Conjoined Personal Space of Team The Royal Court of Princess Donut
also known as Their new house
The party's first personal space, bought at Nirula's on floor 4 by conjoining three separate level-three spaces (one each for Carl, Donut, and Katia Grim) into a single level-five space. Every saferoom the party has stayed in held a locked, inaccessible doorway reserved for exactly this; it finally opens once the purchase completes, appearing on the map as its own small room with an editable name.
System message
[ NOT YET ENCOUNTERED ]
You haven't met this one yet, crawler. Records unseal as you read. The dungeon appreciates your impatience but does not reward it.
Appearance
An empty, industrial-styled room like an airplane hangar, floored in solid concrete, with a high ceiling Mordecai isn't sure is tall enough for a second floor if the party ever runs out of room. Placed so far: three private doors (Carl, Donut, Katia Grim), each with its own restroom plus a shared public one, a common kitchen and living area with three wall screens reading Welcome Home, the Crafting Studio, and the Training Room. A fourth door, marked only Manager, clacks into place behind Carl once everything else is setB3C3
Where
Behind a doorway inside Nirula's, station #83, floor 4, that every prior safe room held locked and inaccessible on the map until this purchaseB3C2
Connections
- Carl:
- Donut:
- Mordecai:
- Katia Grim:
Sets up all three of his crafting tables in the studio and earns the Martha Stewart! achievement reshaping a breastplate at the engineering tableB3C4
Wendita quotes 10,000 gold, 5,000 per union, to conjoin the three level-three spaces; the chapter's own final tally has the party paying 15,000 gold in cash alongside the pooled coupons to close everything out, without spelling out exactly what the extra 5,000 coversB3C2
Names the space; excitedly leads Mongo through the newly-opened doorway to see itB3C2
Rebuilds the crafting studio almost single-handedly while the party sleeps off the blood-eruption mess, installing a salvaged repair bench and buying five new tables between coupons and goldB3C30
Directs the whole purchase, negotiates the union fee, walks through the Upgrade Clearing House menu, and calls the AI's coupon windfall almost as good as a celestial upgrade, since it preempts the usual sponsor tradition of buying a crawler's first safe-space upgradesB3C2
Hesitantly opens the door with her own name on it and disappears inside; Mordecai warns Carl privately that losing her from the party, whether to death or to leaving, would strip the space's upgrades and drop it back to a level fourB3C3
Equipped
- Automatic Shower:
- Enhanced Crafting Studio:
- Training Room:
- Ultra-Stabilized, Size-adjustable, race-adjustable alleviating sleep apparatus:
- Kitchen:
- Manager's Quarters:
- Additional benches:
- Bolt-Thrower's Workshop:
- Cleaner Bot:
- Metalworking Table:
- Repair Bench:
- Second Alchemy Workstation:
Adds a 10% bonus to stats and lowers Detectability, making the party easier to sneak around inB3C2
Furnished with Carl's own Alchemy Workstation, Sapper's Table, and Engineer's Table, moved over from his personal inventory; Mordecai settles in to spend hours studying what's changed in the crafting system since floor 3B3C4
Physically placed as the biggest room in the space, a full quarter of the hangar; applying the upgrade changes only the room's title so far, with which specific crafting tables to add still undecidedB3C3
A crafting-table upgrade room, bought outright this chapter ahead of deciding which specific new tables to add to itB3C2
Used for the first time this chapter: picking a trainable skill from a list starts a one-hour countdown and raises wooden dummies from the floor to work againstB3C3
Lets the party train one hour a day on any single non-magical, non-explosives skill as if actually fighting with itB3C2
Allows full rest after only two hours of sleep and imparts a 30-hour Good Rest bonus, worth +10% to all stats and +10% faster experience and skill training, per Mordecai; not even the best bed available, since tier-two beds unlock at floor 6 and let a crawler get fully rested at the press of a buttonB3C2
Food Upgrades Not Yet Purchased, per its own floating note; Carl figures Donut probably shouldn't have bothered placing it yetB3C3
Mordecai's own private room, letting him stop sleeping on the floor and stop teleporting away from new saferooms unless he's caught outside one when the party movesB3C3
×3 Three more crafting benches bought alongside the salvaged repair benchB3C30
Bought during the crafting studio's overhaulB3C30
A frisbee-shaped, silent flying robot similar to the Mexx-class robots seen in production trailers, though unable to talk; hovers around zapping away mess, working steadily but slowly through the aftermath of Katia's blood eruptionB3C30
Bought during the crafting studio's overhaulB3C30
Finally installed in the crafting studio during Mordecai's post-return overhaulB3C30
A second alchemy table added to the crafting studioB3C30
System message
Nothing on file. The Syndicate keeps immaculate records, and this page is immaculately blank.
History by chapter
Book 3
Chapter 2
- RELATIONSHIP Mordecai: Directs the whole purchase, negotiates the union fee, walks through the Upgrade Clearing House menu, and calls the AI's coupon windfall almost as good as a celestial upgrade, since it preempts the usual sponsor tradition of buying a crawler's first safe-space upgrades
- RELATIONSHIP Carl: Wendita quotes 10,000 gold, 5,000 per union, to conjoin the three level-three spaces; the chapter's own final tally has the party paying 15,000 gold in cash alongside the pooled coupons to close everything out, without spelling out exactly what the extra 5,000 covers
- RELATIONSHIP Donut: Names the space; excitedly leads Mongo through the newly-opened doorway to see it
- EQUIPMENT Training Room: Lets the party train one hour a day on any single non-magical, non-explosives skill as if actually fighting with it (Paid for with one of Katia Grim's environmental upgrade coupons; 250,000 gold value)
- EQUIPMENT Enhanced Crafting Studio: A crafting-table upgrade room, bought outright this chapter ahead of deciding which specific new tables to add to it (255,000 gold; Mordecai insists it's necessary)
- EQUIPMENT Automatic Shower: Adds a 10% bonus to stats and lowers Detectability, making the party easier to sneak around in (Not quite as nice as one the party saw on the surface)
- EQUIPMENT Ultra-Stabilized, Size-adjustable, race-adjustable alleviating sleep apparatus: Allows full rest after only two hours of sleep and imparts a 30-hour Good Rest bonus, worth +10% to all stats and +10% faster experience and skill training, per Mordecai; not even the best bed available, since tier-two beds unlock at floor 6 and let a crawler get fully rested at the press of a button (Paid for with one of Donut's environmental upgrade coupons; 250,000 gold value)
- LOCATION Location: Behind a doorway inside Nirula's, station #83, floor 4, that every prior safe room held locked and inaccessible on the map until this purchase
- TAG Level: Formed by conjoining three separate level-three coupon spaces, one each from Carl, Donut, and Katia Grim; would drop to a level four if Katia ever left the party and withdrew her share
Chapter 3
- RELATIONSHIP Katia Grim: Hesitantly opens the door with her own name on it and disappears inside; Mordecai warns Carl privately that losing her from the party, whether to death or to leaving, would strip the space's upgrades and drop it back to a level four
- EQUIPMENT Manager's Quarters: Mordecai's own private room, letting him stop sleeping on the floor and stop teleporting away from new saferooms unless he's caught outside one when the party moves (Only unlocks once a base hits level five; conjoins right behind the exit door)
- EQUIPMENT Training Room: Used for the first time this chapter: picking a trainable skill from a list starts a one-hour countdown and raises wooden dummies from the floor to work against (Bought last chapter; physically placed this chapter, taking up a third of the hangar)
- EQUIPMENT Enhanced Crafting Studio: Physically placed as the biggest room in the space, a full quarter of the hangar; applying the upgrade changes only the room's title so far, with which specific crafting tables to add still undecided (Bought last chapter; the upgrade is actually applied to the room this chapter)
- EQUIPMENT Kitchen: Food Upgrades Not Yet Purchased, per its own floating note; Carl figures Donut probably shouldn't have bothered placing it yet (Placed by Donut in the common area; bare and empty, no oven or fridge)
- PHYSICAL Appearance: An empty, industrial-styled room like an airplane hangar, floored in solid concrete, with a high ceiling Mordecai isn't sure is tall enough for a second floor if the party ever runs out of room. Placed so far: three private doors (Carl, Donut, Katia Grim), each with its own restroom plus a shared public one, a common kitchen and living area with three wall screens reading Welcome Home, the Crafting Studio, and the Training Room. A fourth door, marked only Manager, clacks into place behind Carl once everything else is set
Chapter 4
- RELATIONSHIP Carl: Sets up all three of his crafting tables in the studio and earns the Martha Stewart! achievement reshaping a breastplate at the engineering table
- EQUIPMENT Enhanced Crafting Studio: Furnished with Carl's own Alchemy Workstation, Sapper's Table, and Engineer's Table, moved over from his personal inventory; Mordecai settles in to spend hours studying what's changed in the crafting system since floor 3 (Tables finally chosen and physically placed this chapter, resolving last chapter's still-undecided upgrade)
Chapter 30
- EQUIPMENT Metalworking Table: Bought during the crafting studio's overhaul (Mordecai declines to explain what it's for yet)
- EQUIPMENT Second Alchemy Workstation: A second alchemy table added to the crafting studio (Bought so Mordecai can eventually specialize one of the party's two alchemy tables)
- EQUIPMENT Additional benches: Three more crafting benches bought alongside the salvaged repair bench (Two paid for with table-upgrade coupons, one with gold; the text doesn't specify what kind)
- EQUIPMENT Bolt-Thrower's Workshop: Bought during the crafting studio's overhaul (Meant to eventually mass-produce explosive and other magical crossbow bolts for Katia once leveled up)
- EQUIPMENT Repair Bench: Finally installed in the crafting studio during Mordecai's post-return overhaul (Salvaged at station 75's looted repair station back at chapter 26)
- RELATIONSHIP Mordecai: Rebuilds the crafting studio almost single-handedly while the party sleeps off the blood-eruption mess, installing a salvaged repair bench and buying five new tables between coupons and gold
- EQUIPMENT Cleaner Bot: A frisbee-shaped, silent flying robot similar to the Mexx-class robots seen in production trailers, though unable to talk; hovers around zapping away mess, working steadily but slowly through the aftermath of Katia's blood eruption (25,000 gold, one of the cheapest environmental upgrades available; bought at station 59's Soda restaurant counter)
Leaderboard
No rank revealed yet at this position.