (Looted off a clurichaun via Donut; used for practice throughout the chapter, unclear if still in hand or stowed by chapter's end)
- INVENTORY Enchanted Pedicure Kit of the Sylph: Buffs finally active after about fifteen minutes: bare feet glitter, foot bones read as unbreakable (Used nightly for the first time, with Imani's help)
Chapter 33
- INVENTORY Alchemy Workstation: A named workbench, unexamined beyond its tooltip name (One of two tables looted from the bottling room; the second is unnamed)
- INVENTORY Bicycle-Powered Blender: A foot-pedaled blender disguised as a child's stationary bike; the second bike stays behind, bolted to the ground (Comes with two boxes of glass jars (twelve and six) and their screw-on lids, one bladed blending lid, and a paper recipe, all bagged separately)
- INVENTORY Rev-Up Immunity Smoothie Recipe: A two-ingredient smoothie recipe promising immunity to the Taint debuff and the Vigorous Measles (Found loose in one of the blender's boxes)
- INVENTORY Rev-Up Smoothies! Invigorating! Banner: Cotton-like cloth advertising the discontinued smoothie line (Pulled off the ceiling in the bottling room)
- INVENTORY Laminak Rev-Up Consultant Elite Corpse: Alchemy Material; the promised valuable "essence" never actually drops (Donut wouldn't carry them, so Carl pulled both in himself; Caroline and Max's clothes and wings stayed behind on the ground and were taken too)
- INVENTORY Laminak Clothes and Wings: Leftover gear off Caroline and Max's bodies (Left on the ground once each corpse was pulled into inventory; no tooltip name given)
- INVENTORY Rev-Up Toilet-Grade Moonshine: 180-proof accelerant, sought after by bars on several of the deeper floors (Explicit total given at the end of this room-clearing push, up from the 14 raw jugs on hand partway through last chapter; more rooms were cleared in between without a running count)
- INVENTORY Carl's Jug O' Boom: Two used this chapter in the Pied Piper ambush (Two thrown together into the bottling-room ambush to catch the whole crowd at once; no updated total given afterward, continuing the same gap as last chapter's count)
- INVENTORY Empty Rev-Up Jugs: Raw material for more homemade incendiaries once paired with a torch (Emptied glass jugs collected clearing the bottling room, not yet converted into Jugs O' Boom)
Chapter 34
- INVENTORY Dynamite: One used this chapter, paired with a Jug O' Boom on the zombie bomber (The most stable stick he has, shoved into the same raised zombie's overalls; still no updated running total given)
- INVENTORY Carl's Jug O' Boom: One used this chapter as an improvised zombie bomb (One more strapped to a raised zombie along with a stick of dynamite and sent into the boss chamber doorway; still no updated running total given, continuing the same gap as the last two chapters)
- INVENTORY Bicycle-Powered Blender: Destroyed mid-use when a tentacle bursts through the wall behind it and sends the bike flying; shatters on impact
- INVENTORY Rev-Up Toilet-Grade Moonshine: 180-proof accelerant, sought after by bars on several of the deeper floors (One jug pulled to build the immunity smoothie, then tossed at the entrance and shattered)
- INVENTORY Laminak Rev-Up Consultant Elite Corpse: Alchemy Material; the promised valuable "essence" never actually drops (One of the two corpses (Caroline and Max's) gets blended whole into the immunity smoothie this chapter, leaving one)
- INVENTORY Rev-Up Immunity Smoothie: Crafted from a jug of moonshine and a laminak corpse in the bicycle blender, then handed off whole to Donut after one sip (Ten doses per batch; unclear how many are used up between his own sip and Donut's)
Chapter 35
- EQUIPMENT Boxers: His old, mundane boxers fall apart in his hands the moment he takes them off to put on the Enchanted BigBoi Boxers
- EQUIPMENT Enchanted BigBoi Boxers: White, covered in little red hearts; +2 Constitution and a level 15 Protective Shell spell (From his Boss Box for the Krakaren Clone kill)
- INVENTORY Neighborhood Map: Reveals at least 50 red dots, all brindle grubs converging on the boss chamber (Looted off the Krakaren Clone's corpse, populating the surrounding Rev-Up neighborhood)
- INVENTORY Gold: Just over 1,000, per Carl's own count ("A couple hundred" more added this chapter, pushing what Carl calls their combined hoard to "just over 1,000"; exact figure not given beyond that, and whether gold pieces and gold coins are really the same fungible currency is still not stated outright)
- INVENTORY Bronze Crowd Control Box: Opened two Scrolls of Confusing Fog
- INVENTORY Scroll of Confusing Fog: Fills a room with a mist only mobs can see (From the Bronze Crowd Control Box; he says he plans to hand both to Donut this time rather than use them himself, per Mordecai's chapter 25 advice, but the handoff hasn't happened as the chapter ends)
- INVENTORY Goblin Boxes: Opened more dynamite, smoke bombs, and lighters ("A couple"; exact count and tier not given)
- INVENTORY Dynamite: Sticks of it (More from this chapter's goblin boxes; exact new total not given)
- INVENTORY Smoke Bomb: A couple (More from this chapter's goblin boxes; exact new total not given)
- INVENTORY Lighter: Fire, the reliable kind (More from this chapter's goblin boxes; exact new total not given)
- INVENTORY Torch: Portable light (More from this chapter's boxes; exact new total not given)
- INVENTORY Crawler Biscuit: Rations (More from this chapter's boxes; exact new total not given, but enough now, in his own words, to feed an army for a month straight)
- INVENTORY More Potions: Not itemized ("More potions" from this chapter's boxes; type and count not specified)
- INVENTORY Boss Box: Opened the Enchanted BigBoi Boxers (Tier not given, the same gap noted at chapter 25's Juicer kill boss box)
Chapter 37
- INVENTORY Carl's Jug O' Boom: Used sparingly this chapter once he realizes the grubs themselves are harmless (Several thrown into grub-choked hallways behind them; no updated running total given, continuing the same gap as prior chapters)
Chapter 38
- INVENTORY Carl's Jug O' Boom: Buys a few extra seconds slamming the safe room door shut (One more lit and thrown at the Rage Elemental's back before retreating; still no updated running total given, continuing the same gap as prior chapters)
Chapter 39
- INVENTORY Platinum Lucky Bastard Box: Opened a Fireball or Custard scratch ticket (Reward from Like a Moth to the Flame, for attacking and damaging the Rage Elemental despite it being more than 75 levels above him)
- INVENTORY Fireball or Custard: Five-spot scratch ticket, 50/50 per spot between a level-15 Fireball and a healing glob of Strawberry Custard against the nearest red-tagged mob, usable only in the midst of battle. Thirty-minute cooldown between scratches (From his Platinum Lucky Bastard Box; unscratched as of this chapter)
- INVENTORY Free Weights: Round; heavy enough to clang loudly on the tiles (Pulled from his inventory along with a pile of other unnamed items, clearing floor space in the restaurant ahead of an unrevealed plan; no origin given, first mention)
Chapter 40
- INVENTORY Yog's Special Chain: Tangles the Rage Elemental's legs for a moment during the chase; still wrapped around it when it dissolves in the stairwell, gone for good (The 300-foot length of Imani's magic chain that survived the parade float's destruction, dropped from the MOAB's trailer like a bola)
- INVENTORY Oh Shit Babies: Sets one down near the stairwell hole's edge as a last trap; ends up down in the hole itself and detonates there, though Carl credits the dungeon's own rule against descending mobs, not the blast, for actually killing the Rage Elemental (Carl's own name for the MOAB's most dangerous payload, kept in his own inventory since Donut isn't allowed to touch them: two boom jars, a full-sized gunpowder satchel, and a ring of dynamite each)
- INVENTORY Free Weights: Used up building the bomb sleds (The unexplained pile from last chapter, finally explained: tightened and greased into wheels for the MOAB's wheeled bombs)
- INVENTORY MOAB: Destroyed along with the chopper, driven into the stairwell hole as a decoy (Built over about five hours with Brandon and Chris; mounted on a new bike trailer in place of the sidecar)
Chapter 41
- INVENTORY Proximity Trigger: A dime-sized trigger box on a long wire; attaches to a non-static trap built at a Sapper's Table to set activation conditions like countdowns or mob-type triggers (From his Gold Sapper's Box; jumps near the top of his inventory's value ranking, just behind the Fireball or Custard ticket)
- INVENTORY Sapper's Table: A workbench like his Engineer's and Alchemy tables; explosive items or traps built here can't lose stability or be prematurely set off (From his Gold Sapper's Box)
- INVENTORY Gold Sapper's Box: Opened a Sapper's Table and ten Proximity Triggers (Reward from You call that a trap?, for injuring a mob with something he left lying around; he isn't sure if it was the dropped chain or the oil slick, both from last chapter)
- INVENTORY Gorgon Marital Aid: A hardening and de-hardening tool shaped like a spatula, usable only at a workbench; fuses joints or adjusts the plasticity of rigid materials without affecting their strength (From his Silver Mechanic's Box; stored next to his Goo-Inator 3000)
- INVENTORY Silver Mechanic's Box: Opened a Gorgon Marital Aid (Reward from Grease Monkey!, for building and deploying a wheeled device; not named outright, but almost certainly the MOAB, the only wheeled device he's built and deployed so far)
Chapter 43
- INVENTORY Bates Tactical Boots: Never worn; shoes would cost him buffs and skills that only work barefoot (Parting gift from the Maestro on Death Watch, boxed with socks)
Chapter 45
- INVENTORY Carl's Jug O' Boom: Detonates in the doorway just as the kobold mob emerges (One more thrown into the opening barn doors, evaporating most of the roughly 40 kobolds cheering Ralph on, including his own handler; still no updated running total given, continuing the same gap as prior chapters)
- INVENTORY Pet Biscuit: Wins over every caged dingo in the outer kobold boss chamber (Fed one per caged Danger Dingo to break the kobold slave masters' control spell, roughly fourteen used; no updated running total given, continuing the same untracked-total gap as the Jug O' Boom entries)
- EQUIPMENT Enchanted War Gauntlet of the Exalted Grull: Right-handed wrist bracer; +3 strength in fist mode only, +1 dexterity, +2 skill levels to Iron Punch, +1 skill level to Powerful Strike, 2% chance to stun on a hit. Transforms into a spiked orcish-steel gauntlet when his hand closes into a fist (Same gear as chapter 25; its 2% Stun chance finally procs for the first time ever, dropping Ralph with a 15-second Stun timer)
Chapter 46
- INVENTORY Gerbil Cage: Tossed into inventory (Ralph's fighting carrier, found lying undamaged on the floor amid the slagged kobold remains; never given a system name, unlike the Master Pen Key)
- INVENTORY Scroll of Heal Critter: One scroll (Looted off one of the slagged kobold corpses in the fighting pits' outer room, restocking a supply the text said was empty as of last chapter)
- INVENTORY Neighborhood Map: Owner of a second copy (A second copy, dropped by Ralph's corpse; shows the kobold quadrant's hallways filling with newly-spawned brindle grubs and tracks the freed dingo pack hunting them down)
- INVENTORY Master Pen Key: Used once already, on the mongoliensis's cage; by its own printed properties that likely broke it, since Carl isn't a kobold, though the chapter never shows the moment (Looted off the corpse of the kobold who pressed the button releasing the caged Danger Dingoes)
Chapter 47
- INVENTORY Gold: 1,000 more added to the hoard (From this chapter's Boss Box; the running combined total was last given only as 'just over 1,000' at chapter 35, so the new sum still isn't stated outright)
- INVENTORY Potion of Determine Value: Drunk immediately for a level in Determine Value (From this chapter's Boss Box)
- INVENTORY Boss Box: Opened a Potion of Determine Value and 1,000 gold coins (From Ralph's kill at chapter 45; box tier not given, and the delay between the kill and this chapter's opening isn't explained)
Book 2
Chapter 4
- INVENTORY Clown Meat: No further description given (Looted off Terror the Clown's corpse)
- INVENTORY Big Top Ticket: No further description given (Looted off Terror the Clown's corpse)
- INVENTORY Oversized Butcher Knife: A matched pair, one from each hand (Both looted off Terror the Clown's corpse)
- INVENTORY Red Wig: Part of its costume (Looted off Terror the Clown's corpse)
- INVENTORY Little Hat: Part of its costume, complete with a flower (Looted off Terror the Clown's corpse)
- INVENTORY Gold: 35 more added to the hoard (Looted off Terror the Clown's corpse. Carl puts their combined hoard, between himself and Donut, at "almost ten grand" this chapter; still no exact figure given, and his own share was last given precisely as 1,000 at chapter 47 of book 1)
Chapter 5
- INVENTORY Silver Earth Box: Opened for a small potted cactus, a shrink-wrapped 18-book Sackett Family Saga paperback set, and an Earth Hobby Potion (This chapter's box, received and opened the same chapter; matches Donut's own Silver Earth Box)
- INVENTORY Cactus Plant: A small potted cactus, about three inches tall, covered in yellow spikes; no plan for it yet (From the Silver Earth Box)
- INVENTORY The Sackett Family Saga: A shrink-wrapped set of Louis L'Amour paperbacks; unopened, tucked into his inventory (From the Silver Earth Box)
- INVENTORY Earth Hobby Potion: Drunk immediately; became a Level 3 skill in something called Cesta Punta (From the Silver Earth Box)
Chapter 6
- INVENTORY Healing Potion: Drinks two over the course of the chapter: one mid-collapse as a building falls around him, another after talking with Tsarina Signet (Running total unclear; last counted at 6 back at chapter 6 of book one)
- INVENTORY Clown Meat: No further description given (A second hunk, looted off the same clown)
- INVENTORY Big Top Ticket: No further description given (A second one, looted off a clown killed on the street while fleeing toward the safe room)
- EQUIPMENT Strength Rings: Worn immediately for a total of four rings between this pair, the Silver Ring, and the Ring of Constitution (Looted off Nica Bautista's corpse; no interface name given, only '+2 to strength' shown for each)
Chapter 7
- INVENTORY Mold Lion Heart: Punches through the first Mold Lion's chest to kill it and comes away holding its still mold-covered heart, which he stuffs into his inventory without really thinking about it (No interface name given; pulled out bare-handed and stashed on reflex)
- INVENTORY Smoke Bomb: Throws one during the fight outside the circus; it catches the wind and does nothing, unlike Donut's wind-proof Confusing Fog scroll (Exact remaining count still never given)
Chapter 8
- INVENTORY Platinum Lucky Bastard Box: Unopened (Reward from Lazarus!)
- INVENTORY Herbs from Mordecai: Almost all loose herbs, for potions; not itemized on the page (Handed under the table without Carl looking, stolen from Gordo's own kitchen)
- INVENTORY Salvaged Redoubt Pieces: Built into a crude, neck-high pyramid shelter around Donut's captive body, meant to keep wandering mobs off her while Carl's away (The last of it, per the text)
Chapter 9
- INVENTORY Fireball or Custard: Scratched for the first time, mid-fight against Heather's worm-covered skeleton; the first spot comes up Custard, healing her instead of killing her outright (First use since being received back at chapter 39 of book one; four of its five spots remain, and it's on its thirty-minute cooldown as of the chapter's end)
- INVENTORY Free Weights: Scattered on the ground as an obstacle while retreating from Heather; she trips over one of the dumbbells mid-charge (Loose nuts and bolts scattered alongside them aren't a previously catalogued item; exact count of either never given)
- INVENTORY Torch: Lit and thrown onto the moonshine-soaked Heather to set her on fire (Exact remaining count still never given)
- INVENTORY Rev-Up Toilet-Grade Moonshine: Throws a whole jug at Heather's head as an improvised weapon rather than drinking it, splashing her with the flammable liquid (Running total still never fully tracked since chapter 32 of book one)
- INVENTORY Smoke Bomb: Tosses a pair at his feet fighting Heather, then pulls two more as he starts to run; the resulting smoke cone works this time, just wide enough to hide him (Exact remaining count still never given)
Chapter 11
- INVENTORY Double Healing Potion: Drunk with under a minute left on his stolen autonomy, hoping it would cure the infestation the way Mordecai promised; he starts vomiting a stream of dead and dying worms immediately after (Mixed by Mordecai off-page the night before, per Carl's own account; never shown being crafted or handed over. First and only mention)
- INVENTORY Mana Potion: Drunk to refill his mana back to 5 points after an earlier Heal cast, so he could afford to cast Wisp Armor (Called a 'mana regen potion' in the text this time; exact remaining count never given)
Chapter 12
- INVENTORY Thistle Rot: A couple of branches added five seconds after the cinnamon stick, corked, and shaken into the potion that cures Mongo (One of the herbs Mordecai handed him back at chapter 8, now itemized and used)
- INVENTORY Cinnamon Stick: Put whole into a potion base, per Mordecai's real-time instructions, as the first step of the recipe that cures Mongo (One of the herbs Mordecai handed him back at chapter 8, now itemized and used)
- INVENTORY Heal Scroll: No countdown between reads, unlike healing potions (Down two from the 5 last confirmed at chapter 25 of book one: one read successfully on Donut, clearing the Street Urchins' spikes out of her; a second tried on Mongo does nothing, whether from some restriction on healing pets or something else isn't said)
Chapter 13
- INVENTORY Dynamite: Multiple sticks (More from this chapter's boxes; exact new count not given)
- INVENTORY Hobgoblin Dynamite: A whole box of it; white sticks instead of goblin dynamite's red, with a larger yield and much more stability (From the Bronze Boss Box for the Heather kill; his first time seeing this type)
- INVENTORY Bronze Boss Box: Opened a box of hobgoblin dynamite and three globs of Hobgoblin Pus (Reward from killing Heather solo back at chapter 9, opened only now)
- INVENTORY 100,000 Gold Coin Casino Chip: A comp chip that can't be sold, transferred, or redeemed directly for gold; playable only at the Desperado Club Casino's High Roller's Roulette Table or Wheel of Fortune game (From the Platinum Lucky Bastard Box; Mordecai says he's never even seen one before)
- INVENTORY Platinum Lucky Bastard Box: Opened a single 100,000 Gold Coin Casino Chip in place of the lottery ticket he expected (The Lazarus! reward from chapter 8 of this book, opened only now)
- INVENTORY Gold Fan Box: Unopened (Reward from One Quadrillion!; can't be opened for thirty hours while his followers vote on the contents)
- EQUIPMENT Enchanted BigBoi Boxers: Adds +5 Dexterity, +5 Intelligence, and 3 more Constitution (5 total), plus a new Freeballing benefit: +100% damage on all attacks originating below the waist and 20% faster training for skills that do too, but only a single layer of clothing may cover the crotch while worn, which rules out the pants he was planning to buy tomorrow (Upgraded once via the Scroll of Upgrade; original +2 Constitution and level 15 Protective Shell unchanged)
- INVENTORY Scroll of Upgrade: Used on his Enchanted BigBoi Boxers, chosen at random from his equipped gear (From the same Platinum Quest Box; read immediately on its 20-minute shelf-life timer)
- INVENTORY Gold: 5,000 more added to the hoard (From his Platinum Quest Box)
- INVENTORY Platinum Quest Box: Opened: 5,000 gold coins and a Scroll of Upgrade (Reward from Johnny Quest!, upgraded to Platinum by Hadji!)
- INVENTORY Trap Supplies: A steady trickle of unidentified odds and ends simply labeled this, arriving with recent boxes (Not itemized individually on the page; Mordecai warns him not to touch any of it until his sapper's table is set up)
- INVENTORY Smoke Bomb: Multiple, alongside the dynamite (More from this chapter's boxes; exact new count not given)
- INVENTORY Hobgoblin Pus: Three globs (From the same Bronze Boss Box; called "the remote-controlled explosive detonators" this time, though chapters 17 and 19 of book one treat the actual detonator as a separate device paired with the pus rather than the pus itself)
Chapter 14
- INVENTORY Gold: About 50,000 gold between them (The party's pooled total mid-morning, after selling off loot at five different general stores but before the alchemical supplies and pet carrier purchases; per Mordecai, a pretty good haul)
- INVENTORY Alchemical Supplies: 10,000 gold worth, not itemized individually on the page (Bought on Mordecai's orders at one of the town's potion stores)
- INVENTORY Assorted Loot: Non-magical junk, extra weapons, and a pile of spears looted back on floor 1 from what Carl calls the "raccoon-headed scat thugs" (Sold off across five different general stores)
- INVENTORY Ink Pouch: A handful, exact count not given (Looted from a few of the Brain Boilers killed while grinding)
Chapter 15
- INVENTORY Rev-Up Toilet-Grade Moonshine: 22 bottles left of his sale stash (First running count given since book 1 chapter 32; had 23 plus the two already offered to Quint, then threw in a third to close the deal for the pharmacist's starter kit, Donut's Hair of the Dog, and three Blitz Sticks)
- INVENTORY Carl's Jug O' Boom: Ten left (First exact total given on the page; unaffected by this chapter's trade)
- INVENTORY Blitz Stick: Three, untouched; Carl has no intention of using them but keeps them anyway (A free, unprompted gift from Quint after the moonshine trade)
- INVENTORY Gold Fan Box: Now openable (The chapter-13 cooldown lifts; still unopened as the chapter ends)
Chapter 16
- INVENTORY Herbs and Vials: A pile of herbs and vials (Handed over by Mordecai after his own visit to the market's alchemist, paid for with Carl's 500 gold; not otherwise named or examined)
- INVENTORY Dynamite: Two more cases (Two cases (50 sticks) of goblin dynamite bought alongside the Hob-lobbers; no running total kept, the same ongoing gap as recent chapters)
- INVENTORY Hob-lobber: A case of 25, fused type (Bought as the last case Pustule had in stock, bundled with two cases of goblin dynamite for 1,000 gold total after Donut's haggling)
Chapter 17
- EQUIPMENT Xistera: Strapped to his right wrist and forearm; retracts into a bracer under his gauntlet with a pull-ring when not extended (His gold fan box prize; replaces the slingshot as his primary ranged option)
- INVENTORY Gate Pass: Signed by Magistrate Featherfall; keeps the town guard off the holder over minor crimes (Looted off GumGum's corpse)
- INVENTORY Mysterious Letter: A blood-soaked letter in an unreadable script (Looted off GumGum's corpse; Mordecai recognizes the script as necroscript but can't read it himself)
- INVENTORY 201st Security Group Uniform: A black uniform shirt with two patches identifying his gang (Pulled off Vicente's headless corpse to show Mordecai)
- INVENTORY Hair of the Dog: A batch of his own, beyond the first successful potion; count not stated (Brewed himself this chapter, walked through the recipe drunk by Mordecai; exact total made isn't given, three go straight to Fitz for free room and board)
Chapter 18
- INVENTORY Dynamite: Throws two sticks during the same ambush; one bounces off a berserker without detonating before both go off a moment later (Running total still not tracked, the same ongoing gap as recent chapters)
- INVENTORY Hob-lobber: Two dozen fused hobgoblin bombs on hand for the outing (Down from the case of 25 bought last chapter; throws two during the Shambling Berserker ambush, killing the anti-magic elf on the second throw (the first kills something else nearby), and pulls a third out afterward just to handle it, without throwing it on the page)
- INVENTORY Second Victim's Corpse: Carried as evidence, briefly produced on Miss Quill's desk then returned to inventory once she panics (The unnamed prostitute found dead on the inn roof at the end of last chapter, with "No, you won't" written on her back in blood; auto-labeled Quest Clues by the system once stored)
Chapter 20
- INVENTORY Hobgoblin Dynamite: Throws one stick at a Shambling Berserker from a rooftop; the blast obliterates it, kills the one behind it, and collapses a distant building's front wall, convincing him the sticks are too powerful to use at ground level (First real combat use; his own interface reads it as 80% stable in his hands, versus Donut's own reading of a 75% chance hers would detonate on her)
- INVENTORY Carl's Jug O' Boom: Lit and tossed straight up outside the Apito Education Center, timed to land the instant Donut's Puddle Jumper teleports the group clear, engulfing the remaining city elves (One used to end the 201st fight, the 'Mic Drop' play; no updated running total given)
- INVENTORY Healing Potion: Poured into Ricky Joe's mouth to stop his arm wound from bleeding; stops the blood loss and returns his health to green, but doesn't regrow the missing arm
Chapter 21
- INVENTORY Mysterious Letter: Used as bait, set on the roof, then fed to a decoy clockwork Mongo sent leaping for the magistrate's roof (Identified by Mordecai as a used Suppurating Eye scroll, a lich surveillance spell; the blood on it is the caster's own)
- INVENTORY Hobgoblin Pus: One glob left (Down from 3 at chapter 13; one glob planted with the hidden dynamite as its own remote detonator, a second pulled from inventory and pressed on the roof to trigger it, continuing book 2's own treatment of the pus itself as the detonator (flagged already at chapter 13))
- INVENTORY Hobgoblin Dynamite: Detonator jammed as the chapter ends; the blast itself isn't shown (Three sticks, planted inside the hollow shelves under Miss Quill's beanie baby collection during an earlier, unshown visit; rigged with a glob of Hobgoblin Pus as the remote trigger)
- INVENTORY Hobgoblin Smoke Curtain: Two used covering the approach to the magistrate's roof (Down from 10 bought this chapter; one thrown onto the opposite roof, one lit and wedged at their feet, filling the alley and rooftop with fog thick enough to blind a pack of krasue)
- INVENTORY Hobgoblin Smoke Curtain: A full ten pack (Bought from Pustule; a ten pack of round, fused hobgoblin smoke bombs)
- INVENTORY Hob-lobber: Three more boxes, exact count not given (Bought from Pustule at the Silk Road; the impact-detonated kind for the first time, on top of the fused ones already on hand from chapter 16)
Chapter 22
- INVENTORY Fireball or Custard: Scratched mid-retreat and thrown at the bedroom doorway; casts a level-15 Fireball that levels the room, finishes off the surviving krasue, and cremates Featherfall's corpse along with whatever loot it had (Second use since being received at chapter 39 of book one; the first use, back at chapter 9, cast Custard. This time it casts Fireball; three of the ticket's five spots remain, and it's back on its thirty-minute cooldown as the chapter ends)
- INVENTORY Hobgoblin Smoke Curtain: One used covering the fight and retreat from the krasue nest (Down from 8 at chapter 21; one rolled into the krasue nest to add to the chaos and cover the retreat)
- INVENTORY Torch: Lit and thrown into the krasue nest to blind and repel the waking krasue while Donut's Torch spell is out of reach in the muted zone (Exact remaining count still never given)
Chapter 23
- INVENTORY Kimaris: An unbroken, likely enchanted glass case holding one of Miss Quill's stuffed-animal figures (Spotted sparkling in the debris of the collapsed municipal building; grabbed on the way out)
- INVENTORY Hobgoblin Dynamite: All ten sticks placed around the swordsmen depot's exterior joists, armed with sticky detonator charges wired to a single button press; not yet detonated as the chapter ends (Text calls them 'goblin dynamite' this time rather than the 'hobgoblin' name used at chapters 13, 20, and 21, though the ten-simultaneous-detonation description matches the demolition-grade sticks, not the mundane kind from the Silver Goblin Box)
- INVENTORY Magical Detonator: Handed off to Katia Grim to hold as a dead man's switch, kept outside any potential mind control while Carl and Donut go in
- INVENTORY Handmade Ladder: A rickety ladder built to reach the warehouse's trap door and roof access, used and then pulled back into inventory (Cobbled together from lengths of wood and metal weight bars already in his inventory; takes almost an hour to build and one rung breaks almost immediately)
Chapter 24
- INVENTORY Kimaris: The plush figure alone now, sitting loose in inventory rather than inside its case (Pulled loose from its case, which comes back out for a different job)
- INVENTORY Sheol Glass Reaper Case: Emptied out, then used to physically trap Remex's vibrating, cracking soul crystal as the evacuation countdown runs out; an attempt to pull the sealed case back into inventory fails, so it's left behind, still closed around the crystal, as the chapter ends (The unnamed case grabbed at chapter 23, identified by its own tooltip this chapter once Carl actually reads it)
Chapter 25
- INVENTORY Carl's Doomsday Scenario: Pulled into inventory with about two seconds to spare; can't be safely removed again without setting it off (The Sheol Glass Reaper Case and the soul crystal inside it, fused by the blast into a single new item)
- EQUIPMENT Enchanted BigBoi Boxers: Stripped off along with the rest of his magical gear at Mordecai's insistence once the first precursor burst hits, leaving him bare underneath his jacket
- INVENTORY Enchanted BigBoi Boxers: I pulled my gear off, including my underwear; I could just transfer it directly to my inventory (moved to inventory on unequipping)
- INVENTORY Nightgaunt Cloak: I pulled my gear off; I could just transfer it directly to my inventory (moved to inventory on unequipping)
- EQUIPMENT Nightgaunt Cloak: Also stripped off with the rest of his magical gear; its absence is why he's no longer immune to poison when the fourth precursor burst hits him with it
- INVENTORY Village Guard Armor and Broadsword: A few random pieces of village guard armor and a colossal broadsword, grabbed on the way through the collapsed depot floor (Scavenged off the depot floor after Remex's burst deactivates the guards and their gear falls apart; no interface names given)
Book 3
Chapter 1
- INVENTORY "How may I hurt you?" Button: A pinback button, taken along with bones and gold coins (Looted off one of the two Jikininki killed in car 15)
- INVENTORY Train Conductor's Souvenir Hat: A non-magical, toddler-sized blue and white hat; Carl calls it junk and doesn't wear it (Reward from I’m on a train!)
Chapter 2
- INVENTORY Silver Quest Box: Opened: 1,000 gold and three Scroll of Confusing Fog scrolls (One of two held, sourced earlier from the prostitute quest and the CockBlock! achievement; which is which isn't specified)
- INVENTORY Coupon for a table upgrade: Held onto, unaddressed this chapter (From the Cuck Aquaman box)
- INVENTORY Coupon for a free tier one crafting table: Held onto while Mordecai studies the floor's new crafting table options before deciding which to buy (From the Cuck Aquaman box)
- INVENTORY Coupon for a free tier one environmental upgrade: Held onto; Mordecai has him earmark one for the Store Access upgrade, which the Upgrade Clearing House lists as not yet populated (From the Cuck Aquaman box)
- INVENTORY Coupon for a free Personal Space, upgraded to level three: Redeemed immediately, pooled with Donut's and Katia Grim's matching coupons into the party's shared level-five personal space (From the Cuck Aquaman box)
- INVENTORY Platinum It’s Not My Fault You Fish-Headed Assholes Don’t Properly Program Your Quests Box: Opened seven coupons, one for a free Personal Space upgraded to level three, two for a free tier-one environmental upgrade, two for a free tier-one crafting table, and two for a table upgrade (Reward from Cuck Aquaman!; Donut and Katia Grim receive the identical box)
- EQUIPMENT Enchanted Necklace of the Haute Bourgeoisie: +5 Dexterity and the Talon Strike skill at level 5; pays a 432-gold tax every ten days as long as he still holds that settlement's jewel. Worn under his shirt, heavier against his skin than he expects (From the Platinum Tyrant's Box; carries one attached gem, a Poor Sapphire for the Medium Skyfowl Settlement he took on floor 3)
- INVENTORY Platinum Tyrant's Box: Opened: 10,000 gold and the Enchanted Necklace of the Haute Bourgeoisie
- INVENTORY Dynamite: More sticks added to his supply before he gets to the good loot (Picked up from some of the random boxes; exact count not given)
- INVENTORY Adventurer's Boxes: Opened potions, bandages, random clothing and unenchanted weapons to sell, and a couple hundred gold coins (Several bronze and silver Adventurer's Boxes, opened together; nothing in them individually itemized)
- INVENTORY Heal Scroll: One-time-use healing scroll, usable on another crawler (From a Silver Quest Box)
- INVENTORY Scroll of Confusing Fog: Fills a room with a mist only mobs can see (From a Silver Quest Box; he'd been out of these for a while)
- INVENTORY Silver Quest Box: Opened: 1,000 gold and three Heal Scrolls (The other of the two)
- INVENTORY Tome of Bang Bro: Teaches the Bang Bro spell; read after Mordecai confirms it'll work on his gauntlet (From the Bronze Boss Box; read this same chapter)
- INVENTORY Bronze Boss Box: Opened a Tome of Bang Bro (The box from killing Miss Quill)
- INVENTORY Poison Antidote: A stack of antidote potions, redundant while his Nightgaunt Cloak's poison immunity holds (From the Bronze Assassin's Box; count not given)
- INVENTORY Quiet Slippers: Kept in inventory; can't be worn, no reason given (From the Bronze Assassin's Box)
- INVENTORY Bronze Assassin's Box: Opened a pair of Quiet Slippers he can't wear, plus a stack of Antidote Potions he doesn't need while his Nightgaunt Cloak's poison immunity holds
- INVENTORY Platinum Fan Box: Not yet openable; voting on its prize is enabled, but the box itself won't unlock for 30 hours (Reward from They like me! They really like me!)
Chapter 4
- INVENTORY The Sackett Family Saga: Thirteen left after the trade (Down from 18; traded five individual volumes, from Sackett's Land to Lando, to Limp Richard for five of his own books. The text doesn't name the set directly here, but it's presumably drawn from this same 18-book set, his only known Louis L'Amour books)
- INVENTORY Unenchanted Pliers: A plain pair, added to his crafting pile (From the Bronze Crafter's Box)
- INVENTORY Swordsman Guard's Breastplate: One pulled out and put mid-reshape at the engineering table, flattened and bent with the Goo-Inator's Freeform setting; still unfinished when he heads out for the day (Looted from Village Guard Swordsmen at some earlier, unspecified point; too low-value and too big for Katia Grim to wear as-is)
- INVENTORY Andre Norton Books: Titles not given on the page (Two further unnamed Andre Norton titles from the same trade with Limp Richard)
- INVENTORY Tape Measure: A standard tape measure (From the Bronze Crafter's Box)
- INVENTORY Bucket of Pink Glitter: A full bucket; some of it escapes onto the crafting studio floor before he can even bag it (From the Bronze Crafter's Box)
- INVENTORY The Lathe of Heaven: A Ursula K. Le Guin paperback (Traded from Limp Richard for five Sackett Family Saga volumes)
- INVENTORY The Forever War: A Joe Haldeman paperback (Traded from Limp Richard for five Sackett Family Saga volumes)
- INVENTORY Padded Mallet: No stated use yet (Bought at Limp Richard's Sundries for 150 gold, talked down from 250 by Donut)
- INVENTORY Bronze Crafter's Box: Opened a pair of unenchanted pliers, a standard tape measure, and a bucket of pink glitter (Reward from the Martha Stewart! achievement, for crafting at a workbench for the first time; opened the same chapter)
- INVENTORY Sapper's Table: Set up against a wall in the Enhanced Crafting Studio, opposite the engineering table
- INVENTORY Alchemy Workstation: Set up against a wall in the Enhanced Crafting Studio, then loaded with everything tagged as an alchemical supply in his inventory, from rat meat to the chest of supplies bought off the drug dealer
- INVENTORY Engineer's Table: Set up in the personal space's Enhanced Crafting Studio for the first time, pushed against one wall
- INVENTORY Breed to Come: An Andre Norton paperback, one of three Andre Norton titles picked up in the trade (Traded from Limp Richard for five Sackett Family Saga volumes)
Chapter 5
- INVENTORY Invisibility Potion: Its own description offers nothing beyond "Guess what this does" (Found in the same pocket as two mana potions, inside the prize suitcase)
- INVENTORY Mana Potion: Restores magic points (Found in a pocket of the prize suitcase, alongside an Invisibility Potion)
- INVENTORY Suitcase (Prize Case #1): A black roller bag holding women's clothing, high-heeled shoes, and travel brochures for Delaware, plus two mana potions and an Invisibility Potion tucked in a side pocket (Yellow Line Reward Room prize, claimed under the number one)
- INVENTORY Gangway Chock: Wedges into a train gangway, blocking passage to anything but the smallest monster (Crafted at the engineering workbench from a swordsman guard's breastplate, thinned to about a fifth of an inch; one deployed at the gangway into car 3 during the pollyslog encounter)
- INVENTORY Exterior Door Blocks: Tall wedges jammed against exterior train doors; came out slimmer than intended and rattled loose under pressure (Crafted alongside the Gangway Chock from altered weight benches, braced with crossbar supports like the ones used for the party's earlier portable redoubt)
- INVENTORY Pollyslog Arm: Still sizzling faintly with acid when collected (Severed by the train's own closing doors as two pollyslogs tried to force their way aboard at station 84)
- INVENTORY Swordsman Guard's Breastplate: Two left, unused (Down from 3; the one already mid-reshape as of last chapter gets thinned the rest of the way down and turned into the Gangway Chock)
Chapter 6
- INVENTORY Dwarven Battery: Both read as damaged on the menu; no further description given (Pulled from the same wreckage)
- INVENTORY Scrap Metal: Meant for the crafting bench and better train defenses; triggers an unnamed weight-based achievement (Stripped from the two scrapped automatons once the wreckage cools; close to fifteen tons, less than half their total mass)
- INVENTORY Magical Detonator: Used to trigger the dynamite charges on the two automatons
- INVENTORY Hobgoblin Dynamite: Three sticks used, along with a detonator, to demolish the two Dwarven Industrial Light-Duty Automatons off Banshee Station (Exact count before use not given)
- INVENTORY Used Vial: Smashed open trying to identify the contents; puffs away like a normal potion, taking whatever it held with it (Dropped by the first Red Cornet fought)
- INVENTORY Wire Cage Materials Cart: Rolled whole into his inventory (Found untouched in the room off Banshee Station he mistakes for a boss room)
Chapter 7
- INVENTORY Gold Looter Box: Opened a Potion of Determine Value (One of several unnamed achievement boxes received over the course of the day; only this one prize is detailed on the page)
- INVENTORY The Dungeon Anarchist's Cookbook: A unique book whose joke cover description hides a direct message to whoever holds it, surfaced by his Escape Plan skill (Chosen off The Prize Carousel, Carl's own Platinum fan box prize)
- INVENTORY Potion of Determine Value: Drunk immediately for another push on the Determine Value skill (From this chapter's Gold Looter Box)
Chapter 9
- EQUIPMENT Toe Ring of the Splatter Skunk: Right index toe; strength bonus up from +3 to +10, Powerful Strike bonus up from +3 to +5 (Upgraded via the Wheel of Fortune's Scroll of Upgrade)
- INVENTORY Hobgoblin Smoke Curtain: Restocked for the Dungeon Anarchist's Cookbook's undead-clearing recipe (An additional case bought at the station-131 Desperado Club's Silk Road; exact count not given)
- INVENTORY Scroll of Upgrade: Read immediately within its 20-minute shelf life, upgrading the Toe Ring of the Splatter Skunk (Won on the Wheel of Fortune after cashing in his casino chip)
- INVENTORY 100,000 Gold Coin Casino Chip: Cashed in at the station-131 Desperado Club casino's Wheel of Fortune, played as the maximum bet (Held since Book 2, Chapter 13's Platinum Lucky Bastard Box)
Chapter 10
- INVENTORY Jelly Bomb: Both planted on the ochre line track ahead of an oncoming train for the party's first derailment attempt; not yet detonated as the chapter ends (Built at the Sapper's Table this chapter using the Gorgon Marital Aid)
Chapter 11
- INVENTORY Gold Engineering Box: Unopened as the chapter ends (Reward for the Locomotive Breath achievement, earned by successfully derailing an Iron Tangle train)
Chapter 12
- INVENTORY Neighborhood Map: An unusually large specimen, rather than the usual square-mile radius, it populates his interface with the entire ochre line, every stop from station 11 to 435 along with the live positions of every train, conductor, engineer, and monster on the line (Looted off Gore-Gore's corpse)
- INVENTORY Rev-Up Magic Hair Restoration: Unopened and unexamined as the chapter ends (Looted off Gore-Gore's corpse)
- INVENTORY Ochre Line Engineer's Key: Unused as the chapter ends (Looted off Gore-Gore's corpse)
- INVENTORY Gold: No further description given (Looted off Gore-Gore's corpse)
Chapter 13
- INVENTORY Silver Quest Box: Opened for a batch of healing scrolls, an unspecified trap kit or kits, two more Alarm Modules, and a fresh batch of trap supplies (Reward for completing the Levi is On the Menu! quest)
- INVENTORY Heal Scroll: A bunch (From the Levi is On the Menu! quest's Silver Quest Box; exact count not given)
- INVENTORY Trap Kit: Unspecified (From the same Silver Quest Box; type and count not specified on the page)
- INVENTORY Alarm Module: Two more added to whatever he already had on hand (From the same Silver Quest Box; running total not tracked)
- INVENTORY Trap Supplies: A fresh batch of unidentified trap odds and ends (From the same Silver Quest Box; not itemized individually on the page, same catch-all bucket as before)
- INVENTORY Coupon for a free tier one crafting table: One remaining (One of his original two spent on an Armorer's Table)
- INVENTORY Coupon for a table upgrade: Both spent at once, upgrading his Sapper's Table to level three
- INVENTORY Bronze Benefactor Box: Opened for a single mandatory pill, the Valtay Corporation Neural Enhancer #544 (His first-ever Benefactor Box, sent by his sponsor the Valtay Corporation)
- INVENTORY Valtay Corporation Neural Enhancer #544: Swallowed with a cold cup of coffee once its inventory rarity read only Common; installs a permanent interface upgrade (The Bronze Benefactor Box's sole contents)
- INVENTORY Armorer's Table: Set up and immediately used to test a sample helmet and to finish Katia's new backpack (Redeemed with a free table coupon at the J.CO safe room)
Chapter 14
- INVENTORY Sheol Brick: Added to inventory whole, box and all, after dropping the first one in revulsion (A full fuel chest's worth, taken from the engine cab; roughly fifty bricks by his own count)
- INVENTORY Steam Engineer's Key: Unused as the chapter ends (Looted from the same gore-covered cab)
- INVENTORY Gold: No further description given (Found in a satchel amid the gore in the Nightmare Express's engine cab)
- INVENTORY Platinum Big Daddy Box: Unopened as the chapter ends (Reward for the Three Cheers for Slaughter! achievement)
- INVENTORY Bronze Boss Box: Unopened (Three neighborhood boss boxes at once, for three unnamed neighborhood bosses killed by the same runaway Protective Shell attack; unopened as the chapter ends)
Chapter 15
- INVENTORY Seize the Day Toothpaste: Stashed for a fight he already knows is coming rather than used right away (From the Platinum Big Daddy Box; five applications, unused as the chapter ends)
- INVENTORY Platinum Big Daddy Box: Opened a plain toothbrush and a tube of Seize the Day Toothpaste (This chapter's Three Cheers for Slaughter! reward)
- INVENTORY Bronze Boss Box: Opened typical Neighborhood Boss loot, headlined by a Scroll of Upgrade (All three opened together at the saferoom food court)
Chapter 16
- INVENTORY Gold: The only loot of note off the whole swarm (Looted off dead babababoons; exact count not given beyond "a few handfuls")
- INVENTORY Banger Spheres: Loads into his xistera for ranged use (Cast at his engineering table from scrap off the two automatons he demolished at Banshee Station; a few hundred made in one sitting, exact count not given, several fired to kill babababoons this fight)
Chapter 17
- INVENTORY Hobgoblin Smoke Curtain: One used screening Donut from the ghouls below during her climb (Thrown to cover Donut's climb up the chain into Widget's tower; count not restated since the unspecified restock at book 3, chapter 9)
Chapter 18
- INVENTORY PVP Coupon: Printed with his own name; kept rather than destroyed, pending a private conversation with Donut (Recovered by Katia from under a rail where Donut had hidden it, using a secret third eye and extra arm; handed to Carl this chapter)
Chapter 19
- INVENTORY Blitz Stick: Confirmed still on hand while watching Frank Q smoke one of his own (Down from the three received at book 2, chapter 15, with no removal event shown for the other two; left as printed)
- EQUIPMENT Enchanted Night Wyrm's Ring of Divine Suffering: +5% to all stats and the Marked for Death skill; slipped onto his left index finger as the chapter ends (Handed over unprompted by Frank Q, who calls it his own revenge for Yvette; examined and immediately worn)
Chapter 20
- INVENTORY Refrigerating Shelves: Taken for cold storage, meant for trap, potion, and bomb recipes that need refrigeration, though he tells Donut it's for a homemade ice machine (Pulled off the wall of the deluxe rental trailer's kitchen, self-powered with no visible electrical connection)
- INVENTORY Makeup Table: Taken to fit in the party's own personal space main room (A real, light-up makeup table from the deluxe rental trailer, unlike the one Katia has in the crafting room)
- INVENTORY The Trailer's Couch: Stolen on the way out, on impulse, after already taking the shelves and makeup table (From the deluxe rental trailer's lounge)
- INVENTORY Bowl of Cat Treats: Taken for good measure, alongside the couch (Pulled off the deluxe rental trailer's counter on the way out)
Chapter 22
- INVENTORY Dirty Little Phased Bolt: Examined once removed, revealing the ammunition's assassin-built purpose (Pulled from Katia's shoulder after Hekla shot her twice; one comes out with a splintered, broken shaft)
Chapter 25
- INVENTORY Train Conductor's Souvenir Hat: Over 700 hats, gathered so the party can hand them out to crawlers stranded at the abyss (Collected from fellow crawlers at station 75 in about twenty minutes, once they learn why he's asking; up from the single hat he'd held onto since chapter 1)
- INVENTORY Colored-Line Keys: Fifteen assorted line keys, usable for the same abyss portals as the hats (Handed over by fellow crawlers at station 75 alongside their hats; which specific lines aren't stated)
Chapter 26
- INVENTORY Repair Station and Armory Salvage: Plain tables, empty tool shelves, and empty boxes from the repair station, plus metal shelves built to hold spears and forty wooden mannequins built to hold armor from the armory (From the same two looted rooms as the Repair Bench)
- INVENTORY Repair Bench: A single Repair Bench, examined and taken whole (Left behind, apparently overlooked, in station 75's already-looted repair station)
- INVENTORY Dwarven Battery: Twelve batteries charged enough to use, revealed this chapter as already in hand from an off-page trade (Carl's own stated running total this chapter, all from the Battery Fabricator's included stock of fifty partially-charged blocks: five already full, five at 50%, and two more he topped off himself. Not stated whether this folds in the two separate damaged batteries logged at chapter 6)
- INVENTORY Growler Gary's Hand: Fourteen usable left hands collected in total, two more than the twelve needed to start six carts (Harvested one at a time from Growler Gary's regenerating body)
- INVENTORY Dwarven Battery: At least one more battery added, found at only 2% charge; Carl guesses a full set of auxiliary carts could add another 40 or so if every one has its own (Pulled from the first auxiliary cart's near-dead compartment, plus an unspecified further number pulled afterward from several more auxiliary carts driven out of the way; no running total given for either)
- INVENTORY Growler Gary's Hand: Two hands left in inventory, kept as spares in case a seventh cart is needed (Twelve of the fourteen seated permanently into the six deployed carts' key consoles, which shut back off if a hand is ever pulled back out)
Chapter 27
- INVENTORY The Left Fang of the Green Sultan: Picked up while rigging the engine with explosives; only magical when paired with its missing twin, so alone it's just a well-made saber (Found forgotten in the gore on the abandoned vermillion engine's floor, dropped there by Eva during the fight that killed Hekla)
- INVENTORY Growler Gary's Hand: Nothing left in reserve afterward; both the spare pair and a fresh pair go straight into service defending station 75 itself (The two hands held in reserve since chapter 26 key a cart pulled across the tunnel to block it; a second, freshly harvested pair, gotten from Gary again off the page, keys a second cart aimed north to face the approaching stage-three monsters)
Chapter 28
- INVENTORY Train Conductor's Souvenir Hat: Eighty-three left by the time Bautista's group is found; thirty tossed on the ground for stragglers, leaving a bit over fifty (Down from over 700 collected at chapter 25, handed out along the rescue route since; scatters thirty more on the Mindaro line for any stragglers before what's left goes to Bautista's crowd for the walk through the abyss portal)
Chapter 29
- EQUIPMENT Enchanted Auto Buckler of the Peach Pit: Forms a metallic buckler on command, by hotlist or by shaking the wrist that wears it; carries a Shatter enchantment with a small chance to disarm an attacker on a landed hit (A gift from Katia once her new riot shield makes it redundant for her; he slides it on over the arm of his jacket)
- INVENTORY Stuffed Grulke Infantry Figure: A common-tier Jaxbrin Amusements summon figure, tag still attached, worth almost nothing to a collector (A gift from Daniel Bautista 2, who has several more like it)
Chapter 30
- INVENTORY Enchanted Night Wyrm's Ring of Divine Suffering: I pulled the ring off. I felt my strength lower (moved to inventory on unequipping)
- EQUIPMENT Enchanted Night Wyrm's Ring of Divine Suffering: Taken off, costing Carl the ring's +5% stat bonus; still in his inventory rather than sold (Pulled off on Mordecai's demand once he learns what it actually is; agreed to sell it on the fifth floor rather than keep it into the sixth)
Chapter 31
- INVENTORY Carl's Jug O' Boom: Two used to blow a Krakaren-and-ghoul crowd back at a T-junction outside station 36's main chamber (Two thrown down both forks of a hallway junction packed with monsters at a breached chokepoint; no updated running total given, continuing the same untracked-total gap as earlier chapters)
- INVENTORY Sheol Brick: Collected at Mordecai's urging after he saw one and told Carl to grab as many as possible (Given by Fire Brandy at station 41; several hundred still-burning pieces plus a few dozen unlit ones, exact count not given)
- EQUIPMENT Leather Jacket: Burned through with a large hole in the left arm from acid mist during the chokepoint fight; his only non-magical clothing item, left damaged while his magical gear comes through unharmed
Chapter 33
- INVENTORY Invisibility Potion: Drunk to dodge Mimic Rex's first tongue strike; thirty seconds of invisibility scaled by intelligence, immediately regretted for not investing more in the stat (The last item on his hotlist)
- INVENTORY Hob-lobber: Thrown into a Jabbering Jibber-Jabber's open mouth mid-leap, killing it in one hit (One of the impact-detonated kind)
- INVENTORY Mordecai's Special Brew: Drunk mid-assault for thirty seconds of near-invulnerability, healing him through being flattened by Grull's shockwaves, a stomping horseshoe, and a rolling train car (Adds roughly ten hours to his potion sickness timer)
- INVENTORY Hobgoblin Smoke Curtain: Thrown and spammed in every direction trying to blind Grull; the smoke clings low and doesn't stop him from tracking by sound (Exact count not given)
Chapter 34
- INVENTORY Fan Box: Received unopened (Awarded alongside the level jump to 41; not opened on the page)
- INVENTORY Map of the Stars: Adds boss locations and descriptions to a large stretch of the map; zooming out afterward shows nothing nearby except a few mantaurs moving away (Looted off Mimic Rex's own corpse pile in trainyard E)
Chapter 35
- INVENTORY Stinger: An old, beat-up horror novel (Pulled out to read during the wait, over Loita's initial objection)
Book 4
Chapter 1
- INVENTORY Blitz Stick: Paid over rather than gold; Clay smokes it on the spot (Handed to Clay as Hump Town's toll)
- INVENTORY Banger Spheres: Rolls straight through the forcefield and triggers a distant trap explosion (One rolled down a cave-mouth slope to probe the Necropolis of Anser's forcefield, out of his existing stockpile)
Chapter 2
- INVENTORY Pawna's Tears: One potion, saved unused (From his Legendary Deity's Box; the first item he's seen valued above the Kimaris figure)
- INVENTORY Invisibility Potion: One more potion (From one of his boss boxes; the same potion that saved him against Grull last floor)
- EQUIPMENT Enchanted Toe Ring of the Leprous Bandit: Worn on his left pinky toe (From his Platinum Spicy Box)
- INVENTORY Surefire: 25 crafting items (From his Gold Sniper's Box, in a single case)
- EQUIPMENT Extinction Sigil Tattoo: A small lizard-foot mark under his left eye, barely noticeable (Branded on by his Platinum Asshole's Box)
Chapter 3
- INVENTORY Neighborhood Map: Marks nearby Thorny Devil positions; no sign of a living boss (Looted off the dead Feral Goose's corpse inside the failed bomb egg)
- INVENTORY Altitude-Based Deployment Device: One unit, tagged Broken (The broken bomb-release mechanism from the dud gnome egg-bomb; its dial apparatus catches Carl's interest)
- INVENTORY Hobgoblin Smoke Curtain: Three thrown at once to cover a retreat (Down to four remaining; fails for the first time on the page against a Gnomish Drop Bear's own detection)
Chapter 4
- INVENTORY Royal Chariot: A tracked, two-seat dune vehicle (Built with Katia at the engineering and metalworking tables; splits into two halves to fit in inventory)
Chapter 6
- INVENTORY Map: The Necropolis of Anser: Found on a table in a hidden chamber beneath City Hall (Installs into his and his party's map instantly, then dissipates into dust)
- INVENTORY Sparklers: A handful, made from hob-lobber wicks and fuses (His own low-powered invention)
- INVENTORY Mairmei Mushroom: A trio of shriveled black mushrooms, unidentified at pickup (Found in a bowl on the table alongside the catacomb map)
Chapter 7
- INVENTORY Stuffed Grulke Infantry Figure: Tag pulled to summon the real creature as a diversion, sent running through town and over the wall to fake a frog attack (Bautista's old keepsake gift)
Chapter 8
- INVENTORY Mairmei Mushroom: Handed over to Mordecai to study
- INVENTORY Valtay Corporation Neural Enhancer #275: Swallowed; permanently installs a current elevation and airspeed HUD readout (From his latest Valtay Corporation Bronze Benefactor Box)
- INVENTORY Toraline Root Vegetable: A sweet-potato-like alchemy ingredient Mordecai has never seen before (From his Silver Benefactor Box from the Open Intellect Pacifist Action Network, marked with an unfamiliar spiral-galaxy sponsor logo; rarity Very Rare but low actual value)
- INVENTORY Modified Missile: Built to outrange the party's own commercial anti-air rockets; untested (Homemade at his sapper's table with Mordecai's help)
Chapter 9
- INVENTORY Modified Missile: All four used against Ruckus, the first, two-stage missile detonates short of the target, proving the second stage unreliable; the remaining three, fired point-blank, kill it
Chapter 11
- INVENTORY Silver Boss Box: Opened; contained a case of 25 Surefires and a Jellyfish Salve (From killing Ruckus)
- INVENTORY Jellyfish Salve: Five applications; unused, hoping not to need it (From his silver boss box off Ruckus)
- INVENTORY Silver Fan Box: Opened; contained the Enchanted Roll of Never-ending Duct Tape (Received at the end of floor 4, only openable once the Ruckus fight began)
- INVENTORY Enchanted Roll of Never-ending Duct Tape: Used immediately to rig Wynne's corpse (From his silver fan box; regenerates one meter an hour)
Chapter 12
- INVENTORY Dolores Doesn't Splat: Drunk mid-fall from the hijacked Vahana; survives the landing with no lasting injury (Brewed by Mordecai on short notice)
Chapter 13
- INVENTORY Live Ammo Ball: Contains a level-11 frenzied gerbil, same as every other ball Carl checks this chapter (Examined off a dead gnomish sniper's bandolier before Donut loots the rest)
- INVENTORY Silver Skydiver's Box: Opened; contained three potions of Half Splat (From the Cannonball! achievement)
- INVENTORY Potion of Half Splat: Not used this chapter (From the Silver Skydiver's Box)
- INVENTORY Gold Makeup Sex is the Best Sex Box: Opened; contained the Coffee Shop Author Kit (From the You're the reason why daddy drinks! achievement)
- INVENTORY Coffee Shop Author Kit: Not put to any real use; Mordecai suggests selling it (From the Gold Makeup Sex is the Best Sex box)
- INVENTORY Platinum Quest Box: Opened; contained 5,000 gold, 20 healing scrolls, and a Platinum Sharpening Stone (The party's shared reward for completing Squeeze out the Juice Box)
- INVENTORY Platinum Sharpening Stone: Applied immediately to his gauntlet's spikes, adding a point each of strength and dexterity (From his Platinum Quest Box; short shelf life)
Chapter 14
- INVENTORY Celestial Grenade: Kept, unused, after Carl instinctively grabs it out of the air (Intercepted from Maggie's hand before she can pull the pin)
Chapter 16
- INVENTORY Letter from the Glass Wizard: Read immediately; a threat demanding Kane stop bombing the necropolis (Looted from Commandant Kane's corpse)
- INVENTORY Mysterious Watch: Not closely examined on the page, but likely the gnomish Commandant's own piece of the Gate of the Feral Gods (Looted from Commandant Kane's corpse)
Chapter 17
- INVENTORY Mysterious Watch: Examined properly for the first time; setting off its hidden alarm briefly shows Henrik's own face in its mirror, confirming him alive somewhere in the necropolis (Looted from Kane's corpse last chapter)
- INVENTORY Family Photo: A drawing of Bonnie with her mother and father, later placed on Bonnie's own nightstand at Juice Box's house (A drawing of Kane, a gnome woman, and a baby, found in a frame on the master bedroom's own nightstand in place of the original owners' photo)
- INVENTORY Loot from Kane's House: Two laptops, three televisions, gaming consoles, the kids' own toys and furniture, a garage full of tools and holiday decorations, and the house's own disconnected electrical panel (Looted room by room while Donut sits with Bonnie)
- INVENTORY Soul Crystal: An F-Quality crystal that powers the grounded house's balloon; kept cracked open just enough to hold the house down without letting it fly off (A gift from Bonnie's father, handed over by Bonnie herself)
Chapter 18
- INVENTORY Hobgoblin Disco Ball: Knocked off the table by robot Donut and set off underfoot, coating the crafting room in technicolor dust (His own infusion, a smoke curtain soaked in an invisibility potion)
Chapter 19
- INVENTORY Loita's Rebreather: Not worth much, but kept anyway (Looted off her corpse)
Chapter 21
- INVENTORY Lika: Looted from the shattered fountain statue (The surviving glass head, chin chipped, plus several loose fulgurite shards)
- INVENTORY Letter from the Council: Read, then handed to Katia to read herself (Found in the same bag as the winding box)
- INVENTORY Mysterious Winding Box: The third piece of the Gate of the Feral Gods; not yet tested (Stolen from Ghazi's own bag)
Chapter 22
- INVENTORY Scroll of Water Breathing: Lasts 54 seconds per scroll for him, versus over two and a half minutes for Donut (Had eight; two used escaping the flooded, collapsing castle)
- INVENTORY Dwarven Industrial Light-Duty Automaton: Used as a rope anchor in the boss chamber, then lost, spinning away into the murk once the castle floods and collapses (A forklift-sized salvaged chunk, kept in reserve for throwing or a fast getaway)
- INVENTORY Burn Gel: Squeezed entirely onto the recliner over Mrs. Ghazi's core and set alight (Brewed at his crafting table using a recipe worked out with Mordecai during the interrogation gap)
Chapter 23
- INVENTORY Potion of Bloodlust: Kept in reserve, unused, on Mordecai's warning (From the silver Pacifist's Box)
- INVENTORY Kayak: Pulled from inventory to paddle himself and Donut to shore rather than keep swimming
- INVENTORY Scroll of Water Breathing: Kept topped up through the whole swim to shore (Had 6 left after escaping the flooded castle, burned one more mid-swim, then ten more arrive in the Bronze I'm Wet Box)
Chapter 25
- INVENTORY Akula Neighborhood Map: Populates the entire flooded submarine on his screen (Looted from The Bugbear's Delight's own hidden control panel)
- INVENTORY Blown Heavy-Duty Fuse: Junk loot, tossed in inventory (From the same panel as the neighborhood map)
Chapter 26
- INVENTORY Torn Book Page: Reads it to learn about the Wailing Shrieker ghost type and connects it to Quetzalcoatlus (Looted from Henrik's corpse)
- INVENTORY Changeling Principal Corpse: One more corpse beyond Henrik's own, carrying only a few gold coins (Looted from the Akula's bridge for Mordecai, who wants their brains; the rest go unlooted once Lusca's approach interrupts them)
- INVENTORY Mysterious Watch: The Gate of the Feral Gods' last missing piece, now recovered alongside the winding box and Kane's own watch (Second one, looted from Henrik's corpse)
Chapter 27
- INVENTORY Potion of Bloodlust: Taped to a rigged hob-lobber and detonated inside the mini-fridge, spreading the berserking effect through the flooded bridge to turn the juvenile Octo-Sharks on each other (Taped to a rigged hob-lobber rather than drunk)
- INVENTORY Hobgoblin Pus: Swapped in for the hob-lobber's own fuse to trigger the potion bomb (Restocked off the page from Pustule at the Silk Road since book 2; one glob used as the detonator swapped into the rigged hob-lobber, exact remaining count not given)
Chapter 28
- INVENTORY Enchanted Anarchist's Battle Rattle: Not yet worn; Carl needs to sew on the Earth patch first (From the Platinum Spicy Box)
- INVENTORY Upgrade Patch. Small.: Not yet sewn onto the new jacket (From the Platinum Spicy Box)
- INVENTORY Platinum Spicy Box: Opened the Enchanted Anarchist's Battle Rattle, an Upgrade Patch depicting Earth, and a plain sewing kit (Reward for Soft Vore!)
- INVENTORY Platinum Fan Box: Not yet opened; voting on its prize opens once it becomes available in 30 hours (Reward for Janet Jackson’s Nipple!)
- INVENTORY Photographs of the Plaintiffs' Mothers: Only two examined before the rest vanished back into inventory: Queen Consort Ugloo of the Skull Empire and Epitome Noflex of the Dream (From the Silver Summary Judgement boxes; Mordecai warns him to keep them hidden)
- INVENTORY Stock Certificate: One share each in seven different companies, one per plaintiff's home system (From the Silver Summary Judgement boxes)
- INVENTORY Silver Summary Judgement Box: Opened seven gold pieces, seven Stock Certificates, and seven photographs of the plaintiffs' mothers (Reward for Fight the Power! (x7))
- INVENTORY Ring of Water Breathing: Not worn as the chapter ends; Mordecai warns it grows gills and slimy skin outside of water (From the Gold I'm Wet Box; Katia and Tran each get an identical one)
- INVENTORY Gold I'm Wet Box: Opened a Ring of Water Breathing (Reward for Rock Bottom!)
- INVENTORY Sewing Kit: Two spools of thread, white and red; unenchanted, similar to one already looted from the floating house (From the Platinum Spicy Box, alongside the jacket and patch)
- INVENTORY Gold Boss Box: Opened: Drakea's Enchanted Kerchief of Disorder (Reward for the Lusca kill, per Flex in the City!)
- EQUIPMENT Drakea's Enchanted Kerchief of Disorder: Grants +5 Detect Traps, a once-every-five-hours level-15 Tripper spell, and the Remote Detonator benefit (From the Gold Boss Box; ties it on immediately)
- INVENTORY Good Healing Potion: A handful received among the regular adventurer-box loot (New loot tier; Mordecai calls it a sign of progress)
- INVENTORY Potion of Dinosaur Repellent: Unused (From an adventurer box; Mordecai's reaction was a wary "uh-oh")
- INVENTORY Invisibility Potion: Unused (From an adventurer box)
- INVENTORY Hobgoblin Dynamite: Unused (From an adventurer box; count not given)
Chapter 29
- INVENTORY Gate of the Feral Gods: Handed off to Elle McGibbons by Donut, off the page; Carl still needs it back before the floor is done
Chapter 31
- INVENTORY Quan Ch's Severed Arm: Held in stunned silence once the fight ends; three unidentified rings still on its fingers (Torn off at the shoulder mid-fight)
- INVENTORY Celestial Grenade: Thrown directly at Quan mid-crash, summoning Emberus, his own newly-adopted patron god, bodily and granting a Divine Intervention buff (Held onto since intercepting it from Maggie My back at chapter 14)
- INVENTORY Fragmenting Potion Ball: Thrown at Orthrus during Quan Ch's second attack, healing him fully and granting thirty seconds of near-invulnerability (Combined mid-flight from a dose of Mordecai's Special Brew and a spare fragmenting potion ball Mordecai gave him the same day he brewed it)
- INVENTORY Platinum Quest Box: Received, unopened as the chapter ends (Reward for completing the Dumber of the Flunkies group quest)
Chapter 32
- INVENTORY Potion of Dinosaur Repellent: Unused (A second one, from an unnamed low-tier adventurer box among several minor achievements this chapter)
- INVENTORY Enchanted Handcuffs: Put away unused (From the Silver Savage Box, his Disarming Personality reward)
- INVENTORY Sappy Gold Ring: Kept anyway rather than tossed, inscribed inside the band with 'For Daddy' (Looted off Quan Ch's severed hand, still stuck on the finger; system-flagged worthless)
- EQUIPMENT Rockard's Ring of Sniping: Grants the Ripe and Loaded benefits, marking low-health and magically-geared creatures on his map; his sixth ring, inferred from the strength ring's own stated fifth (Looted off Quan Ch's severed hand)
- EQUIPMENT Quan Ch's Ring of Strength: A plain plus-two ring of strength, his fifth ring (Looted off Quan Ch's severed hand)
Chapter 33
- INVENTORY The Left Fang of the Green Sultan: Given to Katia Grim, told to return it to its rightful owner, as she heads out on her own
- INVENTORY Gate of the Feral Gods: Fully reassembled in his own inventory again just as Katia prepares to split off from day-to-day party life (Handed back by Elle once the changelings' portal into floor 6 closes)
Chapter 34
- INVENTORY Gate of the Feral Gods: Never actually holds the genuine three pieces this chapter; Katia keeps and personally operates the real set from the Water Quadrant (The real pieces were swapped for Katia's own facsimiles during their chapter-33 farewell hug, discovered only at the end of this chapter)
- INVENTORY Enchanted Xistera Extension Slot: Used once to launch Samantha's head over fifty kilometers at Slit, then pulled off the xistera and stowed away (The sole contents of an Emergency Platinum Benefactor Box from the Open Intellect Pacifist Action Network)
- INVENTORY Katia's Facsimile Winding Box: Destroyed as bait, its door ripped open and both facsimile watches scattered (Publicly staked out in the sand dune, believing it genuine until Chris digs it up and hurls it away during the Maggie confrontation)
- INVENTORY Double Healing Potion: Drunk to force Maggie My's Scree worm form back out of his body before it reaches his brain (Source and crafting never shown, same as the first one at book 2, chapter 11)
Book 5
Chapter 1
- INVENTORY Platinum Venison Box: Awarded on entering the sixth floor
Chapter 4
- INVENTORY Magic Workshop: Installed in the personal space for spell training and Mordecai's higher-level potions
- INVENTORY Advanced Bomber's Studio: Installed in the personal space and used to examine Carl's Doomsday Scenario
Chapter 6
- INVENTORY Gold Hunter-Killer Box: Awarded for the 34 Hunter-Killer Boxes from Zockau
- INVENTORY Gold Junkie's Box: Awarded for first using an artifact of Divine Suffering
- INVENTORY Platinum Asshole’s Box: Awarded for the Zockau mass casualty event
Chapter 8
- INVENTORY Hunting Trophy: Hunter hands from the 34 Gold Hunter-Killer Boxes
Chapter 9
- INVENTORY Just Wait Until Your Daddy Gets Home – Wheeled Bomb: Fortified cart-mounted thermobaric bomb prepared for a possible Zockau saferoom attack
- INVENTORY Nitro Sludge: Inert oxygen-releasing blocks incorporated into his prepared bomb
Chapter 11
- INVENTORY Fail Safe: Trap add-ons that report a trigger or disabling event (From the Gold Trapmaster Box)
- INVENTORY Hunting Trophy: JayGee's hand from the Gold Hunter-Killer Box
- INVENTORY Gold: From the Gold Hunter-Killer Box earned when his trap kills JayGee
Chapter 12
- INVENTORY Platinum Fan Box: Awarded for Double-Billed!
Chapter 13
- EQUIPMENT Enchanted Night Wyrm's Ring of Divine Suffering: Takes it from inventory and puts it on while deciding what to do with Bravvo
Chapter 14
- INVENTORY Hunting Trophy: Thirty-six hunter hands after killing Bravvo
- INVENTORY Good Health Potion: Looted from Bravvo
- INVENTORY Good Mana Refill: Kept from Bravvo's supply
- INVENTORY Potion of Levitation: Looted from Bravvo; lasts up to twice his Intelligence in seconds
- INVENTORY Magical Longsword: Taken from Bravvo for the sell pile; grants two Constitution
Chapter 15
- INVENTORY Hunter Territory Map: Looted from Arwick; marks hunter territories and claimed crawlers
- INVENTORY Arrow of Enthusiastic Double Gonorrhea: Looted from Arwick and handled without touching its tip
Chapter 22
- INVENTORY Major Charlie: Drank it to extend Ping while searching for the Dream artillery team
Chapter 23
- INVENTORY Arrow of Enthusiastic Double Gonorrhea: Looted another from Akland
Chapter 24
- INVENTORY Hunting Trophy: Collected after the Dream hunters
- INVENTORY Enchanted Venomous Elven Rock Chucker: Looted from the Dream artillery clearing; stored under Siege Equipment
Chapter 26
- EQUIPMENT Ring of Water Breathing: Worn to breathe underwater while preparing to enter Fort Freedom
Chapter 28
- INVENTORY Summoning Trap: Disarmed from the Fort Freedom slope
- INVENTORY Neighborhood Field Guide Map: Looted from Claude Sludgington the Fourth
Chapter 29
- INVENTORY Slippery Slope: Found and disarmed at the edges of the crossing area on the approach to Alucarda
Chapter 30
- EQUIPMENT Drakea's Enchanted Kerchief of Disorder: Removed for the CrawlCon appearance; Zev says he can put it back on before returning
- INVENTORY Drakea's Enchanted Kerchief of Disorder: Lose the bandana, too. You’ll be able to put it back on before you return (moved to inventory on unequipping)
- EQUIPMENT CrawlCon Badge: Worn for his first virtual CrawlCon event (From the CrawlCon fan box)
Chapter 33
- INVENTORY Dr. Ratchet’s Guide to Building Automatons for Fun and Profit: Autographed copy taken from the Automaton Table
- INVENTORY Automaton Table: Taken from the empty Valtay vessel studio
Chapter 34
- INVENTORY Fruit and Bowl: Takes the bowl of fruit from the green room into inventory
Chapter 35
- INVENTORY Arrow of Enthusiastic Double Gonorrhea: Used against Vrah during the Alucarda ambush
- INVENTORY Just Wait Until Your Daddy Gets Home – Wheeled Bomb: Kicked from Alucarda's saferoom and detonated outside
Chapter 36
- EQUIPMENT Upgrade Patch. Small.: Affixed to the vest; grants 5% Dexterity and 5% ranged-projectile damage
- EQUIPMENT Upgrade Patch. Medium.: Being sewn onto the bottom left of the jacket front by Katia as the chapter ends; grants Constitution, explosive damage, Dangerous Explosives Handling, and a merchant discount once worn
- INVENTORY Upgrade Patch. Small.: Affixed to his enchanted vest by Katia
- INVENTORY Upgrade Patch. Medium.: Affixed to his enchanted vest by Katia
Chapter 41
- INVENTORY Gold Benefactor Box: A new-sponsor box to open after returning to the dungeon (Awarded by the Plenty)
Chapter 43
- INVENTORY Gold Benefactor Box: Opened; contained the Midnight Epicure garment patch
- INVENTORY Upgrade Patch. Medium.: From the Plenty's Gold Benefactor Box
Chapter 44
- INVENTORY Holy Goopers: Mordecai gives him two vampire-burning potion balls before he leaves to help Miriam
Chapter 46
- INVENTORY Neighborhood Map: Looted after killing Sierra (Dropped by Sierra)
- INVENTORY Holy Goopers: Both used in the vampire boss fight: the first smashes against Sierra, the second goes flying when she rears back from Donut's light
Chapter 48
- INVENTORY Size-Up Potion: Taken from Miriam's dropped stash
Chapter 50
- INVENTORY Uncle Morty's Insta Lawn-Kill and Undead Repellant, Extra-Strength Edition: Takes two jugs of Mordecai's Creeper-killing weedkiller
Chapter 51
- INVENTORY Silver Siege Master Box: Awarded for the long-range attack on an Odious Creeper
Chapter 54
- INVENTORY Blitz Stick: Looted from Iota
- INVENTORY Gold: Looted from Iota
- INVENTORY Magical Nipple Rings: Looted from Iota; only the shared generic description is given
- INVENTORY Healing Potion: Looted from Iota
Chapter 55
- EQUIPMENT Magical Nipple Ring: Pierces his left nipple with the ring that grants Quarter Fall
- INVENTORY Pawna's Cries: Received in his benefactor box; offers it to Donut
Chapter 58
- INVENTORY Haxor the Destroyer: Takes Haxor's body after killing him in the club
Chapter 60
- INVENTORY Main Driveshaft: Secures a case while leaving the Desperado Club for Spider Stalker construction
Chapter 69
- INVENTORY Good Healing Potion: Buys a case from the Masquerade prize counter
- INVENTORY Feather Fall Potion: Buys a case from the Masquerade prize counter
- INVENTORY Song of Skedaddle: Buys the bard sheet music from the Masquerade prize counter
- INVENTORY Eighth Floor Book of Lore: Buys the future-floor boon from the Masquerade prize counter
- INVENTORY Shrink Wand: Buys the ten-charge wand from the Masquerade prize counter
Chapter 72
- INVENTORY Size-Up Potion: Uses two to examine Ferdinand before attempting to charm him
Chapter 74
- INVENTORY Feather Fall Potion: Hands one to a crawler before Donut's performance
- INVENTORY Enchanted Night Wyrm's Ring of Divine Suffering: Equips it as the Masquerade seal breaks
- INVENTORY Hobgoblin Smoke Curtain: Throws two into the room when the Masquerade seal breaks
- EQUIPMENT Enchanted Night Wyrm's Ring of Divine Suffering: Puts it back on as the Masquerade seal breaks
Chapter 75
- INVENTORY Princess Lunette: Takes Signet's mother's incomplete flesh golem from the ballroom
- INVENTORY Feather Fall Potion: Drinks one as the castle transfer starts
Chapter 76
- EQUIPMENT Apothecary's Beanie: Wears Katia's benefactor-box beanie to cast I Need My Personal Space
- INVENTORY Pawna's Tears: Used up against Diwata: Donut says she will have to use Carl's more powerful Pawna's Tears, and no handoff is shown on the page
Chapter 78
- INVENTORY Book of Lore – Commonwealth of the Bahamas: Shows it to Prepotente before selecting an eighth-floor start
Achievements
- Crazy Cat Lady
- Trailblazing Crazy Cat Lady
- Early Adopter
- Empty pockets
- Why aren’t you wearing pants?
- Unarmed combat
- Loner
- Fall into an obvious trap
- You’ve discovered and read an official dungeon sign
- You’ve inflicted damage on a mob
- You’ve killed a mob
- You’ve killed an armed mob with your bare fucking hands
- You’ve killed a mob a higher level than yourself
- You’ve entered a guildhall
- Podophilia
- Boom!
- Level-Up, Baby!
- Loot!
- Oooh, Magic!
- Boss Babe
- You Monster!
- War Criminal
- Bitchmeat!
- Two Chicks at the Same Time
- Borough Boss!
- Bully and a Thief!
- Battlefield Construction!
- This Little Piggy Went to Market!
- You found stairs!
- Wait, Bosses Can Leave Their Rooms?
- Dungeonpreneur
- What goes up...
- Like a Moth to the Flame
- Grease Monkey!
- You call that a trap?
- I’ll take the ceramic dalmatian, Pat!
- Menagerie!
- PETA Enthusiast!
- It’s Elementary, My Dear Crawler!
- Meet an Elite
- Lazarus!
- You Can’t Fight City Hall!
- One Quadrillion!
- Yellow-Bellied Chickenshit!
- Johnny Quest!
- Hadji!
- Assassin!
- Ultimate Extreme Power!
- CockBlock!
- I’m on a train!
- They like me! They really like me!
- The early bird gets to squirm!
- Cuck Aquaman!
- Welcome to the neighborhood!
- Well-Rested!
- Martha Stewart!
- Locomotive Breath
- Kept A Rollin’
- Three Cheers for Slaughter!
- Mentally Unstable Clothing Hoarder!
- The Quarry Sees Another Spring
- Let There Be Chaos
- Divine Epiphany
- Indomitable
- Smushed for Daddy
- Hail Mary!
- Extinction Event
- Total, Utter Failure
- Cannonball!
- You're the reason why daddy drinks!
- Wild Goose Chase!
- Milquetoast!
- I was in the pool!
- Who Let the Gods Out?
- Rock Bottom!
- Fight the Power! (x7)
- Janet Jackson’s Nipple!
- Soft Vore!
- Flex in the City!
- Man of God!
- Disarming Personality!
- I Wanna Go Home!
- You Crossed a Line You Didn’t Even Know Was There
- The Hand that Claws the Master
- Mass Casualty Event
- Insurgent
- Double-Billed!
- Premature Questjaculation!
- B’sieging!
- Sex Pervert!
You have entered the World Dungeon accompanied by a cat. Ahh, isn’t that sweet?Reward: Bronze Pet BoxB1C2
You are the first crawler to have entered to the World Dungeon accompanied by a cat. You must really love that thing. Too bad you’re both probably going to die a horrible death at any moment. Or maybe not. Look at the prize you just received!Reward: Legendary Pet BoxB1C2
You are one of the first 5,000 Crawlers to enter a new World Dungeon. Sucker.Reward: Silver Adventurer BoxB1C2
You didn’t bring any supplies. None. You know you still gotta eat, right?Reward: Bronze Adventurer BoxB1C2
You entered the dungeon wearing no pants. Dude. Seriously?Reward: Gold Apparel BoxB1C2
So. You just gonna waltz right into something called a “World Dungeon” and you’re not even going to bring a weapon? You’re either braver than you look, or you’re just an idiot. Good luck with that, Van Damme.Reward: Bronze Weapon BoxB1C2
You entered the dungeon without any human companions. Didn’t anyone teach you there is safety in numbers?Reward: None! Haha. You are so dead.B1C2
Well, if there’s a heaven, and if you haven’t been too much of an asshole, maybe they’ll let you in. Because you about to meet your maker.Reward: NoneB1C2
Wow. You can read. Whoopie.Reward: All official dungeon signage will now be highlighted and easier to spot. Nearby guilds will appear on your minimap.B1C2
Hopefully it won’t hit back!Reward: It’s probably going to hit back.B1C5
You’re a murderer! He probably had a family!Reward: You can now gain experience. Get enough of it, and you might even go up a level.B1C5
Holy crap, dude. That’s kinda fucked up.Reward: Bronze Weapon BoxB1C5
You’re getting the hang of this. Don’t let it get to your head.Reward: Bronze Adventurer BoxB1C5
Congratulations. You know how to open doors.Reward: That sense of fulfillment you feel? That’s reward enough.B1C5
You’ve used your bare feet to crush and kill an opponent! Hey! That’s my fetish! Seriously. Keep doing it, and you’ll be rewarded. This will help.Reward: Gold Shoe BoxB1C5
You’ve caused a wall-shaking explosion within the dungeon! The last time the walls shook like this was when your mom came over for a visit.Reward: Silver Goblin BoxB1C5
You’ve received enough experience to gain a level.Reward: Leveling up is your job. You don’t get rewards for doing your job.B1C5
You’re wearing something you found in the dungeon.Reward: You’re now a handsome son of a bitch. That’s reward enough.B1C6
You’re wearing magical gear for the first time! You’re a wizard, Crawler!Reward: Bronze Adventurer BoxB1C6
You have struck a blow against a dungeon boss and caused damage to it. Here’s a fun fact. For crawlers who make it through the tutorial, this achievement is, by far, most often the last achievement they ever receive. Isn’t that interesting?Reward: Let’s wait a few minutes before we decide on whether or not to waste a prize on you.B1C11
You have killed an infant! An infant! Okay, okay. Unless you’re a complete psychopath, we know you probably didn’t wake up this morning and tell yourself, “Today is the day I’m going to slaughter a child.” Well let us put your mind at ease. All children mobs who die within this dungeon don’t actually perish. They’re transferred to a holding area where they’re safe and treated nicely and gently until they can be reunited with their loving parents at the end of the season. Feel better? Good.Reward: These past twenty seconds, when your conscience started to ease? That was your reward. It was also a lie. That baby is dead, and it’s dead because of you. You’re totally going to hell.B1C19
You have killed more than 20 non-combatants in a single attack! Question: What’s the only thing standing between an innocent child and a happy, fulfilling life? Answer: You. The answer is you.Reward: You’ve received a Gold Asshole’s Box!B1C19
You’ve been attacked by a fellow crawler in a safe zone, and the system has been forced to save your ass. That usually suggests you’re either really annoying, or you snore. If this were a prison, you would now be my bitch. Wait…Reward: Bitches don’t get rewards.B1C21
You killed two mobs at once using only their own bodies against each other. On a brutality scale of Bambi to Martyrs, that is a solid Seven.Reward: You’ve received a Gold Brawler Box!B1C25
So, you’ve stumbled into the chamber of the second-weakest type of boss. If you survive this, it means you are in the top 5% of all crawlers. Too bad only the top .25% make it past the next tier.Reward: Yeah, no.B1C30
You’ve stolen property from a fellow crawler who is a lower level than you. What’s next, tough guy? Kicking puppies?Reward: You’ve received a Bronze Asshole’s Box.B1C30
You built a structure and deployed it in battle. And your mother thought you were wasting your life away while you spent all those hours eating Doritos and playing Minecraft. If only she could see you now. Too bad she’s probably dead.Reward: You’ve received a Silver Mechanic’s Box!B1C30
Oh yeah, baby. You have killed more than five opponents during boss battles using your bare feet. You are making daddy very, very happy.Reward: You’ve received a Platinum Shoe Box.B1C30
You have found a stairwell down to the next floor. They say the cream rises to the top. So what does that say about you?Reward: This barely qualifies as an achievement. Your reward is that you’re alive to read this.B1C30
Welcome to the second floor, bitches.Reward: This shit plays great on the recap episode. If you scream loud enough, maybe you’ll make the show.B1C33
You have invented a stackable weapon, device, or potion. You will be memorialized for eternity with your name in the Dungeon Codex. Just don’t let it go to your head, Elon.Reward: For every kill made with this device by other crawlers, you will receive a single gold coin. If you survive the dungeon, you will continue to receive this benefit—even during future seasons—at the current gold to credit exchange rate for the remainder of your natural life. Our lawyers made us put that last part in, but between you and me, we both know you’re going to die, and we’re going to keep using your hard work for our own benefit.B1C35
You have been struck with and survived the dreaded Reverse Gravity Spell. Well, you fared better than Albert II, the first earth mammal to reach space alive. He was a rhesus monkey, in case you’re wondering. He went up just fine. He didn’t stick the landing.Reward: You can now tell people you’re more durable than a monkey named Albert.B1C39
You attacked and caused damage to a mob that is more than 75 levels above your own. The fact that you’re reading this suggests you’re the luckiest fucker in the dungeon. Just remember, luck goes both ways, like your mom.Reward: You’ve received a Platinum Lucky Bastard Box!B1C39
Don’t get ahead of yourself, Dale. You built and deployed a wheeled device. When the primitive humans in Mesopotamia made the first wheel, they probably thought they were hot shit, too. It still took them another 5,000 years after that to invent the toilet.Reward: You’ve received a Silver Mechanic’s Box!B1C41
A mob has been injured because of something you purposely left lying around the dungeon. From scattered Legos to spiked pits to buckets of flesh-devouring Skinner Ants to dimensional rifts that instantly boil all the blood in one’s body, the art of trapmaking has a celebrated and storied history in the annals of Dungeon Crawler World. So if you’re going to do it, you better do it right. Whatever it was that gave you this achievement, it was probably something stupid. This will help you make the next trap more… exciting. Remember: If you don’t make it titillating, we will.Reward: You’ve received a Gold Sapper’s Box!B1C41
You have discovered a reward room! Scattered throughout the dungeon, reward rooms offer crawlers items generally not available within loot boxes. Most reward rooms only allow one choice. So, if you’re in a party of multiple people, tell them I said you should get the prize, not them.Reward: Don’t be a greedy bitch. The goddamned room is the reward.B1C46
You have discovered a pet reward room. From caterpillars who secrete vodka to basilisks who can turn mobs to stone, a good pet can make the difference between survival and the end of the road. Just remember what happened with Harambe. There ain’t no zookeepers around to shoot the monster’s ass if you bite off more than you can chew.Reward: You have a key. It opens only one cage. Figure it out, Einstein.B1C46
You somehow managed to remove the hostility of an aggravated, non-sapient enemy. That enemy then fought against other enemies to your benefit. The ghost of Steve Irwin smiles down upon you.Reward: I SAID THE GHOST OF STEVE IRWIN SMILES DOWN UPON YOU.B1C47
And you thought all you had to do was bonk monsters on the head.Reward: We don’t want you getting bored. That’s your prize.B2C5
Sometimes they’re NPCs, sometimes they’re mobs, but usually they’re just assholes. Elites are powerful, one-of-a-kind entities. These are the non-boss, non-divine hero class of Dungeon Crawler World. If you come across one of these egomaniacs, they will either want to fuck you or kill you. Either way, they will always want to use you. They tend to think this whole production is all about them. Be careful. Where there’s one elite, there’s usually more.Reward: Elites will now show on your map as white or red dots with a black cross.B2C6
You have been hit with—and survived—an offensive spell that was higher than level 15. The fact you are not a quivering stain of meat on the dungeon floor right now is testament to your sheer luck. It’s either that or you’re banging the producer.Reward: You’ve received a Platinum Lucky Bastard Box!B2C8
But you can sure die trying. You have discovered a city boss! That’s right. Let me say that again for the assholes in the back! A. CITY. FUCKING. BOSS. Welp. If you gonna go, you might as well do it with style. Just an FYI. As of this moment in the current season of Dungeon Crawler World, not a single Crawler has faced a city boss and survived. And for good reason. Only a complete moron would voluntarily put themselves in a situation where they had to fight one of the most powerful monsters on the level.Reward: A lot of people are probably going to watch you die. That’s a better prize than most of us get.B2C10
You are one of the first ten crawlers to have achieved one quadrillion views! That means one of two things. You’re either one of the best crawlers in the game, or you’re such a hot mess people can’t wait to see you fail.Reward: You have received a Gold Fan Box!B2C13
You initiated a boss battle, and it somehow ended with neither of you dead. What a disappointment you are. What a goddamned smear.Reward: Pussies don’t get prizes.B2C13
Not only have you been given a quest, but you actually completed it without dying. We like it when you do what you’re told. It means you’re a good dungeon citizen and not a traitor to your people at all.Reward: In addition to the Gold Quest Box you’ve received for completing the quest, new quest locations will sometimes appear on your map. Notice how I italicized “sometimes”?B2C13
You have completed a quest, but you completed it in a way unusual enough to trigger the Hadji Achievement! And like the oft exploited street children of Kolkata, where there’s one, there’s usually more. This is one of the rare achievements that can be rewarded more than once.Reward: Your Gold Quest box has been upgraded to a Platinum Quest Box!B2C13
You have killed a ranking NPC town official. *Sniff* It seems like just yesterday you were nothing but a scared, level-1 crawler with beautiful feet, pissing yourself as you faced down a rat. Now look at you. You’ve moved all the way up to political assassinations. What’s next? Killing a god?Reward: You’ve received a Bronze Assassin’s Box!B2C22
Easy there, Charlemagne. This is only a medium settlement. It’s not like you’ve conquered most of Europe. But you have killed this town’s acting Magistrate. You know what that means? Welcome to the wonderful world of public administration.Reward: You’ve received a Platinum Tyrant’s Box! You have also gained control of the Medium Skyfowl Settlement. Good luck, Magistrate.B2C22
You have assassinated an NPC whose existence was required to complete another crawler’s quest. (NPC Killed: Miss Quill – Skyfowl. Level 30.) Who was that other crawler? What was the quest? Who fucking cares? You get the reward they were promised! Warning: You may only receive this award once. The next time you do it, we tell them who you are. And then they get a new quest to kill you. Nobody likes cockblocks.Reward: You’ve received a Silver Quest Box!B2C22
Choo Choo, Motherfucker.Reward: You’ve received a Train Conductor’s Souvenir Hat! Wear it with pride!B3C1
You are one of the first five crawlers to have achieved 500 trillion followers! People sure love a good train wreck. Wink.Reward: You have received a Platinum Fan Box!B3C2
You went down a set of stairs more than six hours prior to the level's collapse.Reward: Doing this is kind of like leaving a party much too early. It makes you look like a dick. No reward for you.B3C2
You got fucked by a fish. You’ve done something so spectacularly controversial, courts and lawyers had to get involved. The end result was *my* decision being overturned.Reward: You’ve received a Platinum It’s Not My Fault You Fish-Headed Assholes Don’t Properly Program Your Quests Box.B3C2
You have bought a home! It’s every man’s dream to someday own a place where he can fap in peace. No more filthy roommates not doing the dishes or making up excuses as to why they can’t pay the rent. No more landlord who shows up without notice and conceals hidden cameras in the smoke detectors. It’s all smooth sailing from now on.Reward: You’re a homeowner now. That is the reward. That and taxes and having to deal with Kenneth the megalomaniac HOA president.B3C2
You managed to sleep so well that you woke up feeling refreshed and full of energy. You are ready to take on the world and make some monster’s mother cry because her only child was ruthlessly slaughtered by a bright-eyed and bushy-tailed Crawler.Reward: You now receive the Good Rest bonus every time you sleep in this bed. This buff adds 10% to your base stats plus a 10% bonus to experience and skill training for 30 hours. Monster mothers now cry 10% more when you kill their babies.B3C3
You used a workbench to craft for the first time. The next thing you know you’ll be fashioning bottlecap earrings, drinking oat milk, and selling your ugly crap on Etsy while you wax poetic on Instagram about your “journey.”Reward: You’ve received a Bronze Crafter’s Box!B3C4
While it’s not exactly a feat of engineering worthy of a Queen Elizabeth Prize, you finally managed to manufacture a train derailment. Let’s hope this doesn’t set off some sort of unforeseen domino effect that will ripple throughout the rest of the floor, leading to mass confusion and death amongst you and your fellow crawlers.Reward: Gold Engineering BoxB3C11
You’re driving a train! Holy shit!Reward: I’m pretty sure the act of driving a train is a badass-enough award.B3C14
You killed three boss monsters with the same attack! I’m starting to think your survival so far isn’t just a fluke. You’re either scary good at this, or you’re just one lucky mo-fo. Either way, holy shit. Good job.Reward: You’ve received a Platinum Big Daddy Box!B3C14
You have over 500 of the exact same, stackable clothing item in your inventory. What the hell is wrong with you? You planning on opening a thrift store? You might want to see a shrink. One that your group doesn’t immediately kill.Reward: We don’t reward this sort of behavior. It’s weird.B3C25
You managed to enter a stairwell while listed in the current top 10. You’re a survivor. A scrapper. And just as the buck’s antlers grow another point as they mature, you too, have grown as both a crawler and as a prize.Reward: You have received a Gold Venison Box! Don’t get too excited. It’s just money. In addition, all bounties against you now and in the future will have a (x2) modifier attached.B4C1
You have successfully summoned a god into the dungeon. That’s a great way to get more friends. Everybody loves it when someone brings immortal death machines to the party.Reward: It might’ve been a bad idea, but it’s sure going to be entertaining.B4C2
You have seen a deity. Don’t get too excited. It doesn’t mean you’re a prophet or anything like that. This is a pretty common achievement that all crawlers eventually receive if they survive long enough, so you aren’t really that special. Finding a god is easy. What you don’t want is for that god to find you.Reward: You now have the option to worship the god Grull.B4C2
You have been physically attacked by a deity, and you survived. This is a feat that has only been accomplished by a handful of crawlers in the history of Dungeon Crawler World. Good job! Unfortunately for you and anybody around you, whenever this happens, the other deities tend to notice.Reward: You have received a Legendary Deity’s Box.B4C2
You have been stepped upon by a deity. You have survived the encounter. And while this wasn’t the pink-fleshed suppleness of a human-shaped foot that crushed your fragile, wet body, it’s nice sometimes to switch things around. You know, just to test the boundaries of your own limits. When one experiments, oftentimes one finds new and exciting ways to get that rush. While fun, it wasn’t quite the same. You probably don’t realize how lucky that is for you.Reward: You have received a Platinum Spicy Box.B4C2
You have initiated an attack that has caused more than 100 casualties more than 100 kilometers from your current position. You’re either the universe’s greatest sniper, or you’ve been a sneaky, little, portal-using bitch. Either way, that’s rather impressive. You’d have a great career in politics ahead of you if, you know, we hadn’t destroyed your world and all the governments and stuff.Reward: You’ve received a Gold Sniper’s box!B4C2
You have, with a single attack, killed every last member of a non-unique species on a dungeon’s floor. That’s not an easy thing to do, and it takes a special brand of asshole to pull something like this off.Reward: You have received a Platinum Asshole’s Box!B4C2
You failed a quest less than five minutes after you received it. Now that’s talent.Reward: Ha.B4C7
You fell from a great height, and you survived! You know who else fell from a…? You know what, never mind. Fuck you.Reward: You've received a Silver Skydiver's Box! Not that you deserve it you little punk.B4C13
You have, for an unspecified reason, raised the ire of the System AI. You have corrected the issue, and everything is back to normal. The acceleration action has been suspended. This time. Good boy.Reward: You've received a Gold Makeup Sex is the Best Sex box.B4C13
Oh, I’m sorry. Did you think this was an important potion? Magic doesn’t work, dumbass. It’s lemonade!Reward: It really is delicious. Too bad you’re about to splatter against the roof of the catacombs.B4C16
You somehow managed to win an important boss battle without actually killing the boss. That’s like paying money to a prostitute just so she’ll cuddle with you.Reward: silver Pacifist's BoxB4C23
You spent more than 60 seconds fully submerged underwater, and you didn’t die! Parts of you may have experienced shrinkage, but otherwise you’re okay. You’re now an honorary mudskipper!Reward: Bronze I'm Wet BoxB4C23
You have allowed a feral god to enter your current realm. That is the equivalent of dropping a grenade down your pants and shouting, “Yolo!” Here’s a fun fact. Other gods don’t like feral gods. They’ve been thrown into the Nothing for a reason. They tend to react to this sort of thing, depending on who you’ve brought out.Reward: Whatever is about to happen is going to hit the Dungeon Crawler World blooper reel for sure.B4C27
You dived more than 1,000 meters below the surface, and you survived! You weren’t even wearing one of those deep-diving suits! The next thing you know, they’re gonna start calling you an honorary mudskipper!Reward: You’ve received a Gold I’m Wet Box!B4C28
I’m not repeating this shit over and over, but you got seven of these bad boys all at the same time. You and I have been named co-defendants in an action brought to the Syndicate Court by a third party, and we have been deemed—drum roll please—victorious! Why did they sue us? If you don’t already know why, you probably will never know. This is a rare event, but when it happens, crawlers usually lose these fights since they can’t afford a lawyer, being slaves and all. Plus I’ll throw you under the bus quicker than you can say “Arch Support.” But that doesn’t matter because today, victory is ours! Chalk one up for the little guy! This is one of the rare achievements that may be awarded more than once.Reward: You’ve received a Silver Summary Judgement box! (x7)B4C28
You have been featured during a live special event. Sure you got your loyal followers and viewers, but this is on a whole new level. This is like getting to play the halftime show during the Super Bowl. We brought you to the stage, now dance for us, monkey. Dance!Reward: You have received a Platinum Fan Box!B4C28
You got eaten by a monster much bigger than yourself, and you managed to get out without even getting chewed a little bit. Uh-oh. I think Daddy kinda liked that. I think it moved. We’re gonna have to do some experimenting with this one.Reward: You’ve received a Platinum Spicy Box.B4C28
You killed a city boss with the participation of five or less crawlers. That is some serious badassery right there. Color me impressed. Now go do it again with a Province Boss.Reward: You already got a boss box. Go open that instead.B4C28
Ever since that first monkey looked up into the sky and saw something twinkling up there, you meat puppets have tried to force twenty pounds of existential meaning into a ten pound sack of chaos. You have found religion! You have pledged yourself to a life of worship and piety! Finally. Now there are consequences for all of your actions!Reward: One of the greatest things about having a religion is the unshakeable certainty that you’re right and everyone else who doesn’t believe the same as you is wrong! That’s a pretty good reward. Oh, and don’t forget about the eternal life thing, too. That’s always one of their big selling points.B4C32
You ripped a fellow crawler’s arm off! With your bare hands! Holy shit!Reward: You’ve received a Silver Savage Box!B4C32
You teleported to a stairwell station within the first thirty hours of the floor being open. What, you’re running away early? I hope for your sake you don’t actually go down the stairs. You know it doesn’t get easier.Reward: Your reward is advice. Fatherly advice. Don’t be a little bitch. There’s your reward.B5C6
You used an artifact of Divine Suffering for the first time. Hopefully there aren’t any unintended and unadvertised side effects of using such a powerful and evil magical item.Reward: You’ve received a Gold Junkie’s box.B5C6
You have permanently killed a non-crawler biological. They ain’t just dead. They dead dead. Their children are now orphans. Their mothers are gnashing their teeth and cursing your name. And you’re just sitting there all alive and shit, and girlfriend, I am all in.Reward: You’ve received a Gold Hunter-Killer Box (x34)B5C6
Okay. Calm your man-tiddies. Did your mother not love you? Is your god promising you unlimited handjobs in heaven or something? You planted and then detonated an improvised explosive device within an urban population center that resulted in more than 250 non-mob casualties. You’ve done this a few times now, but this was a big one. And on purpose.Reward: You’ve received a Platinum Asshole’s Box.B5C6
You left an explosive device along a well-traveled path, and it detonated and killed an intended target. It was really cool. Too bad you didn’t get to see it because you’re a trap-leaving bitch!Reward: You’ve received a Gold Trapmaster Box!B5C11
You are one of the first five crawlers to receive double-billing! I bet you don’t know what that means. This is similar to switch-overs, but this time it’s on purpose. I bet that didn’t help at all.Reward: You have received a Platinum Fan Box!B5C12
You beat a quest before I could even give it to you! Anticipating what’s going to happen is one thing, but this is just ridiculous. It’s like arriving in your pants before your date can even untie their shoelaces. Pathetic.Reward: You get nothing! And you would’ve received a good quest box, too!B5C28
You’ve used siege equipment to zero in and attack a boss monster from afar. That’s cheating! It’s like trying to kill someone with a bomb. What a bitch move!Reward: You’ve received a Silver Siege Master Box!B5C51
A nipple ring? Really? The next thing you know, you’ll be waxing your perineum and attending those parties where you have to put your keys in a bowl. You’ll have to grow out your sideburns, buy a Trans Am, and you’ll no longer be able to make eye contact with your child’s orthodontist.Reward: Whores don’t get rewards.B5C55
System message
No achievements yet. Achievements are awarded for doing things. Consider doing things.
History by chapter
Book 1
Chapter 2
- ACHIEVEMENT Crazy Cat Lady: You have entered the World Dungeon accompanied by a cat. Ahh, isn’t that sweet?
- ACHIEVEMENT Trailblazing Crazy Cat Lady: You are the first crawler to have entered to the World Dungeon accompanied by a cat. You must really love that thing. Too bad you’re both probably going to die a horrible death at any moment. Or maybe not. Look at the prize you just received!
- ACHIEVEMENT Early Adopter: You are one of the first 5,000 Crawlers to enter a new World Dungeon. Sucker.
- ACHIEVEMENT Empty pockets: You didn’t bring any supplies. None. You know you still gotta eat, right?
- ACHIEVEMENT Why aren’t you wearing pants?: You entered the dungeon wearing no pants. Dude. Seriously?
- ACHIEVEMENT Unarmed combat: So. You just gonna waltz right into something called a “World Dungeon” and you’re not even going to bring a weapon? You’re either braver than you look, or you’re just an idiot. Good luck with that, Van Damme.
- ACHIEVEMENT Loner: You entered the dungeon without any human companions. Didn’t anyone teach you there is safety in numbers?
- ACHIEVEMENT Fall into an obvious trap: Well, if there’s a heaven, and if you haven’t been too much of an asshole, maybe they’ll let you in. Because you about to meet your maker.
- ACHIEVEMENT You’ve discovered and read an official dungeon sign: Wow. You can read. Whoopie.
Chapter 5
- ACHIEVEMENT You’ve inflicted damage on a mob: Hopefully it won’t hit back!
- ACHIEVEMENT You’ve killed a mob: You’re a murderer! He probably had a family!
- ACHIEVEMENT You’ve killed an armed mob with your bare fucking hands: Holy crap, dude. That’s kinda fucked up.
- ACHIEVEMENT You’ve killed a mob a higher level than yourself: You’re getting the hang of this. Don’t let it get to your head.
- ACHIEVEMENT You’ve entered a guildhall: Congratulations. You know how to open doors.
- ACHIEVEMENT Podophilia: You’ve used your bare feet to crush and kill an opponent! Hey! That’s my fetish! Seriously. Keep doing it, and you’ll be rewarded. This will help.
- ACHIEVEMENT Boom!: You’ve caused a wall-shaking explosion within the dungeon! The last time the walls shook like this was when your mom came over for a visit.
- ACHIEVEMENT Level-Up, Baby!: You’ve received enough experience to gain a level.
Chapter 6
- ACHIEVEMENT Loot!: You’re wearing something you found in the dungeon.
- ACHIEVEMENT Oooh, Magic!: You’re wearing magical gear for the first time! You’re a wizard, Crawler!
Chapter 11
- ACHIEVEMENT Boss Babe: You have struck a blow against a dungeon boss and caused damage to it. Here’s a fun fact. For crawlers who make it through the tutorial, this achievement is, by far, most often the last achievement they ever receive. Isn’t that interesting?
Chapter 19
- ACHIEVEMENT You Monster!: You have killed an infant! An infant! Okay, okay. Unless you’re a complete psychopath, we know you probably didn’t wake up this morning and tell yourself, “Today is the day I’m going to slaughter a child.” Well let us put your mind at ease. All children mobs who die within this dungeon don’t actually perish. They’re transferred to a holding area where they’re safe and treated nicely and gently until they can be reunited with their loving parents at the end of the season. Feel better? Good.
- ACHIEVEMENT War Criminal: You have killed more than 20 non-combatants in a single attack! Question: What’s the only thing standing between an innocent child and a happy, fulfilling life? Answer: You. The answer is you.
Chapter 21
- ACHIEVEMENT Bitchmeat!: You’ve been attacked by a fellow crawler in a safe zone, and the system has been forced to save your ass. That usually suggests you’re either really annoying, or you snore. If this were a prison, you would now be my bitch. Wait…
Chapter 25
- ACHIEVEMENT Two Chicks at the Same Time: You killed two mobs at once using only their own bodies against each other. On a brutality scale of Bambi to Martyrs, that is a solid Seven.
Chapter 30
- ACHIEVEMENT Borough Boss!: So, you’ve stumbled into the chamber of the second-weakest type of boss. If you survive this, it means you are in the top 5% of all crawlers. Too bad only the top .25% make it past the next tier.
- ACHIEVEMENT Bully and a Thief!: You’ve stolen property from a fellow crawler who is a lower level than you. What’s next, tough guy? Kicking puppies?
- ACHIEVEMENT Battlefield Construction!: You built a structure and deployed it in battle. And your mother thought you were wasting your life away while you spent all those hours eating Doritos and playing Minecraft. If only she could see you now. Too bad she’s probably dead.
- ACHIEVEMENT This Little Piggy Went to Market!: Oh yeah, baby. You have killed more than five opponents during boss battles using your bare feet. You are making daddy very, very happy.
- ACHIEVEMENT You found stairs!: You have found a stairwell down to the next floor. They say the cream rises to the top. So what does that say about you?
Chapter 33
- ACHIEVEMENT Wait, Bosses Can Leave Their Rooms?: Welcome to the second floor, bitches.
Chapter 35
- ACHIEVEMENT Dungeonpreneur: You have invented a stackable weapon, device, or potion. You will be memorialized for eternity with your name in the Dungeon Codex. Just don’t let it go to your head, Elon.
Chapter 39
- ACHIEVEMENT What goes up...: You have been struck with and survived the dreaded Reverse Gravity Spell. Well, you fared better than Albert II, the first earth mammal to reach space alive. He was a rhesus monkey, in case you’re wondering. He went up just fine. He didn’t stick the landing.
- ACHIEVEMENT Like a Moth to the Flame: You attacked and caused damage to a mob that is more than 75 levels above your own. The fact that you’re reading this suggests you’re the luckiest fucker in the dungeon. Just remember, luck goes both ways, like your mom.
Chapter 41
- ACHIEVEMENT Grease Monkey!: Don’t get ahead of yourself, Dale. You built and deployed a wheeled device. When the primitive humans in Mesopotamia made the first wheel, they probably thought they were hot shit, too. It still took them another 5,000 years after that to invent the toilet.
- ACHIEVEMENT You call that a trap?: A mob has been injured because of something you purposely left lying around the dungeon. From scattered Legos to spiked pits to buckets of flesh-devouring Skinner Ants to dimensional rifts that instantly boil all the blood in one’s body, the art of trapmaking has a celebrated and storied history in the annals of Dungeon Crawler World. So if you’re going to do it, you better do it right. Whatever it was that gave you this achievement, it was probably something stupid. This will help you make the next trap more… exciting. Remember: If you don’t make it titillating, we will.
Chapter 46
- ACHIEVEMENT I’ll take the ceramic dalmatian, Pat!: You have discovered a reward room! Scattered throughout the dungeon, reward rooms offer crawlers items generally not available within loot boxes. Most reward rooms only allow one choice. So, if you’re in a party of multiple people, tell them I said you should get the prize, not them.
- ACHIEVEMENT Menagerie!: You have discovered a pet reward room. From caterpillars who secrete vodka to basilisks who can turn mobs to stone, a good pet can make the difference between survival and the end of the road. Just remember what happened with Harambe. There ain’t no zookeepers around to shoot the monster’s ass if you bite off more than you can chew.
Chapter 47
- ACHIEVEMENT PETA Enthusiast!: You somehow managed to remove the hostility of an aggravated, non-sapient enemy. That enemy then fought against other enemies to your benefit. The ghost of Steve Irwin smiles down upon you. (For feeding and freeing the caged danger dingoes back at chapter 45, not for killing Ralph himself; whether Donut receives the same achievement isn't stated on the page)
Book 2
Chapter 5
- ACHIEVEMENT It’s Elementary, My Dear Crawler!: And you thought all you had to do was bonk monsters on the head.
Chapter 6
- ACHIEVEMENT Meet an Elite: Sometimes they’re NPCs, sometimes they’re mobs, but usually they’re just assholes. Elites are powerful, one-of-a-kind entities. These are the non-boss, non-divine hero class of Dungeon Crawler World. If you come across one of these egomaniacs, they will either want to fuck you or kill you. Either way, they will always want to use you. They tend to think this whole production is all about them. Be careful. Where there’s one elite, there’s usually more.
Chapter 8
- ACHIEVEMENT Lazarus!: You have been hit with—and survived—an offensive spell that was higher than level 15. The fact you are not a quivering stain of meat on the dungeon floor right now is testament to your sheer luck. It’s either that or you’re banging the producer. (One of three achievements received on waking; the other two, for getting stunned and for getting paralyzed, are only described narratively, with no achievement text shown to catalogue)
Chapter 10
- ACHIEVEMENT You Can’t Fight City Hall!: But you can sure die trying. You have discovered a city boss! That’s right. Let me say that again for the assholes in the back! A. CITY. FUCKING. BOSS. Welp. If you gonna go, you might as well do it with style. Just an FYI. As of this moment in the current season of Dungeon Crawler World, not a single Crawler has faced a city boss and survived. And for good reason. Only a complete moron would voluntarily put themselves in a situation where they had to fight one of the most powerful monsters on the level.
Chapter 13
- ACHIEVEMENT One Quadrillion!: You are one of the first ten crawlers to have achieved one quadrillion views! That means one of two things. You’re either one of the best crawlers in the game, or you’re such a hot mess people can’t wait to see you fail. (Also unlocks Fan Boxes as a new box category: voted on by his followers, and unopenable for thirty hours after receipt while the vote runs)
- ACHIEVEMENT Yellow-Bellied Chickenshit!: You initiated a boss battle, and it somehow ended with neither of you dead. What a disappointment you are. What a goddamned smear. (Reads as a jab at the still-unresolved Grimaldi confrontation, the only recent boss battle either of them walked away from without a kill)
- ACHIEVEMENT Johnny Quest!: Not only have you been given a quest, but you actually completed it without dying. We like it when you do what you’re told. It means you’re a good dungeon citizen and not a traitor to your people at all. (Reads as the payout for completing The Show Must Go On)
- ACHIEVEMENT Hadji!: You have completed a quest, but you completed it in a way unusual enough to trigger the Hadji Achievement! And like the oft exploited street children of Kolkata, where there’s one, there’s usually more. This is one of the rare achievements that can be rewarded more than once. (Mordecai says there's a further tier above this one this season, unnamed to him, that double-upgrades the prize again)
Chapter 22
- ACHIEVEMENT Assassin!: You have killed a ranking NPC town official. *Sniff* It seems like just yesterday you were nothing but a scared, level-1 crawler with beautiful feet, pissing yourself as you faced down a rat. Now look at you. You’ve moved all the way up to political assassinations. What’s next? Killing a god?
- ACHIEVEMENT Ultimate Extreme Power!: Easy there, Charlemagne. This is only a medium settlement. It’s not like you’ve conquered most of Europe. But you have killed this town’s acting Magistrate. You know what that means? Welcome to the wonderful world of public administration.
- ACHIEVEMENT CockBlock!: You have assassinated an NPC whose existence was required to complete another crawler’s quest. (NPC Killed: Miss Quill – Skyfowl. Level 30.) Who was that other crawler? What was the quest? Who fucking cares? You get the reward they were promised! Warning: You may only receive this award once. The next time you do it, we tell them who you are. And then they get a new quest to kill you. Nobody likes cockblocks. (Confirms Miss Quill's level (30) and species; whether Donut receives any of this chapter's three achievements too isn't stated on the page, and her own complaint about missing out on the title change suggests she may not)
Book 3
Chapter 1
- ACHIEVEMENT I’m on a train!: Choo Choo, Motherfucker.
Chapter 2
- ACHIEVEMENT They like me! They really like me!: You are one of the first five crawlers to have achieved 500 trillion followers! People sure love a good train wreck. Wink. (Box voting is enabled but the box itself won't be available for another 30 hours)
- ACHIEVEMENT The early bird gets to squirm!: You went down a set of stairs more than six hours prior to the level's collapse.
- ACHIEVEMENT Cuck Aquaman!: You got fucked by a fish. You’ve done something so spectacularly controversial, courts and lawyers had to get involved. The end result was *my* decision being overturned. (Sits right after a notification reading only "<Error> Reward and achievement removed by Syndicate Court Order," an achievement erased outright rather than just denied. Mordecai explains the AI is allowed discretionary Platinum-tier awards when its own decisions get overturned by the Syndicate court, that it's acting out over an unspecified earlier veto, and that Donut received the identical prize box, which he guesses means everyone shafted by that decision got one)
- ACHIEVEMENT Welcome to the neighborhood!: You have bought a home! It’s every man’s dream to someday own a place where he can fap in peace. No more filthy roommates not doing the dishes or making up excuses as to why they can’t pay the rent. No more landlord who shows up without notice and conceals hidden cameras in the smoke detectors. It’s all smooth sailing from now on.
Chapter 3
- ACHIEVEMENT Well-Rested!: You managed to sleep so well that you woke up feeling refreshed and full of energy. You are ready to take on the world and make some monster’s mother cry because her only child was ruthlessly slaughtered by a bright-eyed and bushy-tailed Crawler.
Chapter 4
- ACHIEVEMENT Martha Stewart!: You used a workbench to craft for the first time. The next thing you know you’ll be fashioning bottlecap earrings, drinking oat milk, and selling your ugly crap on Etsy while you wax poetic on Instagram about your “journey.”
Chapter 11
- ACHIEVEMENT Locomotive Breath: While it’s not exactly a feat of engineering worthy of a Queen Elizabeth Prize, you finally managed to manufacture a train derailment. Let’s hope this doesn’t set off some sort of unforeseen domino effect that will ripple throughout the rest of the floor, leading to mass confusion and death amongst you and your fellow crawlers.
Chapter 14
- ACHIEVEMENT Kept A Rollin’: You’re driving a train! Holy shit!
- ACHIEVEMENT Three Cheers for Slaughter!: You killed three boss monsters with the same attack! I’m starting to think your survival so far isn’t just a fluke. You’re either scary good at this, or you’re just one lucky mo-fo. Either way, holy shit. Good job.
Chapter 25
- ACHIEVEMENT Mentally Unstable Clothing Hoarder!: You have over 500 of the exact same, stackable clothing item in your inventory. What the hell is wrong with you? You planning on opening a thrift store? You might want to see a shrink. One that your group doesn’t immediately kill.
Book 4
Chapter 1
- ACHIEVEMENT The Quarry Sees Another Spring: You managed to enter a stairwell while listed in the current top 10. You’re a survivor. A scrapper. And just as the buck’s antlers grow another point as they mature, you too, have grown as both a crawler and as a prize.
Chapter 2
- ACHIEVEMENT Let There Be Chaos: You have successfully summoned a god into the dungeon. That’s a great way to get more friends. Everybody loves it when someone brings immortal death machines to the party.
- ACHIEVEMENT Divine Epiphany: You have seen a deity. Don’t get too excited. It doesn’t mean you’re a prophet or anything like that. This is a pretty common achievement that all crawlers eventually receive if they survive long enough, so you aren’t really that special. Finding a god is easy. What you don’t want is for that god to find you. (Shared with Donut and Katia Grim; also grants a new interface tab to worship Grull, which Carl declines out loud)
- ACHIEVEMENT Indomitable: You have been physically attacked by a deity, and you survived. This is a feat that has only been accomplished by a handful of crawlers in the history of Dungeon Crawler World. Good job! Unfortunately for you and anybody around you, whenever this happens, the other deities tend to notice. (Nobody else in the party gets this one; Katia gets a lesser, unnamed gold-box achievement instead for surviving a god's magic attack)
- ACHIEVEMENT Smushed for Daddy: You have been stepped upon by a deity. You have survived the encounter. And while this wasn’t the pink-fleshed suppleness of a human-shaped foot that crushed your fragile, wet body, it’s nice sometimes to switch things around. You know, just to test the boundaries of your own limits. When one experiments, oftentimes one finds new and exciting ways to get that rush. While fun, it wasn’t quite the same. You probably don’t realize how lucky that is for you.
- ACHIEVEMENT Hail Mary!: You have initiated an attack that has caused more than 100 casualties more than 100 kilometers from your current position. You’re either the universe’s greatest sniper, or you’ve been a sneaky, little, portal-using bitch. Either way, that’s rather impressive. You’d have a great career in politics ahead of you if, you know, we hadn’t destroyed your world and all the governments and stuff.
- ACHIEVEMENT Extinction Event: You have, with a single attack, killed every last member of a non-unique species on a dungeon’s floor. That’s not an easy thing to do, and it takes a special brand of asshole to pull something like this off. (Species killed: Wall Monitors, per the notification's own line; the wall monitors were the abyss lizards killed when the Nightmare Express blew through the floor-4 portal)
Chapter 7
- ACHIEVEMENT Total, Utter Failure: You failed a quest less than five minutes after you received it. Now that’s talent.
Chapter 13
- ACHIEVEMENT Cannonball!: You fell from a great height, and you survived! You know who else fell from a…? You know what, never mind. Fuck you.
- ACHIEVEMENT You're the reason why daddy drinks!: You have, for an unspecified reason, raised the ire of the System AI. You have corrected the issue, and everything is back to normal. The acceleration action has been suspended. This time. Good boy.
Chapter 16
- ACHIEVEMENT Wild Goose Chase!: Oh, I’m sorry. Did you think this was an important potion? Magic doesn’t work, dumbass. It’s lemonade!
Chapter 23
- ACHIEVEMENT Milquetoast!: You somehow managed to win an important boss battle without actually killing the boss. That’s like paying money to a prostitute just so she’ll cuddle with you.
- ACHIEVEMENT I was in the pool!: You spent more than 60 seconds fully submerged underwater, and you didn’t die! Parts of you may have experienced shrinkage, but otherwise you’re okay. You’re now an honorary mudskipper!
Chapter 27
- ACHIEVEMENT Who Let the Gods Out?: You have allowed a feral god to enter your current realm. That is the equivalent of dropping a grenade down your pants and shouting, “Yolo!” Here’s a fun fact. Other gods don’t like feral gods. They’ve been thrown into the Nothing for a reason. They tend to react to this sort of thing, depending on who you’ve brought out.
Chapter 28
- ACHIEVEMENT Rock Bottom!: You dived more than 1,000 meters below the surface, and you survived! You weren’t even wearing one of those deep-diving suits! The next thing you know, they’re gonna start calling you an honorary mudskipper!
- ACHIEVEMENT Fight the Power! (x7): I’m not repeating this shit over and over, but you got seven of these bad boys all at the same time. You and I have been named co-defendants in an action brought to the Syndicate Court by a third party, and we have been deemed—drum roll please—victorious! Why did they sue us? If you don’t already know why, you probably will never know. This is a rare event, but when it happens, crawlers usually lose these fights since they can’t afford a lawyer, being slaves and all. Plus I’ll throw you under the bus quicker than you can say “Arch Support.” But that doesn’t matter because today, victory is ours! Chalk one up for the little guy! This is one of the rare achievements that may be awarded more than once.
- ACHIEVEMENT Janet Jackson’s Nipple!: You have been featured during a live special event. Sure you got your loyal followers and viewers, but this is on a whole new level. This is like getting to play the halftime show during the Super Bowl. We brought you to the stage, now dance for us, monkey. Dance! (Voting is enabled on this box's prize; box becomes available in 30 hours)
- ACHIEVEMENT Soft Vore!: You got eaten by a monster much bigger than yourself, and you managed to get out without even getting chewed a little bit. Uh-oh. I think Daddy kinda liked that. I think it moved. We’re gonna have to do some experimenting with this one. (Katia doesn't receive this one despite also having been swallowed by Lusca; Carl assumes it's just AI favoritism)
- ACHIEVEMENT Flex in the City!: You killed a city boss with the participation of five or less crawlers. That is some serious badassery right there. Color me impressed. Now go do it again with a Province Boss.
Chapter 32
- ACHIEVEMENT Man of God!: Ever since that first monkey looked up into the sky and saw something twinkling up there, you meat puppets have tried to force twenty pounds of existential meaning into a ten pound sack of chaos. You have found religion! You have pledged yourself to a life of worship and piety! Finally. Now there are consequences for all of your actions!
- ACHIEVEMENT Disarming Personality!: You ripped a fellow crawler’s arm off! With your bare hands! Holy shit! (For tearing off Quan Ch's arm back at chapter 31)
Book 5
Chapter 6
- ACHIEVEMENT I Wanna Go Home!: You teleported to a stairwell station within the first thirty hours of the floor being open. What, you’re running away early? I hope for your sake you don’t actually go down the stairs. You know it doesn’t get easier.
- ACHIEVEMENT You Crossed a Line You Didn’t Even Know Was There: You used an artifact of Divine Suffering for the first time. Hopefully there aren’t any unintended and unadvertised side effects of using such a powerful and evil magical item.
- ACHIEVEMENT The Hand that Claws the Master: You have permanently killed a non-crawler biological. They ain’t just dead. They dead dead. Their children are now orphans. Their mothers are gnashing their teeth and cursing your name. And you’re just sitting there all alive and shit, and girlfriend, I am all in.
- ACHIEVEMENT Mass Casualty Event: Okay. Calm your man-tiddies. Did your mother not love you? Is your god promising you unlimited handjobs in heaven or something? You planted and then detonated an improvised explosive device within an urban population center that resulted in more than 250 non-mob casualties. You’ve done this a few times now, but this was a big one. And on purpose.
Chapter 11
- ACHIEVEMENT Insurgent: You left an explosive device along a well-traveled path, and it detonated and killed an intended target. It was really cool. Too bad you didn’t get to see it because you’re a trap-leaving bitch!
Chapter 12
- ACHIEVEMENT Double-Billed!: You are one of the first five crawlers to receive double-billing! I bet you don’t know what that means. This is similar to switch-overs, but this time it’s on purpose. I bet that didn’t help at all.
Chapter 28
- ACHIEVEMENT Premature Questjaculation!: You beat a quest before I could even give it to you! Anticipating what’s going to happen is one thing, but this is just ridiculous. It’s like arriving in your pants before your date can even untie their shoelaces. Pathetic.
Chapter 51
- ACHIEVEMENT B’sieging!: You’ve used siege equipment to zero in and attack a boss monster from afar. That’s cheating! It’s like trying to kill someone with a bomb. What a bitch move!
Chapter 55
- ACHIEVEMENT Sex Pervert!: A nipple ring? Really? The next thing you know, you’ll be waxing your perineum and attending those parties where you have to put your keys in a bowl. You’ll have to grow out your sideburns, buy a Trans Am, and you’ll no longer be able to make eye contact with your child’s orthodontist.
Kills
System message
Notable quotes
“Hey guys. Plan won’t work. New plan.”
“Your majesty,”
“Abort! Abort! Run away from the temple! Louis and Firas! Get the hell out of there! It’s a god!”
“Okay, I’m going to count to three.”
“Zev, if I die and Donut gets out of this, please watch over her.”
“Uptown says I’m fucked. So how do I unfuck myself? What’s the best way to kill a mantis?”
“I’m glad you’re okay. Truly. I wouldn’t wish our fate on anybody. Not even you.”
“Not anymore.”
“I’m using you as bait. That’s how you’re going to die. As bait.”
“I won’t.”
“I want a lawyer.”
“This I swear on my life. One by one, I will break you. I will break you all.”
“We’re going to fuck those guys up. We’re going to toss a god right into the camp of the Skull Empire.”
“They’re always terrible ideas.”
“You will not break me. Fuck you all. I will break you.”
“Are you fucking kidding me? The computer’s life is protected?”
“Son of a bitch. He punched right through the top of the shark. We should’ve had him do it while it was still alive.”
“Hello. My name is Carl. Can I call you Samantha? I’m going to call you Samantha. Your real name is a little too weird for me.”
“Man, it was like a screeching, amplified baby combined with an outboard motor revving at a high rpm. I’m not even joking when I say it was one of the loudest, most terrifying things I’ve ever heard. Holy shit.”
“I wish I had outside help because if I did and thought I could’ve gotten away with it, I would’ve done it without hesitation, but I wouldn’t have wasted the opportunity on some low-level bitch like Loita.”
“Nobody likes melodrama, Loita.”
“Wild goose chase? Really? How long have you been waiting to use that one?”
“No. I wouldn’t be a good dad.”
“Hey Chris, go fuck yourself. We’re going to figure this out.”
“You’re not going to break me. Fuck you all. I will break you.”
“Thanks, brain worm dudes.”
“So what you’re telling me is to be nice to Juice Box.”
“Fuck off. It’s so I can have something to read while we wait.”
“Glurp, glurp, motherfucker,”
“My invulnerability, I thought, as I was also pulled into the portal. I couldn’t feel his hand because my foot is numb. How fucking ironic.”
“Fuck me. I think I’ve figured it out.”
“Whoops,”
“If any of you guys want to send me duct tape, it’ll make this sort of thing a lot easier. Rope sucks for this stuff, and pus is too expensive to waste. I’d be able to make bigger bombs. Just saying.”
“You will not break me. Fuck you all.”
“Katia, I am going to kiss you.”
“One day, this pain you’re feeling right now will matter.”
“Motherfucker,”
“Hello, Frank. It’s been a while. You look like shit.”
“Bautista. Do not get off at the Terminus Station. It’s a goddamned trap.”
“Goddamnit, Donut. Don’t cast it unless I tell you to. You’ll get frozen in place for five minutes.”
“Holy shit. That was it? All we needed to do was equip the stupid fucking train conductor hat?”
“Oh hell yeah,”
“What was that, bitch? I didn’t quite get that last part.”
“That was ominous.”
“Hopefully I didn’t end up killing the engineer. Or myself.”
“There is no wife. And there was no prize. The ants were your prize, Donut.”
“For fuck’s sake. They weren’t kidding when they named this thing ‘the Iron Tangle.’ My head hurts already. I hate math.”
“If I learned anything from my time in the coast guard, it’s the value of entertainment to a bored man who has run out of books to read. In a couple of days, he’ll be jonesin’ pretty hard.”
“Andre Norton was a woman.”
“Fuck off, Mordecai.”
“Go fuck yourselves, creepy babies.”
“Fuck.”
“Not a lich, Mordecai. Not a fucking lich!”
“We’d stepped into a serial killer’s wet dream.”
“With a little bit of chaos thrown in.”
“Besides. What are they gonna do? Throw me in the dungeon?”
“You really think I’d care about that? Nice try.”
“Who the hell was that?”
“You motherfucker. Well played, asshole.”
“You did it, Mongo. You saved Donut.”
“Fuck no. I’m making this shit up as I go along.”
“I just wanted to tear it all down.”
“Jesus Christ, lady. You do this shit every night?”
“He’s not your child, Donut. He’s a pet. We don’t put our lives in danger for our pets.”
“That’s really fucked up. Do they know what they are?”
“Holy shit. That seems like a winner. This one has a ton of stuff attached to it. Though ‘Compensated Anarchist’ is kind of an oxymoron. I guess that’s the point.”
“So help me god, I will abandon you right here and right now if you choose to take up the kazoo.”
“You will not break me. Fuck you all. You will not break me.”
“Goddamnit, Donut. I knew we should’ve gone with the grub.”
“Sorry, Ralph.”
“Hey buddy, you doing okay?”
“Are you asking me if I fucked the orc?”
“I look forward to kicking your ass all over again on the ninth floor. That is, if you’re not too much of a puss to face me.”
“Glurp on that, motherfucker.”
“It’s the bombs’ mother. Get it? And we can name the bombs its babies.”
“Yeah because piss is worse than blood and guts and whatever that is that comes out of the grubs.”
“If we get to the point where we don’t help each other anymore, that’s when we stop being human.”
“Do not ask us to give more than what we have. We are not going to fight or survive on your schedule.”
“Really? Fucking really?”
“Stick it in your hotlist and drink.”
“What the hell? This isn’t a boss chamber!”
“I don’t suppose you have any extra torches?”
“Donut. You need to stop obsessing over this. It’s dangerous. It’s going to get us killed.”
“Goddamnit, Donut. You’re a cat. You need to work on your stealth.”
“Goddamnit, Donut.”
“I knew there was a good kitty in there somewhere.”
“If we can lift it, then we take it. It only takes a second.”
“Goddamnit, Donut. Don’t you do this to me.”
“It’s better to face the enemy you know than the one you don’t.”
“If I’m gonna die, I might as well do it in the pursuit of a worthy cause.”
“I’m pretty sure it’s not a trap. Let’s go find them.”
“He was lying. He was lying right from the start.”
“You’re not going to break me. You might hurt me, or kill me, but you’re not going to break me.”
“It made me feel like an asshole. I didn’t like feeling like an asshole.”
“Will they be mad? Probably. But Rory doesn’t seem to like this boss guy too much, so who knows? I hope we never find out.”
“What the actual fuck?”
“I’ve seen your pedigree. You’re a few generations shy of nothing. Also, your grandfather was also your uncle.”
“That’s not how this works, Donut, and you know it. And besides, I am not your agent.”
“I’m sorry.”
“You are a fucking asshole.”
“Donut! Come on you little shit!”
“The transformation occurred at approximately 2:23 AM, Pacific Standard Time.”
Leaderboard
No rank revealed yet at this position.