THE CRAWLER'S COMPANIONpatch notes for the apocalypse

Katia Grim

First seen: Book 2, Chapter 21

Level 54 and in her large she-hulk form, Katia arrives with Louis to report that Gwen's group has two Odious Creepers cornered in a large bush elf village, where Eva's crew is also fighting.

Stats

⭐ 2CrawlerQuest Important💀 2BountyLeaderboardBoxes OpenedDungeon SidekicksDistractionTrapped AboardInjuredObjectivePlansCraftingEndorsementMapping

Level

Level 54 while organizing an attack on two Odious CreepersB5C50

52, after gaining experience for flooding LarracosB5C3

44, up three levels alongside CarlB4C28

41, three higher than the last time Carl saw her, over the five days he and Donut are detainedB4C19

37B3C31

37B3C23

24B3C12

22B3C6

21B2C26

9B2C21

Race & Class

Monster Truck Driver: Mordecai guesses it's a common combined class called Juggernaut, an earth version of Staunch Barrier mixed with JousterB2C21

Physical

Styled into a slick black bodysuit, poorly-shaped knee-high boots, and a purple mohawk at Donut's urging; looks ridiculous by Carl's account, with an expression reading as some mix of exasperation, despair, and desperationB3C6

Reads as mostly-human and blond-haired again; the nose that got knocked sideways fleeing floor 3's collapse is willed back into place, seemingly without effortB3C1

Her nose gets knocked completely sideways, ending up just below her ear, when her own Rush skill fires automatically and sends her crashing through a wall into Carl; she doesn't seem to noticeB2C25

Her Doppelganger disguise has improved further with practice; passes as human now, though Carl still describes her as looking like a burn victim who fell face-first out of an ugly treeB2C23

A blond-haired woman of indeterminate age in a poorly-sewn tracksuit and blocky snow boots, her disguise still crude: eyes too big and too high on her face, a crooked and sideways nose, a lumpy chin, and individual hairs much too thick. Her voice sounds oddly overdubbed when she talks. Improves visibly over the chapter as she practices with a mirror shard Carl gives her, though the results are still rough; she compares her own face to a Juan Gris paintingB2C21

Doppelganger Body:

Built from clay-like mass rather than flesh: her old body plus her gear's mass, reshaped by mentally chiseling her own appearance, a skill she's still bad at and which hurts every time. Only reverts to her true, unseen form when asleep, and can't be reshaped in the bathroom either. Gains none of the abilities of a shape she copies, only the look, unlike a changelingB2C21

True Form:

Reverts to her real, undisguised self once the Hekla impression drops: the same features Carl had previously only seen in production trailer footage, but with her purple mohawk kept in place of her natural black hair and her knee-high boots kept too, and noticeably taller now, credited to the extra mass from Ji-Hoon's looted armorB3C10

Reveals her genuine, undisguised face to Carl and Donut in the green room for the first time: a stunning short-haired woman, black-haired, probably in her mid-thirties, pale, with light, wide-set eyes that sit at an odd angle on her face. Donut assumes it's just improved Doppelganger sculpting; Katia corrects her, calling it her real faceB2C26

Combat Shape:

Shifts into a shorter, more squat form with lengthened, forearm-bulged arms for the Yellow Line ambush, a shape Carl compares to a deranged Popeye; the faster she changes, the more it hurts, and she'd been practicing this specific shape in the new Training RoomB3C4

Arm:

Part of her arm spins away, revealed as metal rather than flesh, after she blocks a blade swipe meant for Carl during the Gore-Gore fight; the first direct on-page evidence her Doppelganger body isn't purely organicB3C11

Hand:

Permanently missing the four fingers Gore-Gore sliced off last chapter; healing regrew a normal-looking hand, but the original fingers themselves never came back, replaced by flesh reshaped from elsewhere on her own bodyB3C12

Mass Form:

A bulldozer-style plow scoop with a comb of thick metal spikes at chest height, anchored through the engine cab's broken windows like a toggle bolt; a pair of eyes and a mouth sit in a small divot near the top, still facing outward since she doesn't trust her ability to grow new eyes facing inwardB3C22

Pushed to about as large as she dares go and still barely fit through most doorways for the babababoon fightB3C16

About half-full of transformation mass, styled as a pink-skinned, spike-backed build resembling a She-Hulk, with a leather outfit, black boots, and her purple mohawk back againB3C15

Can equip Carl's new Ugly Ass Backpack loaded with dense scrap metal and reshape her body around the extra weight into whatever armored form she wants, gaining a strength bonus and a dexterity penalty while it's worn. Her first attempt tops out around eleven feet tall carrying roughly a ton and a quarter, though she guesses she could reach twenty feet at a normal body density. Unequipping more than half the mass at once collapses her into a shapeless blob for a couple of seconds before she reverts to her regular human shapeB3C13

Third Eye:

A trained third eye, kept closed most of the time: opening it more than a minute or two brings on a bad headache, and having more than two eyes open at once makes her physically sick. Near-sighted and works only when its own field of view doesn't overlap her other two eyes, which lets her watch behind herself while walkingB3C18

She-Hulk Form:

Roughly eight feet tall and wide, riot shield strapped to her left arm kept deliberately in its original, unshaped form rather than reworked to look more imposingB3C31

Accessory:

Wears a feather boa from a visit to the Penis Parade with DonutB4C8

Location

Queen Imogen's castle, coordinating the Masquerade plan with CarlB5C65

Inside a guildhall, shaping a hasty Donut facsimileB5C34

Leaves the Medium Dryad Settlement by caravan with Chris, Clay-ton, and Very SullenB5C4

Down the stairs to floor 6, per her own final chat message to CarlB4C34

Ends the chapter at the Desperado Club's ground level, separating from Carl and Donut for the first time as Phase four beginsB4C33

Escapes with Carl and Tran through the completed Gate of the Feral Gods to a spot outside PandinusB4C27

Camouflaged across the Akula's own hull on watch while Carl, Tran, and Vadim explore inside; spots something larger than the sub itself closing in as the chapter endsB4C25

Regroups with the rest of the party in PandinusB4C23

Escapes the sandcastle safely before it floods and collapses, unhurt; stays in contact with Carl and Donut by chat while they're trapped and swept awayB4C22

Greets Carl and Donut on the beach in her seven-foot warrior form, then leads them into the sandcastle's electrified doorway the moment lightning opens itB4C20

Down in the Land Quadrant, flying the grounded house over after cutting its own roof open; Louis and Firas are already flying back up to rejoin Carl, and Langley's team is still up there with him watching Chris and MaggieB4C19

Crosses floor 5's opening sandstorm with the party, then Hump TownB4C1

Helps carry and position the portal cart onto the employee track in trainyard E, then walks the line back up to station 36 with the rest of the partyB3C34

Rides the Mindaro-line rescue cart with Carl, Donut, and Mongo to find Bautista's stranded group, spots the five fleeing crawlers near station 432 in time to warn Carl, then crosses through the abyss portal to yard H wearing one of the party's souvenir hatsB3C28

The Vermillion engine cab, waking up confused after nearly dying, then triggering Rush at Eva and accidentally killing Hekla insteadB3C23

Bolted to the front of the Vermillion train from station 72 through station 101, formed as a cowcatcher scoopB3C22

The Royal Court's personal space to greet Hekla's arrival, then the Nightmare Express's cab with Carl and Donut, riding toward station 60B3C21

Glimpsed only through a remote screenshot Carl takes of the party's own personal space: pointing at something for Hekla inside the training room, surrounded by roughly thirty women of various races who weren't there minutes earlierB3C20

Climbs up into station 24's hidden five-stairwell room with Carl, then rides along checking stations 36, 48, 50, 58, 59, and 60B3C18

In the Nightmare Express's cab through the Station Repair portal and the escape from Station E's trainyardB3C17

Station 283's transit station platform fighting off a babababoon swarm, then the switching cavern near station 436, then back toward station 283B3C16

Station 283's platform grinding monsters riding in from station 282, then a saferoom mall food court; reports the Purple line has stopped bringing trains entirely while the Mauve line keeps runningB3C15

Station 283's platform, left alone with Mongo's carrier once Carl and Donut head into the tunnel to try boarding the Nightmare ExpressB3C14

Station 149's wrecked platform, crying alone at the top of the stairs, then a saferoom pho shop nearby with the othersB3C12

The wrecked ochre line platform, then the small transit station outside it where the fight against Gore-Gore breaks outB3C11

The party's personal space, disguised as Hekla; later joins Carl, Donut, and Mongo grinding and training across the Iron Tangle lines, ending on the ochre line platformB3C10

Stays behind at the personal space while Carl and Donut go clubbing, planning to go buy a craft table Mordecai once told her aboutB3C8

Yellow Line train cars 2 through 6, largely stationed in the Employee Break Room with conductor Vernon while Carl, Donut, and Mongo check out the Reward Room, before regrouping there for the fire and ending on the empty platform at station 116, Banshee StationB3C5

The Training Room, then the Yellow Line platform and a Yellow Line train car, station #83, floor 4B3C4

Transfer station #83 on the Red Line, then Nirula's, the safe room thereB3C2

Aboard the Red Line train on floor 4 with Carl, Donut, and Mongo, riding out from car 20 toward Sirin StationB3C1

The green room aboard Odette's set for Dungeon Crawler After Hours, then the interview couchB2C26

Catches up with Carl and Donut on foot as they flee the settlement, running the rest of the way to the floor 4 stairwell with themB2C25

Out on the settlement's streets when the evacuation quest and its countdown hit; last seen still there, moving NPCs indoors rather than taking cover herselfB2C24

Standing in the crowd outside the swordsmen depot warehouse, summoned over by Carl before the assaultB2C23

The One-Eyed Narwhal, waiting at Mordecai's table for Carl and Donut to arriveB2C21

Objective

Organize the destruction of all but one known river bridge at Carl's requestB5C9

The Recital:

Receives Point Mongo's dinosaur-threat quest over party chatB5C11

History by chapter
Book 2
Chapter 21
  • IDENTITY Class: Monster Truck Driver: Mordecai guesses it's a common combined class called Juggernaut, an earth version of Staunch Barrier mixed with Jouster
  • SKILL Gear Head: Good at fixing engines, despite never having actually fixed one; she was an art teacher on Earth (From her Earth Hobby Potion, drunk when she first started; numeric level not given on the page)
  • SKILL Pathfinder: Helps her find stairwells easily (Numeric level not given)
  • PHYSICAL Appearance: A blond-haired woman of indeterminate age in a poorly-sewn tracksuit and blocky snow boots, her disguise still crude: eyes too big and too high on her face, a crooked and sideways nose, a lumpy chin, and individual hairs much too thick. Her voice sounds oddly overdubbed when she talks. Improves visibly over the chapter as she practices with a mirror shard Carl gives her, though the results are still rough; she compares her own face to a Juan Gris painting
  • PHYSICAL Doppelganger Body: Built from clay-like mass rather than flesh: her old body plus her gear's mass, reshaped by mentally chiseling her own appearance, a skill she's still bad at and which hurts every time. Only reverts to her true, unseen form when asleep, and can't be reshaped in the bathroom either. Gains none of the abilities of a shape she copies, only the look, unlike a changeling
  • STAT Strength: 11 (Her weakest stat by a wide margin; not a fighter despite the tank class)
  • SKILL Rush: Uses her own body as a battering ram; usable only once per 30-hour day (Numeric level not given)
  • SKILL Second Fuel Tank: Absorbs damage and reflects some of it back; triggers randomly and only once per fight (Numeric level not given)
  • STAT Intelligence: 8
  • STAT Charisma: 8
  • STAT Dexterity: 30
  • STAT Constitution: 51 (Boosted by a +15 Constitution ring, other constitution buffs, and her Monster Truck Driver class; climbs further while she's moving, per Mordecai)
  • TAG Crawler: Crawler #9,077,265
  • LOCATION Location: The One-Eyed Narwhal, waiting at Mordecai's table for Carl and Donut to arrive
  • LEVEL Level: 9 (Ten levels below Carl; too far behind to gain much shared experience at a distance, per her own account)
  • TAG Boss Stars: A neighborhood and a borough boss, per Carl's own examination of her properties; no story behind either kill given on the page
  • IDENTITY Race: A Doppelganger, though her interface still reads as Human, the race she's trying and failing to sculpt herself into
Chapter 23
  • PHYSICAL Appearance: Her Doppelganger disguise has improved further with practice; passes as human now, though Carl still describes her as looking like a burn victim who fell face-first out of an ugly tree
  • LOCATION Location: Standing in the crowd outside the swordsmen depot warehouse, summoned over by Carl before the assault
Chapter 24
  • TAG Quest Important: Named directly in the new evacuation quest's own text, alongside Carl and Donut, as one of the crawlers responsible for the coming blast; blocked from saferoom access herself as a result, since she's a host same as they are
  • LOCATION Location: Out on the settlement's streets when the evacuation quest and its countdown hit; last seen still there, moving NPCs indoors rather than taking cover herself
Chapter 25
  • PHYSICAL Appearance: Her nose gets knocked completely sideways, ending up just below her ear, when her own Rush skill fires automatically and sends her crashing through a wall into Carl; she doesn't seem to notice
  • LOCATION Location: Catches up with Carl and Donut on foot as they flee the settlement, running the rest of the way to the floor 4 stairwell with them
Chapter 26
  • LEVEL Level: 21 (Up from 9, a twelve-level leap credited to shared experience from the tempered blast; the biggest jump of the three of them)
  • PHYSICAL True Form: Reveals her genuine, undisguised face to Carl and Donut in the green room for the first time: a stunning short-haired woman, black-haired, probably in her mid-thirties, pale, with light, wide-set eyes that sit at an odd angle on her face. Donut assumes it's just improved Doppelganger sculpting; Katia corrects her, calling it her real face
  • LOCATION Location: The green room aboard Odette's set for Dungeon Crawler After Hours, then the interview couch
Book 3
Chapter 1
  • LOCATION Location: Aboard the Red Line train on floor 4 with Carl, Donut, and Mongo, riding out from car 20 toward Sirin Station
  • SKILL Pathfinder: Helps her find stairwells easily; has to keep her map open to train it, and by her own account needs a training guild to really push it further (Up from level 1 when she first got it)
  • STAT Constitution: 102 (Doubled from her standing 51, credited to an active momentum bonus that's holding even while she isn't personally moving, on a train; contradicts Mordecai's earlier read that it would only climb while she's actually in motion)
  • PHYSICAL Appearance: Reads as mostly-human and blond-haired again; the nose that got knocked sideways fleeing floor 3's collapse is willed back into place, seemingly without effort
Chapter 2
  • LOCATION Location: Transfer station #83 on the Red Line, then Nirula's, the safe room there
Chapter 3
  • SKILL Catcher: Not yet described; per Carl, appears to be the opposite of Dodge (Assigned by Mordecai as her skill to train under the new daily schedule; actual training doesn't start until the following day)
Chapter 4
  • PHYSICAL Combat Shape: Shifts into a shorter, more squat form with lengthened, forearm-bulged arms for the Yellow Line ambush, a shape Carl compares to a deranged Popeye; the faster she changes, the more it hurts, and she'd been practicing this specific shape in the new Training Room
  • LOCATION Location: The Training Room, then the Yellow Line platform and a Yellow Line train car, station #83, floor 4
Chapter 5
  • LOCATION Location: Yellow Line train cars 2 through 6, largely stationed in the Employee Break Room with conductor Vernon while Carl, Donut, and Mongo check out the Reward Room, before regrouping there for the fire and ending on the empty platform at station 116, Banshee Station
Chapter 6
  • LEVEL Level: 22 (Up from 9 last recorded at book 2, chapter 21; no level-ups in between were shown on the page, a large untracked gap. Levels a second time later the same chapter grinding cornets, though no new number is restated)
  • PHYSICAL Appearance: Styled into a slick black bodysuit, poorly-shaped knee-high boots, and a purple mohawk at Donut's urging; looks ridiculous by Carl's account, with an expression reading as some mix of exasperation, despair, and desperation
  • SKILL Queasy Resistance: Builds up naturally after repeated exposure to the cornets' nausea attack; stops the Queasy debuff from landing at all once earned (Granted alongside Carl and Donut's own copies after roughly an hour grinding cornets; the name is Mordecai's own guess beforehand ("Queasy Resistance, or something"), never restated at the actual grant, and exact level isn't given either)
Chapter 8
  • LOCATION Location: Stays behind at the personal space while Carl and Donut go clubbing, planning to go buy a craft table Mordecai once told her about
Chapter 10
  • SKILL Walk in Their Shoes: Copies another crawler's, monster's, or NPC's appearance and swaps the name shown over her head to match it, but only once her copied look reaches at least 90% accuracy (First named on the page; her attempt at Hekla only reaches 65%, the best she can currently manage, close enough to fool Carl at first glance, though Donut spots the missing eyeshadow and wrong size right away)
  • LOCATION Location: The party's personal space, disguised as Hekla; later joins Carl, Donut, and Mongo grinding and training across the Iron Tangle lines, ending on the ochre line platform
  • PHYSICAL True Form: Reverts to her real, undisguised self once the Hekla impression drops: the same features Carl had previously only seen in production trailer footage, but with her purple mohawk kept in place of her natural black hair and her knee-high boots kept too, and noticeably taller now, credited to the extra mass from Ji-Hoon's looted armor
Chapter 11
  • PHYSICAL Arm: Part of her arm spins away, revealed as metal rather than flesh, after she blocks a blade swipe meant for Carl during the Gore-Gore fight; the first direct on-page evidence her Doppelganger body isn't purely organic
  • LOCATION Location: The wrecked ochre line platform, then the small transit station outside it where the fight against Gore-Gore breaks out
Chapter 12
  • PHYSICAL Hand: Permanently missing the four fingers Gore-Gore sliced off last chapter; healing regrew a normal-looking hand, but the original fingers themselves never came back, replaced by flesh reshaped from elsewhere on her own body
  • LOCATION Location: Station 149's wrecked platform, crying alone at the top of the stairs, then a saferoom pho shop nearby with the others
  • LEVEL Level: 24 (Up from 22 at book 3, chapter 6; no explicit number given across chapters 7 through 11)
Chapter 13
  • PHYSICAL Mass Form: Can equip Carl's new Ugly Ass Backpack loaded with dense scrap metal and reshape her body around the extra weight into whatever armored form she wants, gaining a strength bonus and a dexterity penalty while it's worn. Her first attempt tops out around eleven feet tall carrying roughly a ton and a quarter, though she guesses she could reach twenty feet at a normal body density. Unequipping more than half the mass at once collapses her into a shapeless blob for a couple of seconds before she reverts to her regular human shape
  • STAT Strength: 49 (Up from 11; Mordecai's plan has her pushing strength to 50 first, then dumping the rest into constitution until her non-enhanced base tops 100. Carl also notices, with some dismay, that she's been quietly putting points into charisma too, which he blames on Donut and Zev's pressure to be more interesting)
Chapter 14
  • LOCATION Location: Station 283's platform, left alone with Mongo's carrier once Carl and Donut head into the tunnel to try boarding the Nightmare Express
Chapter 15
  • LOCATION Location: Station 283's platform grinding monsters riding in from station 282, then a saferoom mall food court; reports the Purple line has stopped bringing trains entirely while the Mauve line keeps running
  • PHYSICAL Mass Form: About half-full of transformation mass, styled as a pink-skinned, spike-backed build resembling a She-Hulk, with a leather outfit, black boots, and her purple mohawk back again
Chapter 16
  • PHYSICAL Mass Form: Pushed to about as large as she dares go and still barely fit through most doorways for the babababoon fight (Up from the roughly half-full form described at book 3, chapter 15)
  • LOCATION Location: Station 283's transit station platform fighting off a babababoon swarm, then the switching cavern near station 436, then back toward station 283
Chapter 17
  • LOCATION Location: In the Nightmare Express's cab through the Station Repair portal and the escape from Station E's trainyard
Chapter 18
  • LOCATION Location: Climbs up into station 24's hidden five-stairwell room with Carl, then rides along checking stations 36, 48, 50, 58, 59, and 60
  • PHYSICAL Third Eye: A trained third eye, kept closed most of the time: opening it more than a minute or two brings on a bad headache, and having more than two eyes open at once makes her physically sick. Near-sighted and works only when its own field of view doesn't overlap her other two eyes, which lets her watch behind herself while walking
Chapter 20
  • LOCATION Location: Glimpsed only through a remote screenshot Carl takes of the party's own personal space: pointing at something for Hekla inside the training room, surrounded by roughly thirty women of various races who weren't there minutes earlier
Chapter 21
  • LOCATION Location: The Royal Court's personal space to greet Hekla's arrival, then the Nightmare Express's cab with Carl and Donut, riding toward station 60
Chapter 22
  • LOCATION Location: Bolted to the front of the Vermillion train from station 72 through station 101, formed as a cowcatcher scoop
  • PHYSICAL Mass Form: A bulldozer-style plow scoop with a comb of thick metal spikes at chest height, anchored through the engine cab's broken windows like a toggle bolt; a pair of eyes and a mouth sit in a small divot near the top, still facing outward since she doesn't trust her ability to grow new eyes facing inward (Designed with Carl and one of Brynhild's Daughters, an architect)
Chapter 23
  • SKILL Rush: Launches her body forward anywhere from about five to twenty feet with no consistent pattern to the distance or a perfectly straight line, and knocks the wind out of her completely whether or not she connects with anything; limited to one use per thirty-hour day (Elaborated well past the original description; despite Mordecai's repeated insistence she use it more, its unpredictability is exactly why she's come to dread it)
  • LOCATION Location: The Vermillion engine cab, waking up confused after nearly dying, then triggering Rush at Eva and accidentally killing Hekla instead
  • LEVEL Level: 37 (Jumps thirteen levels in an instant, up from 24, off the credit for accidentally killing Hekla, the game's own number two)
  • TAG Crawler Killer: A single golden skull, a color not seen on the badge before, appears over her head for accidentally killing Hekla with a wild Rush attack meant for Eva
Chapter 25
  • SKILL Find Crawler: Puts every nearby crawler's name on her map, sortable and searchable by list; not yet able to track crawlers outside her map range or those using stealth (From a skill potion inside a Gold Savage Box, awarded for being a player killer; drunk immediately)
  • TAG Bounty: 100,000 gold, per the same leaderboard
  • TAG Leaderboard: Eighth place on the newly-updated leaderboard shown after the Hekla tribute episode, her first time appearing on it
Chapter 26
  • SKILL Doppelganger Body: Spends part of the chapter trying to shapeshift convincingly enough into a gnoll to trigger the interdiction cart's key consoles herself, reaching 98% accuracy at best before giving up; the system does briefly classify her as a gnoll on one attempt, though it still doesn't work for starting the cart (Attempt made and abandoned before the party settles on harvesting Growler Gary's own hands instead)
Chapter 27
  • SKILL Crossbow: Still only at level four by her own admission, firing Hekla's old repeating crossbow from her sentinel-gun form at about two bolts a second, well short of the rate it had under Hekla (Governs her accuracy and rate with the Enchanted Repeating Crossbow of the Scavenger Mother of Mothers while shaped into her sentinel-gun form)
Chapter 28
  • LOCATION Location: Rides the Mindaro-line rescue cart with Carl, Donut, and Mongo to find Bautista's stranded group, spots the five fleeing crawlers near station 432 in time to warn Carl, then crosses through the abyss portal to yard H wearing one of the party's souvenir hats
  • SKILL Doppelganger Body: Small, precise reshaping, like folding her own tongue into a tiny hand with a middle finger raised, now costs her very little effort; big changes still hurt just as much as ever (Demonstrated needling Carl over his ignorance of the color chartreuse, aboard the Mindaro-line rescue cart)
Chapter 29
  • SKILL Crowd Blast: Still rushes forward and slams the bulk of the damage into whatever she directly hits, but everyone else caught in a wide cone in front of her also takes 10 to 20 percent of that damage; usable once every five minutes instead of once a day (Granted entirely by the Enchanted Shade Gnoll Riot Forces Crowd Control Shield, upgrading her Rush skill while equipped)
  • SKILL Rooted in Place: Makes it much harder to be knocked over or knocked back; its own tooltip warns that's not automatically a good thing given ordinary physics (Entirely from the Enchanted Shade Gnoll Riot Forces Crowd Control Shield)
Chapter 31
  • PHYSICAL She-Hulk Form: Roughly eight feet tall and wide, riot shield strapped to her left arm kept deliberately in its original, unshaped form rather than reworked to look more imposing
  • LEVEL Level: 37 (Confirmed unchanged since book 3, chapter 23, while grinding Krakaren Juvenile Clonelings outside station 24)
Chapter 33
  • SKILL Walk in Their Shoes: Copies Carl himself convincingly enough, boxers and all, to fool Grull from a third of a mile away, clearing the 90% display-name threshold with room to spare (Her best use of the skill so far, well past the 98% gnoll attempt that still fell short at chapter 26)
Chapter 34
  • LOCATION Location: Helps carry and position the portal cart onto the employee track in trainyard E, then walks the line back up to station 36 with the rest of the party
Chapter 35
  • SKILL Doppelganger Body: Her shapeshifting doesn't work at all inside the production trailer's secondary zone; she arrives in her full human self, heavy backpack straining on her shoulders, instead of the smaller-mass "regular" form she normally keeps to look taller (The party's UI and inventory are similarly restricted the whole time they're there)
Book 4
Chapter 1
  • SKILL Pathfinder: Acts strangely on floor 5, showing nothing behind the party but the mountain wall despite otherwise mapping the way to Hump Town (Katia's own observation; cause unstated)
  • LOCATION Location: Crosses floor 5's opening sandstorm with the party, then Hump Town
Chapter 2
  • TAG Boxes Opened: A gold box for surviving one of Grull's own magic attacks last floor, unnamed on the page, plus a bronze boss box shared with Carl and Donut for each of the two mantaur kills
  • SKILL Catcher: Raised to level 11 by a skill potion out of her gold Survivor's Box, forced to drink it the moment it's opened (Up from a lower level trained relentlessly through book 3)
Chapter 3
  • SKILL Doppelganger Body: Impersonates a Dromedarian well enough that the system pegs it at 95% accuracy; later forms a half-shell shape she'd been developing to block a gnome bomb run
Chapter 4
  • TAG Leaderboard: Falls off the newly-populated floor 5 top 10 entirely, unlike Carl; visibly relieved rather than upset about it
Chapter 6
  • SKILL Doppelganger Body: Original plan is to copy the next Dromedarian who leaves City Hall well enough to walk back in and peek around; abandoned once she spots too many guards inside for a single disguised look to work
Chapter 7
  • TAG Dungeon Sidekicks: Booked on a solo interview show by that name, per Loita, around the same time as Carl and Donut's planned infomercial
Chapter 8
  • PHYSICAL Accessory: Wears a feather boa from a visit to the Penis Parade with Donut
Chapter 9
  • SKILL Conjured Mass: Throws a heavy conjured weight from one arm to catch the Royal Chariot mid-flip after Carl's missile blast, then drops it once the vehicle rights itself
Chapter 11
  • SKILL Doppelganger Body: Shapeshifts into three linked forms at once for the Vahana heist: the Royal Chariot's own missing back seat, the reanimated Wynne riding on it, and a fake Henrik in the cart behind, redistributing mass between them as needed
Chapter 19
  • LOCATION Location: Down in the Land Quadrant, flying the grounded house over after cutting its own roof open; Louis and Firas are already flying back up to rejoin Carl, and Langley's team is still up there with him watching Chris and Maggie
  • TAG Leaderboard: Back on the top 10 and now ranked above Carl, per Orren; exact rank number not given on the page
  • LEVEL Level: 41, three higher than the last time Carl saw her, over the five days he and Donut are detained
Chapter 20
  • LOCATION Location: Greets Carl and Donut on the beach in her seven-foot warrior form, then leads them into the sandcastle's electrified doorway the moment lightning opens it
Chapter 22
  • LOCATION Location: Escapes the sandcastle safely before it floods and collapses, unhurt; stays in contact with Carl and Donut by chat while they're trapped and swept away
  • TAG Distraction: Lobs Carl's own bass-heavy alarm sphere down the stairs at Mrs. Ghazi, then keeps throwing random items from her inventory to hold the ooze's attention while Carl works along the ceiling above it
Chapter 23
  • LOCATION Location: Regroups with the rest of the party in Pandinus
Chapter 25
  • SKILL Shapeshifting: Forms a full diving bell on the fly, something that used to physically hurt her to attempt; still can't manage faces without her own makeup table
  • LOCATION Location: Camouflaged across the Akula's own hull on watch while Carl, Tran, and Vadim explore inside; spots something larger than the sub itself closing in as the chapter ends
Chapter 26
  • TAG Trapped Aboard: Flees back into the sinking Akula rather than surfacing, transferring through the airlock into the bridge with the rest of the team
Chapter 27
  • SKILL Shapeshifting: Grows large enough to carry Carl and Tran together with a strapped-on pressurized rocket and Ruckus's buzzsaw, a combination she calls herself not quite big enough to pull off safely
  • LOCATION Location: Escapes with Carl and Tran through the completed Gate of the Feral Gods to a spot outside Pandinus
Chapter 28
  • LEVEL Level: 44, up three levels alongside Carl
Chapter 29
  • TAG Injured: Drenched in blood by the end of the pazuzu fight; also caught in the tower's own lightning strike, briefly frozen in glassed sand
Chapter 30
  • TAG Quest Important: Races to repair the drop bear's engine before takeoff, then co-broadcasts a kill threat protecting Orthrus once the new quests open
Chapter 32
  • SPELL Hanzo: Draws nearby mobs toward her (From her platinum quest box)
  • TAG Objective: Heads to the Desperado to help coordinate the eight-bubble extraction, providing each group's own gatekeeper the coordinates to dial and confirming successful crossings back to Carl over chat
Chapter 33
  • LOCATION Location: Ends the chapter at the Desperado Club's ground level, separating from Carl and Donut for the first time as Phase four begins
  • TAG Plans: Announces she's splitting off starting next floor to gather and protect the former Daughters of Brynhild from Eva, having already lined up Louis, Firas, Gwendolyn Duet's team, Daniel Bautista 2 and some of his friends, and Florin to help her build a new party
Chapter 34
  • TAG Objective: Runs the real gate from the Water Quadrant with Tran, funneling timed charges, a chum bomb, sharks, and pain amplifier jellies through into Larracos's faction market before anchoring out through a subterranean stairwell
  • LOCATION Location: Down the stairs to floor 6, per her own final chat message to Carl
  • TAG Crafting: Secretly builds a working facsimile of the Mysterious Winding Box inside her own inventory while publicly pretending to only be learning the engineering table; swaps it for the real one at their chapter-33 farewell hug
Book 5
Chapter 1
  • TAG Endorsement: Chooses the HAZMAT endorsement while keeping the Monster Truck Driver class
Chapter 3
  • SKILL Steely Skin: The lower her health, the thicker her flesh (Numeric level not given)
  • STAT Constitution: Base Constitution is now over 100 (Exact base total is not given; separate from temporary movement and equipment buffs)
  • LEVEL Level: 52, after gaining experience for flooding Larracos
  • SKILL Find Crawler: Upgraded from its prior level-3 state (New numeric level and changed capabilities are not given)
Chapter 4
  • LOCATION Location: Leaves the Medium Dryad Settlement by caravan with Chris, Clay-ton, and Very Sullen
Chapter 9
  • OBJECTIVE Objective: Organize the destruction of all but one known river bridge at Carl's request
  • TAG Mapping: Maintains a rough sixth-floor map from recovered gate coordinates and crawler reports
Chapter 11
  • OBJECTIVE The Recital: Receives Point Mongo's dinosaur-threat quest over party chat
Chapter 34
  • LOCATION Location: Inside a guildhall, shaping a hasty Donut facsimile
Chapter 50
  • LEVEL Level: Level 54 while organizing an attack on two Odious Creepers
Chapter 65
  • LOCATION Location: Queen Imogen's castle, coordinating the Masquerade plan with Carl
Chapter 77
  • TAG Crawler Killer: A second golden player-killer skull appears after an unnamed champion kill at the Masquerade
Chapter 78
  • TAG Quest Important: The crown's succession rules leave only Donut or Katia able to take the stairs from the ninth floor to the tenth

Kills

Notable quotes

“When you’re in the Carl and Donut party, you ride on the Carl and Donut rollercoaster, and once it gets going, there’s no getting off. I need to do this.”

Book 4, Chapter 33 (Katia, explaining to Carl and Donut why she has to split off and protect the former Daughters of Brynhild on her own.)

“It’s no wonder these things have such low power. Some of these pistons are completely gummed up. This one wasn’t even attached. It’s a miracle it even flies. This is a terrible idea.”

Book 4, Chapter 30 (Katia, mid-repair on the drop bear's radial engine, right before their improvised takeoff.)

“Poor guy. He’s just a puppy, and he’s probably really scared.”

Book 4, Chapter 29 (Katia Grim, on first seeing Orthrus whimpering in the dark.)

“Don’t be too jealous. He’s going to find himself alone in the necropolis.”

Book 4, Chapter 27 (Katia Grim, watching Vadim's escape pod rocket free of Lusca's body, not yet aware he's about to die there.)

“It’s coming. Oh, god. Oh, god. It’s reaching for the sub, Carl.”

Book 4, Chapter 25 (Katia Grim, over chat, watching the unidentified larger creature close in on her own camouflaged position, as the chapter ends.)

“Holy shit guys, I’m not going to leave you. Hang on. I’m going to dig.”

Book 4, Chapter 22 (Katia Grim, over chat, refusing to abandon Carl and Donut once they're buried in the collapsed boss chamber.)

“So you just thought you’d take a vacation? Next time you plan on getting away for a while, please warn me.”

Book 4, Chapter 20 (Katia Grim, greeting Carl and Donut on the beach after five days without word from them.)

“What was the plan again? Oh yes, I remember. You were going to sneak in, figure out what they had hidden in there, and sneak out again undetected. Good job.”

Book 4, Chapter 7 (Katia Grim, deadpan, greeting Carl outside City Hall's burning wreckage.)

“Do you think the aliens, you know, the ones not in the dungeon, can just teach themselves stuff like this on demand? Like in that Matrix movie?”

Book 4, Chapter 4 (Katia Grim, unsettled by how naturally her Earth Hobby potion's engineering knowledge comes to her.)

“Just pretend like you half understand.”

Book 3, Chapter 30 (Katia Grim, telling Carl not to bother following the full logic of her mirrored train-line theory.)

“I don’t understand how there can only be six station mimics.”

Book 3, Chapter 29 (Katia Grim, voicing her days-long suspicion that the party still doesn't understand how the Iron Tangle is actually laid out.)

“It still hurts to make big changes, but little stuff like that I can now do with very little effort.”

Book 3, Chapter 28 (Katia Grim, on how easily she can now fold her own tongue into a tiny, rude hand gesture.)

“I don’t think it’s the bolts. I think the body might be like living armor.”

Book 3, Chapter 27 (Katia Grim, working out why her crossbow bolts were barely denting a mutated stage-three monster; dialogue tag trimmed at the splice.)

“That’s not how it happened. They’re making me look like a bloodthirsty crazy woman.”

Book 3, Chapter 25 (Katia Grim, objecting to the recap show's edit of Hekla's death as a deliberate act of rage rather than an accident.)

“I didn’t mean to kill her.”

Book 3, Chapter 24 (Katia Grim, staring at what's left of Hekla's body once the adrenaline of the escape wears off.)

“It’s okay, Carl. This is what I’m for. You said it yourself. I need to learn to use my race properly. We don’t have time to build anything.”

Book 3, Chapter 21 (Katia Grim, over chat, refusing Carl's offer to build a metal cowcatcher instead of using her own body.)

“By god, they look like living Botero paintings,”

Book 3, Chapter 16 (Katia Grim, getting her first look at the babababoon swarm outside the saferoom door.)

“When the daughters hear about this, they’re going to flip out. If only Fannar could see me. I’d like to see him call me useless now.”

Book 3, Chapter 13 (Katia Grim, testing her new armored, metal-loaded form after successfully equipping Carl's backpack.)

“I’m like clay. All I lost was a bit of flesh.”

Book 3, Chapter 12 (Katia Grim, telling Carl what Gore-Gore's blade really cost her: fingers that healed back but never truly regrew.)

“That’s the weirdest thing I’ve ever seen in my life.”

Book 3, Chapter 11 (Katia Grim, getting her first look at Gore-Gore, the four-armed ManTauR engineer, as he climbs out of his wrecked engine car.)

“Be yourself? I don’t know what that means anyway. I never really did.”

Book 3, Chapter 6 (Katia Grim, responding to Carl's advice once Donut has finished styling her into a mohawk and bodysuit at Zev's urging.)

“Is that supposed to be a joke?”

Book 3, Chapter 3 (Katia Grim, reacting to the floor 4 welcome broadcast telling crawlers to "quit sucking.")

“It’s a Metro car from Moscow. But the ones I rode were in much better condition than this. And cleaner.”

Book 3, Chapter 1 (Katia Grim, sizing up the Red Line subway car the party arrives in.)

“This is the real me, Donut.”

Book 2, Epilogue (Katia Grim, correcting Donut's assumption that her genuine face, seen for the first time in the green room, is just improved Doppelganger sculpting.)