Factions
| Name | Summary |
|---|---|
| 201st Security Group | A poorly organized city elf militia, per Mordecai. City elves are a separate elf race, banished from high elf society for a genetic streak of outstanding stupidity, and they cluster in cities across the Over City and skyfowl-governed towns. The 201st is the young and especially stupid end of that population: a doomsday cult that worships the skyfowl as angels of the elf goddess Apito and organizes itself with fake military ranks and unit patches, Vicente's own uniform among them. Mordecai calls them nutjobs, harmless, and a running joke to the skyfowl they worship. |
| Bactrians | The other local population trapped atop the Necropolis of Anser on floor 5, locked in the same three-way stalemate with the Dromedarians and the Dirigible Gnomes. Not yet visited; known only by name and reputation so far. |
| Borant Emancipation Front | A group to which Donut says she smuggled Valtay secret agents to Zev and to the Front. No other details are given. |
| Bugbears | Large, furry humanoids related to goblins and hobgoblins, inclined toward engineering and unreliable contraptions. |
| Changeling Principal | A rare, cultish sect of changeling culture, per Mordecai, who compares them to floor 3's city elves but calls them more power-hungry and less apocalyptic. Obsessed with building a complete library of forms, they seek out rare creatures to touch and add to their collection, sometimes gaining special powers of their own in the bargain. |
| Chee | A formerly peaceful people, mostly carpenters, whose land the High Elves took. |
| Chickadees | Bird-like creatures Carl spots mixed in with skyfowl shoppers on the administrative building's mall floor, easy to mistake for juvenile skyfowl at a glance. Only come up to waist height on him, like dwarven versions of the larger birds. |
| The Dark Hive | A mantis hunter faction that includes Xindy. |
| Dirigible Gnomes | The opponent named for floor 5's Air Quadrant once the entry wheel stops on their option, out of four named choices. The system states the party must storm their castle in the sky, the Wasteland Fortress, to pass the level. Nothing else about them is shown before the chapter ends. |
| Dromedarians | A formerly-nomadic camel race found throughout the drier parts of the universe, able to survive months without water. Trapped atop the Necropolis of Anser on floor 5, the local population lives in Hump Town, a walled brothel town, locked in an uneasy three-way stalemate with the Bactrians and the Dirigible Gnomes. |
| Eryops Gigantis | An amphibious creature that gains a large Constitution bonus while rooted in place and fires lightning from its eyes. |
| Filigree | A hunter group claiming the forest area where Louis, Elle, Katia, and others are located. |
| The Forsoothed | A people casually called Soothers, first shown on the page through Evo, Danger Zone's program director. Some work as oddsmakers for the crawl; per Evo, one of them illegally visited Earth in the past to sample human stock for predictions, which he guesses is why Earth's own science fiction so often pictures beings that look like his kind. |
| Fortent | A rival company running its own season, named by Orren in an anecdote about admin deaths: two seasons ago, a crocodilian crawler bit the head off one of Fortent's own outreach associates, then killed two security agents sent to subdue him before the AI finally stepped in, three admin deaths in one season. |
| Goblins | Small green humanoids of the first floor. Mechanically inclined and hostile to crawlers. |
| Grapple | A half-giant servant race, bred down over generations from enslaved hill giants. Common across the universe in service roles, per their own in-game entry, though reportedly needing close supervision. Pierre, a Yellow Line porter, is the party's first named example. |
| Guild of Suffering | A cult that worships the Night Wyrm and marks users of artifacts of Divine Suffering. |
| H'lene | An extinct species Mordecai says set up six waystations near the center of the galaxy back in the Syndicate's early days, using them to rob and eat travelers before stealing their technology. Wiped out long ago by the Valtay and the orcs. Per Mordecai, they weren't literally the same thing as this floor's Station Mimics, but the Iron Tangle's own designers often depict the Mimics as a stand-in for them anyway. |
| Jaxbrin Amusements, Limited | Daniel Bautista 2's sponsor company, and by his own account the maker of the stuffed-animal figures he's been secretly relying on in fights. Each figure is a genuine, if temporary, summon: pulling the paper tag off calls the real creature it depicts, strong in proportion to how rare the figure is, for anywhere from fifteen seconds to a couple of hours before it either dies or reverts, tag gone either way. Bautista hopes being sponsored means Jaxbrin can help restock his own dwindling supply. |
| Kravyad | Named only by an Iron Tangle train engineer as the ones in charge of returning employees at the end of a line, using dark magic to prepare them before they step through the portal home. That same magic is blamed for the memory loss conductors and other staff suffer on the trip. Never seen on the page; Carl privately guesses they might be a boss guarding the portal, unconfirmed. |
| Naga | Confirmed on the page: per Evo, a Naga would need killing once Carl and Donut reach the ninth floor, tying the species directly to the Blood Sultanate. Manasa, a famed singer, is cosmetically styled as a silver-and-black cobra-headed Naga for her show persona, but per Evo isn't genuinely one at all. |
| Naiad Confederacy | The river government that occupies the Naiad's former palace and is led by officials Tsarina Signet intends to assassinate. |
| Nebular Sin Patrol | A hunter group assigned an area around Zockau and pursuing Prepotente and Miriam Dom. |
| Nebulars | A nomadic religious cult whose members alter themselves and their children as a sacrament. |
| Null | A people Sadir describes as facing widespread exclusion across the Syndicate despite legal protections. |
| Orcish Supremacy | The tusklings' own government, conquered by the tusklings hundreds of years ago after they defeated all the other clans. A system tooltip calls its current Tuskling Knights soft, oppressive bureaucrats rather than the mighty warriors their titles claim. |
| Pazuzu | Seen in person for the first time in the town of Pandinus: half human, half scorpion, centaur-like, dressed in ridiculous post-apocalyptic gear, leather, tassels, goggles, chains, and dreadlocks. Run the Land Quadrant's own bordering towns, including Pandinus and, per Firas M, Cuttlefish Point back at Hump Town. |
| Pooka | Fuzzy, goblin-like creatures serving as neighborhood bosses inside the Iron Tangle's five-stop tunnel system, one posted behind a slotted door at the end of each passageway, handing sedative vials out to the mobs lined up outside. Reported to Carl secondhand by Imani, who warns they turn into giant goats and get dangerous once attacked. |
| Princess Posse Inner System number 43 | A Princess Donut fan-group chapter that funds a lawsuit over the preservation of cocker spaniels. |
| The Prism | A small Saccathian kingdom that still carries real weight in certain trade circles. Ruled by Princess D'nadia, a Danger Zone regular and self-described fan of Carl and Donut. |
| Saccathians | A species Zev flagged back at chapter 12 as common but declined to describe. The first one shown on the page is Princess D'nadia: gray-skinned, bump-covered, cephalopod-faced, with a tangle of squid-like tentacles, like a human-sized Cthulhu in a flowing dress. |
| Semeru Dwarves | Per Crawler Priestly's own cookbook account, the people who built Larracos and its central inverted castle. They no longer rule the city, found now mostly drinking in its pubs, and serve only as the castle's non-combatant caretakers. |
| Senegal Production Systems, Unlimited | The company that owns and operates the rental trailer Carl and Donut are transported to for their interview with Death Watch Extreme Dungeon Mayhem. The trailer is leased out per session to different in-dungeon broadcast productions. |
| Sensation Entertainment, Incorporated | The production company behind Vengeance of the Daughter, per Zev: a private group, not a Kua-Tin operation, based in one of the more integrated center systems. Her own contact there was a Sac, a species she considers common but won't describe further since Carl doesn't already know it. |
| Setonix | Ripper Wonton's species, nicknamed Quokkas: pudgy, furry brown creatures about four feet tall with huge cheeks and big eyes, the kind of disgustingly cute that undercuts a fierce interviewer. |
| Shade Gnoll Riot Forces | A mercenary force of shade gnolls. |
| Skull Clan | The Maestro's own family, one of the floor-9 royal houses that compete in the Faction Wars. Says his clan has won six of the last ten Faction Wars and placed top three every time, and that the Blood Sultanate is almost always the first of the nine eliminated. |
| Skull Empire | The much larger government Stalwart and the Maestro are actually princes of, distinct from their own family house the Skull Clan. Per Zev, one of the largest and oldest Syndicate governments, and not known for measured responses to insults. |
| Skyfowl | A golden-eagle-like, winged species. Mordecai's own true form, born a skyfowl on a world displaced by the same cataclysm that took Earth. Not otherwise described this early; known only through him. |
| The Apothecary | A sponsor that takes Carl, Donut, and several other leading crawlers as clients. |
| The Blood Sultanate | A floor-9 power known so far only from a crown's warning label, which is somehow worse. |
| The Bloom | An ultra-nationalist political party in the kua-tin home system. Held under 15% of the vote back when Mordecai signed his own indentureship contract; now controls the entire kua-tin system government outright, which it has run into bankruptcy. All kua-tin are now required to wear a badge showing whether or not they're a member. |
| The Borant Corporation | Assigned regency over Earth's solar system by the Syndicate; controls broadcast and exploitation rights over the World Dungeon. |
| The Burrowers | A hive faction distinct from the Dark Hive. |
| The Crafter Alliance | The hunter faction pursuing Elle McGibbons and Eva, named in full by Iota's own examine card; its hunters have done little since reaching the Hunting Grounds. |
| The Dream | A faction of zebra-riding elves who favor poison, druid magic, and long-range artillery. Per Carl, their outside-the-dungeon equivalent is just as humorless as the Skull Empire and controls half the universe's food supply. One of the seven factions suing Carl over the Gate of the Feral Gods. |
| The Open Intellect Pacifist Action Network, Intergalactic NFC | Carl's second sponsor, an anti-crawl group per Mordecai's read of its NFC designation, standing for Not for Conquest: unaffiliated with any system and tax-exempt like a non-profit. Mordecai doubts it will send real benefactor boxes if it really is a pacifist charity, since it has little use for a crawler's actual survival. |
| The Plenty | A caprid, goat-like species Mordecai credits with inventing the modern tunneling system a few hundred seasons back, the proprietary tech behind near-universal, real-time broadcast communication. Before it, signal had to route through wormholes and could lag by up to a year depending on where a viewer lived, with only the Syndicate's own center system watching live. The Iron Tangle's Pooka, who hand out addictive vials to mobs, are this floor's own deliberately unflattering caricature of them. |
| The Princess Posse | Carl and Princess Donut's Faction Wars team, sponsored by the Society for the Eradication of Cocker Spaniels. |
| The Rev-Up Company | A floor 2 moonshine business run like a multi-level marketing scheme, worked by clurichaun consultants and their laminak managers. Its own workers' tooltips point to someone named Krakaren at the top, never seen on the page. |
| The Society for the Eradication of Cocker Spaniels | A faction-wars sponsor, doing business as Princess Posse Enterprises. |
| The Squim Conglomerate | A rival corporation to Borant; runs a battle-royale-style version of the show instead of a dungeon crawl. |
| The Syndicate | The interstellar authority whose rules govern the seizure of Earth and the terms of the World Dungeon. |
| Thorny Dervish | A creeping plant mob that moves like a spider and bears flowers on its body. |
| Titan Conglomerate | The private production company behind Dungeon Crawler After Hours with Odette, made possible under Syndicate rules that let outside companies run their own crawl programs if they cover the costs themselves and pay an advertising stipend. Produces the show with help from over a dozen participating independent systems; per Lexis, the largest, most-tunneled private program in existence. |
| Ursine | Bear-like humanoids whose surviving clerics reshaped their society into a rule-bound culture after Scolopendra's attack. |
| The Valtay Corporation | A powerful galactic corporation with technology and entertainment sectors, the latter its real moneymaker per Ripper Wonton. Offers a contract service that keeps a corpse moving and working after death, described on the page as a worm driving the body from inside. Currently pursuing a debt from the Borant System through the courts, allied with the Skull Empire, and able to strike a Skull Empire royal yacht with a dreadnaught in retaliation for an attack on its own contracted talent. |
| Veriluxx RealPet Companions | Donut's new second sponsor, per Loita commanding the highest sponsorship bid in the show's history, beating out both Carl and Prepotente. Plans to send Donut and Mongo a free product sample benefactor box as part of an unusual arrangement: Donut is expected to interact with it on camera and Carl to comment on it, ahead of a planned infomercial appearance about a week out. |
| Veritan Linkage | Veriluxx RealPet Companions' parent company, per the logo on its benefactor boxes. Mordecai identifies it as a mostly-Soother lending fund that advocates enslaving anyone who can't pay their own taxes, closely allied with Borant and the Bloom. Gravo denies any operational link between the two companies when Carl brings it up on camera. |
| Yenk | A three-gendered humanoid species whose adult males become bounty hunters and mercenaries. |
A poorly organized city elf militia, per Mordecai. City elves are a separate elf race, banished from high elf society for a genetic streak of outstanding stupidity, and they cluster in cities across the Over City and skyfowl-governed towns. The 201st is the young and especially stupid end of that population: a doomsday cult that worships the skyfowl as angels of the elf goddess Apito and organizes itself with fake military ranks and unit patches, Vicente's own uniform among them. Mordecai calls them nutjobs, harmless, and a running joke to the skyfowl they worship.
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The other local population trapped atop the Necropolis of Anser on floor 5, locked in the same three-way stalemate with the Dromedarians and the Dirigible Gnomes. Not yet visited; known only by name and reputation so far.
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A group to which Donut says she smuggled Valtay secret agents to Zev and to the Front. No other details are given.
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Large, furry humanoids related to goblins and hobgoblins, inclined toward engineering and unreliable contraptions.
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A rare, cultish sect of changeling culture, per Mordecai, who compares them to floor 3's city elves but calls them more power-hungry and less apocalyptic. Obsessed with building a complete library of forms, they seek out rare creatures to touch and add to their collection, sometimes gaining special powers of their own in the bargain.
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A formerly peaceful people, mostly carpenters, whose land the High Elves took.
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Bird-like creatures Carl spots mixed in with skyfowl shoppers on the administrative building's mall floor, easy to mistake for juvenile skyfowl at a glance. Only come up to waist height on him, like dwarven versions of the larger birds.
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A mantis hunter faction that includes Xindy.
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The opponent named for floor 5's Air Quadrant once the entry wheel stops on their option, out of four named choices. The system states the party must storm their castle in the sky, the Wasteland Fortress, to pass the level. Nothing else about them is shown before the chapter ends.
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A formerly-nomadic camel race found throughout the drier parts of the universe, able to survive months without water. Trapped atop the Necropolis of Anser on floor 5, the local population lives in Hump Town, a walled brothel town, locked in an uneasy three-way stalemate with the Bactrians and the Dirigible Gnomes.
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An amphibious creature that gains a large Constitution bonus while rooted in place and fires lightning from its eyes.
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A hunter group claiming the forest area where Louis, Elle, Katia, and others are located.
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A people casually called Soothers, first shown on the page through Evo, Danger Zone's program director. Some work as oddsmakers for the crawl; per Evo, one of them illegally visited Earth in the past to sample human stock for predictions, which he guesses is why Earth's own science fiction so often pictures beings that look like his kind.
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A rival company running its own season, named by Orren in an anecdote about admin deaths: two seasons ago, a crocodilian crawler bit the head off one of Fortent's own outreach associates, then killed two security agents sent to subdue him before the AI finally stepped in, three admin deaths in one season.
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Small green humanoids of the first floor. Mechanically inclined and hostile to crawlers.
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A half-giant servant race, bred down over generations from enslaved hill giants. Common across the universe in service roles, per their own in-game entry, though reportedly needing close supervision. Pierre, a Yellow Line porter, is the party's first named example.
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A cult that worships the Night Wyrm and marks users of artifacts of Divine Suffering.
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An extinct species Mordecai says set up six waystations near the center of the galaxy back in the Syndicate's early days, using them to rob and eat travelers before stealing their technology. Wiped out long ago by the Valtay and the orcs. Per Mordecai, they weren't literally the same thing as this floor's Station Mimics, but the Iron Tangle's own designers often depict the Mimics as a stand-in for them anyway.
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Daniel Bautista 2's sponsor company, and by his own account the maker of the stuffed-animal figures he's been secretly relying on in fights. Each figure is a genuine, if temporary, summon: pulling the paper tag off calls the real creature it depicts, strong in proportion to how rare the figure is, for anywhere from fifteen seconds to a couple of hours before it either dies or reverts, tag gone either way. Bautista hopes being sponsored means Jaxbrin can help restock his own dwindling supply.
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Named only by an Iron Tangle train engineer as the ones in charge of returning employees at the end of a line, using dark magic to prepare them before they step through the portal home. That same magic is blamed for the memory loss conductors and other staff suffer on the trip. Never seen on the page; Carl privately guesses they might be a boss guarding the portal, unconfirmed.
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Confirmed on the page: per Evo, a Naga would need killing once Carl and Donut reach the ninth floor, tying the species directly to the Blood Sultanate. Manasa, a famed singer, is cosmetically styled as a silver-and-black cobra-headed Naga for her show persona, but per Evo isn't genuinely one at all.
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The river government that occupies the Naiad's former palace and is led by officials Tsarina Signet intends to assassinate.
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A hunter group assigned an area around Zockau and pursuing Prepotente and Miriam Dom.
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A nomadic religious cult whose members alter themselves and their children as a sacrament.
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A people Sadir describes as facing widespread exclusion across the Syndicate despite legal protections.
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The tusklings' own government, conquered by the tusklings hundreds of years ago after they defeated all the other clans. A system tooltip calls its current Tuskling Knights soft, oppressive bureaucrats rather than the mighty warriors their titles claim.
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Seen in person for the first time in the town of Pandinus: half human, half scorpion, centaur-like, dressed in ridiculous post-apocalyptic gear, leather, tassels, goggles, chains, and dreadlocks. Run the Land Quadrant's own bordering towns, including Pandinus and, per Firas M, Cuttlefish Point back at Hump Town.
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Fuzzy, goblin-like creatures serving as neighborhood bosses inside the Iron Tangle's five-stop tunnel system, one posted behind a slotted door at the end of each passageway, handing sedative vials out to the mobs lined up outside. Reported to Carl secondhand by Imani, who warns they turn into giant goats and get dangerous once attacked.
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A Princess Donut fan-group chapter that funds a lawsuit over the preservation of cocker spaniels.
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A small Saccathian kingdom that still carries real weight in certain trade circles. Ruled by Princess D'nadia, a Danger Zone regular and self-described fan of Carl and Donut.
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A species Zev flagged back at chapter 12 as common but declined to describe. The first one shown on the page is Princess D'nadia: gray-skinned, bump-covered, cephalopod-faced, with a tangle of squid-like tentacles, like a human-sized Cthulhu in a flowing dress.
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Per Crawler Priestly's own cookbook account, the people who built Larracos and its central inverted castle. They no longer rule the city, found now mostly drinking in its pubs, and serve only as the castle's non-combatant caretakers.
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The company that owns and operates the rental trailer Carl and Donut are transported to for their interview with Death Watch Extreme Dungeon Mayhem. The trailer is leased out per session to different in-dungeon broadcast productions.
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The production company behind Vengeance of the Daughter, per Zev: a private group, not a Kua-Tin operation, based in one of the more integrated center systems. Her own contact there was a Sac, a species she considers common but won't describe further since Carl doesn't already know it.
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Ripper Wonton's species, nicknamed Quokkas: pudgy, furry brown creatures about four feet tall with huge cheeks and big eyes, the kind of disgustingly cute that undercuts a fierce interviewer.
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A mercenary force of shade gnolls.
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The Maestro's own family, one of the floor-9 royal houses that compete in the Faction Wars. Says his clan has won six of the last ten Faction Wars and placed top three every time, and that the Blood Sultanate is almost always the first of the nine eliminated.
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The much larger government Stalwart and the Maestro are actually princes of, distinct from their own family house the Skull Clan. Per Zev, one of the largest and oldest Syndicate governments, and not known for measured responses to insults.
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A golden-eagle-like, winged species. Mordecai's own true form, born a skyfowl on a world displaced by the same cataclysm that took Earth. Not otherwise described this early; known only through him.
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A sponsor that takes Carl, Donut, and several other leading crawlers as clients.
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A floor-9 power known so far only from a crown's warning label, which is somehow worse.
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An ultra-nationalist political party in the kua-tin home system. Held under 15% of the vote back when Mordecai signed his own indentureship contract; now controls the entire kua-tin system government outright, which it has run into bankruptcy. All kua-tin are now required to wear a badge showing whether or not they're a member.
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Assigned regency over Earth's solar system by the Syndicate; controls broadcast and exploitation rights over the World Dungeon.
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A hive faction distinct from the Dark Hive.
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The hunter faction pursuing Elle McGibbons and Eva, named in full by Iota's own examine card; its hunters have done little since reaching the Hunting Grounds.
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A faction of zebra-riding elves who favor poison, druid magic, and long-range artillery. Per Carl, their outside-the-dungeon equivalent is just as humorless as the Skull Empire and controls half the universe's food supply. One of the seven factions suing Carl over the Gate of the Feral Gods.
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Carl's second sponsor, an anti-crawl group per Mordecai's read of its NFC designation, standing for Not for Conquest: unaffiliated with any system and tax-exempt like a non-profit. Mordecai doubts it will send real benefactor boxes if it really is a pacifist charity, since it has little use for a crawler's actual survival.
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A caprid, goat-like species Mordecai credits with inventing the modern tunneling system a few hundred seasons back, the proprietary tech behind near-universal, real-time broadcast communication. Before it, signal had to route through wormholes and could lag by up to a year depending on where a viewer lived, with only the Syndicate's own center system watching live. The Iron Tangle's Pooka, who hand out addictive vials to mobs, are this floor's own deliberately unflattering caricature of them.
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Carl and Princess Donut's Faction Wars team, sponsored by the Society for the Eradication of Cocker Spaniels.
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A floor 2 moonshine business run like a multi-level marketing scheme, worked by clurichaun consultants and their laminak managers. Its own workers' tooltips point to someone named Krakaren at the top, never seen on the page.
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A faction-wars sponsor, doing business as Princess Posse Enterprises.
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A rival corporation to Borant; runs a battle-royale-style version of the show instead of a dungeon crawl.
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The interstellar authority whose rules govern the seizure of Earth and the terms of the World Dungeon.
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A creeping plant mob that moves like a spider and bears flowers on its body.
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The private production company behind Dungeon Crawler After Hours with Odette, made possible under Syndicate rules that let outside companies run their own crawl programs if they cover the costs themselves and pay an advertising stipend. Produces the show with help from over a dozen participating independent systems; per Lexis, the largest, most-tunneled private program in existence.
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Bear-like humanoids whose surviving clerics reshaped their society into a rule-bound culture after Scolopendra's attack.
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A powerful galactic corporation with technology and entertainment sectors, the latter its real moneymaker per Ripper Wonton. Offers a contract service that keeps a corpse moving and working after death, described on the page as a worm driving the body from inside. Currently pursuing a debt from the Borant System through the courts, allied with the Skull Empire, and able to strike a Skull Empire royal yacht with a dreadnaught in retaliation for an attack on its own contracted talent.
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Donut's new second sponsor, per Loita commanding the highest sponsorship bid in the show's history, beating out both Carl and Prepotente. Plans to send Donut and Mongo a free product sample benefactor box as part of an unusual arrangement: Donut is expected to interact with it on camera and Carl to comment on it, ahead of a planned infomercial appearance about a week out.
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Veriluxx RealPet Companions' parent company, per the logo on its benefactor boxes. Mordecai identifies it as a mostly-Soother lending fund that advocates enslaving anyone who can't pay their own taxes, closely allied with Borant and the Bloom. Gravo denies any operational link between the two companies when Carl brings it up on camera.
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A three-gendered humanoid species whose adult males become bounty hunters and mercenaries.
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System message
Leaderboard
No rank revealed yet at this position.