Enchanted Handcuffs
A pair of red velvet novelty handcuffs out of Carl's first Silver Savage Box, requiring at least 200 strength to break by force. No physical key: the item's own user locks and unlocks them magically at will, with an optional safe word or phrase that disengages them instantly.
System message
[ NOT YET ENCOUNTERED ]
You haven't met this one yet, crawler. Records unseal as you read. The dungeon appreciates your impatience but does not reward it.
Appearance
Locks a person's wrists together; requires at least 200 strength to break and has no physical key, only a magical lock and unlock controlled by the item's own user, with an optional safe word or phrase that disengages themB4C32
Connections
- Carl:
Opens the box to find them, mutters 'Oh for fuck's sake,' and puts them away in inventory unusedB4C32
System message
Nothing on file. The Syndicate keeps immaculate records, and this page is immaculately blank.
History by chapter
Book 4
Chapter 32
- RELATIONSHIP Carl: Opens the box to find them, mutters 'Oh for fuck's sake,' and puts them away in inventory unused
- PHYSICAL Function: Locks a person's wrists together; requires at least 200 strength to break and has no physical key, only a magical lock and unlock controlled by the item's own user, with an optional safe word or phrase that disengages them
- TAG Magic: From Carl's first Silver Savage Box; the item card jokes it doubles as a preset safe word, 'Harder, Daddy'
Leaderboard
No rank revealed yet at this position.