Skyfowl Settlement
A destination named on a holographic road sign just outside floor 3's starting village: 'Medium Sized Skyfowl Settlement,' 34 kilometers north. Not yet visited.
System message
[ NOT YET ENCOUNTERED ]
You haven't met this one yet, crawler. Records unseal as you read. The dungeon appreciates your impatience but does not reward it.
Appearance
The administrative building's third floor is a high-end mall for skyfowl only, styled like an airport's expensive shops, staffed entirely by harried non-eagle clerks; the exterior's mismatched shingling disguises the whole structure as a group of separate medieval buildings pressed together, opulent enough inside to feel like DisneylandB2C18
Most buildings run at least two stories, many with large, open windows so skyfowl can fly straight in and out; some ground floors sit completely empty while restaurants and shops above cater entirely to the eagle folkB2C14
Where
Reached with plenty of daylight left, on foot from Grimaldi's Traveling Circus. Easily four times the size of the starting village, with much bigger buildings; a little more than half its NPCs are skyfowl, with humans and orcs also wandering through, and the same walking-suits-of-armor town guards as elsewhereB2C12
34 kilometers north of the starting village, per a holographic road sign; not yet reachedB2C3
Connections
- The Desperado Club:
- The Tutorial Guild:
- Magistrate Featherfall:
- Carl:
Its tower rises into view from a street Carl and Donut haven't ventured down yet, spotted by Donut just before they reach the tutorial guildB2C12
Mordecai's door here is attached to a small, nondescript building a street over from a bustling market; players who enter are transported to their own separate instance of itB2C12
The town's administrative building houses his office, on the top floor above a skyfowl-only mall level; second in size only to the Desperado Club and camouflaged from outside to look like a cluster of separate medieval buildingsB2C18
Named the settlement's new Magistrate by the system in the blast's aftermath; only learns afterward, from the dying Burgundy, that Featherfall had been a dead figurehead all along and Miss Quill, killed in the same blast, was the one actually running thingsB2C22
System message
Nothing on file. The Syndicate keeps immaculate records, and this page is immaculately blank.
History by chapter
Book 2
Chapter 3
- TAG Dungeon: One of floor 3's settlements, sized 'medium' per the system's own village-size labels
- LOCATION Location: 34 kilometers north of the starting village, per a holographic road sign; not yet reached
Chapter 12
- RELATIONSHIP The Tutorial Guild: Mordecai's door here is attached to a small, nondescript building a street over from a bustling market; players who enter are transported to their own separate instance of it
- RELATIONSHIP The Desperado Club: Its tower rises into view from a street Carl and Donut haven't ventured down yet, spotted by Donut just before they reach the tutorial guild
- TAG Crawler Sighting: Multiple other crawlers spotted in town, mostly levels 10 to 12 and mostly starless, well below Carl's 18 and Donut's 15; some wave or call out, and Donut wants to stop and talk, but there's too much to do
- LOCATION Location: Reached with plenty of daylight left, on foot from Grimaldi's Traveling Circus. Easily four times the size of the starting village, with much bigger buildings; a little more than half its NPCs are skyfowl, with humans and orcs also wandering through, and the same walking-suits-of-armor town guards as elsewhere
Chapter 14
- TAG Danger at Night: Guards patrol during the day but thin out and vanish after dark, per Mordecai; the city becomes a free-for-all once night falls, and he warns Carl and Donut to stay out of the alleys
- PHYSICAL Architecture: Most buildings run at least two stories, many with large, open windows so skyfowl can fly straight in and out; some ground floors sit completely empty while restaurants and shops above cater entirely to the eagle folk
Chapter 18
- RELATIONSHIP Magistrate Featherfall: The town's administrative building houses his office, on the top floor above a skyfowl-only mall level; second in size only to the Desperado Club and camouflaged from outside to look like a cluster of separate medieval buildings
- PHYSICAL Architecture: The administrative building's third floor is a high-end mall for skyfowl only, styled like an airport's expensive shops, staffed entirely by harried non-eagle clerks; the exterior's mismatched shingling disguises the whole structure as a group of separate medieval buildings pressed together, opulent enough inside to feel like Disneyland
Chapter 22
- RELATIONSHIP Carl: Named the settlement's new Magistrate by the system in the blast's aftermath; only learns afterward, from the dying Burgundy, that Featherfall had been a dead figurehead all along and Miss Quill, killed in the same blast, was the one actually running things
- TAG Under New Management: Carl becomes its Magistrate automatically per the Ultimate Extreme Power! achievement, credited for killing the town's unnamed acting Magistrate, which turns out to have been Miss Quill, not Featherfall; an admin notice says the title reverts once this floor collapses
Leaderboard
No rank revealed yet at this position.