Mordecai
Carl and Donut's crawler manager, now appearing as a Pocket Kuma; his own examine text still reads Manager of Crawler Princess Donut.
System message
[ NOT YET ENCOUNTERED ]
You haven't met this one yet, crawler. Records unseal as you read. The dungeon appreciates your impatience but does not reward it.
Level
50B1C3
Physical
- Form:
- True Form:
- Alchemy Table:
A rock edge skyfowl on floor 5, the first temporary body he's had that's actually close to his own real one, though assigned as a cleric, which clips him to only short-range flight. His true, un-transformed self, per his own account: darker feathers, a larger wingspan, and bigger talons, a centurion rather than a clericB4C1
A Grulke Infantry now that his guildhall setup has moved with the party to this station: barely five feet tall, skin gone the muddy brown of a warty toad, with loose jowls and a throat pouch beneath his wide face that can puff full of air. Warns Carl never to call a real Grulke a frog to their face; they're toads, and mean onesB3C2
An Incubus, well-built, young, dusky gray skin, short devil horns, long gray-and-black hair in a ponytail, a barbed tail, and folded black bat-like wings. Wears a tuxedo he strips out of the second the door closes, having hated every minute of the three hours he spent waiting in itB2C1
A Bugaboo now that his guildhall has moved to floor 2: a seven-foot, obsidian, bear-like creature with no neck, huge owlish eyes, and comically thin arms and legs. Terrifying and cartoonish at once; Carl nearly punches him before recognizing himB1C35
A level 50 Rat Hooligan, per its own tooltip, the smartest, fastest, and ugliest kind of Rat-KinB1C3
A bearded, rat-like creature, a head shorter than CarlB1C2
A skyfowl, golden-eagle-like, with folded angel-like wingsB1C3
Upgraded to level three using Donut's two table-upgrade coupons; now three times its old size with multiple shelves, drawers, and a faucet, and stinks of burned rubber after a session brewing potionsB3C7
Location
Point Mongo's northern gate by the bridge, directing its defenses while Carl and Donut meet SignetB5C13
Already scouting Hump Town by the time Carl's party arrives, gathering intel on the floorB4C1
Spends the party's rest period rebuilding the crafting studio: installing a salvaged repair bench, buying three more benches, a second alchemy table, a metalworking table, and a Bolt-Thrower's WorkshopB3C30
Skids back into the party's personal space the instant his seven-day Naughty removal ends, having experienced none of the time passing; immediately starts reading through a full page of notificationsB3C29
Vanishes from the party's personal space the instant his Naughty violation resolves; gone for a system-imposed seven-day time out, which eats most of the floor's remaining collapse timer once he's backB3C7
The party's new Enhanced Crafting Studio, studying what's changed in the crafting system since floor 3B3C4
His own arrival station on floor 4 was station number 317, junction of two smaller lines, the Yellow and the Emerald, and one larger one called the MiseryB3C3
Teleports into Nirula's, the safe room at transfer station #83, once Carl and the others reach itB3C2
A train station settlement of his own on floor 4, big enough to switch between three separate train routes, including a subway line like the party's and a larger transcontinental-style trainB3C1
In his own room at the One-Eyed Narwhal, which he calls safe, through the whole evacuationB2C25
In his own room at the One-Eyed Narwhal when the evacuation quest hits; stays put, calling himself safe, through the whole chase to the Desperado ClubB2C24
Already at the Narwhal, walked over from his guildhall on his own, coaching Katia Grim on shaping her Doppelganger face; stays behind training her while Carl and Donut go out that nightB2C21
Teleports back to The One-Eyed Narwhal already plastered, having stayed behind to finish the recap show and getting waylaid by a centauress at the barB2C17
The Silk Road market's alchemist booth, then the dance arena's bar, watching the recap show; not present for the alley ambushB2C16
The Desperado Club's members-only room, hosting Carl and Donut's first night there, collecting potion supplies from an old contact while he's at itB2C15
The One-Eyed Narwhal for the night, then walking Carl and Donut through the skyfowl settlement's shops the next morning before sending the three of them off alone to grind, telling them to keep in touch and be back before darkB2C14
The Belly-Rubbed Pug, drugging Gordo and raiding his kitchen overnight for a newsletter and potion herbs, then hungover at a round table with Carl and Donut the next morningB2C8
The Belly-Rubbed Pug safe room, waiting for Carl and Donut with a pile of potions to sort throughB2C7
Back in his own guildhall room, reachable again by chat; per Carl's own guess, must have teleported there the moment he and Donut left the safe roomB2C6
Teleports into The Belly-Rubbed Pug mid-blackout-drunk, pants around his knees, still mid-conversation with someone else entirely; vomits on the floor and passes out the moment he registers Carl and Donut are thereB2C4
Walks Carl and Donut through the floor 3 village and out to its ruins gate, then heads off toward a pub, staying reachable over chatB2C3
His guildhall, relocated to floor 3, behind the golden entrance hallway's familiar doorB2C1
His Tutorial Guild hall, floor 2, hosting Zev's visit with Carl and DonutB1C36
His Tutorial Guild hall on floor 2, moved along with the rest of his guildhall infrastructureB1C35
His Tutorial Guild hall on floor 1B1C2
Objective
Get these two through the tutorial without getting in trouble with whoever makes the rulesB1C3
System message
No data on this one yet. It either hasn't mattered, or it is about to.
System message
Stats unknown. Rest assured the dungeon has precise figures on exactly how underwhelming they are.
Skills
Brews Dolores Doesn't Splat on five minutes' notice as a stand-in parachute, managing three doses instead of the two he'd first guessed at, letting Donut join Carl and Katia's jump; warned Carl he wouldn't like the effectB4C11
System message
No spells or skills on record. Punching things very hard is not a skill until the dungeon says it is.
History by chapter
Book 1
Chapter 2
- PHYSICAL Form: A bearded, rat-like creature, a head shorter than Carl
- LOCATION Location: His Tutorial Guild hall on floor 1
Chapter 3
- OBJECTIVE Objective: Get these two through the tutorial without getting in trouble with whoever makes the rules
- TAG Non-Combatant NPC: The interface marks him as unfightable
- TAG Guildmaster: Runs this Tutorial Guild hall
- TAG Changeling: Reshaped into a local mob type every time his guildhall moves
- PHYSICAL True Form: A skyfowl, golden-eagle-like, with folded angel-like wings
- PHYSICAL Form: A level 50 Rat Hooligan, per its own tooltip, the smartest, fastest, and ugliest kind of Rat-Kin
- LEVEL Level: 50 (Rat Hooligan form; non-combatant NPC)
- TAG Former Crawler: Reached floor 11 of his own world's dungeon before taking an exit
Chapter 25
- TAG Rule-Bound: Confirms he's bound by a strict, specific rule set around bosses; naming one to a crawler before the fight counts as cheating
Chapter 35
- LOCATION Location: His Tutorial Guild hall on floor 2, moved along with the rest of his guildhall infrastructure
- PHYSICAL Form: A Bugaboo now that his guildhall has moved to floor 2: a seven-foot, obsidian, bear-like creature with no neck, huge owlish eyes, and comically thin arms and legs. Terrifying and cartoonish at once; Carl nearly punches him before recognizing him
Chapter 36
- LOCATION Location: His Tutorial Guild hall, floor 2, hosting Zev's visit with Carl and Donut
Book 2
Chapter 1
- TAG Manager: Bound by Donut's Former Child Actor class benefit: will now teleport to whichever safe room she's in for the rest of the crawl
- LOCATION Location: His guildhall, relocated to floor 3, behind the golden entrance hallway's familiar door
- PHYSICAL Form: An Incubus, well-built, young, dusky gray skin, short devil horns, long gray-and-black hair in a ponytail, a barbed tail, and folded black bat-like wings. Wears a tuxedo he strips out of the second the door closes, having hated every minute of the three hours he spent waiting in it
Chapter 3
- LOCATION Location: Walks Carl and Donut through the floor 3 village and out to its ruins gate, then heads off toward a pub, staying reachable over chat
Chapter 4
- LOCATION Location: Teleports into The Belly-Rubbed Pug mid-blackout-drunk, pants around his knees, still mid-conversation with someone else entirely; vomits on the floor and passes out the moment he registers Carl and Donut are there
Chapter 6
- LOCATION Location: Back in his own guildhall room, reachable again by chat; per Carl's own guess, must have teleported there the moment he and Donut left the safe room
Chapter 7
- LOCATION Location: The Belly-Rubbed Pug safe room, waiting for Carl and Donut with a pile of potions to sort through
Chapter 8
- LOCATION Location: The Belly-Rubbed Pug, drugging Gordo and raiding his kitchen overnight for a newsletter and potion herbs, then hungover at a round table with Carl and Donut the next morning
Chapter 14
- LOCATION Location: The One-Eyed Narwhal for the night, then walking Carl and Donut through the skyfowl settlement's shops the next morning before sending the three of them off alone to grind, telling them to keep in touch and be back before dark
Chapter 15
- LOCATION Location: The Desperado Club's members-only room, hosting Carl and Donut's first night there, collecting potion supplies from an old contact while he's at it
- TAG System Protection: Not currently protected, and won't be for the rest of this level; starting on floor four, managers along with staff, tourists, and a few select NPCs get a system-wide protection package that turns death into ejection from the game instead of a real end
Chapter 16
- LOCATION Location: The Silk Road market's alchemist booth, then the dance arena's bar, watching the recap show; not present for the alley ambush
Chapter 17
- LOCATION Location: Teleports back to The One-Eyed Narwhal already plastered, having stayed behind to finish the recap show and getting waylaid by a centauress at the bar
Chapter 21
- TAG Changeling: Explains his own ability for crawlers: he can switch to any race he's physically touched, with caveats, but lost the ability to choose his own shape the moment he became a guide
- LOCATION Location: Already at the Narwhal, walked over from his guildhall on his own, coaching Katia Grim on shaping her Doppelganger face; stays behind training her while Carl and Donut go out that night
Chapter 24
- LOCATION Location: In his own room at the One-Eyed Narwhal when the evacuation quest hits; stays put, calling himself safe, through the whole chase to the Desperado Club
Chapter 25
- LOCATION Location: In his own room at the One-Eyed Narwhal, which he calls safe, through the whole evacuation
Book 3
Chapter 1
- LOCATION Location: A train station settlement of his own on floor 4, big enough to switch between three separate train routes, including a subway line like the party's and a larger transcontinental-style train
Chapter 2
- LOCATION Location: Teleports into Nirula's, the safe room at transfer station #83, once Carl and the others reach it
- PHYSICAL Form: A Grulke Infantry now that his guildhall setup has moved with the party to this station: barely five feet tall, skin gone the muddy brown of a warty toad, with loose jowls and a throat pouch beneath his wide face that can puff full of air. Warns Carl never to call a real Grulke a frog to their face; they're toads, and mean ones
Chapter 3
- LOCATION Location: His own arrival station on floor 4 was station number 317, junction of two smaller lines, the Yellow and the Emerald, and one larger one called the Misery
- TAG Private Quarters: Finally gets his own room now that the party's base has hit level five, a manager's room conjoined right behind the exit door; relieved he won't have to sleep on the floor or keep teleporting away from new saferooms unless he's caught outside one
Chapter 4
- LOCATION Location: The party's new Enhanced Crafting Studio, studying what's changed in the crafting system since floor 3
Chapter 7
- PHYSICAL Alchemy Table: Upgraded to level three using Donut's two table-upgrade coupons; now three times its old size with multiple shelves, drawers, and a faucet, and stinks of burned rubber after a session brewing potions
- TAG In Time Out: Flings a kitchen chair at game show host Chaco's head hard enough to have cracked his skull, tagged Naughty for it, and pulled out of the personal space along with his own manager's room; Donut's system notice puts the removal at seven days
- LOCATION Location: Vanishes from the party's personal space the instant his Naughty violation resolves; gone for a system-imposed seven-day time out, which eats most of the floor's remaining collapse timer once he's back
Chapter 29
- LOCATION Location: Skids back into the party's personal space the instant his seven-day Naughty removal ends, having experienced none of the time passing; immediately starts reading through a full page of notifications
Chapter 30
- LOCATION Location: Spends the party's rest period rebuilding the crafting studio: installing a salvaged repair bench, buying three more benches, a second alchemy table, a metalworking table, and a Bolt-Thrower's Workshop
Book 4
Chapter 1
- LOCATION Location: Already scouting Hump Town by the time Carl's party arrives, gathering intel on the floor
- PHYSICAL Form: A rock edge skyfowl on floor 5, the first temporary body he's had that's actually close to his own real one, though assigned as a cleric, which clips him to only short-range flight. His true, un-transformed self, per his own account: darker feathers, a larger wingspan, and bigger talons, a centurion rather than a cleric
Chapter 5
- TAG Shapeshifter Lore: Gives Carl a full explainer on changelings, doppelgangers, mimics, illusionists, Valtay, Intellect Hunters, and Infiltrators, prompted by Juice Box shifting forms in front of them
Chapter 9
- TAG Artifact Lore: Explains that artifacts, legendary or celestial-tier items found loose rather than boxed, normally don't appear before floor eight or nine; guesses the AI adjusted the story on the fly once the Gate of the Feral Gods turned up on floor five
Chapter 10
- TAG Secret Movie Library: Reveals a manager-only ability to stream a personal digital library of Earth films to the party's screens, kept from Donut on purpose until forced to quiet a room full of evacuated children with Toy Story
Chapter 11
- SKILL Alchemy: Brews Dolores Doesn't Splat on five minutes' notice as a stand-in parachute, managing three doses instead of the two he'd first guessed at, letting Donut join Carl and Katia's jump; warned Carl he wouldn't like the effect
Chapter 15
- TAG Searching for Vile Dill: Checks the store interface and asks around the Desperado Club for the ingredient his antiparasitic potion needs; comes up empty by chapter's end
Chapter 16
- TAG Remote Guidance: Talks Carl and Donut through Denise's magic-blocking aura over chat: no spells, no scrolls, no gauntlet, unreliable potions; correctly guesses a boss fight from their description alone
Chapter 19
- TAG Missing Contact: Loses contact with Carl and Donut for five days under the liaison hold, unable to tell if they're dead; mutters about lawyers being next once they're safely back
Chapter 32
- TAG Advice: Warns that gods tend to fight, or worse, when they cross paths outside floor 12, and that the safest response to a god attacking a bubble is to shelter in a saferoom and wait for another god to distract it
Chapter 33
- TAG Advice: Confirms the portal Imani and Elle's bubble opens won't carry crawlers between floors, even just one down, so the Twister and its changeling passengers have to cross without Louis and Firas, who take the ordinary stairwell instead
Chapter 34
- TAG Advice: Tells Carl to forget the Emergency Platinum Benefactor Box and run down the stairs anyway; warns against taking Samantha outside the saferoom and demands the Ring of Divine Suffering be tossed before they leave. Ignored on all three counts
Book 5
Chapter 7
- TAG Advice: Directs Carl and Donut to open their prize boxes, reset buffs, watch the recap, and put more distance between themselves and Zockau before hunter release
Chapter 8
- TAG Advice: Explains that the Guild of Suffering is a cult, not a real guild or church, worshipping the demigod Night Wyrm; its memorial crystals resemble soul crystals but have no established function, and a past seventh floor centered on raising the god
Chapter 9
- TAG Advice: Cannot say whether Bomo's Zockau saferoom door persists while he remains in the personal space
Chapter 10
- TAG Warning: Tells Carl and Donut not to touch the knife pinning Vrah's note to the outside of the saferoom door
Chapter 11
- TAG The Recital: Admits, 'Ahh, shit... That was an accident,' after his exchange with Tam triggers the quest
Chapter 13
- LOCATION Location: Point Mongo's northern gate by the bridge, directing its defenses while Carl and Donut meet Signet
- TAG Warning: Tells Carl not to let meeting Signet become a choice between her life and his, since other showrunners will not care that both are top ten
Chapter 16
- TAG Defenses: Adds mushroom guards at both ends of Point Mongo's bridge and alarm traps for pet-class mobs, hunters, and naiads
Relationships
- Carl:
- Donut:
- The Tutorial Guild:
- Odette:
- Zev:
- Gordo:
- Eklund:
- Clarabelle:
- Quint:
- Fitz:
- Katia Grim:
- Chaco:
- Louis Santiago 2:
- Chris Andrews 2:
- Infiltrators:
- Psamathe:
- Drakea:
- Juice Box:
- Samantha:
- The Borant Corporation:
- Tam:
Calls him an idiot for joining Emberus's church, then, distracted, reports he's finally cracked the yam and has a potion ready for him back at the saferoomB4C32
Warns him to keep the lawsuit photographs and stock certificates hidden, and explains Primal Degeneration and a Macro AI's own protected legal status once Carl asks what happens to the system AI at a crawl's endB4C28
Warns him off the Potion of Bloodlust before Carl can even ask about it, then shuts down the idea of dialing the Gate of the Feral Gods to floor 9, since crawlers can't hop floors even through a gate of their own makingB4C23
Warns him over chat not to let Mrs. Ghazi touch him, since it'll pour sand into every orifice until he explodes, and asks in the same breath whether he's been keeping his hair short, unexplained on the pageB4C22
Curses him out for ruining an hour of alchemy work when the disco ball's smoke rolls over his table; separately guesses Veriluxx's real payoff is funneling money to Borant through Veritan LinkageB4C18
Studies the Mairmei Mushrooms Carl brought from City Hall's basement and the Toraline Root Vegetable from one of his two new benefactor boxes, unfamiliar with both; promises to dig through his own recipes for a useB4C8
Reverse-engineers the chemical drive mechanism from a disassembled dromedarian rocket, confident he can now build Carl components for his own sapper's table rockets; explains the saferoom system's actual rules once the Bactrian town starts taking bombs, and shuts down a question about "primary and secondary zones" as unrelatedB4C4
Talks him through the party's achievements and loot after floor 5's welcome broadcastB4C2
Panics outright when Carl opens with a hypothetical about accidentally summoning Grull, telling him to run and drink his special brew potion before Carl clarifies nothing's actually been summoned yet; answers the follow-up questions in full once reassured, including a formula he seems to know from hard personal experience, though he won't say what that experience actually wasB3C32
Explains over chat that a distant explosion was likely a ghoul generator's own soul crystal popping under overload, smaller and less stable than the fused crystal in Carl's own Doomsday Scenario; flatly refuses to hear out Carl's latest "glorious idea" before he even describes it, comparing it to the Nightmare train captureB3C31
Spots the Ring of Divine Suffering on his finger and lays out exactly why it's dangerous, then smacks him upside the head when Carl argues back, immediately apologizing for breaking his own just-made promise; gets him to agree to sell the ring on the fifth floorB3C30
Talked through over chat mid-fight about the cornets' nausea attack and again about the mysterious control sigil off Banshee Station; admits he doesn't fully understand either one but offers what he canB3C6
Puts him to work setting up the studio's three new tables while he studies the crafting system's recent changes; warns him the Goo-Inator shaping tool weakens whatever it reshapes if pushed too far, and adds Bautista's newly-relayed Azure Line route info to his own growing map of the Iron TangleB3C4
Walks him through how personal space levels one through five scale, what's lost if Katia Grim dies or leaves, and lays out a daily training schedule; gets snapped at with "Fuck off, Mordecai" and ignored when Carl skips his buffs to go train alone after Brandon An's death messageB3C3
Already knows how the last quest played out from court decision notifications rather than a newsletter, and briefs him on the fallout: several other group quest events hit across the Over City at once, the third floor's usual 20-day timer got cut to ten across the board, and hitting floor 4 as level 27 (Donut at 26) beats anything he could've hoped for. Walks him through opening boxes, distributing stat points, casting Bang Bro, and spending coupons on the party's first personal spaceB3C2
Resumes contact once Carl reaches out over chat, welcoming him back without addressing the unanswered "Congratulations" from the evacuation; tells the party to get off at the next station and find a saferoom or innB3C1
Orders every crawler in the group chat to strip off magical gear the instant the first precursor burst hits; confirms he's safe, reports the streets are otherwise empty except the reactivated, single-life-point guards, and doesn't answer when Carl tells him congratulations on the way down to floor 4B2C25
Explains the bereft minion classification once Remex is examined, apologizes for having him waste all the dynamite, and once the evacuation quest fires, directs him to the Desperado Club's second room, confirms Protective Shell won't stop a magical blast, and warns that breaking the soul crystal probably won't cancel the explosion and might set it off earlyB2C24
Coaches him and Donut ahead of the warehouse assault: a general lecture on liches as narcissistic cowards who always keep minions and elaborate plans, his changed mind about approaching Remex directly now that his support system is dead rather than just blowing the building, and a guess that this fight is a Borough Boss given the bronze-tier kill already on the boardB2C23
Answers two chat queries mid-fight in the krasue nest: an uncertain guess that headless krasue corpses might be fair game for physical attacks while the ones with heads and purple auras are likely protected, and a firm explanation that spells cast from the menu and scrolls won't work in a muted zone, though magical items, potions, and already-cast spells still doB2C22
Identifies the Mysterious Letter as a used Suppurating Eye scroll, lays out the Knuckle Cracking feud's manufactured buildup, and reads a stolen Borant newsletter as proof the System AI is quietly reining in overperforming crawlersB2C21
Locates the 201st Security Group's Apito Education Center while Carl and Donut are stuck at their interview; sets a new rule banning talk of outside politics until after floor six, explains the Dispel Protections fix for anti-charm, and admits, at least in part, why he wanted King Rust needledB2C20
Chimes in over party chat during the Miss Quill standoff, guessing an anti-charm spell is why Donut's charm isn't working; not shown on the page otherwise this chapterB2C18
Walks him through brewing a Hair of the Dog potion drunk; identifies Vicente's uniform on sight as belonging to the 201st Security Group, a city elf gang, and explains their beliefs at length. Recognizes the script on GumGum's mysterious letter as necroscript and floats a lich as the likely culprit behind the krasueB2C17
Takes 500 gold from him to visit the market's alchemist, then hands him a pile of herbs and vials on the way out. Tells Carl and Donut to go straight to the inn while he stays behind to catch the rest of the recap show, saying he doesn't like missing any of it since it sometimes hides important stuffB2C16
Walks him through the club's layout, its bots, its off-limits rooms, and the shared-instance mechanic behind the members-only room; explains the manager protection package starting on floor four and the stipend incentive behind it, but dodges Carl's question of why he was originally so upset about being chosen as managerB2C15
Turns GumGum away outright, then explains pub NPCs as an endless supply of garbage quests. Catches him sneaking out to check on her anyway and delivers a hard lesson about not being able to save everyone. The next morning, briefs him and Donut on shop mechanics, insists on a pet carrier for Mongo, and sends them off with a strict day's mission: shop, grind, kill one neighborhood boss, no quests, no elites, back before darkB2C14
Talks him through healing Mongo when scrolls and potions alone won't work: a whole cinnamon stick into a potion, wait five seconds, add a couple branches of thistle rot, cork it, shake it, and pour it down Mongo's throat without losing a hand. Later explains the newly found floor 4 staircase: stairwells will increasingly only reveal themselves on the map once their gating quest is completed, rather than showing up early but unreachable the way floor 2's borough boss stairwell once didB2C12
His automatic 20-percent health warning trips for the first time, right as Carl's own business with Grimaldi and Signet wraps up: 'Carl. Donut's health just dropped below 20%. Go. Go now.'B2C11
Coaches him through the Heather fight in real time, then congratulates him on his first solo boss battle. Reports what Eklund and the town alchemist turned up: the name Vengeance of the Daughter and the Water Lily cure recipe, unavailable in this town. Explains Signet's Ink Marauder spell once Carl describes her tattoo armyB2C9
Explains his one rule as Manager, no direct combat with mobs, everything else fair game, and shows he means it: drugged Gordo unconscious overnight, broke into his kitchen, read the region's physical newsletter warning of a major battle event nearby, and stole a pocketful of herbs, handed to Carl under the table. Warns them to eat, leave, and never come back this way given the warning. Sends frantic messages once Carl goes dark for fifteen hours, relieved when he finally answersB2C8
Rages at them for making a date with Tsarina Signet after he warned them off elites, then admits he never actually gave that warning in time because he was too drunk to answer when the quest first came up. Delivers a long lecture on what elites really are: designed and imprinted rather than autonomous, free to travel between floors unlike other NPCs and mobs, and the center of scripted, writer-driven storylines that launched with floor 3 and will play out with or without a crawler's involvement, with important elites relocating to floor 6 when a floor collapses. Warns that interfering with an elite's storyline, especially a newly launched one, tends to end badly for the crawler rather than the plot. Points out the Divine Guardian on the recap show and tells Carl to ask Odette about the crawler who died fighting it, since the man predates his own time at the guild. Later shows Carl and Donut how to combine certain potions to make them more potent and faster-acting, no specifics given, before sending them off to rent a room for the nightB2C7
Sounds sober and confused when asked about his hangover, seemingly unaware anything happened; once told what he missed, orders them back to the safe room immediately, warning that night comes on fast. Later guesses, wrongly per Donut's own read of the examine card, that Tsarina Signet is a succubus, and talks Carl through the finger-fracture trick for breaking her charmB2C6
Tries to wake him early in the chapter and gets his tail rising ominously, cobra-style, for his trouble; Carl backs off rather than risk "some weird incubus spell" activating. Remains passed out in his own vomit through the whole chapterB2C5
Cuts off mid-chat the instant Carl asks about the new quest tab, replying with a drunken non sequitur about their mother and a claim about incubi and alcohol that trails off before he finishes itB2C4
Gives him a full orientation to the Over City: its rules, its dangers, and a warning that his new, higher charisma will draw horned girls out of the woodworkB2C3
Greeted with an approving whistle over his new Incubus form; tells him to take a seat and wait his own turn while Donut goes firstB2C1
Runs a full post-boss debrief for him: fight critique, tactical advice, and a warning that facing a borough boss with six crawlers is madnessB1C25
His newest pupil, admitted against the rules with mobs outsideB1C3
Walks her through the settlement charm and its attached gem's benefitsB5C11
Suggests she try her sunglasses' heat-signature mode to spot disguised changelings by their hotter brains, warning it'll likely be a subtle difference and hard to read under headscarvesB4C7
Gives her a full tour of the new food synthesizer and marketplace upgrades, warning the food synthesizer can get stuck repeating a choice and that the marketplace doesn't really open until floor 6B4C3
Uses two of her table-upgrade coupons, with her permission, to push his alchemy table to level three; hands out the resulting potions and potion balls without getting the chance to actually assign the two Special Brews before his attack on Chaco cuts the moment shortB3C7
Tells her to read rather than sell her new spellbook, negotiates the personal-space union fee down with Wendita on the party's behalf, and notes she's closing in on 100 CharismaB3C2
Walks her through her forced floor-4 class list, recommends Football Hooligan, and afterward explains to Carl the unintended way her Character Actor skill lets her keep trained skill levels between floorsB3C1
Works out, once Carl gets no response to his own "Congratulations," that reaching floor 4 means Mordecai's duty managing them on floor 3 is done, and that he's free to go home once the dungeon itself endsB2C25
Gives Carl a worried look rather than the picture itself when she opens her fan box prize; concedes to her declaration that they're finishing the quest, calling himself her manager and not her dad, as long as grinding stays the priorityB2C17
Watches her get two sips into a Dirty Shirley and go giddily drunk, then sober right back up on Quint's Hair of the Dog; later watches her dance with a bot ogre on the club floor without commentB2C15
Woken up hungover and hauled into the secret briefing; she calls him a spy and swears she knew he wouldn't betray her, all capsB2C8
Runs her through race and class selection; furious once he realizes she's actually chosen Former Child Actor rather than Artist Alley Mogul, and bound him to her as Manager in the bargainB2C1
Reviews her fight performance, impressed by her strength but warning Carl to keep her out of melee for now given her low health and constitutionB1C25
Deeply unwelcome guest; see: his mother's ashesB1C3
His home and workplace; the guildhall and his body both get moved when floors closeB1C3
Referenced, not seen: Chaco tells Carl that hundreds of cycles ago he did something to Mordecai, under orders from Mordecai's own manager at the time, that would have killed him otherwise and was somehow also necessary to avoid losing Odette; Mordecai isn't present to hear any of itB3C7
Watched over by her, by her own admission, as much as she can; per Odette, he's repeatedly insisted the recent assassination attempt against him stay off-limits during Carl and Donut's on-air interview, and Borant has backed him on itB2C26
Reacts with genuine outrage to her request that he seek her out, saying he'd rather spend another 2,000 years in his room than have anything to do with her againB1C35
His own trainer, on his own crawl, long before this season; she still watches him and asks, through Carl, that he seek her out once this crawl endsB1C29
Greets her formally, visibly relaxing once he confirms she isn't wearing a Bloom party badge; compliments her old-fashioned diving suitB1C36
Warns Carl not to upset her once she arrives; says she has a lot of power over his fateB1C35
Drugs him overnight without his knowledge to knock him out for the kitchen raidB2C8
Ordered to "sheath his sword immediately" the moment he teleports in with his pants down in the middle of the barB2C4
Visits him overnight for information; Eklund declines to look up the Water Lily cure but names the storyline behind Signet's battlesB2C9
Greets him as an old acquaintance who sees past whatever disguise his guildhall currently has him wearing; he kisses her on both cheeks and tips her a gold coinB2C15
An old friend and former regular customer from his own crawling days; trades him three of Carl's Rev-Up Moonshine bottles for a pharmacist's starter kit, building his own war chest of potion supplies ahead of floor fourB2C15
Plans to get him blackout drunk that same night so he can go through his stores and his newsletter, a plan made right in front of Carl and Donut moments after Fitz breaks down over GumGum's deathB2C17
Reads over her expanded train map, identifies the Syndicate's own logo hidden in the pattern of named lines, and tells the H'lene waystation story behind the map's "station mimic" label before she pushes past his own explanation into her own folded-loop theoryB3C30
Notices the golden skull badge over her head and the skull over Donut's the instant he's back and admits he's missed a few things; caught full in the blood spray when a new inventory patch forces every drop she'd been storing back out of her at once, stumbling backward over the couch with his frog legs in the airB3C29
Examines her new shield-arm, identifies its Shatter enchantment, and reassures her that cashing in her coupons now won't cost her anything if she later leaves the party for Hekla; privately tells Carl he wants her two table-upgrade coupons for himself and will have to ask her for themB3C2
Discusses the idea of a lich in town with her at the Narwhal earlier that evening, within earshot of Fitz, who raises the alarm and gets half the town armed and watching by the time Carl and Donut move on the warehouseB2C23
Already giving her tips on sculpting her own face when Carl and Donut arrive; calls her a trainwreck but genuine, floats poaching her from Hekla if she can be trained up, and privately tells Carl to strip her rings off if she diesB2C21
Still wants Carl to attack Chaco when the Masquerade protection seal breaksB5C69
Per Clarabelle, spends his time out crying into his cup and naming a short list of scores he wants to settle once he's free again; Chaco comes up more than once. Still serving his seven-day removal, one warning down per Clarabelle's own understanding of the club's rulesB3C8
Attacks him the moment Chaco, mid-introduction to Carl's Prize Carousel segment, spots him in the room, his tongue lashing a kitchen chair across the room hard enough to nearly cave in Chaco's skull before it freezes a quarter of an inch short; vanishes into a system-imposed time out the instant the Naughty tag resolves, without getting to hear Chaco's own apologyB3C7
Threatens to have Donut turn him and Firas into zombie meat shields if they don't sober up and listen; brews each a Rapid Detox potion, disguised with sage beetle ichor, and forces them to drink itB4C5
Confirms there's no way to free him from the parasite without killing him outright, short of an antiparasitic he can't brew until reaching materials on the next floorB4C14
Gives Carl the full explainer at last: officially the Scree, parasites that fully annex a living host over a few days, leaving the original person conscious but powerless inside their own bodyB4C14
Recognizes her as a withering spirit, explains the mechanic in full, and talks the party into hiring her as a saferoom-bound NPC trainer rather than getting rid of herB4C24
Recognizes the name on Carl's new boss box prize and recounts his fate as a fellow bune primal, a famous trap-builder killed by his own backfired trapB4C28
Reports she'll likely help evacuate the changeling children through the gate, but not for free, and that she's rightly afraid of the offer to send them all through at onceB4C28
Works with her to finally figure out a use for the yam Carl received back at chapter 8B4C32
Reacts to their bubble-escape method being allowed to continue by noting Borant tolerates crawlers doing suicidal, stupid things individually, but gets alarmed once it threatens the whole population, and warns not to expect similar leniency once every sponsorship on the floor has closed outB4C33
Challenges the cleric's demand to reinstate the naiad and dinosaur rules; his question inadvertently triggers The Recital questB5C11
System message
No known associates. Loners have historically excellent odds. That was sarcasm.
History by chapter
Book 1
Chapter 3
- RELATIONSHIP Carl: His newest pupil, admitted against the rules with mobs outside
- RELATIONSHIP Donut: Deeply unwelcome guest; see: his mother's ashes
- RELATIONSHIP The Tutorial Guild: His home and workplace; the guildhall and his body both get moved when floors close
Chapter 25
- RELATIONSHIP Carl: Runs a full post-boss debrief for him: fight critique, tactical advice, and a warning that facing a borough boss with six crawlers is madness
- RELATIONSHIP Donut: Reviews her fight performance, impressed by her strength but warning Carl to keep her out of melee for now given her low health and constitution
Chapter 29
- RELATIONSHIP Odette: His own trainer, on his own crawl, long before this season; she still watches him and asks, through Carl, that he seek her out once this crawl ends
Chapter 35
- RELATIONSHIP Odette: Reacts with genuine outrage to her request that he seek her out, saying he'd rather spend another 2,000 years in his room than have anything to do with her again
- RELATIONSHIP Zev: Warns Carl not to upset her once she arrives; says she has a lot of power over his fate
Chapter 36
- RELATIONSHIP Zev: Greets her formally, visibly relaxing once he confirms she isn't wearing a Bloom party badge; compliments her old-fashioned diving suit
Book 2
Chapter 1
- RELATIONSHIP Donut: Runs her through race and class selection; furious once he realizes she's actually chosen Former Child Actor rather than Artist Alley Mogul, and bound him to her as Manager in the bargain
- RELATIONSHIP Carl: Greeted with an approving whistle over his new Incubus form; tells him to take a seat and wait his own turn while Donut goes first
Chapter 3
- RELATIONSHIP Carl: Gives him a full orientation to the Over City: its rules, its dangers, and a warning that his new, higher charisma will draw horned girls out of the woodwork
Chapter 4
- RELATIONSHIP Gordo: Ordered to "sheath his sword immediately" the moment he teleports in with his pants down in the middle of the bar
- RELATIONSHIP Carl: Cuts off mid-chat the instant Carl asks about the new quest tab, replying with a drunken non sequitur about their mother and a claim about incubi and alcohol that trails off before he finishes it
Chapter 5
- RELATIONSHIP Carl: Tries to wake him early in the chapter and gets his tail rising ominously, cobra-style, for his trouble; Carl backs off rather than risk "some weird incubus spell" activating. Remains passed out in his own vomit through the whole chapter
Chapter 6
- RELATIONSHIP Carl: Sounds sober and confused when asked about his hangover, seemingly unaware anything happened; once told what he missed, orders them back to the safe room immediately, warning that night comes on fast. Later guesses, wrongly per Donut's own read of the examine card, that Tsarina Signet is a succubus, and talks Carl through the finger-fracture trick for breaking her charm
Chapter 7
- RELATIONSHIP Carl: Rages at them for making a date with Tsarina Signet after he warned them off elites, then admits he never actually gave that warning in time because he was too drunk to answer when the quest first came up. Delivers a long lecture on what elites really are: designed and imprinted rather than autonomous, free to travel between floors unlike other NPCs and mobs, and the center of scripted, writer-driven storylines that launched with floor 3 and will play out with or without a crawler's involvement, with important elites relocating to floor 6 when a floor collapses. Warns that interfering with an elite's storyline, especially a newly launched one, tends to end badly for the crawler rather than the plot. Points out the Divine Guardian on the recap show and tells Carl to ask Odette about the crawler who died fighting it, since the man predates his own time at the guild. Later shows Carl and Donut how to combine certain potions to make them more potent and faster-acting, no specifics given, before sending them off to rent a room for the night
Chapter 8
- RELATIONSHIP Carl: Explains his one rule as Manager, no direct combat with mobs, everything else fair game, and shows he means it: drugged Gordo unconscious overnight, broke into his kitchen, read the region's physical newsletter warning of a major battle event nearby, and stole a pocketful of herbs, handed to Carl under the table. Warns them to eat, leave, and never come back this way given the warning. Sends frantic messages once Carl goes dark for fifteen hours, relieved when he finally answers
- RELATIONSHIP Donut: Woken up hungover and hauled into the secret briefing; she calls him a spy and swears she knew he wouldn't betray her, all caps
- RELATIONSHIP Gordo: Drugs him overnight without his knowledge to knock him out for the kitchen raid
Chapter 9
- RELATIONSHIP Eklund: Visits him overnight for information; Eklund declines to look up the Water Lily cure but names the storyline behind Signet's battles
- RELATIONSHIP Carl: Coaches him through the Heather fight in real time, then congratulates him on his first solo boss battle. Reports what Eklund and the town alchemist turned up: the name Vengeance of the Daughter and the Water Lily cure recipe, unavailable in this town. Explains Signet's Ink Marauder spell once Carl describes her tattoo army
Chapter 11
- RELATIONSHIP Carl: His automatic 20-percent health warning trips for the first time, right as Carl's own business with Grimaldi and Signet wraps up: 'Carl. Donut's health just dropped below 20%. Go. Go now.'
Chapter 12
- RELATIONSHIP Carl: Talks him through healing Mongo when scrolls and potions alone won't work: a whole cinnamon stick into a potion, wait five seconds, add a couple branches of thistle rot, cork it, shake it, and pour it down Mongo's throat without losing a hand. Later explains the newly found floor 4 staircase: stairwells will increasingly only reveal themselves on the map once their gating quest is completed, rather than showing up early but unreachable the way floor 2's borough boss stairwell once did
Chapter 14
- RELATIONSHIP Carl: Turns GumGum away outright, then explains pub NPCs as an endless supply of garbage quests. Catches him sneaking out to check on her anyway and delivers a hard lesson about not being able to save everyone. The next morning, briefs him and Donut on shop mechanics, insists on a pet carrier for Mongo, and sends them off with a strict day's mission: shop, grind, kill one neighborhood boss, no quests, no elites, back before dark
Chapter 15
- RELATIONSHIP Donut: Watches her get two sips into a Dirty Shirley and go giddily drunk, then sober right back up on Quint's Hair of the Dog; later watches her dance with a bot ogre on the club floor without comment
- RELATIONSHIP Carl: Walks him through the club's layout, its bots, its off-limits rooms, and the shared-instance mechanic behind the members-only room; explains the manager protection package starting on floor four and the stipend incentive behind it, but dodges Carl's question of why he was originally so upset about being chosen as manager
- RELATIONSHIP Quint: An old friend and former regular customer from his own crawling days; trades him three of Carl's Rev-Up Moonshine bottles for a pharmacist's starter kit, building his own war chest of potion supplies ahead of floor four
- RELATIONSHIP Clarabelle: Greets him as an old acquaintance who sees past whatever disguise his guildhall currently has him wearing; he kisses her on both cheeks and tips her a gold coin
Chapter 16
- RELATIONSHIP Carl: Takes 500 gold from him to visit the market's alchemist, then hands him a pile of herbs and vials on the way out. Tells Carl and Donut to go straight to the inn while he stays behind to catch the rest of the recap show, saying he doesn't like missing any of it since it sometimes hides important stuff
Chapter 17
- RELATIONSHIP Fitz: Plans to get him blackout drunk that same night so he can go through his stores and his newsletter, a plan made right in front of Carl and Donut moments after Fitz breaks down over GumGum's death
- RELATIONSHIP Donut: Gives Carl a worried look rather than the picture itself when she opens her fan box prize; concedes to her declaration that they're finishing the quest, calling himself her manager and not her dad, as long as grinding stays the priority
- RELATIONSHIP Carl: Walks him through brewing a Hair of the Dog potion drunk; identifies Vicente's uniform on sight as belonging to the 201st Security Group, a city elf gang, and explains their beliefs at length. Recognizes the script on GumGum's mysterious letter as necroscript and floats a lich as the likely culprit behind the krasue
Chapter 18
- RELATIONSHIP Carl: Chimes in over party chat during the Miss Quill standoff, guessing an anti-charm spell is why Donut's charm isn't working; not shown on the page otherwise this chapter
Chapter 20
- RELATIONSHIP Carl: Locates the 201st Security Group's Apito Education Center while Carl and Donut are stuck at their interview; sets a new rule banning talk of outside politics until after floor six, explains the Dispel Protections fix for anti-charm, and admits, at least in part, why he wanted King Rust needled
Chapter 21
- RELATIONSHIP Carl: Identifies the Mysterious Letter as a used Suppurating Eye scroll, lays out the Knuckle Cracking feud's manufactured buildup, and reads a stolen Borant newsletter as proof the System AI is quietly reining in overperforming crawlers
- RELATIONSHIP Katia Grim: Already giving her tips on sculpting her own face when Carl and Donut arrive; calls her a trainwreck but genuine, floats poaching her from Hekla if she can be trained up, and privately tells Carl to strip her rings off if she dies
Chapter 22
- RELATIONSHIP Carl: Answers two chat queries mid-fight in the krasue nest: an uncertain guess that headless krasue corpses might be fair game for physical attacks while the ones with heads and purple auras are likely protected, and a firm explanation that spells cast from the menu and scrolls won't work in a muted zone, though magical items, potions, and already-cast spells still do
Chapter 23
- RELATIONSHIP Carl: Coaches him and Donut ahead of the warehouse assault: a general lecture on liches as narcissistic cowards who always keep minions and elaborate plans, his changed mind about approaching Remex directly now that his support system is dead rather than just blowing the building, and a guess that this fight is a Borough Boss given the bronze-tier kill already on the board
- RELATIONSHIP Katia Grim: Discusses the idea of a lich in town with her at the Narwhal earlier that evening, within earshot of Fitz, who raises the alarm and gets half the town armed and watching by the time Carl and Donut move on the warehouse
Chapter 24
- RELATIONSHIP Carl: Explains the bereft minion classification once Remex is examined, apologizes for having him waste all the dynamite, and once the evacuation quest fires, directs him to the Desperado Club's second room, confirms Protective Shell won't stop a magical blast, and warns that breaking the soul crystal probably won't cancel the explosion and might set it off early
Chapter 25
- RELATIONSHIP Carl: Orders every crawler in the group chat to strip off magical gear the instant the first precursor burst hits; confirms he's safe, reports the streets are otherwise empty except the reactivated, single-life-point guards, and doesn't answer when Carl tells him congratulations on the way down to floor 4
- RELATIONSHIP Donut: Works out, once Carl gets no response to his own "Congratulations," that reaching floor 4 means Mordecai's duty managing them on floor 3 is done, and that he's free to go home once the dungeon itself ends
Chapter 26
- RELATIONSHIP Odette: Watched over by her, by her own admission, as much as she can; per Odette, he's repeatedly insisted the recent assassination attempt against him stay off-limits during Carl and Donut's on-air interview, and Borant has backed him on it
Book 3
Chapter 1
- RELATIONSHIP Donut: Walks her through her forced floor-4 class list, recommends Football Hooligan, and afterward explains to Carl the unintended way her Character Actor skill lets her keep trained skill levels between floors
- RELATIONSHIP Carl: Resumes contact once Carl reaches out over chat, welcoming him back without addressing the unanswered "Congratulations" from the evacuation; tells the party to get off at the next station and find a saferoom or inn
Chapter 2
- RELATIONSHIP Carl: Already knows how the last quest played out from court decision notifications rather than a newsletter, and briefs him on the fallout: several other group quest events hit across the Over City at once, the third floor's usual 20-day timer got cut to ten across the board, and hitting floor 4 as level 27 (Donut at 26) beats anything he could've hoped for. Walks him through opening boxes, distributing stat points, casting Bang Bro, and spending coupons on the party's first personal space
- RELATIONSHIP Donut: Tells her to read rather than sell her new spellbook, negotiates the personal-space union fee down with Wendita on the party's behalf, and notes she's closing in on 100 Charisma
- RELATIONSHIP Katia Grim: Examines her new shield-arm, identifies its Shatter enchantment, and reassures her that cashing in her coupons now won't cost her anything if she later leaves the party for Hekla; privately tells Carl he wants her two table-upgrade coupons for himself and will have to ask her for them
Chapter 3
- RELATIONSHIP Carl: Walks him through how personal space levels one through five scale, what's lost if Katia Grim dies or leaves, and lays out a daily training schedule; gets snapped at with "Fuck off, Mordecai" and ignored when Carl skips his buffs to go train alone after Brandon An's death message
Chapter 4
- RELATIONSHIP Carl: Puts him to work setting up the studio's three new tables while he studies the crafting system's recent changes; warns him the Goo-Inator shaping tool weakens whatever it reshapes if pushed too far, and adds Bautista's newly-relayed Azure Line route info to his own growing map of the Iron Tangle
Chapter 6
- RELATIONSHIP Carl: Talked through over chat mid-fight about the cornets' nausea attack and again about the mysterious control sigil off Banshee Station; admits he doesn't fully understand either one but offers what he can
Chapter 7
- RELATIONSHIP Donut: Uses two of her table-upgrade coupons, with her permission, to push his alchemy table to level three; hands out the resulting potions and potion balls without getting the chance to actually assign the two Special Brews before his attack on Chaco cuts the moment short
- RELATIONSHIP Odette: Referenced, not seen: Chaco tells Carl that hundreds of cycles ago he did something to Mordecai, under orders from Mordecai's own manager at the time, that would have killed him otherwise and was somehow also necessary to avoid losing Odette; Mordecai isn't present to hear any of it
- RELATIONSHIP Chaco: Attacks him the moment Chaco, mid-introduction to Carl's Prize Carousel segment, spots him in the room, his tongue lashing a kitchen chair across the room hard enough to nearly cave in Chaco's skull before it freezes a quarter of an inch short; vanishes into a system-imposed time out the instant the Naughty tag resolves, without getting to hear Chaco's own apology
Chapter 8
- RELATIONSHIP Chaco: Per Clarabelle, spends his time out crying into his cup and naming a short list of scores he wants to settle once he's free again; Chaco comes up more than once. Still serving his seven-day removal, one warning down per Clarabelle's own understanding of the club's rules
Chapter 29
- RELATIONSHIP Katia Grim: Notices the golden skull badge over her head and the skull over Donut's the instant he's back and admits he's missed a few things; caught full in the blood spray when a new inventory patch forces every drop she'd been storing back out of her at once, stumbling backward over the couch with his frog legs in the air
Chapter 30
- RELATIONSHIP Carl: Spots the Ring of Divine Suffering on his finger and lays out exactly why it's dangerous, then smacks him upside the head when Carl argues back, immediately apologizing for breaking his own just-made promise; gets him to agree to sell the ring on the fifth floor
- RELATIONSHIP Katia Grim: Reads over her expanded train map, identifies the Syndicate's own logo hidden in the pattern of named lines, and tells the H'lene waystation story behind the map's "station mimic" label before she pushes past his own explanation into her own folded-loop theory
Chapter 31
- RELATIONSHIP Carl: Explains over chat that a distant explosion was likely a ghoul generator's own soul crystal popping under overload, smaller and less stable than the fused crystal in Carl's own Doomsday Scenario; flatly refuses to hear out Carl's latest "glorious idea" before he even describes it, comparing it to the Nightmare train capture
Chapter 32
- RELATIONSHIP Carl: Panics outright when Carl opens with a hypothetical about accidentally summoning Grull, telling him to run and drink his special brew potion before Carl clarifies nothing's actually been summoned yet; answers the follow-up questions in full once reassured, including a formula he seems to know from hard personal experience, though he won't say what that experience actually was
Book 4
Chapter 2
- RELATIONSHIP Carl: Talks him through the party's achievements and loot after floor 5's welcome broadcast
Chapter 3
- RELATIONSHIP Donut: Gives her a full tour of the new food synthesizer and marketplace upgrades, warning the food synthesizer can get stuck repeating a choice and that the marketplace doesn't really open until floor 6
Chapter 4
- RELATIONSHIP Carl: Reverse-engineers the chemical drive mechanism from a disassembled dromedarian rocket, confident he can now build Carl components for his own sapper's table rockets; explains the saferoom system's actual rules once the Bactrian town starts taking bombs, and shuts down a question about "primary and secondary zones" as unrelated
Chapter 5
- RELATIONSHIP Louis Santiago 2: Threatens to have Donut turn him and Firas into zombie meat shields if they don't sober up and listen; brews each a Rapid Detox potion, disguised with sage beetle ichor, and forces them to drink it
Chapter 7
- RELATIONSHIP Donut: Suggests she try her sunglasses' heat-signature mode to spot disguised changelings by their hotter brains, warning it'll likely be a subtle difference and hard to read under headscarves
Chapter 8
- RELATIONSHIP Carl: Studies the Mairmei Mushrooms Carl brought from City Hall's basement and the Toraline Root Vegetable from one of his two new benefactor boxes, unfamiliar with both; promises to dig through his own recipes for a use
Chapter 14
- RELATIONSHIP Infiltrators: Gives Carl the full explainer at last: officially the Scree, parasites that fully annex a living host over a few days, leaving the original person conscious but powerless inside their own body
- RELATIONSHIP Chris Andrews 2: Confirms there's no way to free him from the parasite without killing him outright, short of an antiparasitic he can't brew until reaching materials on the next floor
Chapter 18
- RELATIONSHIP Carl: Curses him out for ruining an hour of alchemy work when the disco ball's smoke rolls over his table; separately guesses Veriluxx's real payoff is funneling money to Borant through Veritan Linkage
Chapter 22
- RELATIONSHIP Carl: Warns him over chat not to let Mrs. Ghazi touch him, since it'll pour sand into every orifice until he explodes, and asks in the same breath whether he's been keeping his hair short, unexplained on the page
Chapter 23
- RELATIONSHIP Carl: Warns him off the Potion of Bloodlust before Carl can even ask about it, then shuts down the idea of dialing the Gate of the Feral Gods to floor 9, since crawlers can't hop floors even through a gate of their own making
Chapter 24
- RELATIONSHIP Psamathe: Recognizes her as a withering spirit, explains the mechanic in full, and talks the party into hiring her as a saferoom-bound NPC trainer rather than getting rid of her
Chapter 28
- RELATIONSHIP Juice Box: Reports she'll likely help evacuate the changeling children through the gate, but not for free, and that she's rightly afraid of the offer to send them all through at once
- RELATIONSHIP Carl: Warns him to keep the lawsuit photographs and stock certificates hidden, and explains Primal Degeneration and a Macro AI's own protected legal status once Carl asks what happens to the system AI at a crawl's end
- RELATIONSHIP Drakea: Recognizes the name on Carl's new boss box prize and recounts his fate as a fellow bune primal, a famous trap-builder killed by his own backfired trap
Chapter 32
- RELATIONSHIP Carl: Calls him an idiot for joining Emberus's church, then, distracted, reports he's finally cracked the yam and has a potion ready for him back at the saferoom
- RELATIONSHIP Samantha: Works with her to finally figure out a use for the yam Carl received back at chapter 8
Chapter 33
- RELATIONSHIP The Borant Corporation: Reacts to their bubble-escape method being allowed to continue by noting Borant tolerates crawlers doing suicidal, stupid things individually, but gets alarmed once it threatens the whole population, and warns not to expect similar leniency once every sponsorship on the floor has closed out
Book 5
Chapter 11
- RELATIONSHIP Tam: Challenges the cleric's demand to reinstate the naiad and dinosaur rules; his question inadvertently triggers The Recital quest
- RELATIONSHIP Donut: Walks her through the settlement charm and its attached gem's benefits
Chapter 69
- RELATIONSHIP Chaco: Still wants Carl to attack Chaco when the Masquerade protection seal breaks
System message
Nothing equipped. Entering the World Dungeon in this condition was certainly a choice.
0 events
Fragmenting Potion Ball×20 acquired
About twenty hardened rubber balls, piled up to keep them from rolling off the counter B3C7
Mordecai's Special Brew×2 acquired
Only enough materials on hand for two; wants at least four more B3C7
0 hauls
System message
Inventory empty. You know you still gotta eat, right?
History by chapter
Book 3
Chapter 7
- INVENTORY Mordecai's Special Brew: Only enough materials on hand for two; wants at least four more (Crafted at his newly upgraded alchemy table; still on the kitchen counter and not yet assigned to anyone specific when his attack on Chaco cuts the moment short)
- INVENTORY Fragmenting Potion Ball: About twenty hardened rubber balls, piled up to keep them from rolling off the counter (Crafted at his newly upgraded alchemy table, needs more gossamer thread from the Desperado Club to make more)
Notable quotes
“I haven’t seen them use current crawlers for the con in over a century. I was a special guest once, but it was years after my season.”
“Gods have a tendency to either fight or start fucking—usually both—when they encounter each other outside the twelfth floor. The best way to distract a god is with another god. When that happens, they get unsummoned pretty quickly. I’ve seen it happen a dozen times.”
“By his left tit, where did that come from?”
“Because the last time I saw someone drink that potion, they accidentally killed half of their party.”
“It will actively pour sand into every available orifice, filling you until you explode.”
“Some aliens have really weird customs. For all we know, it’s a traditional marriage proposal.”
“I am about five seconds from telling my client to eviscerate both of you and to use your bodies as zombie meat shields.”
“Imagine if you suddenly woke up in the body of a eunuch and were then thrown into a supermodel orgy.”
“I don’t care what it is. If it’s a Carl idea, it’s probably a brilliant idea that’s going to get you killed. Donut told me about how you captured the Nightmare train. I bet you thought that was a glorious idea, too.”
“If I wasn’t afraid I’d be kicked out of the game for good, I’d smack you into the next floor. Even if you were a player killer, you’d be an idiot to keep this on you, let alone on your finger. Every season, several of these rings are generated, and every season, the crawlers who own them are the first to be tracked down and killed by the hunters on the sixth floor.”
“You motherfucker!”
“Don’t ever call a real Grulke a frog if you meet one. They’re mean bastards. They’re toads.”
“Hooligan. If you’re going to be stuck in a series of tubes, it’s the best choice.”
“Goddamnit, Carl. No time to argue. Nobody is going to care about your trunk swinging in the air.”
“My point is that the strongest, most indestructible wall in the world isn’t that tough if you can pick it up and toss it aside. It’s just like with your shelf plan later tonight.”
“You don’t really perish. You’re just kicked from the game.”
“You can’t save them all.”
“You shouldn’t have said you really wanted those pants.”
“It’s a sign of lazy writing, if you ask me.”
“What’s the point of having me as a manager if you two suicidal idiots don’t listen to my advice?”
“Mom loved him more. Well, who’s the dead one now? I’m glad that cat used her ashes as a bathroom.”
“Stay away from girls with horns on their heads. Your charisma is a lot higher than it was before, and they are attracted to that. They will be coming out of the woodwork at you.”
“I’d like to present Dungeon Crawler Carl, the Level 13 Compensated Anarchist Primal. Welcome, Carl, to the third floor.”
“Well, congratulations, crawler. You are now Princess Donut the Level 13 Former Child Actor Cat. Welcome to the third fucking floor.”
“I would rather spend another 2,000 years in this room than exist in the same solar system as her.”
“That’s not always going to be the case. Especially later on. Remember that. There are no gods here. Just those who pay for the privilege.”
“Little one, you really must examine these items before you equip or apply them.”
“It’s not worth it, no matter what they tell you. Not until floor 12, and even then, negotiate as much as you can.”
“All guildhalls are safe areas, but not all safe areas are guildhalls.”
“Intelligence told you that bike belonged to a police officer. Wisdom told you not to urinate upon it.”
“What the bloody hell did you do, kid? That gate is capable of holding back a kinetic strike from a star destroyer.”
“Nobody tells old Mordecai anything!”
Leaderboard
No rank revealed yet at this position.