Katia Grim
Level 54 and in her large she-hulk form, Katia arrives with Louis to report that Gwen's group has two Odious Creepers cornered in a large bush elf village, where Eva's crew is also fighting.
System message
[ NOT YET ENCOUNTERED ]
You haven't met this one yet, crawler. Records unseal as you read. The dungeon appreciates your impatience but does not reward it.
Stats
System message
Stats unknown. Rest assured the dungeon has precise figures on exactly how underwhelming they are.
Level
Level 54 while organizing an attack on two Odious CreepersB5C50
52, after gaining experience for flooding LarracosB5C3
44, up three levels alongside CarlB4C28
41, three higher than the last time Carl saw her, over the five days he and Donut are detainedB4C19
37B3C31
37B3C23
24B3C12
22B3C6
21B2C26
9B2C21
Race & Class
Monster Truck Driver: Mordecai guesses it's a common combined class called Juggernaut, an earth version of Staunch Barrier mixed with JousterB2C21
Physical
- Doppelganger Body:
- True Form:
- Combat Shape:
- Arm:
- Hand:
- Mass Form:
- Third Eye:
- She-Hulk Form:
- Accessory:
Styled into a slick black bodysuit, poorly-shaped knee-high boots, and a purple mohawk at Donut's urging; looks ridiculous by Carl's account, with an expression reading as some mix of exasperation, despair, and desperationB3C6
Reads as mostly-human and blond-haired again; the nose that got knocked sideways fleeing floor 3's collapse is willed back into place, seemingly without effortB3C1
Her nose gets knocked completely sideways, ending up just below her ear, when her own Rush skill fires automatically and sends her crashing through a wall into Carl; she doesn't seem to noticeB2C25
Her Doppelganger disguise has improved further with practice; passes as human now, though Carl still describes her as looking like a burn victim who fell face-first out of an ugly treeB2C23
A blond-haired woman of indeterminate age in a poorly-sewn tracksuit and blocky snow boots, her disguise still crude: eyes too big and too high on her face, a crooked and sideways nose, a lumpy chin, and individual hairs much too thick. Her voice sounds oddly overdubbed when she talks. Improves visibly over the chapter as she practices with a mirror shard Carl gives her, though the results are still rough; she compares her own face to a Juan Gris paintingB2C21
Built from clay-like mass rather than flesh: her old body plus her gear's mass, reshaped by mentally chiseling her own appearance, a skill she's still bad at and which hurts every time. Only reverts to her true, unseen form when asleep, and can't be reshaped in the bathroom either. Gains none of the abilities of a shape she copies, only the look, unlike a changelingB2C21
Reverts to her real, undisguised self once the Hekla impression drops: the same features Carl had previously only seen in production trailer footage, but with her purple mohawk kept in place of her natural black hair and her knee-high boots kept too, and noticeably taller now, credited to the extra mass from Ji-Hoon's looted armorB3C10
Reveals her genuine, undisguised face to Carl and Donut in the green room for the first time: a stunning short-haired woman, black-haired, probably in her mid-thirties, pale, with light, wide-set eyes that sit at an odd angle on her face. Donut assumes it's just improved Doppelganger sculpting; Katia corrects her, calling it her real faceB2C26
Shifts into a shorter, more squat form with lengthened, forearm-bulged arms for the Yellow Line ambush, a shape Carl compares to a deranged Popeye; the faster she changes, the more it hurts, and she'd been practicing this specific shape in the new Training RoomB3C4
Part of her arm spins away, revealed as metal rather than flesh, after she blocks a blade swipe meant for Carl during the Gore-Gore fight; the first direct on-page evidence her Doppelganger body isn't purely organicB3C11
Permanently missing the four fingers Gore-Gore sliced off last chapter; healing regrew a normal-looking hand, but the original fingers themselves never came back, replaced by flesh reshaped from elsewhere on her own bodyB3C12
A bulldozer-style plow scoop with a comb of thick metal spikes at chest height, anchored through the engine cab's broken windows like a toggle bolt; a pair of eyes and a mouth sit in a small divot near the top, still facing outward since she doesn't trust her ability to grow new eyes facing inwardB3C22
Pushed to about as large as she dares go and still barely fit through most doorways for the babababoon fightB3C16
About half-full of transformation mass, styled as a pink-skinned, spike-backed build resembling a She-Hulk, with a leather outfit, black boots, and her purple mohawk back againB3C15
Can equip Carl's new Ugly Ass Backpack loaded with dense scrap metal and reshape her body around the extra weight into whatever armored form she wants, gaining a strength bonus and a dexterity penalty while it's worn. Her first attempt tops out around eleven feet tall carrying roughly a ton and a quarter, though she guesses she could reach twenty feet at a normal body density. Unequipping more than half the mass at once collapses her into a shapeless blob for a couple of seconds before she reverts to her regular human shapeB3C13
A trained third eye, kept closed most of the time: opening it more than a minute or two brings on a bad headache, and having more than two eyes open at once makes her physically sick. Near-sighted and works only when its own field of view doesn't overlap her other two eyes, which lets her watch behind herself while walkingB3C18
Roughly eight feet tall and wide, riot shield strapped to her left arm kept deliberately in its original, unshaped form rather than reworked to look more imposingB3C31
Wears a feather boa from a visit to the Penis Parade with DonutB4C8
Location
Queen Imogen's castle, coordinating the Masquerade plan with CarlB5C65
Inside a guildhall, shaping a hasty Donut facsimileB5C34
Leaves the Medium Dryad Settlement by caravan with Chris, Clay-ton, and Very SullenB5C4
Down the stairs to floor 6, per her own final chat message to CarlB4C34
Ends the chapter at the Desperado Club's ground level, separating from Carl and Donut for the first time as Phase four beginsB4C33
Escapes with Carl and Tran through the completed Gate of the Feral Gods to a spot outside PandinusB4C27
Camouflaged across the Akula's own hull on watch while Carl, Tran, and Vadim explore inside; spots something larger than the sub itself closing in as the chapter endsB4C25
Regroups with the rest of the party in PandinusB4C23
Escapes the sandcastle safely before it floods and collapses, unhurt; stays in contact with Carl and Donut by chat while they're trapped and swept awayB4C22
Greets Carl and Donut on the beach in her seven-foot warrior form, then leads them into the sandcastle's electrified doorway the moment lightning opens itB4C20
Down in the Land Quadrant, flying the grounded house over after cutting its own roof open; Louis and Firas are already flying back up to rejoin Carl, and Langley's team is still up there with him watching Chris and MaggieB4C19
Crosses floor 5's opening sandstorm with the party, then Hump TownB4C1
Helps carry and position the portal cart onto the employee track in trainyard E, then walks the line back up to station 36 with the rest of the partyB3C34
Rides the Mindaro-line rescue cart with Carl, Donut, and Mongo to find Bautista's stranded group, spots the five fleeing crawlers near station 432 in time to warn Carl, then crosses through the abyss portal to yard H wearing one of the party's souvenir hatsB3C28
The Vermillion engine cab, waking up confused after nearly dying, then triggering Rush at Eva and accidentally killing Hekla insteadB3C23
Bolted to the front of the Vermillion train from station 72 through station 101, formed as a cowcatcher scoopB3C22
The Royal Court's personal space to greet Hekla's arrival, then the Nightmare Express's cab with Carl and Donut, riding toward station 60B3C21
Glimpsed only through a remote screenshot Carl takes of the party's own personal space: pointing at something for Hekla inside the training room, surrounded by roughly thirty women of various races who weren't there minutes earlierB3C20
Climbs up into station 24's hidden five-stairwell room with Carl, then rides along checking stations 36, 48, 50, 58, 59, and 60B3C18
In the Nightmare Express's cab through the Station Repair portal and the escape from Station E's trainyardB3C17
Station 283's transit station platform fighting off a babababoon swarm, then the switching cavern near station 436, then back toward station 283B3C16
Station 283's platform grinding monsters riding in from station 282, then a saferoom mall food court; reports the Purple line has stopped bringing trains entirely while the Mauve line keeps runningB3C15
Station 283's platform, left alone with Mongo's carrier once Carl and Donut head into the tunnel to try boarding the Nightmare ExpressB3C14
Station 149's wrecked platform, crying alone at the top of the stairs, then a saferoom pho shop nearby with the othersB3C12
The wrecked ochre line platform, then the small transit station outside it where the fight against Gore-Gore breaks outB3C11
The party's personal space, disguised as Hekla; later joins Carl, Donut, and Mongo grinding and training across the Iron Tangle lines, ending on the ochre line platformB3C10
Stays behind at the personal space while Carl and Donut go clubbing, planning to go buy a craft table Mordecai once told her aboutB3C8
Yellow Line train cars 2 through 6, largely stationed in the Employee Break Room with conductor Vernon while Carl, Donut, and Mongo check out the Reward Room, before regrouping there for the fire and ending on the empty platform at station 116, Banshee StationB3C5
The Training Room, then the Yellow Line platform and a Yellow Line train car, station #83, floor 4B3C4
Transfer station #83 on the Red Line, then Nirula's, the safe room thereB3C2
Aboard the Red Line train on floor 4 with Carl, Donut, and Mongo, riding out from car 20 toward Sirin StationB3C1
The green room aboard Odette's set for Dungeon Crawler After Hours, then the interview couchB2C26
Catches up with Carl and Donut on foot as they flee the settlement, running the rest of the way to the floor 4 stairwell with themB2C25
Out on the settlement's streets when the evacuation quest and its countdown hit; last seen still there, moving NPCs indoors rather than taking cover herselfB2C24
Standing in the crowd outside the swordsmen depot warehouse, summoned over by Carl before the assaultB2C23
The One-Eyed Narwhal, waiting at Mordecai's table for Carl and Donut to arriveB2C21
Objective
- The Recital:
Organize the destruction of all but one known river bridge at Carl's requestB5C9
Receives Point Mongo's dinosaur-threat quest over party chatB5C11
System message
No data on this one yet. It either hasn't mattered, or it is about to.
Stats
- Charisma:
- Constitution:
- Dexterity:
- Intelligence:
- Strength:
8B2C21
Base Constitution is now over 100B5C3
102B3C1
51B2C21
30B2C21
8B2C21
49B3C13
11B2C21
System message
Stats unknown. Rest assured the dungeon has precise figures on exactly how underwhelming they are.
Spells
Hanzo: Draws nearby mobs toward herB4C32
Skills
11Catcher: Raised to level 11 by a skill potion out of her gold Survivor's Box, forced to drink it the moment it's openedB4C2
Catcher: Not yet described; per Carl, appears to be the opposite of DodgeB3C3
5Rooted in Place: Makes it much harder to be knocked over or knocked back; its own tooltip warns that's not automatically a good thing given ordinary physicsB3C29
4Crossbow: Still only at level four by her own admission, firing Hekla's old repeating crossbow from her sentinel-gun form at about two bolts a second, well short of the rate it had under HeklaB3C27
Throws a heavy conjured weight from one arm to catch the Royal Chariot mid-flip after Carl's missile blast, then drops it once the vehicle rights itselfB4C9
Crowd Blast: Still rushes forward and slams the bulk of the damage into whatever she directly hits, but everyone else caught in a wide cone in front of her also takes 10 to 20 percent of that damage; usable once every five minutes instead of once a dayB3C29
Shapeshifts into three linked forms at once for the Vahana heist: the Royal Chariot's own missing back seat, the reanimated Wynne riding on it, and a fake Henrik in the cart behind, redistributing mass between them as neededB4C11
Original plan is to copy the next Dromedarian who leaves City Hall well enough to walk back in and peek around; abandoned once she spots too many guards inside for a single disguised look to workB4C6
Impersonates a Dromedarian well enough that the system pegs it at 95% accuracy; later forms a half-shell shape she'd been developing to block a gnome bomb runB4C3
Her shapeshifting doesn't work at all inside the production trailer's secondary zone; she arrives in her full human self, heavy backpack straining on her shoulders, instead of the smaller-mass "regular" form she normally keeps to look tallerB3C35
Small, precise reshaping, like folding her own tongue into a tiny hand with a middle finger raised, now costs her very little effort; big changes still hurt just as much as everB3C28
Spends part of the chapter trying to shapeshift convincingly enough into a gnoll to trigger the interdiction cart's key consoles herself, reaching 98% accuracy at best before giving up; the system does briefly classify her as a gnoll on one attempt, though it still doesn't work for starting the cartB3C26
Find Crawler: Upgraded from its prior level-3 stateB5C3
3Find Crawler: Puts every nearby crawler's name on her map, sortable and searchable by list; not yet able to track crawlers outside her map range or those using stealthB3C25
Gear Head: Good at fixing engines, despite never having actually fixed one; she was an art teacher on EarthB2C21
Pathfinder: Acts strangely on floor 5, showing nothing behind the party but the mountain wall despite otherwise mapping the way to Hump TownB4C1
3Pathfinder: Helps her find stairwells easily; has to keep her map open to train it, and by her own account needs a training guild to really push it furtherB3C1
Pathfinder: Helps her find stairwells easilyB2C21
Queasy Resistance: Builds up naturally after repeated exposure to the cornets' nausea attack; stops the Queasy debuff from landing at all once earnedB3C6
Rush: Launches her body forward anywhere from about five to twenty feet with no consistent pattern to the distance or a perfectly straight line, and knocks the wind out of her completely whether or not she connects with anything; limited to one use per thirty-hour dayB3C23
Rush: Uses her own body as a battering ram; usable only once per 30-hour dayB2C21
Second Fuel Tank: Absorbs damage and reflects some of it back; triggers randomly and only once per fightB2C21
Grows large enough to carry Carl and Tran together with a strapped-on pressurized rocket and Ruckus's buzzsaw, a combination she calls herself not quite big enough to pull off safelyB4C27
Forms a full diving bell on the fly, something that used to physically hurt her to attempt; still can't manage faces without her own makeup tableB4C25
Steely Skin: The lower her health, the thicker her fleshB5C3
Walk in Their Shoes: Copies Carl himself convincingly enough, boxers and all, to fool Grull from a third of a mile away, clearing the 90% display-name threshold with room to spareB3C33
Walk in Their Shoes: Copies another crawler's, monster's, or NPC's appearance and swaps the name shown over her head to match it, but only once her copied look reaches at least 90% accuracyB3C10
System message
No spells or skills on record. Punching things very hard is not a skill until the dungeon says it is.
History by chapter
Book 2
Chapter 21
- IDENTITY Class: Monster Truck Driver: Mordecai guesses it's a common combined class called Juggernaut, an earth version of Staunch Barrier mixed with Jouster
- SKILL Gear Head: Good at fixing engines, despite never having actually fixed one; she was an art teacher on Earth (From her Earth Hobby Potion, drunk when she first started; numeric level not given on the page)
- SKILL Pathfinder: Helps her find stairwells easily (Numeric level not given)
- PHYSICAL Appearance: A blond-haired woman of indeterminate age in a poorly-sewn tracksuit and blocky snow boots, her disguise still crude: eyes too big and too high on her face, a crooked and sideways nose, a lumpy chin, and individual hairs much too thick. Her voice sounds oddly overdubbed when she talks. Improves visibly over the chapter as she practices with a mirror shard Carl gives her, though the results are still rough; she compares her own face to a Juan Gris painting
- PHYSICAL Doppelganger Body: Built from clay-like mass rather than flesh: her old body plus her gear's mass, reshaped by mentally chiseling her own appearance, a skill she's still bad at and which hurts every time. Only reverts to her true, unseen form when asleep, and can't be reshaped in the bathroom either. Gains none of the abilities of a shape she copies, only the look, unlike a changeling
- STAT Strength: 11 (Her weakest stat by a wide margin; not a fighter despite the tank class)
- SKILL Rush: Uses her own body as a battering ram; usable only once per 30-hour day (Numeric level not given)
- SKILL Second Fuel Tank: Absorbs damage and reflects some of it back; triggers randomly and only once per fight (Numeric level not given)
- STAT Intelligence: 8
- STAT Charisma: 8
- STAT Dexterity: 30
- STAT Constitution: 51 (Boosted by a +15 Constitution ring, other constitution buffs, and her Monster Truck Driver class; climbs further while she's moving, per Mordecai)
- TAG Crawler: Crawler #9,077,265
- LOCATION Location: The One-Eyed Narwhal, waiting at Mordecai's table for Carl and Donut to arrive
- LEVEL Level: 9 (Ten levels below Carl; too far behind to gain much shared experience at a distance, per her own account)
- TAG Boss Stars: A neighborhood and a borough boss, per Carl's own examination of her properties; no story behind either kill given on the page
- IDENTITY Race: A Doppelganger, though her interface still reads as Human, the race she's trying and failing to sculpt herself into
Chapter 23
- PHYSICAL Appearance: Her Doppelganger disguise has improved further with practice; passes as human now, though Carl still describes her as looking like a burn victim who fell face-first out of an ugly tree
- LOCATION Location: Standing in the crowd outside the swordsmen depot warehouse, summoned over by Carl before the assault
Chapter 24
- TAG Quest Important: Named directly in the new evacuation quest's own text, alongside Carl and Donut, as one of the crawlers responsible for the coming blast; blocked from saferoom access herself as a result, since she's a host same as they are
- LOCATION Location: Out on the settlement's streets when the evacuation quest and its countdown hit; last seen still there, moving NPCs indoors rather than taking cover herself
Chapter 25
- PHYSICAL Appearance: Her nose gets knocked completely sideways, ending up just below her ear, when her own Rush skill fires automatically and sends her crashing through a wall into Carl; she doesn't seem to notice
- LOCATION Location: Catches up with Carl and Donut on foot as they flee the settlement, running the rest of the way to the floor 4 stairwell with them
Chapter 26
- LEVEL Level: 21 (Up from 9, a twelve-level leap credited to shared experience from the tempered blast; the biggest jump of the three of them)
- PHYSICAL True Form: Reveals her genuine, undisguised face to Carl and Donut in the green room for the first time: a stunning short-haired woman, black-haired, probably in her mid-thirties, pale, with light, wide-set eyes that sit at an odd angle on her face. Donut assumes it's just improved Doppelganger sculpting; Katia corrects her, calling it her real face
- LOCATION Location: The green room aboard Odette's set for Dungeon Crawler After Hours, then the interview couch
Book 3
Chapter 1
- LOCATION Location: Aboard the Red Line train on floor 4 with Carl, Donut, and Mongo, riding out from car 20 toward Sirin Station
- SKILL Pathfinder: Helps her find stairwells easily; has to keep her map open to train it, and by her own account needs a training guild to really push it further (Up from level 1 when she first got it)
- STAT Constitution: 102 (Doubled from her standing 51, credited to an active momentum bonus that's holding even while she isn't personally moving, on a train; contradicts Mordecai's earlier read that it would only climb while she's actually in motion)
- PHYSICAL Appearance: Reads as mostly-human and blond-haired again; the nose that got knocked sideways fleeing floor 3's collapse is willed back into place, seemingly without effort
Chapter 2
- LOCATION Location: Transfer station #83 on the Red Line, then Nirula's, the safe room there
Chapter 3
- SKILL Catcher: Not yet described; per Carl, appears to be the opposite of Dodge (Assigned by Mordecai as her skill to train under the new daily schedule; actual training doesn't start until the following day)
Chapter 4
- PHYSICAL Combat Shape: Shifts into a shorter, more squat form with lengthened, forearm-bulged arms for the Yellow Line ambush, a shape Carl compares to a deranged Popeye; the faster she changes, the more it hurts, and she'd been practicing this specific shape in the new Training Room
- LOCATION Location: The Training Room, then the Yellow Line platform and a Yellow Line train car, station #83, floor 4
Chapter 5
- LOCATION Location: Yellow Line train cars 2 through 6, largely stationed in the Employee Break Room with conductor Vernon while Carl, Donut, and Mongo check out the Reward Room, before regrouping there for the fire and ending on the empty platform at station 116, Banshee Station
Chapter 6
- LEVEL Level: 22 (Up from 9 last recorded at book 2, chapter 21; no level-ups in between were shown on the page, a large untracked gap. Levels a second time later the same chapter grinding cornets, though no new number is restated)
- PHYSICAL Appearance: Styled into a slick black bodysuit, poorly-shaped knee-high boots, and a purple mohawk at Donut's urging; looks ridiculous by Carl's account, with an expression reading as some mix of exasperation, despair, and desperation
- SKILL Queasy Resistance: Builds up naturally after repeated exposure to the cornets' nausea attack; stops the Queasy debuff from landing at all once earned (Granted alongside Carl and Donut's own copies after roughly an hour grinding cornets; the name is Mordecai's own guess beforehand ("Queasy Resistance, or something"), never restated at the actual grant, and exact level isn't given either)
Chapter 8
- LOCATION Location: Stays behind at the personal space while Carl and Donut go clubbing, planning to go buy a craft table Mordecai once told her about
Chapter 10
- SKILL Walk in Their Shoes: Copies another crawler's, monster's, or NPC's appearance and swaps the name shown over her head to match it, but only once her copied look reaches at least 90% accuracy (First named on the page; her attempt at Hekla only reaches 65%, the best she can currently manage, close enough to fool Carl at first glance, though Donut spots the missing eyeshadow and wrong size right away)
- LOCATION Location: The party's personal space, disguised as Hekla; later joins Carl, Donut, and Mongo grinding and training across the Iron Tangle lines, ending on the ochre line platform
- PHYSICAL True Form: Reverts to her real, undisguised self once the Hekla impression drops: the same features Carl had previously only seen in production trailer footage, but with her purple mohawk kept in place of her natural black hair and her knee-high boots kept too, and noticeably taller now, credited to the extra mass from Ji-Hoon's looted armor
Chapter 11
- PHYSICAL Arm: Part of her arm spins away, revealed as metal rather than flesh, after she blocks a blade swipe meant for Carl during the Gore-Gore fight; the first direct on-page evidence her Doppelganger body isn't purely organic
- LOCATION Location: The wrecked ochre line platform, then the small transit station outside it where the fight against Gore-Gore breaks out
Chapter 12
- PHYSICAL Hand: Permanently missing the four fingers Gore-Gore sliced off last chapter; healing regrew a normal-looking hand, but the original fingers themselves never came back, replaced by flesh reshaped from elsewhere on her own body
- LOCATION Location: Station 149's wrecked platform, crying alone at the top of the stairs, then a saferoom pho shop nearby with the others
- LEVEL Level: 24 (Up from 22 at book 3, chapter 6; no explicit number given across chapters 7 through 11)
Chapter 13
- PHYSICAL Mass Form: Can equip Carl's new Ugly Ass Backpack loaded with dense scrap metal and reshape her body around the extra weight into whatever armored form she wants, gaining a strength bonus and a dexterity penalty while it's worn. Her first attempt tops out around eleven feet tall carrying roughly a ton and a quarter, though she guesses she could reach twenty feet at a normal body density. Unequipping more than half the mass at once collapses her into a shapeless blob for a couple of seconds before she reverts to her regular human shape
- STAT Strength: 49 (Up from 11; Mordecai's plan has her pushing strength to 50 first, then dumping the rest into constitution until her non-enhanced base tops 100. Carl also notices, with some dismay, that she's been quietly putting points into charisma too, which he blames on Donut and Zev's pressure to be more interesting)
Chapter 14
- LOCATION Location: Station 283's platform, left alone with Mongo's carrier once Carl and Donut head into the tunnel to try boarding the Nightmare Express
Chapter 15
- LOCATION Location: Station 283's platform grinding monsters riding in from station 282, then a saferoom mall food court; reports the Purple line has stopped bringing trains entirely while the Mauve line keeps running
- PHYSICAL Mass Form: About half-full of transformation mass, styled as a pink-skinned, spike-backed build resembling a She-Hulk, with a leather outfit, black boots, and her purple mohawk back again
Chapter 16
- PHYSICAL Mass Form: Pushed to about as large as she dares go and still barely fit through most doorways for the babababoon fight (Up from the roughly half-full form described at book 3, chapter 15)
- LOCATION Location: Station 283's transit station platform fighting off a babababoon swarm, then the switching cavern near station 436, then back toward station 283
Chapter 17
- LOCATION Location: In the Nightmare Express's cab through the Station Repair portal and the escape from Station E's trainyard
Chapter 18
- LOCATION Location: Climbs up into station 24's hidden five-stairwell room with Carl, then rides along checking stations 36, 48, 50, 58, 59, and 60
- PHYSICAL Third Eye: A trained third eye, kept closed most of the time: opening it more than a minute or two brings on a bad headache, and having more than two eyes open at once makes her physically sick. Near-sighted and works only when its own field of view doesn't overlap her other two eyes, which lets her watch behind herself while walking
Chapter 20
- LOCATION Location: Glimpsed only through a remote screenshot Carl takes of the party's own personal space: pointing at something for Hekla inside the training room, surrounded by roughly thirty women of various races who weren't there minutes earlier
Chapter 21
- LOCATION Location: The Royal Court's personal space to greet Hekla's arrival, then the Nightmare Express's cab with Carl and Donut, riding toward station 60
Chapter 22
- LOCATION Location: Bolted to the front of the Vermillion train from station 72 through station 101, formed as a cowcatcher scoop
- PHYSICAL Mass Form: A bulldozer-style plow scoop with a comb of thick metal spikes at chest height, anchored through the engine cab's broken windows like a toggle bolt; a pair of eyes and a mouth sit in a small divot near the top, still facing outward since she doesn't trust her ability to grow new eyes facing inward (Designed with Carl and one of Brynhild's Daughters, an architect)
Chapter 23
- SKILL Rush: Launches her body forward anywhere from about five to twenty feet with no consistent pattern to the distance or a perfectly straight line, and knocks the wind out of her completely whether or not she connects with anything; limited to one use per thirty-hour day (Elaborated well past the original description; despite Mordecai's repeated insistence she use it more, its unpredictability is exactly why she's come to dread it)
- LOCATION Location: The Vermillion engine cab, waking up confused after nearly dying, then triggering Rush at Eva and accidentally killing Hekla instead
- LEVEL Level: 37 (Jumps thirteen levels in an instant, up from 24, off the credit for accidentally killing Hekla, the game's own number two)
- TAG Crawler Killer: A single golden skull, a color not seen on the badge before, appears over her head for accidentally killing Hekla with a wild Rush attack meant for Eva
Chapter 25
- SKILL Find Crawler: Puts every nearby crawler's name on her map, sortable and searchable by list; not yet able to track crawlers outside her map range or those using stealth (From a skill potion inside a Gold Savage Box, awarded for being a player killer; drunk immediately)
- TAG Bounty: 100,000 gold, per the same leaderboard
- TAG Leaderboard: Eighth place on the newly-updated leaderboard shown after the Hekla tribute episode, her first time appearing on it
Chapter 26
- SKILL Doppelganger Body: Spends part of the chapter trying to shapeshift convincingly enough into a gnoll to trigger the interdiction cart's key consoles herself, reaching 98% accuracy at best before giving up; the system does briefly classify her as a gnoll on one attempt, though it still doesn't work for starting the cart (Attempt made and abandoned before the party settles on harvesting Growler Gary's own hands instead)
Chapter 27
- SKILL Crossbow: Still only at level four by her own admission, firing Hekla's old repeating crossbow from her sentinel-gun form at about two bolts a second, well short of the rate it had under Hekla (Governs her accuracy and rate with the Enchanted Repeating Crossbow of the Scavenger Mother of Mothers while shaped into her sentinel-gun form)
Chapter 28
- LOCATION Location: Rides the Mindaro-line rescue cart with Carl, Donut, and Mongo to find Bautista's stranded group, spots the five fleeing crawlers near station 432 in time to warn Carl, then crosses through the abyss portal to yard H wearing one of the party's souvenir hats
- SKILL Doppelganger Body: Small, precise reshaping, like folding her own tongue into a tiny hand with a middle finger raised, now costs her very little effort; big changes still hurt just as much as ever (Demonstrated needling Carl over his ignorance of the color chartreuse, aboard the Mindaro-line rescue cart)
Chapter 29
- SKILL Crowd Blast: Still rushes forward and slams the bulk of the damage into whatever she directly hits, but everyone else caught in a wide cone in front of her also takes 10 to 20 percent of that damage; usable once every five minutes instead of once a day (Granted entirely by the Enchanted Shade Gnoll Riot Forces Crowd Control Shield, upgrading her Rush skill while equipped)
- SKILL Rooted in Place: Makes it much harder to be knocked over or knocked back; its own tooltip warns that's not automatically a good thing given ordinary physics (Entirely from the Enchanted Shade Gnoll Riot Forces Crowd Control Shield)
Chapter 31
- PHYSICAL She-Hulk Form: Roughly eight feet tall and wide, riot shield strapped to her left arm kept deliberately in its original, unshaped form rather than reworked to look more imposing
- LEVEL Level: 37 (Confirmed unchanged since book 3, chapter 23, while grinding Krakaren Juvenile Clonelings outside station 24)
Chapter 33
- SKILL Walk in Their Shoes: Copies Carl himself convincingly enough, boxers and all, to fool Grull from a third of a mile away, clearing the 90% display-name threshold with room to spare (Her best use of the skill so far, well past the 98% gnoll attempt that still fell short at chapter 26)
Chapter 34
- LOCATION Location: Helps carry and position the portal cart onto the employee track in trainyard E, then walks the line back up to station 36 with the rest of the party
Chapter 35
- SKILL Doppelganger Body: Her shapeshifting doesn't work at all inside the production trailer's secondary zone; she arrives in her full human self, heavy backpack straining on her shoulders, instead of the smaller-mass "regular" form she normally keeps to look taller (The party's UI and inventory are similarly restricted the whole time they're there)
Book 4
Chapter 1
- SKILL Pathfinder: Acts strangely on floor 5, showing nothing behind the party but the mountain wall despite otherwise mapping the way to Hump Town (Katia's own observation; cause unstated)
- LOCATION Location: Crosses floor 5's opening sandstorm with the party, then Hump Town
Chapter 2
- TAG Boxes Opened: A gold box for surviving one of Grull's own magic attacks last floor, unnamed on the page, plus a bronze boss box shared with Carl and Donut for each of the two mantaur kills
- SKILL Catcher: Raised to level 11 by a skill potion out of her gold Survivor's Box, forced to drink it the moment it's opened (Up from a lower level trained relentlessly through book 3)
Chapter 3
- SKILL Doppelganger Body: Impersonates a Dromedarian well enough that the system pegs it at 95% accuracy; later forms a half-shell shape she'd been developing to block a gnome bomb run
Chapter 4
- TAG Leaderboard: Falls off the newly-populated floor 5 top 10 entirely, unlike Carl; visibly relieved rather than upset about it
Chapter 6
- SKILL Doppelganger Body: Original plan is to copy the next Dromedarian who leaves City Hall well enough to walk back in and peek around; abandoned once she spots too many guards inside for a single disguised look to work
Chapter 7
- TAG Dungeon Sidekicks: Booked on a solo interview show by that name, per Loita, around the same time as Carl and Donut's planned infomercial
Chapter 8
- PHYSICAL Accessory: Wears a feather boa from a visit to the Penis Parade with Donut
Chapter 9
- SKILL Conjured Mass: Throws a heavy conjured weight from one arm to catch the Royal Chariot mid-flip after Carl's missile blast, then drops it once the vehicle rights itself
Chapter 11
- SKILL Doppelganger Body: Shapeshifts into three linked forms at once for the Vahana heist: the Royal Chariot's own missing back seat, the reanimated Wynne riding on it, and a fake Henrik in the cart behind, redistributing mass between them as needed
Chapter 19
- LOCATION Location: Down in the Land Quadrant, flying the grounded house over after cutting its own roof open; Louis and Firas are already flying back up to rejoin Carl, and Langley's team is still up there with him watching Chris and Maggie
- TAG Leaderboard: Back on the top 10 and now ranked above Carl, per Orren; exact rank number not given on the page
- LEVEL Level: 41, three higher than the last time Carl saw her, over the five days he and Donut are detained
Chapter 20
- LOCATION Location: Greets Carl and Donut on the beach in her seven-foot warrior form, then leads them into the sandcastle's electrified doorway the moment lightning opens it
Chapter 22
- LOCATION Location: Escapes the sandcastle safely before it floods and collapses, unhurt; stays in contact with Carl and Donut by chat while they're trapped and swept away
- TAG Distraction: Lobs Carl's own bass-heavy alarm sphere down the stairs at Mrs. Ghazi, then keeps throwing random items from her inventory to hold the ooze's attention while Carl works along the ceiling above it
Chapter 23
- LOCATION Location: Regroups with the rest of the party in Pandinus
Chapter 25
- SKILL Shapeshifting: Forms a full diving bell on the fly, something that used to physically hurt her to attempt; still can't manage faces without her own makeup table
- LOCATION Location: Camouflaged across the Akula's own hull on watch while Carl, Tran, and Vadim explore inside; spots something larger than the sub itself closing in as the chapter ends
Chapter 26
- TAG Trapped Aboard: Flees back into the sinking Akula rather than surfacing, transferring through the airlock into the bridge with the rest of the team
Chapter 27
- SKILL Shapeshifting: Grows large enough to carry Carl and Tran together with a strapped-on pressurized rocket and Ruckus's buzzsaw, a combination she calls herself not quite big enough to pull off safely
- LOCATION Location: Escapes with Carl and Tran through the completed Gate of the Feral Gods to a spot outside Pandinus
Chapter 28
- LEVEL Level: 44, up three levels alongside Carl
Chapter 29
- TAG Injured: Drenched in blood by the end of the pazuzu fight; also caught in the tower's own lightning strike, briefly frozen in glassed sand
Chapter 30
- TAG Quest Important: Races to repair the drop bear's engine before takeoff, then co-broadcasts a kill threat protecting Orthrus once the new quests open
Chapter 32
- SPELL Hanzo: Draws nearby mobs toward her (From her platinum quest box)
- TAG Objective: Heads to the Desperado to help coordinate the eight-bubble extraction, providing each group's own gatekeeper the coordinates to dial and confirming successful crossings back to Carl over chat
Chapter 33
- LOCATION Location: Ends the chapter at the Desperado Club's ground level, separating from Carl and Donut for the first time as Phase four begins
- TAG Plans: Announces she's splitting off starting next floor to gather and protect the former Daughters of Brynhild from Eva, having already lined up Louis, Firas, Gwendolyn Duet's team, Daniel Bautista 2 and some of his friends, and Florin to help her build a new party
Chapter 34
- TAG Objective: Runs the real gate from the Water Quadrant with Tran, funneling timed charges, a chum bomb, sharks, and pain amplifier jellies through into Larracos's faction market before anchoring out through a subterranean stairwell
- LOCATION Location: Down the stairs to floor 6, per her own final chat message to Carl
- TAG Crafting: Secretly builds a working facsimile of the Mysterious Winding Box inside her own inventory while publicly pretending to only be learning the engineering table; swaps it for the real one at their chapter-33 farewell hug
Book 5
Chapter 1
- TAG Endorsement: Chooses the HAZMAT endorsement while keeping the Monster Truck Driver class
Chapter 3
- SKILL Steely Skin: The lower her health, the thicker her flesh (Numeric level not given)
- STAT Constitution: Base Constitution is now over 100 (Exact base total is not given; separate from temporary movement and equipment buffs)
- LEVEL Level: 52, after gaining experience for flooding Larracos
- SKILL Find Crawler: Upgraded from its prior level-3 state (New numeric level and changed capabilities are not given)
Chapter 4
- LOCATION Location: Leaves the Medium Dryad Settlement by caravan with Chris, Clay-ton, and Very Sullen
Chapter 9
- OBJECTIVE Objective: Organize the destruction of all but one known river bridge at Carl's request
- TAG Mapping: Maintains a rough sixth-floor map from recovered gate coordinates and crawler reports
Chapter 11
- OBJECTIVE The Recital: Receives Point Mongo's dinosaur-threat quest over party chat
Chapter 34
- LOCATION Location: Inside a guildhall, shaping a hasty Donut facsimile
Chapter 50
- LEVEL Level: Level 54 while organizing an attack on two Odious Creepers
Chapter 65
- LOCATION Location: Queen Imogen's castle, coordinating the Masquerade plan with Carl
Chapter 77
- TAG Crawler Killer: A second golden player-killer skull appears after an unnamed champion kill at the Masquerade
Chapter 78
- TAG Quest Important: The crown's succession rules leave only Donut or Katia able to take the stairs from the ninth floor to the tenth
Groups
Relationships
- Carl:
- Hekla:
- Mongo:
- Mordecai:
- Donut:
- Odette:
- Wendita:
- Vernon:
- Eva:
- Gore-Gore:
- Dismember:
- Zev:
- Princess Formidable:
- Fire Brandy:
- Widget:
- Eva Sigrid:
- Silfa:
- Daniel Bautista 2:
- Growler Gary:
- Prepotente:
- Grull:
- Brynhild's Daughters:
- Earth Hobby Potion:
- Louis Santiago 2:
- The Squim Conglomerate:
- The Tomb Raiders:
- Gwendolyn Duet:
- Ghazi:
- Lusca:
- Tran:
- Skull Empire:
Explains she needs to split off starting next floor to protect Hekla's former followers; accepts the Left Fang of the Green Sultan from him to return to its rightful owner and shares one last long goodbye hug as Phase four beginsB4C33
Relays coordinate calculations through the bathroom stall's secret notepad, replacing the quill and paper after clearing it for a run of refugees, but doesn't get it removed again before Louis walks inB4C32
Asks whether he ever wanted children, then gives her own account of being disqualified from adopting alone in Iceland without explaining whyB4C15
Builds the Royal Chariot with him at the engineering and metalworking tables, largely off her own Earth Hobby potion knowledge; not won over by his suggestion they eventually build her into the vehicle's own chassis as "Katia Prime"B4C4
Admits she's a terrible swimmer, relieved the entry wheel doesn't land the party in the Sea Quadrant; unsettled when he asks about her flying skills instead once it lands on AirB3C35
Tells him she wishes she'd gotten to use her Bolt of Ophiotaurus against Grull; talked out of the regret once he explains the gift was likely a message to her brother rather than a weapon meant to actually kill a godB3C34
Directs him over chat to run back toward his own portal-entry point once help is on the way, then draws Grull off him entirely with the Carl decoyB3C33
Controls the station-36 portal's power switch on his order, cutting it to let Prepotente speak across the hole and flipping it back on once he's done; guards the back of the spare interdiction cart on the ride to trainyard E, then pins one of the two mantaur guards to the ground under her own weight during the fightB3C32
Fights beside him at a breached chokepoint, activating Crowd Blast to slam into a packed hallway junction while he throws boom jugs down both forks; Donut puddle jumps all three clear before the blast lands, though acid still burns both of themB3C31
Walks him through her folded-paper theory that each train line runs along both sides of a mirrored loop, working out along the way why there might only be six Station Mimics despite one of them turning out big enough for five or six stations' worth of massB3C30
Forms into her sentinel-gun tripod shape to cover him from range against a mutated stage-three monster; works out mid-fight that its body shrugs off damage like armor and its exposed tentacles are the real weak pointB3C27
Leads the effort to strip a spare auxiliary cart's engine down for parts using her Gear Head knowledge, confident it can be rebuilt onto something else; raises the derailment risk in the cart plan along with the danger of the portal scoop catching stranded crawlers together with wrecked trains and mobsB3C26
Tracks bloody footprints through their shared personal space at station 75 despite trying not to, cementing without anyone saying it that she's now permanently part of the team; trades embarrassing childhood stories with him and Donut afterwardB3C25
Breaks down once the adrenaline fades, admitting she didn't mean to kill Hekla; jokes with Carl about needing a shower before any kissing happens, and the two of them end up laughing together with Donut over having nowhere in the gore-filled cab to sit and have a proper breakdownB3C24
Feels her heartbeat for the first time when he rests a hand on her metal plating, fast as a jackrabbit's; he pulls two invisible bolts out of her shoulder by hand once Donut spots them, and orders her to disengage and drop her mass to save her lifeB3C22
Argues with him privately over chat about the cowcatcher plan, telling him he's being a backseat dungeon driver and that this is what she's for; agrees to stay in his party for the mission rather than transfer to Hekla's, then hugs him and thanks him for something she never namesB3C21
Asks to speak with him alone in station 24's stairwell room, tells him about her third eye and how she used it to catch Donut hiding a coupon with his name on it, and hands the coupon overB3C18
Spears ghouls off the train's exterior through the broken windows alongside him during the escape from Station EB3C17
Fights beside him against the babababoon swarm; tells him afterward, shaken but pleased, that she thinks she can shape traveling spikes out of her own metal massB3C16
Greets him back at the platform after clearing debris from the tracks with Mongo; teases Donut's new prize box rather than spoil it, and confirms to Carl she still hasn't gotten anything from her own sponsorB3C15
Warns him beforehand that Hekla told her to be careful around him, since he'd likely get her killed; stays back on the platform as ordered and watches, horrified, when the runaway train drags him offB3C14
Comforted by him after the loss of her fingers sinks in, told she's still herself no matter what gets cut away; doesn't sound convinced but gets back on her feetB3C12
Fooled briefly by her Hekla disguise; reacts with visible horror on learning she spent both table-upgrade coupons on her own Makeup Table instead of saving themB3C10
Reminds him again she has no Desperado Club pass; he suggests she try for Club Vanquisher access instead rather than explain how he and Donut got theirsB3C8
Trades travel stories with him over Arby's at station 131, admitting she's never even heard of the chain; asked directly about her own history for the first time, and stays silent rather than back Donut's push for Carl to pick the enchanted chaps off the Prize CarouselB3C7
Defends her to Donut and Zev as an overwhelmed art history professor rather than a circus poodle, then tells her to just be herself once the makeover push starts; she says she isn't sure what that even meansB3C6
Catches a bonker's club swing with her arm behind the blow instead of in front of it, redirecting the creature into a stumble for him to finish; tells him afterward it stung more than it hurtB3C4
Shows off her shield-arm at his prompting, then answers his question about how far her Doppelganger shapeshifting can go once metal armor is involvedB3C2
Sent in first through each gangway door for her higher Constitution; agrees despite visibly trembling, and is knocked flat by an overexcited Mongo the first timeB3C1
Runs with him and Donut to the stairwell down to floor 4; her Rush skill triggers on its own during the fourth precursor burst, sending her through a wall and into Carl, breaking his arm on impact. At his instruction, pulls out the backup detonator and presses it as they open the floor 4 doorB2C25
Reluctantly agrees to hold the detonator for the warehouse assault after he insists, told to stay about a block back before pressing itB2C23
Gives her a broken mirror shard, looted from the gym on floor 1, so she can see her own face to practice sculpting itB2C21
Kills her by accident, a Rush attack aimed at Eva veers off course by inches and slams into Hekla instead, killing her outrightB3C23
Shot twice with invisible Dirty Little Phased Bolts hidden among Hekla's ordinary arrows, nearly killed without any visible wound or debuff; forced to disengage and drop her entire mass form to surviveB3C22
Comes in person with about thirty of the Daughters to collect her, calling her a lost lamb; proposes turning her into a living cowcatcher for the station 101 rescue, an idea Katia reveals she actually came up with herselfB3C21
Told about the coupon before Carl was; relays back Hekla's guess that it was a staged loyalty test, which Katia doesn't believe, and Hekla's read on Carl as reckless but likable through DonutB3C18
Relays word through Katia that she's been sponsored by an interstellar ranch, and passes along fresh route intelligence for Mordecai's mapB3C12
Passes along Donut's question about her signature kick-into-crossbow move and reports back that Hekla has officially named it the "Donut Kick"B3C5
Talks to her directly over chat while the others sort loot, apparently promising her something; Mordecai reassures Katia the party's new coupon purchases will travel with her even if she leaves to keep that promiseB3C2
Warned her that Carl was crazy before sending her off, a warning Katia repeats back to him once she sees the detonator planB2C23
Sent by Hekla as a personal favor, to be leveled up and kept out of danger while Hekla's own party fights a boss nearbyB2C21
Grinds monsters alongside him while Carl is away; her larger transformed form makes hauling debris off the tracks easy, though some still remains as the chapter endsB3C15
Knocked to the floor when he leaps past her into a just-opened car, dropping her axe in the processB3C1
Sniffs her over warily, decides she's not a threat, and curls up on the floorB2C21
Works through the train map with him, snatches the pen to redraw the Syndicate logo from different angles once he explains it, and keeps pushing past his own explanation into her own folded-loop theory about the map's true shapeB3C30
Ends up soaking him along with everyone else when a new inventory patch forces out every drop of blood she'd been storing since her time bolted to the train's front, spraying in every direction for about twenty seconds without a single drop landing on herB3C29
Gets a "You look different" from him on first sight back at the personal space, still mid-makeover under Donut's directionB3C7
Relays Vernon's growing rundown of stations, monsters, and connecting lines to him in real time for his rail map; he grumbles about being reduced to their secretary but keeps taking it all downB3C5
Examines her new shield-arm and identifies its Shatter enchantment; reaffirms the plan to keep training her strength upB3C2
Already getting tips from him on shaping her Doppelganger face before Carl and Donut arrive; he calls her a trainwreck but genuine, and floats poaching her from Hekla if she can be trained upB2C21
Teased by Donut's own dislike of Tserendolgor, the dog-soldier crawler manning a nearby flamethrower; jokes with Donut about her history with cocker spaniels once Carl breaks up the argumentB3C31
Promised by Donut that the party will never abandon her or lie to her, and urged to stay rather than leave with Hekla and EvaB3C23
Backed up by Donut in objecting to the cowcatcher plan; tears up once she explains why it matters so much to her that Hekla's team came back for herB3C21
Confirmed, per Donut's own account to Carl, to have had a second PVP Coupon printed with Katia's name, never recovered like Carl's was; Donut says she threw it out in the trash at station 41's Hotdog on a Stick without Katia ever knowing it existedB3C20
Immediately spots the flaws in her Hekla disguise, no eyeshadow and the wrong size, but calls it a really good job anywayB3C10
Pressured by her into a mohawk, bodysuit, and new boots after Donut lies about Zev never calling her boring; goes along with it while visibly unhappyB3C6
Tells her she could pass for the liquid-metal Terminator with practice; Katia says she's never seen the movie and doesn't like violence, drawing a "you're in the wrong job then, honey"B3C2
Asks her, half-joking, whether Donut's all-caps typing is because she's four-legged; slams doors shut behind the party twice during the retreat through the trainB3C1
Complimented on her sculpting and told Donut prefers her with black hair; corrected once Katia explains it's actually her real faceB2C26
Donut wants to go back for her once the evacuation quest hits; Katia refuses over chat, telling her she understands and to just runB2C24
Teases her on air about impersonating Carl so convincingly it seemed practiced, and asks if there's anything she needs to confess; Katia recovers on her own this time, joking she might try impersonating Odette next, a noticeably steadier performance than her prior lackluster showingB3C35
Introduced on air as the newest member of the Royal Court of Princess Donut; answers Odette's first round of questions with one-word, deer-in-the-headlights responsesB2C26
Goes out to get food and comes back with a full free spread Wendita already had waiting, including raw meat for Mongo; remarks she's never seen a Bopca in such a good moodB3C3
Left alone with him for much of the chapter, drawing out everything he knows about upcoming stations and connecting lines; thrown off her feet by the moonshine explosion in the same fire trap that kills him, but makes it out with the othersB3C5
Reports Eva has been racking up more player-kill marks, and that Silfa and her two daughters died after rejoining Eva's party despite Katia's own warning; cites it as the reason she needs to gather and protect the rest of the former Daughters before Eva reaches themB4C33
Confirms she's still alive and still on her own chat list, though not confirmed to be sharing Bubble #543B4C2
Still asks after her twice even after everything Eva said and did, and is relieved to learn through her own chat that Eva survived being thrown from the trainB3C24
Endures a vicious tirade revealing Eva abandoned her on floor 3 and threw old confidences about Fannar and a denied adoption back in her face; becomes the actual target of Katia's Rush attack, which misses her by inches and kills Hekla insteadB3C23
A friend from before the dungeon, still in touch by chat; passes along Eva's report of an identical robot-and-cart room found in another warren entirelyB3C6
Blocks a blade swipe he aims at Carl with her own arm, losing a chunk of it in the process; calls him the weirdest thing she's ever seen the moment he first climbs out of his wrecked carB3C11
Braces the barricade against him alongside Carl, reshaping her shoulder and legs into a thicker brace to hold the lineB3C12
Tells her over chat about the party's new teleportation ban and that she's filling in as PR agent again while Carl and Donut are missingB4C19
Learns through Zev that Odette formally amended her contract with a Katia option requiring her at post-floor interviews, with a rider demanding she come across as more "zippy"B3C25
Told she stays behind in the dungeon while Carl and Donut are booked on Planet Beautiful without herB3C13
Sends her a silver emergency benefactor box shortly before Chris Andrews 2 turns hostile, likely costing her a real chunk of her own net worth per MordecaiB4C14
Still hasn't sent Katia anything; per Katia, none of Hekla's other Brynhild's Daughters have gotten a sponsor prize from theirs yet eitherB3C15
Retreats to the back of the cab to escape the heat during the ride back; tells her she has no kids of her own, having been about to adopt before aliens destroyed her planetB3C16
Jumps back from his oversized wrench when he leans through the broken window to point out the train's controlsB3C17
Confirms to Carl and Donut that Eva is an economics professor from her own university back on Earth, a lunch friend rather than a close one, and that Eva has known Hekla even longer, as her psychiatric patient in ReykjavikB3C21
Called a murderer and a traitor to her face once Silfa is caught hiding; the accusation goes unansweredB3C24
Left mostly unhealed through two separate crises: Silfa insists on a 25%-health threshold during the first, then abandons the fight entirely during the secondB3C22
Shakes his hand once the rescue cart reaches his group; her idea starts the crowd's hat-tribute line in front of Donut afterward, per Bautista's own credit to Carl over chatB3C28
Joins Carl in pointing out flaws in the first draft of the cart rescue plan alongside him over chatB3C26
Tells him not to call himself useless when he does it out loud; stays behind in the party's personal space rather than take part in killing him, saying she understood why it had to happen but didn't want to be there for itB3C26
Never named directly; he asks Carl after "the murderer" with him, a sign the nickname has spread among other top-ten crawlers rather than just people she's fought personallyB3C32
Baits him into chasing a perfect Carl decoy across the trainyard, dropping from a derailed train to flip him off before vanishingB3C33
Asks over chat whether any of her old sister-crawlers share this bubble; gets no answerB4C2
Gives her working knowledge of engines and mechanical parts, put to direct use disassembling and later rebuilding cart machineryB4C3
Borrows his own trick from his mother's minivan, cutting the house's roof open, to get its stairwell working and fly it to the Land QuadrantB4C19
Asks his age point-blank; gets a jab back calling her "Punky Brewster" instead of an answer to his own return questionB4C5
Named as her second sponsor; doesn't recognize the name until Carl explains what they areB4C7
Gives them a general map of the tomb's upper levels and a detailed path to a lower town; calls them tense trainwrecks who keep losing Bobby D.J.'s trap-detection lead man to bad luckB4C8
Holds Gwen off from raiding the sandcastle the easy way for nearly a full day at Zev's own insistence, straining their friendship; explains to Carl that she's stopped tolerating Gwen's bullying the way she used to put up with Hekla'sB4C20
Spends the five-day gap arguing with her while helping fight off the Land Quadrant's scorpion menB4C19
Carries him out of the castle per Carl's instructions, hoping his removal would decrystallize it; when that fails, kills him in a brief, unseen fight and loots a note off his corpse that explains the winding box before his body turns to sandB4C22
Watches her close in through the bridge's porthole and confirms she isn't the same creature that first dragged the sub down; swallowed alongside the sub as the chapter endsB4C26
Confirms he's already down the stairs with Gwen's team before she finishes her own part of the operationB4C34
Marked on Hunter Arwick's map as claimed by the Skull EmpireB5C15
Ratings
- Followers:
Almost 10 BillionB3C6
System message
No known associates. Loners have historically excellent odds. That was sarcasm.
History by chapter
Book 2
Chapter 21
- GROUP Party: Joins at Hekla's request, over Carl's worry it'll dilute the party's shared experience; Donut agrees before he can even weigh in
- RELATIONSHIP Mongo: Sniffs her over warily, decides she's not a threat, and curls up on the floor
- RELATIONSHIP Carl: Gives her a broken mirror shard, looted from the gym on floor 1, so she can see her own face to practice sculpting it
- RELATIONSHIP Mordecai: Already getting tips from him on shaping her Doppelganger face before Carl and Donut arrive; he calls her a trainwreck but genuine, and floats poaching her from Hekla if she can be trained up
- RELATIONSHIP Hekla: Sent by Hekla as a personal favor, to be leveled up and kept out of danger while Hekla's own party fights a boss nearby
Chapter 23
- RELATIONSHIP Carl: Reluctantly agrees to hold the detonator for the warehouse assault after he insists, told to stay about a block back before pressing it
- RELATIONSHIP Hekla: Warned her that Carl was crazy before sending her off, a warning Katia repeats back to him once she sees the detonator plan
Chapter 24
- RELATIONSHIP Donut: Donut wants to go back for her once the evacuation quest hits; Katia refuses over chat, telling her she understands and to just run
Chapter 25
- RELATIONSHIP Carl: Runs with him and Donut to the stairwell down to floor 4; her Rush skill triggers on its own during the fourth precursor burst, sending her through a wall and into Carl, breaking his arm on impact. At his instruction, pulls out the backup detonator and presses it as they open the floor 4 door
Chapter 26
- RELATIONSHIP Donut: Complimented on her sculpting and told Donut prefers her with black hair; corrected once Katia explains it's actually her real face
- RELATIONSHIP Odette: Introduced on air as the newest member of the Royal Court of Princess Donut; answers Odette's first round of questions with one-word, deer-in-the-headlights responses
Book 3
Chapter 1
- RELATIONSHIP Mongo: Knocked to the floor when he leaps past her into a just-opened car, dropping her axe in the process
- RELATIONSHIP Donut: Asks her, half-joking, whether Donut's all-caps typing is because she's four-legged; slams doors shut behind the party twice during the retreat through the train
- RELATIONSHIP Carl: Sent in first through each gangway door for her higher Constitution; agrees despite visibly trembling, and is knocked flat by an overexcited Mongo the first time
Chapter 2
- RELATIONSHIP Carl: Shows off her shield-arm at his prompting, then answers his question about how far her Doppelganger shapeshifting can go once metal armor is involved
- RELATIONSHIP Donut: Tells her she could pass for the liquid-metal Terminator with practice; Katia says she's never seen the movie and doesn't like violence, drawing a "you're in the wrong job then, honey"
- RELATIONSHIP Mordecai: Examines her new shield-arm and identifies its Shatter enchantment; reaffirms the plan to keep training her strength up
- RELATIONSHIP Hekla: Talks to her directly over chat while the others sort loot, apparently promising her something; Mordecai reassures Katia the party's new coupon purchases will travel with her even if she leaves to keep that promise
Chapter 3
- RELATIONSHIP Wendita: Goes out to get food and comes back with a full free spread Wendita already had waiting, including raw meat for Mongo; remarks she's never seen a Bopca in such a good mood
Chapter 4
- RELATIONSHIP Carl: Catches a bonker's club swing with her arm behind the blow instead of in front of it, redirecting the creature into a stumble for him to finish; tells him afterward it stung more than it hurt
Chapter 5
- RELATIONSHIP Hekla: Passes along Donut's question about her signature kick-into-crossbow move and reports back that Hekla has officially named it the "Donut Kick"
- RELATIONSHIP Mordecai: Relays Vernon's growing rundown of stations, monsters, and connecting lines to him in real time for his rail map; he grumbles about being reduced to their secretary but keeps taking it all down
- RELATIONSHIP Vernon: Left alone with him for much of the chapter, drawing out everything he knows about upcoming stations and connecting lines; thrown off her feet by the moonshine explosion in the same fire trap that kills him, but makes it out with the others
Chapter 6
- RATING Followers: Almost 10 Billion (Her own claim mid-conversation, approximate as stated; says it was almost nothing before she joined Carl and Donut's party)
- RELATIONSHIP Carl: Defends her to Donut and Zev as an overwhelmed art history professor rather than a circus poodle, then tells her to just be herself once the makeover push starts; she says she isn't sure what that even means
- RELATIONSHIP Donut: Pressured by her into a mohawk, bodysuit, and new boots after Donut lies about Zev never calling her boring; goes along with it while visibly unhappy
- RELATIONSHIP Eva: A friend from before the dungeon, still in touch by chat; passes along Eva's report of an identical robot-and-cart room found in another warren entirely
Chapter 7
- RELATIONSHIP Carl: Trades travel stories with him over Arby's at station 131, admitting she's never even heard of the chain; asked directly about her own history for the first time, and stays silent rather than back Donut's push for Carl to pick the enchanted chaps off the Prize Carousel
- RELATIONSHIP Mordecai: Gets a "You look different" from him on first sight back at the personal space, still mid-makeover under Donut's direction
Chapter 8
- RELATIONSHIP Carl: Reminds him again she has no Desperado Club pass; he suggests she try for Club Vanquisher access instead rather than explain how he and Donut got theirs
Chapter 10
- RELATIONSHIP Carl: Fooled briefly by her Hekla disguise; reacts with visible horror on learning she spent both table-upgrade coupons on her own Makeup Table instead of saving them
- RELATIONSHIP Donut: Immediately spots the flaws in her Hekla disguise, no eyeshadow and the wrong size, but calls it a really good job anyway
Chapter 11
- RELATIONSHIP Gore-Gore: Blocks a blade swipe he aims at Carl with her own arm, losing a chunk of it in the process; calls him the weirdest thing she's ever seen the moment he first climbs out of his wrecked car
Chapter 12
- RELATIONSHIP Hekla: Relays word through Katia that she's been sponsored by an interstellar ranch, and passes along fresh route intelligence for Mordecai's map
- RELATIONSHIP Dismember: Braces the barricade against him alongside Carl, reshaping her shoulder and legs into a thicker brace to hold the line
- RELATIONSHIP Carl: Comforted by him after the loss of her fingers sinks in, told she's still herself no matter what gets cut away; doesn't sound convinced but gets back on her feet
Chapter 13
- RELATIONSHIP Zev: Told she stays behind in the dungeon while Carl and Donut are booked on Planet Beautiful without her
Chapter 14
- RELATIONSHIP Carl: Warns him beforehand that Hekla told her to be careful around him, since he'd likely get her killed; stays back on the platform as ordered and watches, horrified, when the runaway train drags him off
Chapter 15
- RELATIONSHIP Mongo: Grinds monsters alongside him while Carl is away; her larger transformed form makes hauling debris off the tracks easy, though some still remains as the chapter ends
- RELATIONSHIP Carl: Greets him back at the platform after clearing debris from the tracks with Mongo; teases Donut's new prize box rather than spoil it, and confirms to Carl she still hasn't gotten anything from her own sponsor
- RELATIONSHIP Princess Formidable: Still hasn't sent Katia anything; per Katia, none of Hekla's other Brynhild's Daughters have gotten a sponsor prize from theirs yet either
Chapter 16
- RELATIONSHIP Carl: Fights beside him against the babababoon swarm; tells him afterward, shaken but pleased, that she thinks she can shape traveling spikes out of her own metal mass
- RELATIONSHIP Fire Brandy: Retreats to the back of the cab to escape the heat during the ride back; tells her she has no kids of her own, having been about to adopt before aliens destroyed her planet
Chapter 17
- RELATIONSHIP Carl: Spears ghouls off the train's exterior through the broken windows alongside him during the escape from Station E
- RELATIONSHIP Widget: Jumps back from his oversized wrench when he leans through the broken window to point out the train's controls
Chapter 18
- RELATIONSHIP Carl: Asks to speak with him alone in station 24's stairwell room, tells him about her third eye and how she used it to catch Donut hiding a coupon with his name on it, and hands the coupon over
- RELATIONSHIP Hekla: Told about the coupon before Carl was; relays back Hekla's guess that it was a staged loyalty test, which Katia doesn't believe, and Hekla's read on Carl as reckless but likable through Donut
Chapter 20
- RELATIONSHIP Donut: Confirmed, per Donut's own account to Carl, to have had a second PVP Coupon printed with Katia's name, never recovered like Carl's was; Donut says she threw it out in the trash at station 41's Hotdog on a Stick without Katia ever knowing it existed
Chapter 21
- RELATIONSHIP Carl: Argues with him privately over chat about the cowcatcher plan, telling him he's being a backseat dungeon driver and that this is what she's for; agrees to stay in his party for the mission rather than transfer to Hekla's, then hugs him and thanks him for something she never names
- RELATIONSHIP Hekla: Comes in person with about thirty of the Daughters to collect her, calling her a lost lamb; proposes turning her into a living cowcatcher for the station 101 rescue, an idea Katia reveals she actually came up with herself
- RELATIONSHIP Donut: Backed up by Donut in objecting to the cowcatcher plan; tears up once she explains why it matters so much to her that Hekla's team came back for her
- RELATIONSHIP Eva Sigrid: Confirms to Carl and Donut that Eva is an economics professor from her own university back on Earth, a lunch friend rather than a close one, and that Eva has known Hekla even longer, as her psychiatric patient in Reykjavik
Chapter 22
- RELATIONSHIP Hekla: Shot twice with invisible Dirty Little Phased Bolts hidden among Hekla's ordinary arrows, nearly killed without any visible wound or debuff; forced to disengage and drop her entire mass form to survive
- RELATIONSHIP Silfa: Left mostly unhealed through two separate crises: Silfa insists on a 25%-health threshold during the first, then abandons the fight entirely during the second
- RELATIONSHIP Carl: Feels her heartbeat for the first time when he rests a hand on her metal plating, fast as a jackrabbit's; he pulls two invisible bolts out of her shoulder by hand once Donut spots them, and orders her to disengage and drop her mass to save her life
Chapter 23
- RELATIONSHIP Hekla: Kills her by accident, a Rush attack aimed at Eva veers off course by inches and slams into Hekla instead, killing her outright
- RELATIONSHIP Eva: Endures a vicious tirade revealing Eva abandoned her on floor 3 and threw old confidences about Fannar and a denied adoption back in her face; becomes the actual target of Katia's Rush attack, which misses her by inches and kills Hekla instead
- RELATIONSHIP Donut: Promised by Donut that the party will never abandon her or lie to her, and urged to stay rather than leave with Hekla and Eva
Chapter 24
- RELATIONSHIP Eva: Still asks after her twice even after everything Eva said and did, and is relieved to learn through her own chat that Eva survived being thrown from the train
- RELATIONSHIP Carl: Breaks down once the adrenaline fades, admitting she didn't mean to kill Hekla; jokes with Carl about needing a shower before any kissing happens, and the two of them end up laughing together with Donut over having nowhere in the gore-filled cab to sit and have a proper breakdown
- RELATIONSHIP Silfa: Called a murderer and a traitor to her face once Silfa is caught hiding; the accusation goes unanswered
Chapter 25
- RELATIONSHIP Zev: Learns through Zev that Odette formally amended her contract with a Katia option requiring her at post-floor interviews, with a rider demanding she come across as more "zippy"
- RELATIONSHIP Carl: Tracks bloody footprints through their shared personal space at station 75 despite trying not to, cementing without anyone saying it that she's now permanently part of the team; trades embarrassing childhood stories with him and Donut afterward
Chapter 26
- RELATIONSHIP Daniel Bautista 2: Joins Carl in pointing out flaws in the first draft of the cart rescue plan alongside him over chat
- RELATIONSHIP Carl: Leads the effort to strip a spare auxiliary cart's engine down for parts using her Gear Head knowledge, confident it can be rebuilt onto something else; raises the derailment risk in the cart plan along with the danger of the portal scoop catching stranded crawlers together with wrecked trains and mobs
- RELATIONSHIP Growler Gary: Tells him not to call himself useless when he does it out loud; stays behind in the party's personal space rather than take part in killing him, saying she understood why it had to happen but didn't want to be there for it
Chapter 27
- RELATIONSHIP Carl: Forms into her sentinel-gun tripod shape to cover him from range against a mutated stage-three monster; works out mid-fight that its body shrugs off damage like armor and its exposed tentacles are the real weak point
Chapter 28
- RELATIONSHIP Daniel Bautista 2: Shakes his hand once the rescue cart reaches his group; her idea starts the crowd's hat-tribute line in front of Donut afterward, per Bautista's own credit to Carl over chat
Chapter 29
- RELATIONSHIP Mordecai: Ends up soaking him along with everyone else when a new inventory patch forces out every drop of blood she'd been storing since her time bolted to the train's front, spraying in every direction for about twenty seconds without a single drop landing on her
Chapter 30
- RELATIONSHIP Mordecai: Works through the train map with him, snatches the pen to redraw the Syndicate logo from different angles once he explains it, and keeps pushing past his own explanation into her own folded-loop theory about the map's true shape
- RELATIONSHIP Carl: Walks him through her folded-paper theory that each train line runs along both sides of a mirrored loop, working out along the way why there might only be six Station Mimics despite one of them turning out big enough for five or six stations' worth of mass
Chapter 31
- RELATIONSHIP Donut: Teased by Donut's own dislike of Tserendolgor, the dog-soldier crawler manning a nearby flamethrower; jokes with Donut about her history with cocker spaniels once Carl breaks up the argument
- RELATIONSHIP Carl: Fights beside him at a breached chokepoint, activating Crowd Blast to slam into a packed hallway junction while he throws boom jugs down both forks; Donut puddle jumps all three clear before the blast lands, though acid still burns both of them
Chapter 32
- RELATIONSHIP Carl: Controls the station-36 portal's power switch on his order, cutting it to let Prepotente speak across the hole and flipping it back on once he's done; guards the back of the spare interdiction cart on the ride to trainyard E, then pins one of the two mantaur guards to the ground under her own weight during the fight
- RELATIONSHIP Prepotente: Never named directly; he asks Carl after "the murderer" with him, a sign the nickname has spread among other top-ten crawlers rather than just people she's fought personally
Chapter 33
- RELATIONSHIP Grull: Baits him into chasing a perfect Carl decoy across the trainyard, dropping from a derailed train to flip him off before vanishing
- RELATIONSHIP Carl: Directs him over chat to run back toward his own portal-entry point once help is on the way, then draws Grull off him entirely with the Carl decoy
Chapter 34
- RELATIONSHIP Carl: Tells him she wishes she'd gotten to use her Bolt of Ophiotaurus against Grull; talked out of the regret once he explains the gift was likely a message to her brother rather than a weapon meant to actually kill a god
Chapter 35
- RELATIONSHIP Carl: Admits she's a terrible swimmer, relieved the entry wheel doesn't land the party in the Sea Quadrant; unsettled when he asks about her flying skills instead once it lands on Air
- RELATIONSHIP Odette: Teases her on air about impersonating Carl so convincingly it seemed practiced, and asks if there's anything she needs to confess; Katia recovers on her own this time, joking she might try impersonating Odette next, a noticeably steadier performance than her prior lackluster showing
Book 4
Chapter 2
- RELATIONSHIP Brynhild's Daughters: Asks over chat whether any of her old sister-crawlers share this bubble; gets no answer
- RELATIONSHIP Eva: Confirms she's still alive and still on her own chat list, though not confirmed to be sharing Bubble #543
Chapter 3
- RELATIONSHIP Earth Hobby Potion: Gives her working knowledge of engines and mechanical parts, put to direct use disassembling and later rebuilding cart machinery
Chapter 4
- RELATIONSHIP Carl: Builds the Royal Chariot with him at the engineering and metalworking tables, largely off her own Earth Hobby potion knowledge; not won over by his suggestion they eventually build her into the vehicle's own chassis as "Katia Prime"
Chapter 5
- RELATIONSHIP Louis Santiago 2: Asks his age point-blank; gets a jab back calling her "Punky Brewster" instead of an answer to his own return question
Chapter 7
- RELATIONSHIP The Squim Conglomerate: Named as her second sponsor; doesn't recognize the name until Carl explains what they are
Chapter 8
- RELATIONSHIP The Tomb Raiders: Gives them a general map of the tomb's upper levels and a detailed path to a lower town; calls them tense trainwrecks who keep losing Bobby D.J.'s trap-detection lead man to bad luck
Chapter 14
- RELATIONSHIP Princess Formidable: Sends her a silver emergency benefactor box shortly before Chris Andrews 2 turns hostile, likely costing her a real chunk of her own net worth per Mordecai
Chapter 15
- RELATIONSHIP Carl: Asks whether he ever wanted children, then gives her own account of being disqualified from adopting alone in Iceland without explaining why
Chapter 19
- RELATIONSHIP Gwendolyn Duet: Spends the five-day gap arguing with her while helping fight off the Land Quadrant's scorpion men
- RELATIONSHIP Zev: Tells her over chat about the party's new teleportation ban and that she's filling in as PR agent again while Carl and Donut are missing
- RELATIONSHIP Louis Santiago 2: Borrows his own trick from his mother's minivan, cutting the house's roof open, to get its stairwell working and fly it to the Land Quadrant
Chapter 20
- RELATIONSHIP Gwendolyn Duet: Holds Gwen off from raiding the sandcastle the easy way for nearly a full day at Zev's own insistence, straining their friendship; explains to Carl that she's stopped tolerating Gwen's bullying the way she used to put up with Hekla's
Chapter 22
- RELATIONSHIP Ghazi: Carries him out of the castle per Carl's instructions, hoping his removal would decrystallize it; when that fails, kills him in a brief, unseen fight and loots a note off his corpse that explains the winding box before his body turns to sand
Chapter 26
- RELATIONSHIP Lusca: Watches her close in through the bridge's porthole and confirms she isn't the same creature that first dragged the sub down; swallowed alongside the sub as the chapter ends
Chapter 32
- RELATIONSHIP Carl: Relays coordinate calculations through the bathroom stall's secret notepad, replacing the quill and paper after clearing it for a run of refugees, but doesn't get it removed again before Louis walks in
Chapter 33
- RELATIONSHIP Carl: Explains she needs to split off starting next floor to protect Hekla's former followers; accepts the Left Fang of the Green Sultan from him to return to its rightful owner and shares one last long goodbye hug as Phase four begins
- RELATIONSHIP Eva: Reports Eva has been racking up more player-kill marks, and that Silfa and her two daughters died after rejoining Eva's party despite Katia's own warning; cites it as the reason she needs to gather and protect the rest of the former Daughters before Eva reaches them
Chapter 34
- RELATIONSHIP Tran: Confirms he's already down the stairs with Gwen's team before she finishes her own part of the operation
Book 5
Chapter 15
- RELATIONSHIP Skull Empire: Marked on Hunter Arwick's map as claimed by the Skull Empire
Chapter 21
- GROUP Party: Leaves the Royal Court because its quests also reach her
- GROUP Guild: Helps bring the Royal Court into Imani's guild before disengaging
Equipped
- Helmet:
- Apothecary's Beanie:
- Crown of the Sepsis Whore:
- Shoulder Pads:
- Ugly Ass Backpack With a Completely Useless Design that Only an Idiot Would Wear:
- Adjustable Mass Storage Backpack:
- Enchanted Wrestling Belt of the Great Gorgo:
- Greaves:
- Glowing Axe:
- Arm Bracer:
- Enchanted Repeating Crossbow of the Scavenger Mother of Mothers:
- Enchanted Auto Buckler of the Peach Pit:
- Enchanted Shade Gnoll Riot Forces Crowd Control Shield:
- Crossbow Bolt:
- Bolts of Petrify Rock Class:
Combined with the greaves and shoulder pads for +8 Strength and +4 Dexterity, plus extra body massB3C10
Hands the benefactor-box beanie to Carl so he can cast I Need My Personal SpaceB5C76
Transfers from Eva's armor and melds into her headB5C78
Combined with the greaves and helmet for +8 Strength and +4 Dexterity, plus extra body massB3C10
Widened to hold more metal, with rubber layered between the metal and her own flesh to absorb impacts; lets her build herself even bigger than beforeB3C21
Loaded with metal poles and small metal balls as her first test runB3C13
Adjustable and unbreakable, with retractable stilts; gives a stability enhancement and lets her add mass much more quicklyB4C28
+5% Strength, +5% Constitution, and the Avalanche benefit, which lets a full-speed body check hit as though she weighed twice as muchB3C25
Combined with the shoulder pads and helmet for +8 Strength and +4 Dexterity, plus extra body massB3C10
A small, glowing axe; not a strong weapon in her hands, since her Strength is too low to get much out of itB3C1
Holds up under a direct hit; the spiked club mostly scrapes against its metal surface rather than her skin, leaving her only mildly stungB3C4
Reshapes into a buckler-sized shield on command, visually matching whatever surrounds it rather than looking like metal; rings like metal when struck despite the camouflage. She thinks she can get it to hold other shapes with practiceB3C2
A unique, female-only repeating crossbow that never runs dry of its own ammunition, weaker in Katia's hands than it had been in Hekla's per Carl's own assessmentB3C24
Given to Carl, who straps it on in her placeB3C29
+5% Constitution, +5 to Rooted in Place, and upgrades her Rush ability into Crowd Blast; requires the Rush ability to equipB3C29
Replaces her crossbow's free, unlimited basic ammo with an armor-piercing round that scales damage off her own levelB4C13
×10 Fired repeatedly to keep the parasite-controlled Chris Andrews 2 petrifiedB4C14
Jewelry
- Ring of Constitution:
×15 Adds 15 ConstitutionB2C21
Brands & Tattoos
- Desperado Pass:
A dagger tattoo on her neck, granting access to the Desperado Club and permanently ruling out Club Vanquisher insteadB3C25
System message
Nothing equipped. Entering the World Dungeon in this condition was certainly a choice.
1 event
- 500,000 gold, the exact bounty already posted on Hekla's own life B3C23
Desperado Club Gambling Chip
A gambling chip for the Desperado Club; denomination and use not given B5C3
The Left Fang of the Green Sultan
Accepted into her own inventory as she prepares to leave the party's day-to-day roster B4C33
Ring of Water Breathing
Not worn as the chapter ends B4C28
Potion of Half Splat×3 acquired
Not used this chapter B4C13
Enchanted Shade Gnoll Riot Forces Telescoping Crowd Control Baton
A telescoping baton that automatically casts a Cone of Knockback if swung at ten or more similar mobs, once every five minutes B3C29
The Bolt of Ophiotaurus
A crossbow bolt that pauses a deity's invulnerability for fifteen seconds on a direct hit to its eye B3C29
Vermillion Key
Needed to fully disengage the Vermillion engine car from the rest of the train B3C24
Fan Box
Received mid-run, unopened; contents not shown on the page B3C22
Mordecai's Train Map
Used to chart a multi-line shortcut toward the Nightmare Express B3C12
Makeup Table×3 acquired
Lets her superimpose the face of any monster, crawler, or NPC she's met onto its glass for easier sculpting, save three finished looks to call up on demand, and sit at it without her usual reshaping pain; a level-five upgrade is said to add a full mirror for the rest of the body B3C10
Coupon for a free tier one crafting table×2 acquired
Held onto while Mordecai studies the floor's new crafting table options B3C2
Coupon for a free tier one environmental upgrade
One redeemed for the party's shared Training Room, letting them all train an hour a day on any single non-magical skill; the other still held B3C2
Magical Detonator
Told to press it, no questions, if Carl and Donut die or if Carl says so B2C23
0 hauls
System message
Inventory empty. You know you still gotta eat, right?
History by chapter
Book 2
Chapter 21
- EQUIPMENT Ring of Constitution: Adds 15 Constitution (Pulled from a loot box early in her run)
Chapter 23
- INVENTORY Magical Detonator: Told to press it, no questions, if Carl and Donut die or if Carl says so (Handed to her by Carl as a backup dead man's switch, kept outside the sphere of any possible mind control)
Book 3
Chapter 1
- EQUIPMENT Glowing Axe: A small, glowing axe; not a strong weapon in her hands, since her Strength is too low to get much out of it (No interface name given; previously used to kill some lumber monkeys, per Katia's own account)
Chapter 2
- INVENTORY Coupon for a table upgrade: Held onto, unaddressed this chapter (Mordecai tells her she can save these and use them now without losing them even if she later leaves for Hekla's party; privately, he wants these two specifically and plans to ask her for them)
- INVENTORY Coupon for a free tier one crafting table: Held onto while Mordecai studies the floor's new crafting table options
- INVENTORY Coupon for a free tier one environmental upgrade: One redeemed for the party's shared Training Room, letting them all train an hour a day on any single non-magical skill; the other still held (One of two spent this chapter)
- INVENTORY Coupon for a free Personal Space, upgraded to level three: Redeemed immediately, pooled with Carl's and Donut's matching coupons into the party's shared level-five personal space
- INVENTORY Platinum It’s Not My Fault You Fish-Headed Assholes Don’t Properly Program Your Quests Box: Opened the same set of seven coupons Carl and Donut receive (The same box Carl and Donut get from Cuck Aquaman!)
- EQUIPMENT Arm Bracer: Reshapes into a buckler-sized shield on command, visually matching whatever surrounds it rather than looking like metal; rings like metal when struck despite the camouflage. She thinks she can get it to hold other shapes with practice (No interface name given; carries a Shatter enchantment, per Mordecai, meant to pair with her Rush ability)
Chapter 4
- EQUIPMENT Arm Bracer: Holds up under a direct hit; the spiked club mostly scrapes against its metal surface rather than her skin, leaving her only mildly stung (First real combat test, parrying a bonker's club during the Yellow Line ambush)
Chapter 10
- EQUIPMENT Shoulder Pads: Combined with the greaves and helmet for +8 Strength and +4 Dexterity, plus extra body mass (Looted from Ji-Hoon's body by Donut, one of three pieces gifted to her this chapter)
- EQUIPMENT Greaves: Combined with the shoulder pads and helmet for +8 Strength and +4 Dexterity, plus extra body mass (Looted from Ji-Hoon's body by Donut, one of three pieces gifted to her this chapter)
- INVENTORY Coupon for a table upgrade: Spent upgrading her own Makeup Table to level three rather than handed over to Mordecai for his alchemy table, as he'd been hoping (Both of her two held coupons spent this chapter)
- INVENTORY Makeup Table: Lets her superimpose the face of any monster, crawler, or NPC she's met onto its glass for easier sculpting, save three finished looks to call up on demand, and sit at it without her usual reshaping pain; a level-five upgrade is said to add a full mirror for the rest of the body (Bought on a tip from Mordecai, upgraded to level three by spending both of her held table-upgrade coupons, the same two Mordecai had been hoping she'd give him for his own alchemy table)
- EQUIPMENT Helmet: Combined with the greaves and shoulder pads for +8 Strength and +4 Dexterity, plus extra body mass (Looted from Ji-Hoon's body by Donut, one of three pieces gifted to her this chapter)
Chapter 12
- INVENTORY Mordecai's Train Map: Used to chart a multi-line shortcut toward the Nightmare Express (Carried and updated with the ochre line's newly looted data and fresh intelligence from Hekla's party)
Chapter 13
- EQUIPMENT Ugly Ass Backpack With a Completely Useless Design that Only an Idiot Would Wear: Loaded with metal poles and small metal balls as her first test run (Built for her by Carl; equipping it lets its loose contents count toward her own mass)
Chapter 18
- INVENTORY PVP Coupon: Handed over to Carl this chapter after she finally tells him where it came from (Recovered from under a rail using her secret third eye and a stretched-out extra arm, without Donut noticing)
Chapter 21
- EQUIPMENT Ugly Ass Backpack With a Completely Useless Design that Only an Idiot Would Wear: Widened to hold more metal, with rubber layered between the metal and her own flesh to absorb impacts; lets her build herself even bigger than before (Modified on her own initiative at Carl's engineering table while he was away, in preparation for the train cowcatcher plan)
Chapter 22
- INVENTORY Fan Box: Received mid-run, unopened; contents not shown on the page (Awarded for having the most new followers in a 30-hour period)
Chapter 23
- INVENTORY Gold: 500,000 gold, the exact bounty already posted on Hekla's own life (Awarded automatically for being the first crawler this season to kill one of the game's top 10 and claim their bounty)
Chapter 24
- EQUIPMENT Enchanted Repeating Crossbow of the Scavenger Mother of Mothers: A unique, female-only repeating crossbow that never runs dry of its own ammunition, weaker in Katia's hands than it had been in Hekla's per Carl's own assessment (Looted from Hekla's corpse in the same moment as the Vermillion Key)
- INVENTORY Vermillion Key: Needed to fully disengage the Vermillion engine car from the rest of the train (Looted from Hekla's corpse the instant her reanimated minion state ends, at Carl's urging)
Chapter 25
- INVENTORY Platinum Fan Box: Still unopened, waiting on the fan vote; due to open roughly 15 hours before Mordecai's own time-out expires (One of ten loot boxes from the day's battle and bounty claim; its contents are decided by fan vote rather than the system)
- INVENTORY Platinum Slam Master Box: Opened the Enchanted Wrestling Belt of the Great Gorgo (Awarded for killing a set number of mobs using her own momentum)
- EQUIPMENT Enchanted Wrestling Belt of the Great Gorgo: +5% Strength, +5% Constitution, and the Avalanche benefit, which lets a full-speed body check hit as though she weighed twice as much (From a Platinum Slam Master box, awarded for killing a set number of mobs using her own momentum)
- INVENTORY Gold Savage Box: Opened a skill potion that raised Find Crawler to level 3 (Awarded for being a player killer)
- EQUIPMENT Desperado Pass: A dagger tattoo on her neck, granting access to the Desperado Club and permanently ruling out Club Vanquisher instead (Branded on by the first of ten loot boxes awarded for the day's battle and bounty claim; the box's own name isn't given on the page)
Chapter 28
- INVENTORY Platinum Fan Box: Still unopened, now available to claim (The fan-vote contents become choosable mid-ride down the Mindaro line, but with less than two days left on the clock, the party doesn't dare stop to open it)
Chapter 29
- INVENTORY Platinum Fan Box: Opened the Enchanted Shade Gnoll Riot Forces Crowd Control Shield and the Enchanted Shade Gnoll Riot Forces Telescoping Crowd Control Baton (One of ten loot boxes from the book 3 chapter 25 battle and bounty claim, its contents chosen by fan vote; finally opened at station 59's safe room)
- EQUIPMENT Enchanted Shade Gnoll Riot Forces Crowd Control Shield: +5% Constitution, +5 to Rooted in Place, and upgrades her Rush ability into Crowd Blast; requires the Rush ability to equip (From the Platinum Fan Box; takes the wrist slot her old auto buckler used)
- INVENTORY Enchanted Shade Gnoll Riot Forces Telescoping Crowd Control Baton: A telescoping baton that automatically casts a Cone of Knockback if swung at ten or more similar mobs, once every five minutes (From the Platinum Fan Box; examined alongside the shield, not shown being equipped)
- EQUIPMENT Enchanted Auto Buckler of the Peach Pit: Given to Carl, who straps it on in her place (Now finally identified by its full tooltip; handed off to Carl once the new riot shield replaces it)
- INVENTORY Silver Benefactor Box: Opened a single Bolt of Ophiotaurus, 1 of a set of 100 (From her sponsor, Princess Formidable of the Skull Empire, received and opened the same chapter)
- INVENTORY The Bolt of Ophiotaurus: A crossbow bolt that pauses a deity's invulnerability for fifteen seconds on a direct hit to its eye (From her Silver Benefactor Box)
Book 4
Chapter 9
- INVENTORY Ruckus's Buzzsaw: A twenty-five-foot, ten-blade buzzsaw, still spinning when she picks it up (Looted from Ruckus's corpse)
Chapter 12
- INVENTORY Dolores Doesn't Splat: Drunk mid-fall from the hijacked Vahana; lands hard but unhurt (Brewed by Mordecai on short notice)
Chapter 13
- INVENTORY Potion of Half Splat: Not used this chapter (From a shared Silver Skydiver's Box)
- EQUIPMENT Crossbow Bolt: Replaces her crossbow's free, unlimited basic ammo with an armor-piercing round that scales damage off her own level (From her Platinum Quest Box)
Chapter 14
- EQUIPMENT Bolts of Petrify Rock Class: Fired repeatedly to keep the parasite-controlled Chris Andrews 2 petrified (Emergency benefactor box from Princess Formidable)
Chapter 22
- INVENTORY Note from Ghazi's Corpse: Explains the winding box, per Katia's own summary; contents not shown on the page (Looted off Ghazi's body after killing him; no in-game item name given)
Chapter 23
- INVENTORY Note from Ghazi's Corpse: Handed over to Carl to read in full once the party regroups in Pandinus (Its full contents are now known)
Chapter 27
- INVENTORY Goblin Steam Rocket: Straps it on for extra speed during the escape from Lusca's mouth; the added thrust sends the team pinwheeling instead of flying straight (The last of two Carl crafted; the other was already spent on a safe test firing)
- INVENTORY Ruckus's Buzzsaw: Breaks apart on impact with the ocean floor after cutting through Lusca's head, still spinning as it comes apart (Used as a melee weapon on a chain during the Leatherface run against Lusca)
Chapter 28
- INVENTORY Ring of Water Breathing: Not worn as the chapter ends (Identical to the one Carl and Tran receive from the Gold I'm Wet Box)
- EQUIPMENT Adjustable Mass Storage Backpack: Adjustable and unbreakable, with retractable stilts; gives a stability enhancement and lets her add mass much more quickly (Her own gold boss box prize)
Chapter 33
- INVENTORY The Left Fang of the Green Sultan: Accepted into her own inventory as she prepares to leave the party's day-to-day roster (Given by Carl, who tells her to return it to its rightful owner)
Book 5
Chapter 3
- INVENTORY Desperado Club Gambling Chip: A gambling chip for the Desperado Club; denomination and use not given (From the Platinum Asshole’s Box)
- INVENTORY Platinum Asshole’s Box: Opened a Desperado Club gambling chip and an upgrade to Find Crawler
Chapter 76
- EQUIPMENT Apothecary's Beanie: Hands the benefactor-box beanie to Carl so he can cast I Need My Personal Space
Chapter 78
- EQUIPMENT Crown of the Sepsis Whore: Transfers from Eva's armor and melds into her head
Kills
System message
Notable quotes
“When you’re in the Carl and Donut party, you ride on the Carl and Donut rollercoaster, and once it gets going, there’s no getting off. I need to do this.”
“It’s no wonder these things have such low power. Some of these pistons are completely gummed up. This one wasn’t even attached. It’s a miracle it even flies. This is a terrible idea.”
“Poor guy. He’s just a puppy, and he’s probably really scared.”
“Don’t be too jealous. He’s going to find himself alone in the necropolis.”
“It’s coming. Oh, god. Oh, god. It’s reaching for the sub, Carl.”
“Holy shit guys, I’m not going to leave you. Hang on. I’m going to dig.”
“So you just thought you’d take a vacation? Next time you plan on getting away for a while, please warn me.”
“What was the plan again? Oh yes, I remember. You were going to sneak in, figure out what they had hidden in there, and sneak out again undetected. Good job.”
“Do you think the aliens, you know, the ones not in the dungeon, can just teach themselves stuff like this on demand? Like in that Matrix movie?”
“Just pretend like you half understand.”
“I don’t understand how there can only be six station mimics.”
“It still hurts to make big changes, but little stuff like that I can now do with very little effort.”
“I don’t think it’s the bolts. I think the body might be like living armor.”
“That’s not how it happened. They’re making me look like a bloodthirsty crazy woman.”
“I didn’t mean to kill her.”
“It’s okay, Carl. This is what I’m for. You said it yourself. I need to learn to use my race properly. We don’t have time to build anything.”
“By god, they look like living Botero paintings,”
“When the daughters hear about this, they’re going to flip out. If only Fannar could see me. I’d like to see him call me useless now.”
“I’m like clay. All I lost was a bit of flesh.”
“That’s the weirdest thing I’ve ever seen in my life.”
“Be yourself? I don’t know what that means anyway. I never really did.”
“Is that supposed to be a joke?”
“It’s a Metro car from Moscow. But the ones I rode were in much better condition than this. And cleaner.”
“This is the real me, Donut.”
Leaderboard
No rank revealed yet at this position.