THE CRAWLER'S COMPANIONpatch notes for the apocalypse

Mordecai

First seen: Book 1, Chapter 2

Carl and Donut's crawler manager, now appearing as a Pocket Kuma; his own examine text still reads Manager of Crawler Princess Donut.

ChangelingFormer CrawlerGuildmasterNon-Combatant NPCRule-BoundManagerSystem ProtectionPrivate QuartersIn Time OutShapeshifter LoreArtifact LoreSecret Movie LibrarySearching for Vile DillRemote GuidanceMissing ContactAdviceWarningThe RecitalDefenses

Level

50B1C3

Physical

Form:

A rock edge skyfowl on floor 5, the first temporary body he's had that's actually close to his own real one, though assigned as a cleric, which clips him to only short-range flight. His true, un-transformed self, per his own account: darker feathers, a larger wingspan, and bigger talons, a centurion rather than a clericB4C1

A Grulke Infantry now that his guildhall setup has moved with the party to this station: barely five feet tall, skin gone the muddy brown of a warty toad, with loose jowls and a throat pouch beneath his wide face that can puff full of air. Warns Carl never to call a real Grulke a frog to their face; they're toads, and mean onesB3C2

An Incubus, well-built, young, dusky gray skin, short devil horns, long gray-and-black hair in a ponytail, a barbed tail, and folded black bat-like wings. Wears a tuxedo he strips out of the second the door closes, having hated every minute of the three hours he spent waiting in itB2C1

A Bugaboo now that his guildhall has moved to floor 2: a seven-foot, obsidian, bear-like creature with no neck, huge owlish eyes, and comically thin arms and legs. Terrifying and cartoonish at once; Carl nearly punches him before recognizing himB1C35

A level 50 Rat Hooligan, per its own tooltip, the smartest, fastest, and ugliest kind of Rat-KinB1C3

A bearded, rat-like creature, a head shorter than CarlB1C2

True Form:

A skyfowl, golden-eagle-like, with folded angel-like wingsB1C3

Alchemy Table:

Upgraded to level three using Donut's two table-upgrade coupons; now three times its old size with multiple shelves, drawers, and a faucet, and stinks of burned rubber after a session brewing potionsB3C7

Location

Point Mongo's northern gate by the bridge, directing its defenses while Carl and Donut meet SignetB5C13

Already scouting Hump Town by the time Carl's party arrives, gathering intel on the floorB4C1

Spends the party's rest period rebuilding the crafting studio: installing a salvaged repair bench, buying three more benches, a second alchemy table, a metalworking table, and a Bolt-Thrower's WorkshopB3C30

Skids back into the party's personal space the instant his seven-day Naughty removal ends, having experienced none of the time passing; immediately starts reading through a full page of notificationsB3C29

Vanishes from the party's personal space the instant his Naughty violation resolves; gone for a system-imposed seven-day time out, which eats most of the floor's remaining collapse timer once he's backB3C7

The party's new Enhanced Crafting Studio, studying what's changed in the crafting system since floor 3B3C4

His own arrival station on floor 4 was station number 317, junction of two smaller lines, the Yellow and the Emerald, and one larger one called the MiseryB3C3

Teleports into Nirula's, the safe room at transfer station #83, once Carl and the others reach itB3C2

A train station settlement of his own on floor 4, big enough to switch between three separate train routes, including a subway line like the party's and a larger transcontinental-style trainB3C1

In his own room at the One-Eyed Narwhal, which he calls safe, through the whole evacuationB2C25

In his own room at the One-Eyed Narwhal when the evacuation quest hits; stays put, calling himself safe, through the whole chase to the Desperado ClubB2C24

Already at the Narwhal, walked over from his guildhall on his own, coaching Katia Grim on shaping her Doppelganger face; stays behind training her while Carl and Donut go out that nightB2C21

Teleports back to The One-Eyed Narwhal already plastered, having stayed behind to finish the recap show and getting waylaid by a centauress at the barB2C17

The Silk Road market's alchemist booth, then the dance arena's bar, watching the recap show; not present for the alley ambushB2C16

The Desperado Club's members-only room, hosting Carl and Donut's first night there, collecting potion supplies from an old contact while he's at itB2C15

The One-Eyed Narwhal for the night, then walking Carl and Donut through the skyfowl settlement's shops the next morning before sending the three of them off alone to grind, telling them to keep in touch and be back before darkB2C14

The Belly-Rubbed Pug, drugging Gordo and raiding his kitchen overnight for a newsletter and potion herbs, then hungover at a round table with Carl and Donut the next morningB2C8

The Belly-Rubbed Pug safe room, waiting for Carl and Donut with a pile of potions to sort throughB2C7

Back in his own guildhall room, reachable again by chat; per Carl's own guess, must have teleported there the moment he and Donut left the safe roomB2C6

Teleports into The Belly-Rubbed Pug mid-blackout-drunk, pants around his knees, still mid-conversation with someone else entirely; vomits on the floor and passes out the moment he registers Carl and Donut are thereB2C4

Walks Carl and Donut through the floor 3 village and out to its ruins gate, then heads off toward a pub, staying reachable over chatB2C3

His guildhall, relocated to floor 3, behind the golden entrance hallway's familiar doorB2C1

His Tutorial Guild hall, floor 2, hosting Zev's visit with Carl and DonutB1C36

His Tutorial Guild hall on floor 2, moved along with the rest of his guildhall infrastructureB1C35

His Tutorial Guild hall on floor 1B1C2

Objective

Get these two through the tutorial without getting in trouble with whoever makes the rulesB1C3

History by chapter
Book 1
Chapter 2
  • PHYSICAL Form: A bearded, rat-like creature, a head shorter than Carl
  • LOCATION Location: His Tutorial Guild hall on floor 1
Chapter 3
  • OBJECTIVE Objective: Get these two through the tutorial without getting in trouble with whoever makes the rules
  • TAG Non-Combatant NPC: The interface marks him as unfightable
  • TAG Guildmaster: Runs this Tutorial Guild hall
  • TAG Changeling: Reshaped into a local mob type every time his guildhall moves
  • PHYSICAL True Form: A skyfowl, golden-eagle-like, with folded angel-like wings
  • PHYSICAL Form: A level 50 Rat Hooligan, per its own tooltip, the smartest, fastest, and ugliest kind of Rat-Kin
  • LEVEL Level: 50 (Rat Hooligan form; non-combatant NPC)
  • TAG Former Crawler: Reached floor 11 of his own world's dungeon before taking an exit
Chapter 25
  • TAG Rule-Bound: Confirms he's bound by a strict, specific rule set around bosses; naming one to a crawler before the fight counts as cheating
Chapter 35
  • LOCATION Location: His Tutorial Guild hall on floor 2, moved along with the rest of his guildhall infrastructure
  • PHYSICAL Form: A Bugaboo now that his guildhall has moved to floor 2: a seven-foot, obsidian, bear-like creature with no neck, huge owlish eyes, and comically thin arms and legs. Terrifying and cartoonish at once; Carl nearly punches him before recognizing him
Chapter 36
  • LOCATION Location: His Tutorial Guild hall, floor 2, hosting Zev's visit with Carl and Donut
Book 2
Chapter 1
  • TAG Manager: Bound by Donut's Former Child Actor class benefit: will now teleport to whichever safe room she's in for the rest of the crawl
  • LOCATION Location: His guildhall, relocated to floor 3, behind the golden entrance hallway's familiar door
  • PHYSICAL Form: An Incubus, well-built, young, dusky gray skin, short devil horns, long gray-and-black hair in a ponytail, a barbed tail, and folded black bat-like wings. Wears a tuxedo he strips out of the second the door closes, having hated every minute of the three hours he spent waiting in it
Chapter 3
  • LOCATION Location: Walks Carl and Donut through the floor 3 village and out to its ruins gate, then heads off toward a pub, staying reachable over chat
Chapter 4
  • LOCATION Location: Teleports into The Belly-Rubbed Pug mid-blackout-drunk, pants around his knees, still mid-conversation with someone else entirely; vomits on the floor and passes out the moment he registers Carl and Donut are there
Chapter 6
  • LOCATION Location: Back in his own guildhall room, reachable again by chat; per Carl's own guess, must have teleported there the moment he and Donut left the safe room
Chapter 7
  • LOCATION Location: The Belly-Rubbed Pug safe room, waiting for Carl and Donut with a pile of potions to sort through
Chapter 8
  • LOCATION Location: The Belly-Rubbed Pug, drugging Gordo and raiding his kitchen overnight for a newsletter and potion herbs, then hungover at a round table with Carl and Donut the next morning
Chapter 14
  • LOCATION Location: The One-Eyed Narwhal for the night, then walking Carl and Donut through the skyfowl settlement's shops the next morning before sending the three of them off alone to grind, telling them to keep in touch and be back before dark
Chapter 15
  • LOCATION Location: The Desperado Club's members-only room, hosting Carl and Donut's first night there, collecting potion supplies from an old contact while he's at it
  • TAG System Protection: Not currently protected, and won't be for the rest of this level; starting on floor four, managers along with staff, tourists, and a few select NPCs get a system-wide protection package that turns death into ejection from the game instead of a real end
Chapter 16
  • LOCATION Location: The Silk Road market's alchemist booth, then the dance arena's bar, watching the recap show; not present for the alley ambush
Chapter 17
  • LOCATION Location: Teleports back to The One-Eyed Narwhal already plastered, having stayed behind to finish the recap show and getting waylaid by a centauress at the bar
Chapter 21
  • TAG Changeling: Explains his own ability for crawlers: he can switch to any race he's physically touched, with caveats, but lost the ability to choose his own shape the moment he became a guide
  • LOCATION Location: Already at the Narwhal, walked over from his guildhall on his own, coaching Katia Grim on shaping her Doppelganger face; stays behind training her while Carl and Donut go out that night
Chapter 24
  • LOCATION Location: In his own room at the One-Eyed Narwhal when the evacuation quest hits; stays put, calling himself safe, through the whole chase to the Desperado Club
Chapter 25
  • LOCATION Location: In his own room at the One-Eyed Narwhal, which he calls safe, through the whole evacuation
Book 3
Chapter 1
  • LOCATION Location: A train station settlement of his own on floor 4, big enough to switch between three separate train routes, including a subway line like the party's and a larger transcontinental-style train
Chapter 2
  • LOCATION Location: Teleports into Nirula's, the safe room at transfer station #83, once Carl and the others reach it
  • PHYSICAL Form: A Grulke Infantry now that his guildhall setup has moved with the party to this station: barely five feet tall, skin gone the muddy brown of a warty toad, with loose jowls and a throat pouch beneath his wide face that can puff full of air. Warns Carl never to call a real Grulke a frog to their face; they're toads, and mean ones
Chapter 3
  • LOCATION Location: His own arrival station on floor 4 was station number 317, junction of two smaller lines, the Yellow and the Emerald, and one larger one called the Misery
  • TAG Private Quarters: Finally gets his own room now that the party's base has hit level five, a manager's room conjoined right behind the exit door; relieved he won't have to sleep on the floor or keep teleporting away from new saferooms unless he's caught outside one
Chapter 4
  • LOCATION Location: The party's new Enhanced Crafting Studio, studying what's changed in the crafting system since floor 3
Chapter 7
  • PHYSICAL Alchemy Table: Upgraded to level three using Donut's two table-upgrade coupons; now three times its old size with multiple shelves, drawers, and a faucet, and stinks of burned rubber after a session brewing potions
  • TAG In Time Out: Flings a kitchen chair at game show host Chaco's head hard enough to have cracked his skull, tagged Naughty for it, and pulled out of the personal space along with his own manager's room; Donut's system notice puts the removal at seven days
  • LOCATION Location: Vanishes from the party's personal space the instant his Naughty violation resolves; gone for a system-imposed seven-day time out, which eats most of the floor's remaining collapse timer once he's back
Chapter 29
  • LOCATION Location: Skids back into the party's personal space the instant his seven-day Naughty removal ends, having experienced none of the time passing; immediately starts reading through a full page of notifications
Chapter 30
  • LOCATION Location: Spends the party's rest period rebuilding the crafting studio: installing a salvaged repair bench, buying three more benches, a second alchemy table, a metalworking table, and a Bolt-Thrower's Workshop
Book 4
Chapter 1
  • LOCATION Location: Already scouting Hump Town by the time Carl's party arrives, gathering intel on the floor
  • PHYSICAL Form: A rock edge skyfowl on floor 5, the first temporary body he's had that's actually close to his own real one, though assigned as a cleric, which clips him to only short-range flight. His true, un-transformed self, per his own account: darker feathers, a larger wingspan, and bigger talons, a centurion rather than a cleric
Chapter 5
  • TAG Shapeshifter Lore: Gives Carl a full explainer on changelings, doppelgangers, mimics, illusionists, Valtay, Intellect Hunters, and Infiltrators, prompted by Juice Box shifting forms in front of them
Chapter 9
  • TAG Artifact Lore: Explains that artifacts, legendary or celestial-tier items found loose rather than boxed, normally don't appear before floor eight or nine; guesses the AI adjusted the story on the fly once the Gate of the Feral Gods turned up on floor five
Chapter 10
  • TAG Secret Movie Library: Reveals a manager-only ability to stream a personal digital library of Earth films to the party's screens, kept from Donut on purpose until forced to quiet a room full of evacuated children with Toy Story
Chapter 11
  • SKILL Alchemy: Brews Dolores Doesn't Splat on five minutes' notice as a stand-in parachute, managing three doses instead of the two he'd first guessed at, letting Donut join Carl and Katia's jump; warned Carl he wouldn't like the effect
Chapter 15
  • TAG Searching for Vile Dill: Checks the store interface and asks around the Desperado Club for the ingredient his antiparasitic potion needs; comes up empty by chapter's end
Chapter 16
  • TAG Remote Guidance: Talks Carl and Donut through Denise's magic-blocking aura over chat: no spells, no scrolls, no gauntlet, unreliable potions; correctly guesses a boss fight from their description alone
Chapter 19
  • TAG Missing Contact: Loses contact with Carl and Donut for five days under the liaison hold, unable to tell if they're dead; mutters about lawyers being next once they're safely back
Chapter 32
  • TAG Advice: Warns that gods tend to fight, or worse, when they cross paths outside floor 12, and that the safest response to a god attacking a bubble is to shelter in a saferoom and wait for another god to distract it
Chapter 33
  • TAG Advice: Confirms the portal Imani and Elle's bubble opens won't carry crawlers between floors, even just one down, so the Twister and its changeling passengers have to cross without Louis and Firas, who take the ordinary stairwell instead
Chapter 34
  • TAG Advice: Tells Carl to forget the Emergency Platinum Benefactor Box and run down the stairs anyway; warns against taking Samantha outside the saferoom and demands the Ring of Divine Suffering be tossed before they leave. Ignored on all three counts
Book 5
Chapter 7
  • TAG Advice: Directs Carl and Donut to open their prize boxes, reset buffs, watch the recap, and put more distance between themselves and Zockau before hunter release
Chapter 8
  • TAG Advice: Explains that the Guild of Suffering is a cult, not a real guild or church, worshipping the demigod Night Wyrm; its memorial crystals resemble soul crystals but have no established function, and a past seventh floor centered on raising the god
Chapter 9
  • TAG Advice: Cannot say whether Bomo's Zockau saferoom door persists while he remains in the personal space
Chapter 10
  • TAG Warning: Tells Carl and Donut not to touch the knife pinning Vrah's note to the outside of the saferoom door
Chapter 11
  • TAG The Recital: Admits, 'Ahh, shit... That was an accident,' after his exchange with Tam triggers the quest
Chapter 13
  • LOCATION Location: Point Mongo's northern gate by the bridge, directing its defenses while Carl and Donut meet Signet
  • TAG Warning: Tells Carl not to let meeting Signet become a choice between her life and his, since other showrunners will not care that both are top ten
Chapter 16
  • TAG Defenses: Adds mushroom guards at both ends of Point Mongo's bridge and alarm traps for pet-class mobs, hunters, and naiads

Notable quotes

“I haven’t seen them use current crawlers for the con in over a century. I was a special guest once, but it was years after my season.”

Book 5, Chapter 21 (Mordecai, surprised by Carl's CrawlCon booking.)

“Gods have a tendency to either fight or start fucking—usually both—when they encounter each other outside the twelfth floor. The best way to distract a god is with another god. When that happens, they get unsummoned pretty quickly. I’ve seen it happen a dozen times.”

Book 4, Chapter 32 (Mordecai, explaining the risk of releasing eight feral gods into the lacuna ahead of the mass extraction plan.)

“By his left tit, where did that come from?”

Book 4, Chapter 24 (Mordecai, bursting out of the crafting room to find a talking sex doll head on the floor.)

“Because the last time I saw someone drink that potion, they accidentally killed half of their party.”

Book 4, Chapter 23 (Mordecai, explaining why Carl shouldn't touch the Potion of Bloodlust sitting in his silver Pacifist's Box.)

“It will actively pour sand into every available orifice, filling you until you explode.”

Book 4, Chapter 22 (Mordecai, warning Carl over chat what Mrs. Ghazi will do to him if she gets a hold of him.)

“Some aliens have really weird customs. For all we know, it’s a traditional marriage proposal.”

Book 4, Chapter 8 (Mordecai, guessing at why an unknown sponsor sent Carl a nearly worthless root vegetable.)

“I am about five seconds from telling my client to eviscerate both of you and to use your bodies as zombie meat shields.”

Book 4, Chapter 5 (Mordecai, looming over Louis Santiago 2 and Firas M after losing patience with their drunken interruptions.)

“Imagine if you suddenly woke up in the body of a eunuch and were then thrown into a supermodel orgy.”

Book 4, Chapter 1 (Mordecai, explaining to Carl how it feels to be back in a skyfowl body that's only distantly related to his real, clipped-wing form.)

“I don’t care what it is. If it’s a Carl idea, it’s probably a brilliant idea that’s going to get you killed. Donut told me about how you captured the Nightmare train. I bet you thought that was a glorious idea, too.”

Book 3, Chapter 31 (Mordecai, over chat, refusing to even hear Carl's latest plan.)

“If I wasn’t afraid I’d be kicked out of the game for good, I’d smack you into the next floor. Even if you were a player killer, you’d be an idiot to keep this on you, let alone on your finger. Every season, several of these rings are generated, and every season, the crawlers who own them are the first to be tracked down and killed by the hunters on the sixth floor.”

Book 3, Chapter 30 (Mordecai, spotting the Ring of Divine Suffering on Carl's finger and laying out exactly why he needs to lose it.)

“You motherfucker!”

Book 3, Chapter 7 (Mordecai, the moment Prize Carousel host Chaco, mid-introduction, spots him in the personal space, right before hurling a chair at his head.)

“Don’t ever call a real Grulke a frog if you meet one. They’re mean bastards. They’re toads.”

Book 3, Chapter 2 (Mordecai, correcting Carl the instant he calls his new toad-like form a frog.)

“Hooligan. If you’re going to be stuck in a series of tubes, it’s the best choice.”

Book 3, Chapter 1 (Mordecai, over party chat, recommending Donut's new floor-4 specialty class.)

“Goddamnit, Carl. No time to argue. Nobody is going to care about your trunk swinging in the air.”

Book 2, Chapter 25 (Mordecai, over party chat, shutting down Carl's objection to stripping off his last magical clothing during the evacuation.)

“My point is that the strongest, most indestructible wall in the world isn’t that tough if you can pick it up and toss it aside. It’s just like with your shelf plan later tonight.”

Book 2, Chapter 21 (Mordecai, over party chat, wrapping up a story about drowning an indestructible wombat-like monster to make a point about Katia Grim's tanking class, then tying it to that night's break-in plan.)

“You don’t really perish. You’re just kicked from the game.”

Book 2, Chapter 15 (Mordecai, explaining what dying under a manager's system-wide protection actually means, starting on floor four.)

“You can’t save them all.”

Book 2, Chapter 14 (Mordecai, catching Carl sneaking back out to find GumGum a second time, laying out why crawlers can't afford to chase every NPC's sob story.)

“You shouldn’t have said you really wanted those pants.”

Book 2, Chapter 13 (Mordecai, laughing at Carl once the upgraded Enchanted BigBoi Boxers' new Freeballing benefit rules pants out for good.)

“It’s a sign of lazy writing, if you ask me.”

Book 2, Chapter 10 (Mordecai, the night before, dismissing Pestiferous Vines as a tired trope while explaining what Signet's 'vine' probably is.)

“What’s the point of having me as a manager if you two suicidal idiots don’t listen to my advice?”

Book 2, Chapter 7 (Mordecai, greeting Carl and Donut back at The Belly-Rubbed Pug after they make a date to meet Tsarina Signet again.)

“Mom loved him more. Well, who’s the dead one now? I’m glad that cat used her ashes as a bathroom.”

Book 2, Chapter 4 (Mordecai, teleporting in mid-blackout-drunk and answering Carl's question about the new quest tab with a line that clearly wasn't meant for him.)

“Stay away from girls with horns on their heads. Your charisma is a lot higher than it was before, and they are attracted to that. They will be coming out of the woodwork at you.”

Book 2, Chapter 3 (Mordecai, closing out his safety briefing before sending Carl and Donut into the ruins.)

“I’d like to present Dungeon Crawler Carl, the Level 13 Compensated Anarchist Primal. Welcome, Carl, to the third floor.”

Book 2, Chapter 2 (Mordecai, the chapter's closing line, presenting Carl to floor 3's crowd for the first time.)

“Well, congratulations, crawler. You are now Princess Donut the Level 13 Former Child Actor Cat. Welcome to the third fucking floor.”

Book 2, Chapter 1 (Mordecai, closing out Donut's race and class selection once he realizes what she's actually chosen.)

“I would rather spend another 2,000 years in this room than exist in the same solar system as her.”

Book 1, Chapter 35 (Mordecai, outraged reaction after Carl relays Odette's request that he seek her out once the crawl ends.)

“That’s not always going to be the case. Especially later on. Remember that. There are no gods here. Just those who pay for the privilege.”

Book 1, Chapter 25 (Mordecai, turning suddenly solemn after explaining who worships Grull, warning Carl that not every boss is a trapped, unwilling person.)

“Little one, you really must examine these items before you equip or apply them.”

Book 1, Chapter 12 (Mordecai, after Donut applies an unread spell book to herself and immediately regrets it.)

“It’s not worth it, no matter what they tell you. Not until floor 12, and even then, negotiate as much as you can.”

Book 1, Chapter 8 (Mordecai's whispered goodbye, about exit deals nobody has offered yet.)

“All guildhalls are safe areas, but not all safe areas are guildhalls.”

Book 1, Chapter 5 (Mordecai, delivering dungeon survival as a logic puzzle.)

“Intelligence told you that bike belonged to a police officer. Wisdom told you not to urinate upon it.”

Book 1, Chapter 4 (Mordecai, explaining the hidden wisdom stat via the late Billy Maloney.)

“What the bloody hell did you do, kid? That gate is capable of holding back a kinetic strike from a star destroyer.”

Book 1, Chapter 3 (Mordecai, after the Murder Dozer's focused boiler blast rattles his guild door.)

“Nobody tells old Mordecai anything!”

Book 1, Chapter 2 (Mordecai, mid-ramble about missed announcements and budget cuts, while Carl is being cornered by goblins outside his door.)